Soundodger+
The sequel to the semi-popular flash game Soundodger on Adult Swim Games, Soundodger+ offers much more in terms of difficulty and replayability.
If you haven’t already, check out the original on Adult Swim, here (it has half of the levels, and the same gameplay): http://games.adultswim.com/soundodger-puzzle-online-game.html
Though it may be easy to jump right to the level editor or auto-gen mode, Soundodger+ is mostly about its single-player experience. There are many edge-of-your-seat moments where focus and concentration are key. This may not be apparent from the first few levels or trailer; the game starts off slow, easing you into the later levels with simplified versions of the patterns; it feels a little too slow moving in, and you need to beat ~10 of these levels before the advanced levels can be played. This is my only real gripe though; the level of polish and love put into the later levels is evident in spades. (Look for advanced levels indicated by a black background.)
– Real player with 1340.3 hrs in game
Read More: Best Rhythm Indie Games.
Soundodger+ is a rhythm-bullet hell game in which bullets spawn from enemies on the outside of a rotating circle in time with the music. You must dodge them on the inside of the circle. The main game includes 20 basic levels, 18 advanced levels, and 5 heart levels. Each of the advanced levels is an upgraded version of one of the basic levels with harder bullet patterns. Levels are unlocked in sequence by getting enough score on all the previous levels. Each advanced level also contains a heart bullet, which if collected acts as a free hit. Heart levels are unlocked by finishing the required number of advanced levels with your heart intact, and consist of two upgraded basic songs and three all-new songs. The game also comes with 12 DLC levels for free, which do not contribute to the main game. Finally, the game includes a level editor and auto-generation feature so that you can play levels from your own songs.
– Real player with 1164.3 hrs in game
BIT.TRIP BEAT
I’ll start off by saying I’m a pretty big fanatic of the “BIT.TRIP” series. I have most of the games and have played all of them to completion, albeit not perfected. “BIT.TRIP BEAT” is up there as one of my favourites of the series along with “BIT.TRIP FLUX” which came later with a more graphical enhancement. This game although very simple in graphical quality offers a great rhythm experience along with some nice 8-bit music to accompany it. You essentially play as a rectangular stick reflecting a variety of different squares called “beats” ping pong style, obviously to the beat of the music that plays. And that’s pretty much the gist of it.
– Real player with 39.8 hrs in game
Read More: Best Rhythm Indie Games.
BIT.TRIP BEAT is a game that will only appeal to a certain kind of person; one who likes a challenge, is accepting of unorthodox game design (i.e. intentionally making the screen difficult to see / misdirecting the player), doesn’t mind playing a small amount of content focussed on the gameplay and likes the music (because it’s essentially a rhythm game, you’ll be hearing the game’s music the whole time). I don’t think it’s fair to criticise a game for being hard or ‘not for everyone’ because the exact same logic can be applied to every single game, some people don’t want to play a game that feels babyproofed. A lot of people don’t like this game, I personally love it.
– Real player with 38.2 hrs in game
Audiosurf 2
For people coming from Audiosurf 1: You might like it or you might not. It depends on your playstyle.
For people who have big music libraries who want a new game to mess around with: Get this.
2018 update: Since streaming has been removed, I’m updating the review to reflect that. Also, apparently the demo doesn’t work, so I won’t mention that either.
Although the game follows mostly the same mechanics as the first Audiosurf (ride on a rollercoaster based on your favorite songs, gathering points and beating other people’s scores), there are plenty of things that set it apart. The biggest addition is the workshop, which gives you more than enough options to try out different skins and modes, and lets you find the best ways to play your songs.
– Real player with 2382.1 hrs in game
Read More: Best Rhythm Music Games.
I wish there were a Neutral option for reviews, but anyway - I ONLY recommend this game if you have a pretty decent song library in your computer. Why? Lemme explain:
YouTube Fiasco
This game used Soundcloud to stream songs for us to play back in the day until October~November 2016, but, after Soundcloud ceased any applications from using its services, the developer, Dylan, had a few weeks to think about what he was going to do with this game… and honestly, he’s lucky his game is great as it is because Audiosurf 2 was almost unplayable for one week or so as a result of it.
– Real player with 1090.3 hrs in game
Destroy Geometric Shapes
A game with great gameplay, I recommend it to anyone who enjoys puzzle with angles.
– Real player with 2.9 hrs in game
Ok, take my money and let me destroy a lot of things!
– Real player with 1.9 hrs in game
Destroy The Cubes
This is a really fun game. Some of the levels are really difficult, but luckily Dreaderz has a really good guide. Feel free to follow, like and favourite his guide.
– Real player with 4.0 hrs in game
Funish, short game. Somewhat annoying to get things pixel perfect between attempts.
– Real player with 3.6 hrs in game
SOMOS
Even if the game has just been released , I was lucky enough to have played it at dream hack. And when I did, i was already addicted. The game has simple mechanics, but always keeps it intresting. Each level is different from the other in some way, which keeps you on your toes. As the game progresses, it get harder, but it just gets more fun. You start to adapt to different stages. Each stage mastered is a new weapon to the arsernal, allowing you to shoot down each part of the level with pure satisfaction. And every new high score is like a pat on the back. When you hear the sound that you beat your record, you don’t just stop and say “I’m finished”. Each time I heard the sound, I said “I’m not done yet”. I would deffinetly recommend this game, and I promise you, You won’t get bored.
– Real player with 6.5 hrs in game
SOMOS is a minimalist masterpiece. You’re tasked with moving a circle in the middle of the screen back and forth by clicking on the side it’s on, though the real challenge kicks in when enemies spawn from both sides, causing you to rapidly, yet strategically deal with them while your circle frantically weaves in and out of danger. There’s several levels that’ll spice up your circle-protecting endeavors with scenarios such as Superhot-esque movement (time moves only when you move), daunting bosses spewing out barrages of enemies, only seeing the half of the screen your circle’s on, etc. Some of the challenges are difficult, but it’s the fun kind of difficult, like something you’d feel in Super Hexagon, and the satisfaction of completing a level there feels just as great in SOMOS too. Come to think of it, I feel satisfaction just from gazing at the game’s snazzy color palettes and listening to its hypnotic background synths while miscellaneous sounds from (killing) enemies are played over it. This all reminds me of the Bit Generations/Art Style games (GBA, Nintnedo DSi, Wiiware) and with the easy to pick up, hard to master vibes I get while playing it, I’d say anyone that’s a fan of those games or likes arcade-style stuff would feel right at home with SOMOS.
– Real player with 5.2 hrs in game
One Finger Death Punch 2
Interested in some “Carpal tunnel Syndrome”?
but more on that later.
Goodness gracious, what a fantastic little game this is!
Initial impressions and sentiments:
At first, the prequel had me so engulfed, the improved iteration seemed imminent but yet my impatience had the better of me and in order to expedite the process, I was prompted to send an email of appreciation along with a wish - The response affirmed what had been foreseen.
To my pleasure, it had a significant face lift, improving upon every conceivable aspect, qualifying it as a worthy successor that deserves investment, especially if the first had been delightfully savored.
– Real player with 39.6 hrs in game
it’s a lot of fun, just like the first, but I’m gonna have to give it a thumbs down because it’s as much of a downgrade as an upgrade, unfortunately. many things have been fixed since release, some of it was baffling, the way the map ‘worked’, for example, but it’s still not a straight-up improvement over the first game. the map looks better, but it’s inconsistent, some exits lead to the same place, some don’t, you can’t use numpad enter to start levels or bypass popups, just the regular one, sometimes the exit button wants to exit the game, sometimes it’s used to back out of a menu, and instead of simple left/right clicking to add/remove skills, like in the first game, you have to click on the add/remove buttons at the top for no reason other than the fact that in 5 years since the first game they haven’t learned a single thing about ui design.
– Real player with 24.7 hrs in game
Zup! Z
🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉🆉
𝒁𝒖𝒑! 𝒁 𝒊𝒔 𝒂 𝒈𝒐𝒐𝒅 𝒑𝒖𝒛𝒛𝒍𝒆 𝒈𝒂𝒎𝒆 𝒘𝒊𝒕𝒉 𝒂 𝒇𝒐𝒄𝒖𝒔 𝒐𝒏 𝑺𝒕𝒆𝒂𝒎 𝒂𝒄𝒉𝒊𝒆𝒗𝒆𝒎𝒆𝒏𝒕𝒔
𝑾𝒆𝒍𝒍, 𝒕𝒉𝒆𝒓𝒆’𝒔 𝒏𝒐𝒕 𝒎𝒖𝒄𝒉 𝒕𝒐 𝒕𝒂𝒍𝒌 𝒂𝒃𝒐𝒖𝒕, 𝑰 𝒄𝒂𝒏 𝒐𝒏𝒍𝒚 𝒔𝒂𝒚 𝒕𝒉𝒂𝒕 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆 𝒊𝒏 𝒈𝒆𝒏𝒆𝒓𝒂𝒍 𝒊𝒔 𝒄𝒐𝒐𝒍 𝒕𝒐 𝒑𝒍𝒂𝒚 𝒊𝒇 𝒚𝒐𝒖𝒓 𝒃𝒖𝒔𝒊𝒏𝒆𝒔𝒔 𝒊𝒔 𝒑𝒖𝒛𝒛𝒍𝒆𝒔, 𝒉𝒐𝒘𝒆𝒗𝒆𝒓 𝒎𝒐𝒔𝒕 𝒐𝒇 𝒕𝒉𝒆𝒔𝒆 𝒑𝒖𝒛𝒛𝒍𝒆𝒔 𝒂𝒓𝒆 𝒒𝒖𝒊𝒕𝒆 𝒆𝒂𝒔𝒚 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒆𝒙𝒄𝒆𝒑𝒕𝒊𝒐𝒏 𝒐𝒇 𝒂 𝒇𝒆𝒘 𝒕𝒉𝒂𝒕 𝒚𝒐𝒖 𝒘𝒊𝒍𝒍 𝒃𝒓𝒆𝒂𝒌 𝒚𝒐𝒖𝒓 𝒉𝒆𝒂𝒅 𝒂 𝒍𝒊𝒕𝒕𝒍𝒆.
– Real player with 11.7 hrs in game
Tbh I bought this for the achievements so I could make a fancy Steam profile. The game is actually pretty good, though, for a little puzzler. It’s not too hard, but not so simple that it’s boring. Watching the little balls fly around is pretty entertaining. There are also some good YouTube guides out there that will help you complete all of the achievements, if you want to go that route. Either way it’s worth the ~$1.
7/10ish for the whole experience.
– Real player with 1.9 hrs in game
One Finger Death Punch
I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.
One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.
– Real player with 113.1 hrs in game
AT A GLANCE
(Full review follows below)
-
Game Name: One Finger Death Punch
-
Original Release: 2014
-
Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual
-
My Overall Grade: A
-
Estimated Playtime (Campaign): 10-40 hours
-
Multiplayer Aspect: None
-
Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers
REVIEW
– Real player with 27.3 hrs in game