Kongfusion

Kongfusion

I purchased this game as soon as it was available in Steam, I had it on my Wishlist because I enjoy playing rhythm games. You will see red and blue and you will think, wait a second, this is familiar.. but actually it feels different from the beginning. Who doesn’t like to punch, slice and hit Kung fu masters? flying to you, running, trowing things at you and you need to dodge these beams that move in circular ways. The game starts with a tutorial and you have 3 songs with different backgrounds. Easy, medium and difficult mode, you need to finish the easy one to move to the next ones. I want to keep an eye on this game and be engaged with the dev team in Discord because I see a lot of potential. I already played 2.5 hours and it will be in my workout rotation. I expect to see more songs and more difficult levels in the future and why not custom songs for us to map! i recommend this game because I believe it will get better and better with time.

Real player with 3.9 hrs in game


Read More: Best Rhythm VR Games.


Do you like rhythm games? Buy this!

Do you like Pistol Whip? Buy this!

Kongfusion is kind of like a melee Pistol Whip. The game has you on rails and you battle alien ninjas to the tune of some really good beats. You have three weapons: fist, staff and a sword and shield. It isI so satisfying to punch or slice the ninjas!!!!!!!! It WILL give you a workout! Buy it. Buy a copy for a friend. Just a fantastic experience!

Real player with 2.8 hrs in game

Kongfusion on Steam

Groove Balls

Groove Balls

There are many VR rhythm exercise games out there - This one isn’t as flashy as most. Hit the ball with sticks or swords. Plus you can load in your own songs and it’ll detect rhythm.

https://www.youtube.com/watch?v=KroRJsYFMTQ&t=15s

Real player with 10.2 hrs in game


Read More: Best Rhythm Action Games.


Ok so this game is a strange one though it is also growing on me. Once I figure out how to position myself and recenter my headset the game became amazing. Confusing in some parts, but it is a weird mix of games like BeatSaber but add’s in some bullet hell elements almost. Over all it is a pretty amazing game letting you play your own songs and each time you play it is different.

Check out a video of me playing it (not the best i know but hey i am working on it) https://youtu.be/-bIOfrJFFMA

Real player with 9.2 hrs in game

Groove Balls on Steam

Beatdown Brawler

Beatdown Brawler

Interesting idea but mediocre delivery. Controls are imprecise and ruin the experience. The Stages are simple. You beat some generic enemies and then fight a boss who is basically the same as the generic enemies but with way more health. The traps are kinda just there. Sometime you can get the enemies to get hit by them. Which is a good thing cause they run away and try to get behind you too much. And you have no kind of AOE attack. You get what you pay for. It is early access so maybe there will be some small improvements.

Real player with 1.5 hrs in game


Read More: Best Rhythm 3D Fighter Games.


It says controller support, but it’s not responding in the game. Which is annoying, because the mouse control system is terrible as I prefer controllers for action gaming. At times, the system even stops responding to any and all input when using the mouse… for no reason.

Not sure I like the “lock on” system for targetting. Get a couple people and they always get behind you, especially with random spawn points (not to mention some of the maps are no larger than a walk-in closet). You can’t attack the one your locked on because they run away, allowing easier access for their friends to attack you from behind. Even on the easiest setting, it’s almost impossible to win consistently.

Real player with 1.3 hrs in game

Beatdown Brawler on Steam

Boot Camp Fitness

Boot Camp Fitness

First of all I’d like to commend the developer for putting the time and effort in on creating this program. I used to use Fitness programs several years ago in Xbox and Wii (such as Yourself Fitness), and I have been longing for something similar for the PC. So well done!

Some aspects of the game, such as the interface and resolution feel very basic and rushed, but given the price it is a very good deal.

Overall the game does what it states, as it provides complete exercise sessions divided into three difficulties. You have the option to customize the kind of exercise that you want (e.g. disable strength training, enable abs training), even though this could have been more detailed. Also, you can set the duration of the session. Finally, the soundtrack is excellent and well suited to this kind of program.

Real player with 53.4 hrs in game

Hey everyone and this is my review about the game!

This is a home workout game.

Interface/Menu/Settings

  • There are no resolution sizes available.

  • You can increase the resolution size by dragging the borders of the game window.

  • Only windowed mode.

  • The game has no advanced graphics and the graphics are simple.

  • There is no color blind mode.

Real player with 48.9 hrs in game

Boot Camp Fitness on Steam

Chop It

Chop It

Chop It is a fresh take on the VR rythm genre. It is distinguished by its style (Eastern Dojo with ‘Fro Sensei), and by how you play (chopping through wood blocks and punching through cinderblocks that can be thrown towards 11 destination all in front of you).

It has a small campaign to play through. Unfortunately, part of the campaign I don’t like is having to turn when playing medium and hard difficulties. Turning is unwieldy due to wire management, and how when you turn, you may find yourself no longer in the position to hit the blocks easily and will have to adjust your position again to do so. The game doesn’t allow you to turn this off in the options.

Real player with 6.8 hrs in game

Don’t let the developer name fool you, this game is definitely worth “breaking your hands” over.

To be short, it’s a great arm, shoulder, and torso workout, just need to be careful not to hit anything. You might “Chop It”.

So, what’s this game about?

You’re a martial arts student and your sensei has decided the best way for you to learn is to throw every wood panel and cinderblock in the dojo at you, and have to chop and fist your way through them all at a beat. Pretty brutal sensei but whatever works, right?

Real player with 3.6 hrs in game

Chop It on Steam

KickBeat Steam Edition

KickBeat Steam Edition

There are alot of gripes about this game, and alot of things that hold it back, but it’s important to understand what you’re getting into here.

First and foremost, I’ll start with the bad.

The game had alot of features cut. I’m sure the developers would have liked to add advanced track editing, more songs, more characters, more anything, really. It’s a game that aspired to be the best, and while it’s good, it fell short of staying in the spotlight due to the aforementioned issues.

The good:

Kickbeat features something that most rhythm games don’t have, especially among those that try to bend genres to include a wider audience (I’m looking at you, Audiosurf). At its heart, it’s a competitive game. It’s a hard game. It’s one of the few rhythm games out there that has a scoring system which means something. If you can six-star a song on master, you can post a video on Youtube, and and proceed to feel good about it. This isn’t a game that you zone out and play. At least not if you want to do well. At the same time, the game’s not impossible, nor is it inaccessible. It incorporates a few ideas, but it doesn’t make the gameplay awkward. It’s simple, but different, and in this case, it works. The developers made sure that this game ran well, and of course felt good to play. What it skimmed on with features, it more than made up for with a good core.

Real player with 108.7 hrs in game

An attempt at a rhythm game with an actually decent story, but ultimately the only thing that challenges the player is the gluttered screen and how the timing of the button presses switches between beat, vocalist phrasing, lead instruments or some other arbitrary instrument - that is if you’re playing the songs that come with the game, your own collection of music is a totally different and much more depressing story.

There’s a very limited amount of different combinations of button pressing sequences that the game throws at you - 1, 2 or three in a row, 1, 2 or 3 at a time and press & hold, possibly double tapping on some (pretty much required on master difficulty if you want to keep your combo going). There’s no stream of notes kind of things that I loved from DDR/ITG.

Real player with 54.7 hrs in game

KickBeat Steam Edition on Steam

Boom Dojo

Boom Dojo

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/wTl0PeFFdVA

Boom Dojo is an improvement of Groove Balls, the previous VR music rhythm game from this same developer. Unfortunately, as it stands now, this game is still inferior to the average VR music rhythm game. There are much better VR music rhythm games out there.

There’s a disappointing lack of content. The game only has 1 map and 4 in-game songs. The core gameplay is not as polished as in other VR music rhythm games. While you are punching the matching colored object to your red or blue tattooed hand (or optionally also dodging bars) with music playing, the procedurally generated beatmap doesn’t really go with the beat of said music. At least you can play your own songs by moving your mp3s to your music folder.

Real player with 0.5 hrs in game

It doesn’t look like much and it won’t teach you technique, but I actually found this to be one of the best VR boxing punch pad trainers out there. The patterns have just enough variation to keep me on my toes and I like how the difficulty dynamically scales up as you do well. Many of the other boxing trainers I’ve played force you to break important habits or are too focused on being a rhythm game. I wish this was less bare bones, maybe have an option that adds a little circling footwork and blocking, but it’s a good start.

Real player with 0.2 hrs in game

Boom Dojo on Steam

Slash or Die

Slash or Die

I gotta say, I really like this game. You control one of three characters (warrior, berserker and mage, although you have to complete the first boss to unlock the berserker and the second and third to unlock the mage), each with different mechanics,

stats and upgrades. Using just the mouse you can maneuver your hero and perform an attack, which costs mana, to kill enemies that keep spawning. The enemy diversity is good, each one with different attack types and harder enemies appear as you progress through the story.

Real player with 19.9 hrs in game

This is a very disappointing game, can’t say it’s THAT bad, you decide:

+The one and only plus - battle mechanics - 1st time I’ve seen it in indiegala minigame made by the same person I guess, and what can I say - there it was WAY better - to move around you click left MB, to dash and kill you click right MB - now about the problems of the game

-You can’t dash while moving - you have to release LMB if you want to click RMB - like, what’s the problem? When a lot of enemies around you even the slight stop can kill you.

Real player with 17.6 hrs in game

Slash or Die on Steam

BoomXR

BoomXR

‘BoomXR’ is yet another boxing style rhythm game of the likes we have already seen lots of times before. Only this time you will be fighting invisible ninjas with punches of the corresponding colour to your fists in time with the music. The good news is the 5 tracks on offer are not terrible and the beat mapping seems to be mostly OK. You can even use your own music, but of course, the beat mapping will be terrible.

I get that £3.99 is a small price, but I just don’t think this game offers even enough content at that small price. Using the Oculus Rift I also found the punching hands off-angle and the gameplay far too frantic to be called fun. There are a few different game modes, but they are mostly all the same. It is not something I am willing to recommend just yet, but with a few improvements (especially to the learning difficulty) I could see that opinion changing.

Real player with 0.6 hrs in game

BoomXR is a Free to Play VR Beat Boxing game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. You have five default tracks included and you can add your own mp3s by making a folder in your music folder, then place them there. There is a tutorial video that you can watch of what you should strive for in the boxing training. You have options to make the game harder. Nice lobby, and you can change the color scheme. The ninjas was a nice touch, and you can turn off the ninjas. This game was paid product at one time, now it is free to play.

Real player with 0.4 hrs in game

BoomXR on Steam

Karateka

Karateka

1.) If you didn’t play this 30 years ago.

2.) Do not understand Martial Arts.

You’ll HATE IT. ~ Don’t even waste your time… Go play Something else.

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OG. ~ Loved the Apple IIe version. Orange or Green.

Total Cult program.

Had to Bow. Couldn’t RUN.

Had to plan each attack meticulously.

And it was the coolest thing ever…

Baap, Baaap, Bap, Bap, Baaap, POW! …

You had to move in and out. It was a total

Martial Arts Dance. ~ True to the Core at the most

Real player with 21.6 hrs in game

Karateka is a 2012 tribute to 1984 game of the same name, made for Apple II and Atari. The premise is simple: evil shogun imprisoned a girl and you need to save it by a series of honor melee fights one-on-one with shogun’s minions.

The game is really short, the run from the start to end takes for about 25-50 minutes usually. And if you want to compare the tribute with the original, well, it’s 50/50%: some say the original is still top-notch and the remake is so-so, and some think that even the original was mediocre, and the remake is only made the concept worse, ‘cause times had changed for 30 years, and you can’t enter the same river as it was before. And you shouldn’t, some would add. Not me, though.

Real player with 7.9 hrs in game

Karateka on Steam