Fall For You

Fall For You

If you’re reading this, then you probably just died and got thrown out of Heaven. Sorry about that. Good news, though; you get to be on a gameshow!

Conquer Hell With Love and Snuggles!

Fall For You is a rhythm-based roguelike. Move and attack with the beat to power up, win the hearts of every damned soul you meet, traverse perilous obstacle courses, win fabulous prizes that change the way you play, and cuddle with a scary demon mom to keep yourself going!

Dance Party!

Move it when the kick drum kicks, and attack when the snare drum snares to become faster and more powerful!

Friends in Unexpected Places!

Shoot fellow damned souls with Cuddle Bullets to earn their admiration! Earn Khaos Roses from your adoring fans that cheer you on below.

The World Changes Around You!

Stay above the UnderFog, as the world’s grid rises and falls around you! Take on procedurally generated platforming challenges to stay in the game and win prizes!

Fabulous Prizes!

Save up your Khaos Rozes, and win prizes that change the way you play!

A Place to Rest Your Head

Cuddle with a scary demon mom to keep your health bar up! Survive the crazed whims of a self-proclaimed Goddesz of Chaos! Be nice to the twins!


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Fall For You on Steam

Thumper

Thumper

Disclaimer: This review is considerably lengthy. The abridged version is: buy it. I have been obsessed with this game for the past few days and that train, much like the space beetle you play as, is not stopping anytime soon. If you’re interested in reading about how I believe Thumper applies play conditioning, minimalism and cosmic horror to create a brilliant game filled with gorgeous graphics, an intense score and absurd replay value – go ahead!

This strange game is an incredibly satisfying trifecta of psychedelic art, rhythm-based play and horror tension. Seriously, somehow developers Drool have managed to make a game described as, a space beetle travelling through the void, a uniquely terrifying and intense experience. I want to focus the majority of my review on a concept I think Thumper executes brilliantly. It’s a term known as play conditioning, and it’s not mine – I first heard its use by film and games essayist Hbomberguy. He coined the term vis-à-vis Thumper; so, with this in mind, I believe it to be intellectually honest for me to present his argument given that I will proceed to apply, expand and comment on it.

Real player with 69.5 hrs in game


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I understand that hearing “rhythm violence” or “rhythm horror” might be a bit concerning or confusing, so I am going to try to explain it. It is incredibly difficult to know what this game means by those things without trying it.

This game has no gore, no jumpscares, no typical horror tropes, no dismemberment, etc. What Thumper does is give you a feeling of tension and sheer adrenaline. Everything builds up to different points and then releases that tension, thus giving you that feeling of “dread” and adrenaline.

Real player with 63.8 hrs in game

Thumper on Steam

SIT DOWN, PLEASE

SIT DOWN, PLEASE

Game is a 1 out of 10 for the sheer fact it’s broken Video here (once it uploads) w/ time stamps to dialogue outside of the ending you can’t reach and the crashes: https://youtu.be/R_UDuAQKmQE

Disclaimer Unlike the other reviewers so far I actually played the full game (that you can play BEFORE making my review)

The first part of the game has the most redundant mechanic and takes sooooooooo long literally like 5-6 minutes a person to max the juice and you’re literally just managing 2 things. The story is really hard to follow the grammar is a bit off and you’re thrust into the world told A B and C and the story doesn’t really give you enough information about the world to draw you in and feel involved in the plot to be honest. I did enjoy the flashback with the grandpa that was probably the highlight of the game and story. (the story is probably the best part of the game by far). THE WORST PART IS you get all the way to the end and the heart crashes your game. I literally tried so many different ways to beat it the mechanic for even playing the ending is terribly hard because your chain move and your single light up move are on the same key and with the BACK TO BACK TO BACK COMBOS it’s almost impossible to get them without erasing your moves plus the heart heals when you make a mistake, so imagine my surprise when the game crashes after I FINALLY brought him to probably his last phase. Hopefully the crash situation will get fixed for future players. The game would have been a 6 out of 10 if it worked the story was interesting even though it’s not told particularly well told and it tries to do some neat things but the first part of the game drags because of redundancy.

Real player with 8.5 hrs in game


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I wasn’t expecting a game like this at first, but it drew me in pretty much immediately. The story is really intriguing and well done, so are the characters and the ending was a nice twist. But the spearhead of this game is the atmosphere, the mood that transmits is really powerful, giving me different emotions, from distress to sadness. In a word: dark.

The only flaw, if you’re looking for a game with fast-paced gameplay, fun and dynamic, this game is not for you. In fact, it’s a bit repetitive, but once you understand that the gameplay is functional to the narrative, a simple device to tell a story, it’s something you can live with easily. In addition, there is also a fast game mode that shortens the timing and does not make you lose anything in terms of plot, a mode that I sincerely recommend to anyone who wants to approach the story giving up a little immersiveness. Basically, a game that you do not see every day and that I fully recommend.

Real player with 3.8 hrs in game

SIT DOWN, PLEASE on Steam