Space Dance Harmony

Space Dance Harmony

This game is truely early access in that there’s about 1/10th of the content that needs to be in a full release.

But what is there is very polished and feels great. They could have a hit on their hands if they deliver but I’ve been burned so many times by games like this that are strong out of the gate and never get a single update so we shall see.

Worst case scenario current state is a pretty decent to pick up and play game for a quick intense warm up workout. So for me it’s a keeper.

Real player with 13.9 hrs in game


Read More: Best Rhythm VR Games.


this is realy good! the danceinstructor realy knows how to move, the moves are well varied and match the music. as a non-dancer, i was very suprised about how different all the songs dancemoves are from each other. it is nothing like beatsaber where you just stand there and hit random boxes with a stick.

im not good with music classification, i would just call it feelgood-music. ;)

i just know its not something i usualy listen to, yet enjoy immensely while playing SDH.

there is a tutorial so you dont have to guess what you are supposed to do and what stuff means.

Real player with 8.9 hrs in game

Space Dance Harmony on Steam

Dance Collider

Dance Collider

Game provided via the Steam Curator program.

Dance Collider is a VR rhythm game.

There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it’s one of the best. I’m having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let’s face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues.

Real player with 29.7 hrs in game


Read More: Best Rhythm Indie Games.


TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle.

The review:

If you want to find out what “you’re yoghurt” is continue reading.

The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points.

Real player with 25.6 hrs in game

Dance Collider on Steam

Milkyway Funland

Milkyway Funland

Couldn’t get on with any of the mini games. There is a stupid system where you have to “earn” goes at the minigames by doing some other (equally dull) mini-games. Why not just allow us to replay the games at will?

Real player with 0.7 hrs in game


Read More: Best Rhythm Action Games.


Experienced on the Oculus Quest 2

Milkyway Funland is not really a free to play experience as it has in-app purchases, where you can basically either buy tickets to play the mini-game experiences or buy a pass. The pass costs $14.99 USD and I believe that with that you have unlimited access to all the rides forever if I’m not mistaken. I did not buy the pass.

However, you still have limited access to the content. You’re basically given a set number of tickets so you can experience some of the mini-games. I was able to experience 4 of them. You also have access to the ability to earn tickets. There’s a level with some basic mini-games that if you do well on, you will also get a ticket. However, they do the old carnival trick where the mini-games are much harder than they should be. In fact, the pinball experience is next to impossible (because it’s bugged and the ball will drain right down the middle and it’s just not fun). The whack-a-mole (skeleton) looked easy and it was, but somehow I didn’t get a ticket.

Real player with 0.6 hrs in game

Milkyway Funland on Steam

Rhythm Race

Rhythm Race

I found amusing.

It has an interesting variety of music and refers to a mixture of traditional rhythmic games + neon cars

Waiting for more content.

Real player with 11.7 hrs in game

I’ll be honest, this game is very difficult for me in normal mode, my fingers are very slow! Now the game proposal is great!

The game is well polished, small adjustments are needed, but it has good potential!

Real player with 2.1 hrs in game

Rhythm Race on Steam

Spin Rhythm XD

Spin Rhythm XD

Summary

This is an amazing Rhythm game. I can’t really stress enough how fun this game is, and how it feels to play to the music. The key word I think that describes this game best is flow. There is an incredible feeling as you move the wheel, hit notes, hit beats, and match the colors. I don’t play very many Rhythm games, but SRXD has gotten me to take a closer look at the genre. It takes some gameplay mechanics from Vertically Scrolling Rhythm games, and makes them its own. As well as introducing entirely new sets of gameplay systems and mechanics, which I will try to explain below.

Real player with 1922.7 hrs in game

Finally a fresh concept for a rhythm game, and it’s executed extremely well. Some of the most fun in a rhythm game you can have. Songs and charts are good, community is good, and the dev team actually does a good job to maintain and improve their game. There’s a good amount of in-game customization to suit the player’s needs, it also supports MIDI controllers.

I have a small issue though, my issue is the game is trying to be a hybrid of a casual and competitive game. The reason this is an issue is they’re limiting the skill cap with the hardest songs. In it’s current state, there are a couple people who have a perfect score on every chart. If the game wants to be competitive they should influence players to improve more and more. High level leaderboards is only an accuracy battle of who can get a perfect score on the most songs. Don’t get me wrong, the hardest songs are definitely challenging and very intimidating when you’re new or a casual player of the game. But why hold back players skills when there’s a global leaderboard? This won’t be much of an issue for the average player, but if you spend a lot of time in it you’ll find yourself slowly getting worn out only playing for accuracy.

Real player with 585.3 hrs in game

Spin Rhythm XD on Steam

Holodance

Holodance

I’ve tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance

Music selection

Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).

Only McOsu does not include any songs, and only Airtone does not support custom songs.

With Holodance, I usually used the ability to select a random song within a difficulty range.

Gameplay

With custom songs, Holodance provides three ways of hitting notes:

Real player with 363.3 hrs in game

At 71 years old I’m quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I’ve logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.

This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.

Real player with 46.1 hrs in game

Holodance on Steam

MIRAI #167

MIRAI #167

Embark on a frantic adventure in the fight for humanity. In this innovative runner, where one player controls two characters on the same screen, explore time and its ramifications. In MIRAI #167, you can not only play an excellent story, but also beat records, improve your character and defeat enemies.

LIVE A STORY

In 2100, MIRAI #167, belonging to a new race that mixes robotic components with human bodies, discovers that he is controlling a human on Earth, Jonas, 90 years earlier. Hoping to change the whole system, he wants to meet Jonas. Jonas travels forward in time while MIRAI #167 takes the opposite route - they want to meet in 2055. Their route will not be as easy as they thought when they both discover they are fighting with forces greater than themselves.

AN INNOVATIVE AND CHALLENGING GAMEPLAY

Much more than just a runner (or endless runner) game - control two characters on one screen, swapping them and using each character’s unique characteristics to overtake and defeat enemies. Use the objects you find as weapons or use your time as you want.

IMPROVE YOUR CHARACTERS AND BEAT THE BEST RECORDS

Enhance the unique characteristics of each character in the game and defeat and outrun enemies even more easily! Prove to the world (and your friends) who’s the best timekeeper!

MIRAI #167 on Steam

BEAT ‘EM DOWN

BEAT ‘EM DOWN

The game is great but there are some things that need to be improved upon. when you try and sync your shots with the beats there is no leeway to the shot after the beat. It should be a small (70ms more or less) range around the beat rather than just the small leeway given before the beat. Sometimes I would die and I wouldn’t show the “game over”/ “you died” screen so I’d have to manually quit, but it’s not that much of a hassle. Other than that I haven’t encountered anything game breaking, but how do more people have the easter egg gun before any of the other achievements, like damn son.

Real player with 6.2 hrs in game

I rather beat my meat than beating this.

⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻

⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿

⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿

⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿

⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻

⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼

⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰

⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿

⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿

Real player with 1.3 hrs in game

BEAT 'EM DOWN on Steam

beVaiR

beVaiR

This game looks quite simplistic, but offers more than I first thought.

It is quite a challenge finding strategies in order to win a round.

There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,

but actually offers a lot of depth and different approaches to try out.

I only played a couple of hours, yet, but had some fun until now and will definitely continue.

The story is a little cryptic at the beginning, which made me curious on how it will evolve.

Real player with 4.5 hrs in game

There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.

Real player with 0.2 hrs in game

beVaiR on Steam

BlasterBeat

BlasterBeat

This is an outstanding game in its type - the world’s first online rhythm shooter.

Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It’s an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm.

The DNA of the game is rhythm

  • Damage can only be dealt in game markers that depend on the track

Fight in PvP mode

  • Create or join the play session and show what you can do in battles against other players

Set records in PvE mode

  • Play solo or with friends, trying to shoot maximum points on targets

Unique abilities and weapons

  • Choose a combination of abilities and weapons to suit your style of play

A variety of music

  • Choose songs with different genres, create your own playlist for the game

  • Tracks of varying difficulty will allow to play both beginners and fans of rhythm games

  • Import your tracks and customize music marker maps

BlasterBeat on Steam