Space Channel 5: Part 2
This is my first time ever writing a review for anything, so I hope that says something about how much I love this game! Where do I even start? the music is VERY good, the characters are really fun and the story is entertaining as well. theres a lot of different set pieces in levels that I find never leaves you feeling bored of the button pressing game play. I 100% recommend this game to anyone who likes rhythm games, or any sega/ dreamcast fans who never picked up this game before. I also think its really cool how theres different animations and lyrics to levels depending on how good your doing, lol. a couple of things that are kinda annoying is that the game sometimes gets out of sync with the audio, causing you to mess up, and sometimes when I press a button, the game wont reconize I pressed it. I find that you should play this game with the d-pad and not the stick, as it seems that it doesnt reconize when I shift directions on the stick a lot of the times, while with the d-pad it plays perfectly. I hope somebody finds this review helpful, have a nice day!
– Real player with 60.7 hrs in game
Read More: Best Rhythm Action Games.
Space Channel 5: Part 2 Review
In this review of Space Channel 5: Part 2 I will mention:
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What the game features
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What is good and bad about the game
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A TL;DR (This is because the review is a lengthy read)
Important Note
It is worth mentioning that I have played this game for almost 40 hours as i write this review. This can mean one of two things:
1 - This chonky review can appear completely biased depending how you read it. Nevertheless, I will do my best to address everything I can
– Real player with 40.7 hrs in game
UNBEATABLE [white label]
Initial impression after beating all the songs on Normal:
Game’s real stylish, but that can get in the way of playing it. Had several times I missed a beat either because there was so much going on screen I couldn’t even see it, or the camera was moving around so fast that the beat I needed to hit wasn’t shown until right before I had to hit it.
The blue enemies are obnoxious since you don’t know what the delay will be between the first and second hit until ~after~ the first hit, makin it kind of annoying to get right since some blue enemies need you to hit the second immediately after the first, while others have a noticeable delay between the two.
– Real player with 9.2 hrs in game
Read More: Best Rhythm Anime Games.
I really wish there was a “Keep an eye on it” option for reviews.
This game looks great, has an excellent soundtrack, and the gameplay is there. There’s very little in regards to an actual one player mode - you start the game, it dumps you into a tutorial, then a single song, then it just lets you select songs without showing a story progression. It might be because it’s still a work in progress, I don’t know.
Edit 6/26/21: Please disregard the previous review I had posted; After playing the game a bit longer, I figured out that the counter is for the percentage of perfect hits that you score, based upon the amount of notes that have been played so far. THAT is why the value goes down severely when you miss something very early, and why it feels like you’re not gaining that much of a percentage back as the song plays on. It’s a very backwards/opposite way for the game to keep score of that, and considering a lot of other UI design choices, it might be intentional. I haven’t figured out the formula, but it assigns a different value to Great and Poor hits.
– Real player with 5.0 hrs in game
Giraffe and Annika
“Making happy memories with cat ears girl! ヽ(=´▽'=)ノ”
[1] Intro
Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her?
[2] Game Experience
– Real player with 16.3 hrs in game
Read More: Best Rhythm Music Games.
It’s okay for a game about drowning. I died probably a thousand times playing through the story, and can remember almost every individual instance that didn’t involve drowning in shallow water because I couldn’t find an object or surface to climb onto. Most of the non-drowning deaths were memorable in how brutal they were as game concepts, like being immolated when straying too close to insta-kill volumes like fire or crushed to death by falling boulders. So…definitely not a kids game?
In fact, I really grapple with the question of who I would recommend this game to. Not to kids, it’s too difficult. Not to srs gamerz, it isn’t difficult enough. Not to rhythm gamers because there isn’t enough of that content. Not to adventure gamers because there are no requisite adventure features like quest logs, maps, or a compass. Not to achievement hunters because the achievements are actual (“beat the game within 4.5 hours”) burning (“cleared every hard rhythm game on S rank”) garbage (wait until Dec. 24 or 25 for a Christmas achievement!). There’s also no combat, which is a plus for me, but… not being able to fight back isn’t fun either?
– Real player with 12.2 hrs in game
Space Channel 5 VR Kinda Funky News Flash!
It’s quite a literal nostalgia trip, but a criminally short one. I cleared the story in 42 minutes.
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Updated review after I nearly 100%ed the game:
It feels quite nice to dance alongside Ulala and hear her talk to me, and also to
! high-five Jaguar and Pudding near the end. The dance moves are also abundant in variety, going way beyond just directions and “chu"s. A few example unique commands include “barrier”, “nyan”, about 10 different “pose"s, and of course “Toyota” and “Honda”. Even the same command - such as “left” - can require a different action depending on whether you are dancing or dodging enemy fire. This means you have to use both visual and acoustic memory to get everything right. The dance battles are paced pretty well, with frequent but short breaks to ensure the player never gets too tired.
– Real player with 4.7 hrs in game
this game alone makes the hundreds of dollars it takes to get VR worth it. High-5ing Ulala after all the adventures we had been on is one of the happiest happiest moments in my life playing games. the music is every bit as great as the originals but still feels fresh. the english voice acting isn’t the greatest but i wouldn’t want it any other way, and even if i did there’s an option to switch to japanese. this game is going down as one of my favorite games of all time.
edit: after coming down from the high i can recognize this doesn’t really have much for people who aren’t fans of the space channel 5 already, and i wish it was a lot longer. not perfect but for what it is it’s incredible
– Real player with 2.9 hrs in game
Muse Dash
This is a temporary WARNING review as the game is currently unplayable for many users. The last update introduced many bugs which make the game literary unplayable for many players and unpleasant to play for others. It came out on Friday and there was no fix nor any sort of communication from the devs since. The least they could do is to rollback to a previous version and at least apologize, but there is nothing.
The biggest issue being that you can’t play ANY levels, you just get stuck on purple screen with music in the background while no inputs register, you must force close the game to get out.
– Real player with 289.2 hrs in game
Great introduction to rhythm games, easy to start with but there’s a lot of challenge as well. Basically, just tap the keys to smash the enemies to the rhythm of the song.
At the base price, this game is a steal. If you like the basegame, get the DLC, you won’t be disappointed.
I definitely recommend unless the weeabooish graphics and music are totally not your thing. Personally I think the songs are mostly bangers and the girls are cute. And Rin is the best girl.
– Real player with 173.6 hrs in game
No Straight Roads: Encore Edition
Can someone get me another Sayu? This one’s all melted!
All my hours are logged on the switch version (~150 hours), I love this game despite how gut punching it can be with difficulty and bugs (of which are mostly patched in this version). It makes up for all of it with its overflowing charm and dedication to fan service. My artwork is in the game too I guess! Underneath the bridge in Akasuka.
– Real player with 28.0 hrs in game
Underappreciated game with an incredible soundtrack, worth it for the music alone. If you are curious in the slightest then do yourself a favour and give it a try, you will fall in love!
– Real player with 15.3 hrs in game
You You N Music
the developer deserves every penny that i paid to play this game
– Real player with 0.8 hrs in game
https://www.youtube.com/watch?v=rna7MFws5Do
Video of what this described.
don’t buy this.
I have no idea idk if this is some sort of meta joke, but this game is an abomination.
the graphics are ugly, there’s literally no UI - you walk tiny chibi characters to start the levels.
so the game is 6k sort of like Dj MAx respect.
the first song i tried had about 1100 notes. and went on for an eternity. There were mega advanced note patterns for the first song you’ll likely play as a player. 4+5 note at times, multiple times, in a row. But i never failed out; despite missing 360 notes, and it ran fine.
– Real player with 0.3 hrs in game
Beat Souls
This game is super fun. Some of the early negative reviews got it wrong. TRY THE DEMO!
I do agree that Beat Souls isn’t a rhythm game. There are no judgement mechanics and the player’s input is separate from the music. The obstacles and collectibles of the stage match the music, the player’s input does not. This should be obvious from a quick glance at the gameplay trailer. Beat Souls is described as an “intense rhythm action game”, and that is a perfect description.
Most games that attempt to blend action game and music game fall short of my expectations (i.e. Thumper). Beat Souls is the first I’ve played that actually gets it right. The gameplay is solid and the rhythm elements aren’t extraneous. The game does a good job of easing players into the game by introducing new mechanics separately, and the gameplay doesn’t immediately fall apart once the difficulty increases.
– Real player with 12.1 hrs in game
Beat Souls is definitely a very fun rhythm game with much to offer and will definitely help you get better as long as you practice both Normal and Hard Stages several times over, you’ll eventually be able to master what the game has to offer, but even when you think you’ve mastered it all, the Infinite Hell Mode will keep you coming back for more and really push your skills to the test!
Overall, I’d definitely recommend this game for the cute and colorful graphics, characters, the catchy music, and the variety in stages that are offered to the player!
– Real player with 5.6 hrs in game
SENRAN KAGURA Bon Appétit! - Full Course
TL;DR summary: A fun rhythm game if you can manage the steep difficulty spikes, with all the over-the-top insanity and jiggling fanservice you’d expect from the franchise.
Leave it to Senran Kagura to find yet another new way for sexy female shinobi to battle and determine who comes out on top (and still dressed). This time it’s a rhythm game to simulate a cooking battle, iron chef style. Two lanes of target buttons scroll right to left, with six (or eight, on Expert difficulty) possible buttons to press, any of which can be on either lane. The beat is set by the music, while a combo of cooking action and cartoon skin in the background tries to distract you from your efforts. Succeed at hammering out the patterns, and judge Hanzo will be so moved by the intense flavour that he’ll be whisked away to a bizarre fantasy world, unique to each opponent you defeat (and these scenes are so insane and weird they alone are worth playing for), and then upon return his reaction will be so intense it literally blows the clothing off the loser. You know, because even though it’s a rhythm game, it’s still Senran Kagura.
– Real player with 45.0 hrs in game
Thank you for porting Bon Appetit! I’m a fan of rhythm games and appreciative of good port!
Time for an actual review!
SENRAN KAGURA Bon Appetit! is a rhythm game with fanservice.
You rhythmically press the correct buttons along the music (some are catchy) and your rival get clothes damage. Get perfect victory and you’ll be rewarded with the ultimate dish . Ready to be served!
For game difficulty, 3 options available; easy for genuinely enjoying the scene, normal for casual play with some tapping buttons, hard for testing your concentration and focus!
– Real player with 39.8 hrs in game
Super Rhythm Duel
In Rhythm City, crime and chaos are disturbing. The balance between gangs is out of balance, the government is rotten, you must defeat the powerful enemies in Super Rhythm Duel, and restore the order of the city.
Super Rhythm Duel is a rhythm-based action game. Follow the beat, master the rhythmic patterns and posture system to beat them all.
Features:
- Fighting in retro 2D sprites
- Learn to input rhythmic patterns to perform versatile skills
- Each enemy has tricky combat style, and you need to counter their actions to beat them
- Try to equip different gears and upgrade skills to make combat easier
Controls:
X: to put a red note / confirm
Z: to put a blue note / cancel
M: to collect a yellow note
arrows: move select in menus
Things we are working on:
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A completed campaign mode
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Add roguelite mechanics to improve the diversities of gameplay
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More types of enemies, skills, gears and stages
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Player versus player mode
If you like the game, please follow it and add it to wishlist.