Think_

Think_

Think_ as a game is pretty mediocre. Although the game does have a few slightly relatable emotional moments, it lacks in it in lack of gameplay, it’s price (it should be worth a dollar or two or nothing at all), the abyssmal sprite work, glitches, and just in general play value or replayability. The game can be beaten in probably half an hour and is not worth the price it has. After being beaten, the game seems to leave you in a soft lock which leaves you with no way to play the game. The game lacks charm and all and all, the only thing I enjoyed in it was the music, when it wasn’t blasting my ears out of course. 2/10, would not recommend.

Real player with 1.9 hrs in game


Read More: Best Rhythm Indie Games.


I’m a sucker for short games with bad graphics, what can I say? The music is pretty good too. Only complaint is that the game doesn’t allow you to play it for a second time. I wanna see what happens if I name my character Paul :(. I don’t see an issue with the price, I just wanted to get rid of some money ngl.

Real player with 0.8 hrs in game

Think_ on Steam

Sixtar Gate: STARTRAIL

Sixtar Gate: STARTRAIL

This game immediately got my attention, because it looks so good! It plays well. Expect some bugs while trying this out, it’s just got in EA, so that’s understandable.

There is only Travel Mode for now, which lets you freely play any song you want. Orbital Traveling and License Test are not playable for now. I guess it’s going to be some mission-based mode or something.

The choice of music in this game is pretty decent in my opinion. I like the simple yet aesthetically pleasing UI, which fits the colorful theme of the game. Every song covers all difficulties (Comet, Nova, Supernova, Quasar). The gear and note skins compliment each other really well.

Real player with 20.1 hrs in game


Read More: Best Rhythm Action Games.


As someone whose experience in rhythm games is limited to osu mania, etterna, and SDVX–this game is super rad and I"m excited for more songs.

Technically, it’s pretty much a 7k where the spacebar only shows up at certain moments, but the visual distinction of the 1st and 7th key allows them to make difficult songs without the patterns turning into a mess of notes. Though the highest I’ve gone in difficulty is only 10, so maybe if I ever make it to 14 maybe I’ll change my mind, but I honestly doubt it.

Real player with 13.6 hrs in game

Sixtar Gate: STARTRAIL on Steam

A Frog’s Tale

A Frog’s Tale

A Frog’s Tale is a linear story-driven turn-based RPG. As Norman the Frog, the player explores a variety of settings, solving puzzles and battling enemies to advance the story. Levels are designed with verticality and platforming in mind to accommodate the frog’s key ability: jumping. The player can also swing the sword while exploring to slice grass, activate switches, stun enemies, and more.

Norman the Frog meets friends on his journey that join his quest and help him along the way. Each party member grants an additional skill to be used while exploring that can aid in solving puzzles and navigating the environment. The party members will also lend their skills during combat in the form of attacks and magic spells.


Read More: Best Rhythm Pixel Graphics Games.


A Frog's Tale on Steam

A Musical Story

A Musical Story

A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.

Key Features

  • Rekindle Gabriel’s memories with rhythmic button presses in time with the music

  • Storytelling without words – discover Gabriel’s journey through music and visuals alone

  • Gabriel’s story comes to life through a beautifully crafted art style

  • A unique original soundtrack featuring 26 songs

  • Play every song perfectly to unlock a hidden chapter

A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).

A Musical Story on Steam

Spin Rhythm XD

Spin Rhythm XD

Summary

This is an amazing Rhythm game. I can’t really stress enough how fun this game is, and how it feels to play to the music. The key word I think that describes this game best is flow. There is an incredible feeling as you move the wheel, hit notes, hit beats, and match the colors. I don’t play very many Rhythm games, but SRXD has gotten me to take a closer look at the genre. It takes some gameplay mechanics from Vertically Scrolling Rhythm games, and makes them its own. As well as introducing entirely new sets of gameplay systems and mechanics, which I will try to explain below.

Real player with 1922.7 hrs in game

Finally a fresh concept for a rhythm game, and it’s executed extremely well. Some of the most fun in a rhythm game you can have. Songs and charts are good, community is good, and the dev team actually does a good job to maintain and improve their game. There’s a good amount of in-game customization to suit the player’s needs, it also supports MIDI controllers.

I have a small issue though, my issue is the game is trying to be a hybrid of a casual and competitive game. The reason this is an issue is they’re limiting the skill cap with the hardest songs. In it’s current state, there are a couple people who have a perfect score on every chart. If the game wants to be competitive they should influence players to improve more and more. High level leaderboards is only an accuracy battle of who can get a perfect score on the most songs. Don’t get me wrong, the hardest songs are definitely challenging and very intimidating when you’re new or a casual player of the game. But why hold back players skills when there’s a global leaderboard? This won’t be much of an issue for the average player, but if you spend a lot of time in it you’ll find yourself slowly getting worn out only playing for accuracy.

Real player with 585.3 hrs in game

Spin Rhythm XD on Steam

UNBEATABLE [white label]

UNBEATABLE [white label]

Initial impression after beating all the songs on Normal:

Game’s real stylish, but that can get in the way of playing it. Had several times I missed a beat either because there was so much going on screen I couldn’t even see it, or the camera was moving around so fast that the beat I needed to hit wasn’t shown until right before I had to hit it.

The blue enemies are obnoxious since you don’t know what the delay will be between the first and second hit until ~after~ the first hit, makin it kind of annoying to get right since some blue enemies need you to hit the second immediately after the first, while others have a noticeable delay between the two.

Real player with 9.2 hrs in game

I really wish there was a “Keep an eye on it” option for reviews.

This game looks great, has an excellent soundtrack, and the gameplay is there. There’s very little in regards to an actual one player mode - you start the game, it dumps you into a tutorial, then a single song, then it just lets you select songs without showing a story progression. It might be because it’s still a work in progress, I don’t know.

Edit 6/26/21: Please disregard the previous review I had posted; After playing the game a bit longer, I figured out that the counter is for the percentage of perfect hits that you score, based upon the amount of notes that have been played so far. THAT is why the value goes down severely when you miss something very early, and why it feels like you’re not gaining that much of a percentage back as the song plays on. It’s a very backwards/opposite way for the game to keep score of that, and considering a lot of other UI design choices, it might be intentional. I haven’t figured out the formula, but it assigns a different value to Great and Poor hits.

Real player with 5.0 hrs in game

UNBEATABLE [white label] on Steam

Beat Defender

Beat Defender

My review may be biased due to my connection with the creator, however I feel confident saying that this game has the potential to become a great and very popular rhythm game. The premise is simple, and the game is quite simple to start learning. Personally I think the learning curve for the first few levels is just about right, requiring a bit of time to learn the basics, and to polish until the final level. Overall I would recommend the game to people that are looking for a new and interesting rhythm game, and especially so if the game continues to be developed.

Real player with 4.0 hrs in game

Gaem gaem GAEMING!

The game follows a silent protagonist with no known name or history who slashes threats who try and invade homeless camps in the city. Other than that, the game has no real story (though I imagine that a story might be implemented later on.)

The game’s hybrid of rhythm and hack n slash makes the experience unique and enjoyable. However, there are times where the game felt cheap as there was a stun that didn’t allow me to move to another part of the map.

As for the final boss, he is 100% supa sick. However some of his indicators could be more visible as it took me a sew tries to understand what I was supposed to do.

Real player with 1.4 hrs in game

Beat Defender on Steam

Mystery of Melody Memorial

Mystery of Melody Memorial

Embark on a musically enhanced journey filled with quirky characters and perilous paths! Inspired by the likes of Paper Mario, PaRappa the Rapper, and other ventures throughout the course of history, this imaginative blend tells the tale of a teen who strives to find his melody.

  • Meet a surplus of characters brimming with personality!

  • Discover locales where all sorts of wonders and dangers await!

  • Solve puzzles, sing songs, and explore to your heart’s desire!

  • Laughs and emotions aplenty!

  • Featuring an original soundtrack composed by Alexander Lyons and artwork by Alice Tan!

Mystery of Melody Memorial on Steam

BACK OF SPACE

BACK OF SPACE

Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N

Real player with 18.0 hrs in game

IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS

(ahem)

Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV

The only question is…

WHERE IS CYAN AAAAAAAAAAAAAAAAAA

Real player with 11.6 hrs in game

BACK OF SPACE on Steam

Rhythm ‘n Bullets

Rhythm ‘n Bullets

This is an amazing game that makes you feel so powerful. At first I was a little confused about what was happening, but i quickly go on and had lots of fun. The style of the game is just so amazing. I will be playing this game a lot and have fun doing it. It would be nice to see a power up that is a trap that you can put down, and if the bad ships hit it they blow up.

-Eliot

Real player with 0.6 hrs in game

Rhythm 'n Bullets on Steam