NOISZ
It was about time I write a proper Review of one of my favorite Video Games in Existence.
‘Kay here I go.
NOISZ is a Masterpiece.
I love 99.99% of it.
But with the upcoming 2.5 Update, it shall be over 9000%, hahahah funny meme.
Alright more details.
Story is very well-written and engaging.
Though when you gather absolutely all the Events of both NOISZ and re:||VERSE and analyse, there can be some oddities in the Continuity.
NOT SPOILING !
The Origin of it are Plot Twists, obviously.
At least, we don’t reach Kingdom Hearts level of Absurdity.
– Real player with 1316.8 hrs in game
Read More: Best Rhythm Difficult Games.
The description pretty much explains about this game: this is a mix of bullet hell and rhythm game. Now, a similar, much more popular game of “avoid these things that come out in sync with the music” is Just Shapes & Beats, but there’s a fundamental difference between NOISZ and Just Shapes & Beats. Just Shapes & Beats is just a plain bullet hell game that happens to have good music; you don’t need to have a sense of rhythm to excel in it. On the other hand, NOISZ is also a rhythm game. In NOISZ, you can only take an action every beat, which means despite all the bullets coming at you, you must maintain that rhythm in your head.
– Real player with 285.6 hrs in game
Groove Balls
There are many VR rhythm exercise games out there - This one isn’t as flashy as most. Hit the ball with sticks or swords. Plus you can load in your own songs and it’ll detect rhythm.
https://www.youtube.com/watch?v=KroRJsYFMTQ&t=15s
– Real player with 10.2 hrs in game
Read More: Best Rhythm Action Games.
Ok so this game is a strange one though it is also growing on me. Once I figure out how to position myself and recenter my headset the game became amazing. Confusing in some parts, but it is a weird mix of games like BeatSaber but add’s in some bullet hell elements almost. Over all it is a pretty amazing game letting you play your own songs and each time you play it is different.
Check out a video of me playing it (not the best i know but hey i am working on it) https://youtu.be/-bIOfrJFFMA
– Real player with 9.2 hrs in game
Rhythmetallic
i really like this game it has a really nice feel to it and all the songs are amazing
– Real player with 32.5 hrs in game
Read More: Best Rhythm Casual Games.
– Real player with 8.8 hrs in game
BoomXR
‘BoomXR’ is yet another boxing style rhythm game of the likes we have already seen lots of times before. Only this time you will be fighting invisible ninjas with punches of the corresponding colour to your fists in time with the music. The good news is the 5 tracks on offer are not terrible and the beat mapping seems to be mostly OK. You can even use your own music, but of course, the beat mapping will be terrible.
I get that £3.99 is a small price, but I just don’t think this game offers even enough content at that small price. Using the Oculus Rift I also found the punching hands off-angle and the gameplay far too frantic to be called fun. There are a few different game modes, but they are mostly all the same. It is not something I am willing to recommend just yet, but with a few improvements (especially to the learning difficulty) I could see that opinion changing.
– Real player with 0.6 hrs in game
BoomXR is a Free to Play VR Beat Boxing game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. You have five default tracks included and you can add your own mp3s by making a folder in your music folder, then place them there. There is a tutorial video that you can watch of what you should strive for in the boxing training. You have options to make the game harder. Nice lobby, and you can change the color scheme. The ninjas was a nice touch, and you can turn off the ninjas. This game was paid product at one time, now it is free to play.
– Real player with 0.4 hrs in game
Beat Defender
My review may be biased due to my connection with the creator, however I feel confident saying that this game has the potential to become a great and very popular rhythm game. The premise is simple, and the game is quite simple to start learning. Personally I think the learning curve for the first few levels is just about right, requiring a bit of time to learn the basics, and to polish until the final level. Overall I would recommend the game to people that are looking for a new and interesting rhythm game, and especially so if the game continues to be developed.
– Real player with 4.0 hrs in game
Gaem gaem GAEMING!
The game follows a silent protagonist with no known name or history who slashes threats who try and invade homeless camps in the city. Other than that, the game has no real story (though I imagine that a story might be implemented later on.)
The game’s hybrid of rhythm and hack n slash makes the experience unique and enjoyable. However, there are times where the game felt cheap as there was a stun that didn’t allow me to move to another part of the map.
As for the final boss, he is 100% supa sick. However some of his indicators could be more visible as it took me a sew tries to understand what I was supposed to do.
– Real player with 1.4 hrs in game
SIT DOWN, PLEASE
Game is a 1 out of 10 for the sheer fact it’s broken Video here (once it uploads) w/ time stamps to dialogue outside of the ending you can’t reach and the crashes: https://youtu.be/R_UDuAQKmQE
Disclaimer Unlike the other reviewers so far I actually played the full game (that you can play BEFORE making my review)
The first part of the game has the most redundant mechanic and takes sooooooooo long literally like 5-6 minutes a person to max the juice and you’re literally just managing 2 things. The story is really hard to follow the grammar is a bit off and you’re thrust into the world told A B and C and the story doesn’t really give you enough information about the world to draw you in and feel involved in the plot to be honest. I did enjoy the flashback with the grandpa that was probably the highlight of the game and story. (the story is probably the best part of the game by far). THE WORST PART IS you get all the way to the end and the heart crashes your game. I literally tried so many different ways to beat it the mechanic for even playing the ending is terribly hard because your chain move and your single light up move are on the same key and with the BACK TO BACK TO BACK COMBOS it’s almost impossible to get them without erasing your moves plus the heart heals when you make a mistake, so imagine my surprise when the game crashes after I FINALLY brought him to probably his last phase. Hopefully the crash situation will get fixed for future players. The game would have been a 6 out of 10 if it worked the story was interesting even though it’s not told particularly well told and it tries to do some neat things but the first part of the game drags because of redundancy.
– Real player with 8.5 hrs in game
I wasn’t expecting a game like this at first, but it drew me in pretty much immediately. The story is really intriguing and well done, so are the characters and the ending was a nice twist. But the spearhead of this game is the atmosphere, the mood that transmits is really powerful, giving me different emotions, from distress to sadness. In a word: dark.
The only flaw, if you’re looking for a game with fast-paced gameplay, fun and dynamic, this game is not for you. In fact, it’s a bit repetitive, but once you understand that the gameplay is functional to the narrative, a simple device to tell a story, it’s something you can live with easily. In addition, there is also a fast game mode that shortens the timing and does not make you lose anything in terms of plot, a mode that I sincerely recommend to anyone who wants to approach the story giving up a little immersiveness. Basically, a game that you do not see every day and that I fully recommend.
– Real player with 3.8 hrs in game
Thumper
Disclaimer: This review is considerably lengthy. The abridged version is: buy it. I have been obsessed with this game for the past few days and that train, much like the space beetle you play as, is not stopping anytime soon. If you’re interested in reading about how I believe Thumper applies play conditioning, minimalism and cosmic horror to create a brilliant game filled with gorgeous graphics, an intense score and absurd replay value – go ahead!
This strange game is an incredibly satisfying trifecta of psychedelic art, rhythm-based play and horror tension. Seriously, somehow developers Drool have managed to make a game described as, a space beetle travelling through the void, a uniquely terrifying and intense experience. I want to focus the majority of my review on a concept I think Thumper executes brilliantly. It’s a term known as play conditioning, and it’s not mine – I first heard its use by film and games essayist Hbomberguy. He coined the term vis-à-vis Thumper; so, with this in mind, I believe it to be intellectually honest for me to present his argument given that I will proceed to apply, expand and comment on it.
– Real player with 69.5 hrs in game
I understand that hearing “rhythm violence” or “rhythm horror” might be a bit concerning or confusing, so I am going to try to explain it. It is incredibly difficult to know what this game means by those things without trying it.
This game has no gore, no jumpscares, no typical horror tropes, no dismemberment, etc. What Thumper does is give you a feeling of tension and sheer adrenaline. Everything builds up to different points and then releases that tension, thus giving you that feeling of “dread” and adrenaline.
– Real player with 63.8 hrs in game
PYTHIAN
I wish I could write something positive and I really would like to support this app, but to do so I must be honest.
I joined the event short before it started. I saw some people on the plaza walking around and throwing fireballs. When it started and I entered the boat (first stage) I was all alone. It was looking like there were many people, but they were all just bots. (They had no names, were not reacting to anything…)
I restarted the program many times, read about these problems in the Stream discusssion forum, where others reported the same problem - nothing helped. I really wasn’t in the mood to try enjoying the event all alone and just wanted to fix that problem. At 20:55 I finally gave up.
– Real player with 4.0 hrs in game
Pythian offers a much needed escape in these event deprived times. The throwback events are what you would expect from a showcase of a recorded festival. They are more of a VR cinema than convey the feeling being there.
Then there are the (at the time of this review one) special live Events.
Those are specially designed as a VR festival event expierience and are nicely crafted with different maps for each dj set. Each set has something to discover and has nice light design like you would expect in a realworld event.
– Real player with 3.9 hrs in game
Metal: Hellsinger
Part human, part demon, and obsessed with vengeance. Become The Unknown, and fight through the fiercest domains of Hell. Destroy the demon hordes and their leaders to set yourself up for an epic showdown with The Red Judge herself.
Metal: Hellsinger is a rhythm FPS, where your ability to shoot on the beat will enhance your gameplay experience. The more in sync you are with the rhythm, the more intense the music will become and the more destruction you will cause.
Defeat the demon hordes with a skull-clad blade or a wide range of murderous guns. Each weapon has its own ultimate ability, such as Murder of Crows or The Big Goodbye.
Play through an epic storyline, narrated by award-winning actor Troy Baker. Then conquer the leaderboards or challenge your friends to beat your score in Challenge Mode.
Although commonly known as Hell, The Infernal Planes is in reality a union of a thousand Hells, all of which are terrifying and diabolical in their own way. In order to dethrone The Red Judge, you must fight your way through the fiercest corners, from the icy world of Voke to the maddening world of Stygia.
Metal: Hellsinger is created by an experienced FPS team at The Outsiders and is the passion project of David Goldfarb, Game Director on Payday 2 and Lead Designer on Battlefield 3 and Battlefield: Bad Company 2.
Every track is created specifically for the game with vocals by metal icons, such as Matt Heafy (Trivium), Mikael Stanne (Dark Tranquillity), Björn Strid (Soilwork), Alissa White-Gluz (Arch Enemy) and Tatiana Shmailyuk (Jinjer).
Website
http://www.metalhellsinger.com
https://twitter.com/metalhellsinger
https://www.facebook.com/MetalHellsinger
Disney High School Musical 3: Senior Year Dance
I am terrible at games like this but i decided to get this because High School Musical was a huge part of my childhood. I thought I would hate it but once I started I ended up liking it. The character’s look horrible but I think that’s what gives this game it’s charm. It’s the type of game that’s so bad it’s good.
– Real player with 8.9 hrs in game
BEST GAME EVER 3
A lot of songs from every movie, tests, levels of difficulty, and my handsome boy Troy 3
This take me to 10 years ago.
PS: this could be better with lyrics, because I’m playing just to sing :c anyway I’m loving it 3 3 3
PS2: while I was playing and singing my cat got crazy and bit my mom. 100% real.
10000000000000/10000000000000
– Real player with 7.0 hrs in game