Firing Vibes
Firing Vibes is a 2 vs 2 multiplayer FPS that combines heavy vertical gameplay with a little bit of rhythm.
Instead of classical weapons like assault or sniper rifles in Firing Vibes you choose a melody. And each melody provides a unique damage pattern. Some melodies are quicker or slower in their rhythm, that leads to different types of gameplay.
Set in a minimalistic Scifi world. Your character has two special skills which allow to go about everywhere and master the fully vertical environment. The first one is a unique climbing ability enabling you to move on walls as easily as if you were on the ground. The second is the ability to spawn cubes and walls and create new pathways.
KEY FEATURES
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2 vs 2 Online Multiplayer - Dedicated servers in Europe, North America and East Asia (and more later).
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Shoot with music - Your only weapons are music based lasers.
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Create news pathways - Spawning or destroying cubes helps you to move through the level in new and interesting ways.
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Climb everywhere - Your climbing ability combined with the cubes you can place make you free to go about everywhere you want.
Read More: Best Rhythm Multiplayer Games.
Quaver
for people new to vsrgs (vertical scrolling rhythm games):
while there is no tutorial to get your started, you’ll still have the best dive into vsrgs with quaver. the ui is the best across all alternatives and friendly for everyone to use. including stuff like an ingame download menu and multiplayer makes it appealing.
there is an initial learning curve when you get into it, but once you’re over it (around 1 rating maps) you’ll have the blast of your life (this is not exclusive to quaver). the thing that keeps you hooked is your constant improvement the large amount of content (provided by the community). the exhilerating feeling when you can A rank something you could barely even pass just a few days prior is the best feeling you can have in this game. its very easy to track progress, because the game concept is so simple and the conditions are always the same, so you can always look back at how you far youve come.
– Real player with 1439.9 hrs in game
Read More: Best Rhythm Indie Games.
TLDR: Quaver is two steps forward and one large step back. It’s still worth your time if you can’t stomach Etterna’s UI.
As someone who’s been playing VSRGs for the better part of five years and with over a thousand hours spread out between Osu!mania, Etterna, and Quaver, I can confidently say that Quaver gets a lot right. In its attempt to combine the best of Etterna and Osu!mania, however, it somehow grabbed some of the worst of both.
Rating system and Ranked Charts: The rating system in Quaver is almost a cruel mirror of Osu!mania’s but instead of jumptrill being heavily overweighted, its chordjacks. Most of the highest level charts are one of three narrow types, most frequently chordjack. This alone wouldn’t be the biggest issue, but with the next issue, it becomes truly awful. Ranked charts rarely deviate from electronic music, and while most might expect something like that coming in from Osu!mania where most ranked charts are from a handful of metal artists, happy hardcore remixes, nightcore, or Camellia; Anyone coming from something like Etterna or FFR will face the unfortunate reality of hearing the same type of music while playing the same type of pattern for most of Ranked play. One thing I wish the dev’s would include is the option to download songs in pack form akin to Etterna as opposed to individual files, as the organization has to be done by the player.
– Real player with 475.4 hrs in game
Project Heartbeat
I love this game. It’s just..it’s great.
Fun Stuff:
I played PPD before I got Project Heartbeat. And I have to say, if you are currently a PPD player considering getting this game. Do it. Now. The controls in this game are much less janky than they are in PPD, you aren’t punished for needing to use both sides of your controller to play (CSInput not allowing leaderboard entries :/). And getting charts made by the community is much less of a hassle in PH.
The F2nd play-style is so much better in PH in comparison to PPD too. Star notes (Heart notes), specifically, are handled way better here
– Real player with 203.0 hrs in game
Read More: Best Rhythm Indie Games.
2021-07-01 edit: (negatives/feedback)
The song list needs an overhaul. The current source filters and sorting get more useless as songs pile up. A “missing media” filter would also be nice but there is at least an icon for it.
Have the in-game Workshop use more of the screen.
Random buttons. I’m here to play not scroll. One on the song list and the results/pause screen to save time. Let me never see the song list.
Improve menu controls. Better click targets, right click as back, and controllers in non-menus. Currently the mouse cannot leave the song list and only the mouse can close the PPD manager window (if stumbled into).
– Real player with 136.7 hrs in game
DJMAX RESPECT V
TL;DR: I’ll most likely keep on playing the game, but can’t recommend it to other people. (May edit posted below)
There’s lot I want to talk about the current state of the game, but I’ll only pick out few of the current PC ones.
Pros:
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Open Matching is geared more towards the casual play of the game, so that people can just enjoy playing regardless of their skill level
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Ladder Matching is probably one of the better, if not best, executed ranked mode for any rhythm game (that involves PvP)
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Quality of the songs/videos is top notch, especially with the new addition of V Extension pack
– Real player with 1236.7 hrs in game
🎤Introduction
DJMAX RESPECT V is the latest rhythm game from the DJ Max series that has been releasing games since 2004. This title has a lot of content to get through in the base game alone and goes above and beyond what you expect to find in a standard rhythm game. Despite so many things going right for this title, the one red flag is a constant need for internet connection which raises some issues for the future of this game…
✔️Pros
• Loads of skins to unlock for the notes and charts
– Real player with 120.7 hrs in game
Kawaii Deathu Desu
Kawaii Deathu Desu is basically the sum of its parts. It is about as straight foward as a game can get. If there is an enemy to the left, attack left. If there is an enemy to the right, attack right. It really is as simple as that. There has been a lot of comparisons to One Finger Death Punch and I can understand where people are coming from but there is one crucial difference: One Finger Death Punch (OFDP) insists that you don’t button mash. You won’t directly lose if you do, but you will be made vulnerable, and will likely die as a result. It will also damage your score at the end of the level. Kawaii Death Desu does not have such scruples. For this game you will have to break out the old crack hands and go to town as you mash left and right slaughtering thousands before you.
– Real player with 31.1 hrs in game
I was expecting something that required a bit of reaction and thinking, like One Finger Death Punch, but instead I found this game to be nothing but mashing. You can beat anything by just killing your fingers.
Then I figured “if it’s so mindless, I might as well put up a macro recording to play the game for me.” So I did. That was a lot more interesting. I actually got quite a kick out of figuring out some kinks that a macro recorder has.
So after one day and one night just letting this fancy screensaver play itself, I got every character unlocked and maxed, and I have zero interest in doing anything with them because the game has no challenge in it. If you have working fingers, you’ll beat it. This isn’t the same as simple being fun, One Finger Death Punch was simple and that was a lot of fun because it bothered to require at least some kind of brain chemistry and had variation. A small child might see the amusement in this thing on a cellphone, that’s who I’d recommend it to.
– Real player with 19.0 hrs in game
EZ2ON REBOOT : R
The good:
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There are 230+ songs from all kinds of genres, one of the most varied song lists I’ve seen in a rhythm game. Also, we’re getting 4~ new songs each month for free.
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I get over 500 fps on a slightly dated setup, making the gameplay smooth and input-lag free.
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The difficulty distribution covers all skill levels, so both beginners and veterans can enjoy most of the content (except for the 8-keys mode, which only has 1 difficulty per song for now.)
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The patterns are quite varied and complements the songs very well, there’s also modifiers to randomize the charts in multiple ways, so you can enjoy the same charts in different flavors
– Real player with 138.0 hrs in game
This review is aimed at newer rhythm game enthusiasts looking for another game to play and wondering if this game is for them.
What is EZ2ON ?
EZ2ON is a PC spinoff of the arcade series EZ2DJ (now called EZ2AC for legal reasons, more on that later) which is an hardcore (and I mean hardcore) rhythm game heavily inspired by beatmania. The series is considered extremely high quality by rhythm game standards and is beloved by a niche, almost exclusively Korean, really hardcore fanbase.
EZ2ON first released as a free to play game in 2008, shutdown then revived in 2013 with a new interface and some new songs, then shut down again as the free to play model wasn’t viable. The game was also exclusive to South Korea.
– Real player with 114.0 hrs in game
Untitled Rhythm Puzzle Game
Dungeoneer Games are proud to launch our first ever title: ‘Untitled Rhythm Puzzle Game’. No that’s not a mistake, someone in the marketing department thought this was actually a good idea!
Untitled Rhythm Puzzle Game releases as the first ever game in the new URPG genre. A genre based on annoying the player and removing any sort of sanity through solving puzzles based on locality awareness mixed with keeping a ‘simple’ rhythm. It might sound easy, but believe us, it is much harder than it looks.
In this little story you play as the lead character “Blob”. Blob is a high profile DJ, playing to the biggest crowds, in the biggest of cities. But then one day he made a vital mistake and didn’t look both ways when crossing the road, and has now found himself in Rhythm Purgatory.
You must help him get up the stairway to heaven, as you slowly descend into madness… In the first every Untitled Rhythm Puzzle Game (URPG), will you be a winner or a loser in the way of the beat?
Key Features
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Play in the 50 level strong “Story Mode”. An unforgiving journey through some of the toughest levels ever created, of course after starting it off easy!
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Play in our open “Arcade Mode”. A special area made up of fun challenges and unique game mechanics that are just TOO good for the Story Mode!
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Play in our “Endless Mode”. A weekly procedurally generated journey from the easiest of levels to getting progressively challenging as you work your way through. We don’t even have control anymore, the computer has taken over!
SMUSH.TV - Competitive VR x PC Action
Really enjoyed getting into this game with some friends. Allows a great opportunity to showcase VR and makes me hopeful to see more interesting and unique ideas for the platform. Great variety in power-ups and song tempos provide a fantastic level of replayability, and as I have learned; a large deal of strategy. SMUSH.TV really ramps up as you and your friends put more time into it and learn some of the intricacies of the game. Highly recommend this game to anyone with a VR Headset.
– Real player with 6.3 hrs in game
i’ve only played one session so far but it was an amazing time. my experience? i played on my LIVE twitch stream with a friend controlling the blocks via remote play on Parsec. i also had beta access to some twitch integration features that allowed my twitch chat to become active players and participants via twitch chat. they were able to use !commands to activate special abilities that were working against me. it was a truely remarkable experience, a very fun time and i can’t wait to see where this game goes, as well as where this functionality pushes VR gaming into the future.
– Real player with 5.8 hrs in game
SpellPunk VR
I am not into writing reviews but I think that SpellPunk is underestimated, that is why I decided to say something about it. I truly enjoy this game. It is hard to find a good spellcasting vr game with beautiful graphics, working controls and entertaining gameplay. SpellPunk has all of these. The game is super immersive. I truly admire that its developers have gone the extra mile giving us the possibility to play with a full-body avatar instead of the usual flying hands. This feature makes me feel like I am a pure-blood magician. I can’t find the words to explain the feeling of winning a magical duel after successfully casting your spells. I feel even more powerful than a Harry Potter wizard, because I don’t even need a wand. How amazing is this?
– Real player with 9.3 hrs in game
TLDR; Worth supporting, but a long way to go.
This game is a work in progress, there are definitely some wrinkles that need to be ironed out. Having said that, there is a lot of charm to the concept of core gameplay. I feel like there’s a lot of potential and while you may not love the game now, it could grow into something special with support. There are a lot of problems that I will lay out so while I am giving it my recommendation, it’s current state may not satisfy you. Here we go.
WHAT I LIKE:
– Real player with 6.5 hrs in game
PowerBeatsVR - VR Fitness
Updated Review:
I’ve had this game since April and I still play it 5 times a week.
Pros:
*It is one hell of a full body workout. You will be lunging, crouching, punching, reaching, dodging, and just all around moving
*It is fun, not quite as fun as beat saber, but it is significantly more fun than BoxVR
*The developers are out-freaking-standing. They are the most responsive devs I have ever seen. They try to find a way to accomodate every request they get if they can. Even if they can’t, they are super friendly about it.
– Real player with 64.1 hrs in game
I’m very much enjoying including PowerBeatsVR into my daily exercise routines. If I was able to incorporate my own favorite music it would quickly become my favorite VR software. For now Audio Beats holds that place, but this doesn’t detract from the lure of being able to smash large boulders with only my fist in PowerBeatsVR. With the future improvements mentioned, I think this will be something important to keep my interest in keeping fit.
I would not want to see the scoring system changed in any significant way. I’m used to this, I know I have to be perfect in order to get the higher scores. I wouldn’t like it if the game was “dumbed down” in order to make reaching the higher levels easier to accomplish. Reaching the number 1 spot is the goal, and it wouldn’t mean very much if I found out I reached this level because the game had been altered to make it easier to do so. I don’t think it should necessarily be made artificially any more difficult either, but certainly don’t make it easier.
– Real player with 15.9 hrs in game