Dancing Cube
About this game
You end up being trapped in the “Dancing Cube” which deforms to the rhythm of the music. View and feel the music, while doing your best to survive the sudden changes to the cube. Challenge your friends and see who handles the beat better.
Single or multiplayer
Play alone or with up to four players, locally or using Steam’s “Remote Play Together” feature.
Description of the game
The music will animate the “Dancing Cube” in which you are trapped with the other players.
But beware, some animations represented by the color red, will penalize the players who will come into contact with them.
You can move and jump to strategically position yourself in the cube to avoid obstacles or prevent another player from entering a safe area.
Your final score will be affected by your overall performance, so feel free to sabotage the other players.
Powers appear and allow to spice up interactions between players, such as a shock wave pushing all the players around you.
Level editor
Create custom levels using the level editor and let your friends test them.
Read More: Best Rhythm Arcade Games.
Rhythm Knights
This being Dallen’s first rhythm game I’m actually quite pleased with how good it is. At launch this game had some problems, it seems like they’ve been fixed as of latest patch. There is a slight desync issue with a few tracks where the song and the button prompts don’t line up and the song ends before the notes do.
The ost is full of bangers. 7/10
– Real player with 10.6 hrs in game
Read More: Best Rhythm Action Games.
it’s rating time
story
i mean you had to make something up for this, better than fnf’s story
story isnt the reason you got this game
graphics
rhythm knights sprites look nice! the enemy sprites could use some work.
final boss sprite is good
backgrounds are okay, some good some bad
⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛ 5/10
audio (VERY SUBJECTIVE: JUST BECAUSE I SAY SOMETHING DOESN’T MEAN YOU HAVE TO HAVE THE SAME OPINION)
audio is HUGE for a game like this
main menu - 7.5/10 music does what its supposed to do, hype you up and it fits the theme of the game
– Real player with 2.0 hrs in game
Geometric Feel the Beats
Loved the game! Remembers me of Space Invaders, but at the same time its quite different (in a great way). I’ve been playing for hours, the music is great and the game has a good pacing. Hope the developers make some sort of player for the musics within the game, it would be awesome. I certainly recommend this game!
– Real player with 4.7 hrs in game
Read More: Best Rhythm Casual Games.
Have you ever wondered what would be the mashup of Space Invaders with Tron’s neon lights and some well chosen music to spice it?
That would be Geometric Feel the Beats!
And knowing that the game hasn’t a game over is a relief! Because you can just relax destroying the amount of geometric figures that appears on the screen, with a mix of trying to maintain the score multiplier and raise your ranking! =]
Oh! That’s not all!
The released coop mode is a lot of fun! I enjoyed tracing an strategy with a friend to try to maximize our score! xD
– Real player with 3.7 hrs in game
Halloween Rhythm
Wow.. this gotta be the worst rhythm game I’ve played. The only reason I played it is cause I’m a weirdo with a need to play Halloween themed games on Halloween 🎃
It looks like it was drawn in paint, and there’s no penalty for mistakes.
Hard mode is way too hard and its much easier to just mash left and right.
And all 6 songs are public domain classical songs that you hear way too often.
Don’t play this.
– Real player with 0.5 hrs in game
Hexagroove: Tactical DJ
Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.
Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.
– Real player with 19.8 hrs in game
Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.
It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.
– Real player with 4.3 hrs in game
Melatonin
Melatonin is an unconventional rhythm game about dreams bleeding into reality. Stay on beat as you traverse through a series of minigames that challenge you to interact with rhythm in fun new ways.
Explore the mind of the main character and see how their dreams have been affected by their real-life desires and anxieties. The reverse is true too as the dreams themselves begin to have an impact on the character’s reality.
The game features a vibrant art style with visuals and animations that have been fully hand-drawn in 4K. The music has also been hand-crafted to flow with the gameplay for a holistic musical experience.
Each of the 4 chapters has a different theme with a new set of rhythm-based minigames that take place in their own unique dream world.
Earn stars to unlock more minigames, mashups, and additional chapters. The game relies on following sound and animation cues to beat each minigame, but there’s also a practice mode that guides you through the proper timing using a more traditional interface.
Fish and Groove
that was quite a strangeexpreience. An enoyable one,tho.Anyway, both my eyes and my finger were totally lost.
– Real player with 0.3 hrs in game
Its a fun game for wasting some minutes here and there.
The music is relaxing and the rythm mechanic is really challenging (at least for me).
Buuuut i havent found a quit option… would be nice, if it could be added at the menu.
– Real player with 0.2 hrs in game
LightBreak
Description
LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.
The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.
Main Features
-
A Novel Approach to Audio-driven Game Design
-
Interactive audio design by an award-winning composer
-
Storytelling game with themes of repair, family, communication, and good vs evil
-
Visual representations of Ava’s adventures
-
Stunning hand-drawn art
-
3D modeling and animation
Gameplay
LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.
The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.
Lofi Ping Pong
Lo-Fi Ping Pong is a rythmic game, where you listening Lo-Fi music and beat your oppenent at the end of the song.
What really good in Lo-Fi Ping Pong, is the controls. It’s easy. You need 3 keys, which can be WAD, the arrow keys or using controller direction keys. Because of these choices, playing together in splitscreen is also easy, because you could play in one keyboard too. Simple and sweet!
Another thing which surprising good, is the story. Now, if you play the game, you won’t notice too much… except at the end, but the game has some more meaning symbols in the game, messages can tell also a lot about what is happening. It was quite a twist for me at the end, left me with a void for sure, even though it’s not an indepth something, it was still quite an impact.
– Real player with 5.4 hrs in game
Since I do enjoy listening to lo-fi, this title caught my attention, so I decided to purchase during the Steam Sale just to see what it was all about.
Well then, you take control of this girl and you play against other players wearing animal masks, something that immediately made me think about Hotline Miami (just checked the developer, and even though it has nothing to do with Dennaton, I’m pretty sure that they’ve got some influence out of it). i’m not really sure if there’s a story or not, but overall, the girl is dealing with some problems and playing ping-pong, while listening to some sick beats seems to be helping her somehow.
– Real player with 2.7 hrs in game
Sato Dreams
Lucky me, I get to write the first review for Sato Dreams. Sato Dreams is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a template for a basic endless runner/QTE hybrid using the godawful GameMaker Studio game construction kit, and a few Creative Commons soundtracks.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.4 hrs in game
idk why anyone sober would buy this
– Real player with 0.4 hrs in game