Halloween Rhythm
Wow.. this gotta be the worst rhythm game I’ve played. The only reason I played it is cause I’m a weirdo with a need to play Halloween themed games on Halloween đ
It looks like it was drawn in paint, and there’s no penalty for mistakes.
Hard mode is way too hard and its much easier to just mash left and right.
And all 6 songs are public domain classical songs that you hear way too often.
Don’t play this.
â Real player with 0.5 hrs in game
Read More: Best Rhythm Casual Games.
Incredibox
One of my favorite music games ever, I love it so much! I even bought it again on Steam when it released here just to support the developers because this game’s so nice and lovely.
â Real player with 95.0 hrs in game
Read More: Best Rhythm Casual Games.
Go with the flow.
â Real player with 9.4 hrs in game
Christmas Rhythm
Love chiptune renditions of classic Xmas music? Want to play as a reindeer? Of course you do. This is a no-brainer, you need this game in your life!
â Real player with 1.5 hrs in game
Read More: Best Rhythm Casual Games.
Hextech Mayhem: A League of Legends Storyâ˘
What a crazy game!
You really have to try the game with a controller in hand to really feel it!
Every level can be played casually, just by taping the marks, but there’re also multiple layers of gameplay hidden in each levels!
Mastering a level can be really really hard, but sooo satisfying! Every action to hit is always perfectly on beat and justified!
Understanding every patterns of each level is really fun, and trying to execute everything perfectly is even more!
In my opinion, normally finishing the 30+ more levels could take a few hours, but 100%ing every levels IS the real challenge!
â Real player with 24.5 hrs in game
I’m a percussion player and League veteran, so when I heard Riot was co-producing a rhythm game, I was STOKED and HAD to preorder it.
And HOLY, SMOKES, did it LITERALLY AND FIGURATIVELY blow me away.
There’s an easy way and a hard way through each runner-based level through the use of the hidden prompts system, allowing the difficulty to be set to any level in between: if you don’t feel like going too hard, you don’t really need to worry about messing up because you can just jump back in, whereas if it’s too easy, perhaps consider weaving in some hidden inputs for extra style if you think you can handle it without compromising your groove, or maybe even go for the full combo!
â Real player with 18.2 hrs in game
Super Dodgeball Beats
Great game, this game definitely deserves more attention.
The game feels well polished, and the art is really nice. It only has a few song, though it has just enough for a rhythm game. But the music is really energetic, catchy and really fun. But some songs are only playable in certain difficulties, which limits the amount of song even more. It would be great if these songs were available for each difficulty. There are 3 difficulties and each difficulty has 12 songs. But in total there are a actually 18 playable songs.
â Real player with 12.4 hrs in game
Super Dodgeball Beats is a tap-to-the-rhythm game at it’s core, with a heaping load of personality in design, animation, and artistic styling. The basic flow of the game is not exactly a game of dodgeball as we typically know, since the win/loss conditions of each match plays out more like tug-of-war, having a meter at the top of the screen that sways to either your team or the opponent depending on how well each team performs. Powerups are gained by filling a secondary meter, which increases as you hit notes with good timing, and are used to hinder the opposing team, or help your own when they unleash an attack on you. The goal of each match is to finish the song with the central meter leaning on your side of the bar, leading to victory by dealing one massively stylised killing blow and knocking out the other team and progressing up the points ladder to reach a bracket style elimination tournament, and eventually win the finals for each level of difficulty.
â Real player with 4.2 hrs in game
Fall For You
If you’re reading this, then you probably just died and got thrown out of Heaven. Sorry about that. Good news, though; you get to be on a gameshow!
Conquer Hell With Love and Snuggles!
Fall For You is a rhythm-based roguelike. Move and attack with the beat to power up, win the hearts of every damned soul you meet, traverse perilous obstacle courses, win fabulous prizes that change the way you play, and cuddle with a scary demon mom to keep yourself going!
Dance Party!
Move it when the kick drum kicks, and attack when the snare drum snares to become faster and more powerful!
Friends in Unexpected Places!
Shoot fellow damned souls with Cuddle Bullets to earn their admiration! Earn Khaos Roses from your adoring fans that cheer you on below.
The World Changes Around You!
Stay above the UnderFog, as the world’s grid rises and falls around you! Take on procedurally generated platforming challenges to stay in the game and win prizes!
Fabulous Prizes!
Save up your Khaos Rozes, and win prizes that change the way you play!
A Place to Rest Your Head
Cuddle with a scary demon mom to keep your health bar up! Survive the crazed whims of a self-proclaimed Goddesz of Chaos! Be nice to the twins!
âkashicforce
Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended
â Real player with 187.4 hrs in game
The game is world building and connected to its sequel Akashicverse Malicious Wake.
Story mode brings light into the darkness into what happens in the other games.
The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.
There is also a manual in both languages in the game folder. It can help you to understand how each character works.
Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.
â Real player with 36.8 hrs in game
Desktop Man
Im in love with this so fa. made my man dance to meltdown over 6 times now and im feeling a bit bad, lol
â Real player with 17.7 hrs in game
App is really cute. Hoping that the application gets more traction, especially from mod creators. Also hoping for an update to support monitoring youtube music too.
â Real player with 7.9 hrs in game
MonCon
MonCon is the story of Joey, a young teenager struggling with social anxiety. Joey decides to attend one of the largest geek culture conventions in the world, in the hopes of meeting his hero - legendary game designer Mr. Miyashiro - and getting an autograph.
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For Joey, a normal conversation feels like a fight to the death. Through his eyes, ordinary people transform into hideous monsters that must be verbally battled to survive. But with the help of his newfound friends, Joey will start to overcome his social hang-ups, and learn that not everyone you meet is a monster.
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An epic eight-chapter story with seven playable characters!
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Verbally spar with dozens of monstrous personalities in a psychedelic, rhythm-based battle system!
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A soundtrack equal parts chill and funky, featuring legendary drummer G. Calvin Weston, as well as a host of other guest musicians
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Trade your way to victory - swap items with other characters, get cool swag⌠profit?
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Accessorize your characters with all sorts of crazy clothing and cosplay!
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Hone your button-mashing skills with a variety of retro arcade mini-games!
Giraffe and Annika
“Making happy memories with cat ears girl! ă˝(=´â˝'=)ďž”
[1] Intro
Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her?
[2] Game Experience
â Real player with 16.3 hrs in game
It’s okay for a game about drowning. I died probably a thousand times playing through the story, and can remember almost every individual instance that didn’t involve drowning in shallow water because I couldn’t find an object or surface to climb onto. Most of the non-drowning deaths were memorable in how brutal they were as game concepts, like being immolated when straying too close to insta-kill volumes like fire or crushed to death by falling boulders. SoâŚdefinitely not a kids game?
In fact, I really grapple with the question of who I would recommend this game to. Not to kids, it’s too difficult. Not to srs gamerz, it isn’t difficult enough. Not to rhythm gamers because there isn’t enough of that content. Not to adventure gamers because there are no requisite adventure features like quest logs, maps, or a compass. Not to achievement hunters because the achievements are actual (“beat the game within 4.5 hours”) burning (“cleared every hard rhythm game on S rank”) garbage (wait until Dec. 24 or 25 for a Christmas achievement!). There’s also no combat, which is a plus for me, but⌠not being able to fight back isn’t fun either?
â Real player with 12.2 hrs in game