Rhythm ‘n Bullets
This is an amazing game that makes you feel so powerful. At first I was a little confused about what was happening, but i quickly go on and had lots of fun. The style of the game is just so amazing. I will be playing this game a lot and have fun doing it. It would be nice to see a power up that is a trap that you can put down, and if the bad ships hit it they blow up.
-Eliot
– Real player with 0.6 hrs in game
Read More: Best Rhythm VR Games.
Soundodger 2
Already I can see how much work has been put into this game- and it is a major step up from the flash version. It works amazingly, plays good, and most importantly: shows some very promising music. I recommend you check this out, and play through it.
I’m so excited to see the future of this game.
– Real player with 153.4 hrs in game
Read More: Best Rhythm Experimental Games.
basically Soundodger+ but with a few very good changes:
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it’s way smoother
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additional tiny animations
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3 new cool bullets
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more cool options for the bullet object
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10 different layers instead of one
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prefabs
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bpm snap
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literally seven new effects
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cool backgrounds and large theme creativity
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player settings (which is cool for challenges)
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overall less limits
and I like all of these additions!
– Real player with 99.3 hrs in game
Holodance
I’ve tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance
Music selection
Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).
Only McOsu does not include any songs, and only Airtone does not support custom songs.
With Holodance, I usually used the ability to select a random song within a difficulty range.
Gameplay
With custom songs, Holodance provides three ways of hitting notes:
– Real player with 363.3 hrs in game
Read More: Best Rhythm Music Games.
At 71 years old I’m quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I’ve logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.
This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.
– Real player with 46.1 hrs in game
The hardest game in the universe
this game is so hard you can’t beat it and I almost break my keyborad
– Real player with 0.4 hrs in game
The hardest game in the universe is a 2D retro pixel platformer copied from a Construct 2/NW.JS platformer template. The developers added a monochrome theme and vivid strobing and colour clashing to make the game more “difficult”. It certainly makes the retro pixel “art” even uglier than usual.
The game displays in a 21:9 letterbox format which is popular for nobody. Resolution is locked so you can’t fix this problem. They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
– Real player with 0.0 hrs in game
Killer 19
its like katana zero, but your cpu usage goes up to 99%
– Real player with 0.6 hrs in game