UNBEATABLE [white label]
Initial impression after beating all the songs on Normal:
Game’s real stylish, but that can get in the way of playing it. Had several times I missed a beat either because there was so much going on screen I couldn’t even see it, or the camera was moving around so fast that the beat I needed to hit wasn’t shown until right before I had to hit it.
The blue enemies are obnoxious since you don’t know what the delay will be between the first and second hit until ~after~ the first hit, makin it kind of annoying to get right since some blue enemies need you to hit the second immediately after the first, while others have a noticeable delay between the two.
– Real player with 9.2 hrs in game
Read More: Best Rhythm Female Protagonist Games.
I really wish there was a “Keep an eye on it” option for reviews.
This game looks great, has an excellent soundtrack, and the gameplay is there. There’s very little in regards to an actual one player mode - you start the game, it dumps you into a tutorial, then a single song, then it just lets you select songs without showing a story progression. It might be because it’s still a work in progress, I don’t know.
Edit 6/26/21: Please disregard the previous review I had posted; After playing the game a bit longer, I figured out that the counter is for the percentage of perfect hits that you score, based upon the amount of notes that have been played so far. THAT is why the value goes down severely when you miss something very early, and why it feels like you’re not gaining that much of a percentage back as the song plays on. It’s a very backwards/opposite way for the game to keep score of that, and considering a lot of other UI design choices, it might be intentional. I haven’t figured out the formula, but it assigns a different value to Great and Poor hits.
– Real player with 5.0 hrs in game
McOsu
McOsu as a practice client does its job. It has extra features the current osu! stable client does not, such as variable AR/CS/HP/DT or HT speed, custom mods and a true, proper way to play for performance points without going online while having every map be “ranked” technically. However, I’m concerned for McOsu’s future viability as osu!lazer seems to be adding in a lot of features from McOsu into itself, which might make the client obsolete.
…for non-VR players. I don’t own a VR headset, but judging from the videos I’ve seen, McOsu seems to be the best way to play osu! maps in virtual reality. Are there better alternatives out there? Perhaps, I’m not really aware of them, but to my knowledge - McOsu seems to be the best and most stable one out there. This might be the one area where McOsu will be able to stand above osu!lazer, that being VR support.
– Real player with 1400.9 hrs in game
Read More: Best Rhythm Indie Games.
I thought this “game” is for training my skills or learning how to play beatmaps,
because of the features which are given,
so I can use my knowledge in the original game,
called Osu, but in my case its wrong…
after I found out how to play with AR below 0 my life changed,
I cant stop playing low AR… (I still cant play it but I like to play it)
After hours of wasted time i needed to check how much I “boosted” my skills…
well… I play worse than bevor, because I cant play the original osu anymore,
– Real player with 999.5 hrs in game
Muse Dash
This is a temporary WARNING review as the game is currently unplayable for many users. The last update introduced many bugs which make the game literary unplayable for many players and unpleasant to play for others. It came out on Friday and there was no fix nor any sort of communication from the devs since. The least they could do is to rollback to a previous version and at least apologize, but there is nothing.
The biggest issue being that you can’t play ANY levels, you just get stuck on purple screen with music in the background while no inputs register, you must force close the game to get out.
– Real player with 289.2 hrs in game
Read More: Best Rhythm Music Games.
Great introduction to rhythm games, easy to start with but there’s a lot of challenge as well. Basically, just tap the keys to smash the enemies to the rhythm of the song.
At the base price, this game is a steal. If you like the basegame, get the DLC, you won’t be disappointed.
I definitely recommend unless the weeabooish graphics and music are totally not your thing. Personally I think the songs are mostly bangers and the girls are cute. And Rin is the best girl.
– Real player with 173.6 hrs in game
MUSYNX
TL;DR:
Pros:
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+ Base game is very cheap - still has decent song selection
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+ For novices and masters alike - People that say this game is easy do not understand the scoring system
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+ Awesome visuals, well placed notes and keysound system making for super satisfying gameplay
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+ All quality of life features and adjustments expected from a good rhythm game included (offset value, 3d and 2d visuals etc.)
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+ Vast amount of musical genres
– Real player with 979.0 hrs in game
If you’re looking for good rhythm games on steam, your options are pretty limited and this is a great addition to the current library of them.
This review is from the perspective of a Beatmania IIDX 10th Dan and experienced Pump It Up player (s24/d24), who also plays other rhythm games (SDVX/Taiko/Miku/Ouendan1&2/Rhythm Heaven/Groove Coaster, etc), so hopefully that will help somebody give it more perspective, if you don’t know what any of the things I wrote above means then don’t even worry, I’ll explain more below.
– Real player with 36.2 hrs in game
Project: Bits
Project: Bits is a music and rhythm game that is a derivative of SM-5. The core gameplay involves the player responding to the arrows that appear on the screen with the beat. The goal is to match the scrolling arrows with the stationary arrows.
Main Features:
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Explore over 50+ songs in an ever increasing library from various artists including ones from our very own community.
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Tackle various levels of difficulty an conquer each song and step.
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Challenge a friend to a duel and prove to them that you are the ultimate rhythm game master.
Song List
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2MS
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17 Times a Week
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All Over
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Ashitae
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Bleeding Day
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Blue
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CTP
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Decisive
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Elaphorex
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Feel That Bomb
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Fierce
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Fight
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For Nothing
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Forgive
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FunkBattle
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Get Better
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Hikari
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House of My Life
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House on the Prowl
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Hungry Dinosaur
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Hurimukanaide
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I Know
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In a Glass
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Inori
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Iroasenaikioku
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I’ve Got a Thing
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Kritopelta
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Lies and Videotape
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Limited
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MAD
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Mad House
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Michisirube
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Mouichido
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Negaigoto
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Neoceras
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New Culture
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Oretatsubasa
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Perpetual Reality
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Potent Soda
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Rampant
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Reminds Me of You
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Renegade Fight
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Ringing in My Ears
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Screaming
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Script
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ShootingStar
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Showroom
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Sounding
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Sousoushi
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Sweet Spotlight
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This Aint a Normal Human
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Tomorrow
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Toxic
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Urgent
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Yumesekai
SENRAN KAGURA Bon Appétit! - Full Course
TL;DR summary: A fun rhythm game if you can manage the steep difficulty spikes, with all the over-the-top insanity and jiggling fanservice you’d expect from the franchise.
Leave it to Senran Kagura to find yet another new way for sexy female shinobi to battle and determine who comes out on top (and still dressed). This time it’s a rhythm game to simulate a cooking battle, iron chef style. Two lanes of target buttons scroll right to left, with six (or eight, on Expert difficulty) possible buttons to press, any of which can be on either lane. The beat is set by the music, while a combo of cooking action and cartoon skin in the background tries to distract you from your efforts. Succeed at hammering out the patterns, and judge Hanzo will be so moved by the intense flavour that he’ll be whisked away to a bizarre fantasy world, unique to each opponent you defeat (and these scenes are so insane and weird they alone are worth playing for), and then upon return his reaction will be so intense it literally blows the clothing off the loser. You know, because even though it’s a rhythm game, it’s still Senran Kagura.
– Real player with 45.0 hrs in game
Thank you for porting Bon Appetit! I’m a fan of rhythm games and appreciative of good port!
Time for an actual review!
SENRAN KAGURA Bon Appetit! is a rhythm game with fanservice.
You rhythmically press the correct buttons along the music (some are catchy) and your rival get clothes damage. Get perfect victory and you’ll be rewarded with the ultimate dish . Ready to be served!
For game difficulty, 3 options available; easy for genuinely enjoying the scene, normal for casual play with some tapping buttons, hard for testing your concentration and focus!
– Real player with 39.8 hrs in game
Superstar Dance Club
Superstar Dance Club is a rhythm game originally released as a budget title on PlayStation in the early ’00s. There’s quite a bit of interesting history surrounding it that Wikipedia won’t tell you, actually.
In Japan it was originally a Simple 1500 game known as “Love Para: Lovely Tokyo Para-Para Musume”, developed by Warashi and published by Media Rings in 2001, with XS games localising and releasing it in North America in 2002, and Europe in 2003. It’s existence is mainly to cash in on the Para-Para dancing fad in Japan at the time. A lot of that cultural significance was understandably lost in XS Games' localisation, which is what this Steam version is based on, but you can still see elements of early ’00s Japanese culture in the game’s visuals.
– Real player with 6.3 hrs in game
I FIGURED IT OUT, THE CONTROLS ARE ON THE NUMPAD!
5 = X
4 = Square
6 = O
8 = Triangle
After playing through nearly the whole game, I must say this game is TIGHT.
IT’S SO TIGHT.
HIGHLIGHT: http://www.twitch.tv/p_tog/v/9759351
– Real player with 1.9 hrs in game
Beat Souls
This game is super fun. Some of the early negative reviews got it wrong. TRY THE DEMO!
I do agree that Beat Souls isn’t a rhythm game. There are no judgement mechanics and the player’s input is separate from the music. The obstacles and collectibles of the stage match the music, the player’s input does not. This should be obvious from a quick glance at the gameplay trailer. Beat Souls is described as an “intense rhythm action game”, and that is a perfect description.
Most games that attempt to blend action game and music game fall short of my expectations (i.e. Thumper). Beat Souls is the first I’ve played that actually gets it right. The gameplay is solid and the rhythm elements aren’t extraneous. The game does a good job of easing players into the game by introducing new mechanics separately, and the gameplay doesn’t immediately fall apart once the difficulty increases.
– Real player with 12.1 hrs in game
Beat Souls is definitely a very fun rhythm game with much to offer and will definitely help you get better as long as you practice both Normal and Hard Stages several times over, you’ll eventually be able to master what the game has to offer, but even when you think you’ve mastered it all, the Infinite Hell Mode will keep you coming back for more and really push your skills to the test!
Overall, I’d definitely recommend this game for the cute and colorful graphics, characters, the catchy music, and the variety in stages that are offered to the player!
– Real player with 5.6 hrs in game
Fish and Groove
that was quite a strangeexpreience. An enoyable one,tho.Anyway, both my eyes and my finger were totally lost.
– Real player with 0.3 hrs in game
Its a fun game for wasting some minutes here and there.
The music is relaxing and the rythm mechanic is really challenging (at least for me).
Buuuut i havent found a quit option… would be nice, if it could be added at the menu.
– Real player with 0.2 hrs in game
Melody/心跳旋律
I love it.
– Real player with 6.4 hrs in game
gud
– Real player with 5.9 hrs in game