One More Line
This nice game follows the known pattern - easy to learn, hard to master!
It presents a great colorful main screen and even at a first glance it seems all quite well-made for being a indie game.
It also features a customization section and multiplayer, which is always nice if they’re playable and well-realized.
The core of the game is a one-button, fast-paced action timing game: you’ll play in a vertical scenario as a colorful line and you’ll come across lots of different objects - you’ll have to hold space in order to link to them, and they’ll make you endlessly run into a circle orbit around them.
– Real player with 116.6 hrs in game
Read More: Best Rhythm Fast-Paced Games.
This is a fairly fun game which would normally get my positive recommendation if it wasn’t for some game breaking bug/issues
It’s a simple one-button game, an endless runner. where you keep moving forwards, try to avoid obstacles and stay in the main path by clinging on to these obstacles, rotating around them until you release the button which will propel you towards the desired direction.
The graphics are simplistic and charming with a few choices for the main “blob”, music is fitting if not a little repetitive after a while and the whole production/programming is spot on, but for the next couple of issues..
– Real player with 9.4 hrs in game
Resonant
Resonant is an open, rhythm based experience. Explore a world that breathes with sound, choosing your musical path to discover all that the landscape has to reveal. The game allows you to construct your own soundscapes, creating a puzzle-like experience where different melodic combinations create different movements and pathways throughout the world. Your journey will reveal everything that a marriage between nature and sound has to offer.
Read More: Best Rhythm Open World Games.
LightBreak
Description
LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.
The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.
Main Features
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A Novel Approach to Audio-driven Game Design
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Interactive audio design by an award-winning composer
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Storytelling game with themes of repair, family, communication, and good vs evil
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Visual representations of Ava’s adventures
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Stunning hand-drawn art
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3D modeling and animation
Gameplay
LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.
The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.
Read More: Best Rhythm Cute Games.
Hepta Beats
I really liked this game, it challenges me to improve my rhythm. I loved the musics! they make the experience more immersive ! Recommend!
– Real player with 4.5 hrs in game
Hepta Beats looks like a fusion with Geometry Dash and Celeste, but it doesn’t make me want to destroy my keyboard.
Really cool levels, good soundtrack. the last level is awesome, make me want to jump from the chair all the time
have a lot of fun playing it, and is just 2,99, worth it alot
– Real player with 1.9 hrs in game
HEPTAGON
This is a killer game, with a killer soundtrack. Open Hexagon and Super Hexagon fans, this is the game for you.
– Real player with 66.0 hrs in game
HEPTAGON is very near to being the perfect fanmade sequel to Super Hexagon. Not only does it bring the heat like never before, it also brings in totally new mechanics in every level, including changes in perspective, and red patterns that temporarily reverse your controls. In addition, each level has it own sets of difficulty (hard, harder, and hardest) that keeps the game a challenge as you refine your rotation skills further and further.
– Real player with 53.7 hrs in game
Mini Tone - Minimalist Puzzle
It has simple mechanics and a growing challenge with a well developed environment. I spent some pleasant hours and in some very challenging moments, it was this healing feeling my journey, well done! I hope to see more levels and more challenges and of course more achievements.
– Real player with 47.7 hrs in game
A minimalist puzzle game that comes with a really interesting proposal, mixing musical sounds with refraction of objects. When you complete a level, a melody is played and this is an amazing surprise addition, making the whole experience very satisfying! Recommended!
– Real player with 5.5 hrs in game
Your Music Puzzle
Quite a niche genre in Steam to be seen.
An idea for deconstructing songs into pieces to reassemble them again was never so interesting, so I decided to give it a try.
The game is replayable as long as you have songs to make puzzles from and your motivation.
Completing songs takes a lot of time, I have spent nearly a half an hour to match all the pieces of a song together into a long chain of music.
I noticed that long chains of pieces sometimes do not want to join to other chains, but it occurs very rarely.
– Real player with 6.8 hrs in game
Grabbed this Game the day it came out, and it certainly did NOT disappoint! You can take the songs already a part of the game, or bring in your own music…and see how well you REALLY know the songs you have as favorites…displaced into several puzzle pieces, and it tests how well you indeed know them…which verses come first, etc, to see how challenging it will end up being…but REALLY well done!! The pieces really DO fit together, and parts that repeat or sound similar within a chosen song, is where you’ll really be tested. Never unfair, the challenge does depend on which song you select, but deals more with you than this game, as the game is really done that well. With the possible exception of not being able to save your work once its finished, this game is otherwise masterfully done, VERY cool, good fun OR good time waster, depending on how you see it, but time well spent in any case. ‘Your Music Puzzle’ exceeded my expectations, and my expectations were high. Worthy in every way!
– Real player with 4.3 hrs in game
64.0
Hi!, I had this game in my wishlist since i saw it in my descovery queue on the 4th or 6th, and I finally got it a little while ago. I must say this game is alot of fun to play, maybe its because im a sucker for good rhythm games but either way I’m full impressed with the outcome. Now there were a few minor nitpicks I had about it:
1: sync,
I’ve only played a little bit of the levels that you get at the start and I noticed that the levels sync very nicely with the songs but I found that sometimes it didnt really sync that well, It’s nothing I cant deal with though.
– Real player with 110.3 hrs in game
You don’t realize how long a minute lasts till you play this game.
Music of this game is awesome, it says, when you boot the game up. Yeah, it’s okay, decent. But what is far from awesome is the game itself. 64 does not want you to win, it does not want you to go, it does not know what it wants. I assume the original name comes from giving each color 4 sections, which makes 16, and dividing each section into 4 bars.
What we get in the end is far from this idea. It is not a rhythm game, it tries to be reaction-based game, it ends up being that mixed with memorization of patterns.
– Real player with 36.6 hrs in game
BEAT ‘EM DOWN
The game is great but there are some things that need to be improved upon. when you try and sync your shots with the beats there is no leeway to the shot after the beat. It should be a small (70ms more or less) range around the beat rather than just the small leeway given before the beat. Sometimes I would die and I wouldn’t show the “game over”/ “you died” screen so I’d have to manually quit, but it’s not that much of a hassle. Other than that I haven’t encountered anything game breaking, but how do more people have the easter egg gun before any of the other achievements, like damn son.
– Real player with 6.2 hrs in game
I rather beat my meat than beating this.
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– Real player with 1.3 hrs in game
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Disclaimer: A review key was provided by the studio.
ESPRESSO REVIEW
Not a meditative, relaxing game as I assumed, but more a good reflex dodge em up with great rotational labyrinths to escape from. The remaining impression of rotating, expanding and collapsing levels will stick with you after you are done.
PROS
Intricate mazes to figure out
Monochromatic layout is a gorgeous modern art experience
Not as easy as you would expect
Music is a very nice low key electronic soundtrack that is well composed
– Real player with 11.8 hrs in game
Follow me, says the game with a chime.
A week ago, I received an email from Expand developer Chris Johnson inviting me to play the game ahead of release. Since it was a game I was already interested in, I jumped at the opportunity.
Chris describes the game as a “meditative exploration through shifting circular labyrinths”. It is a game that I find hard to frame my thoughts on - Chris’ words are certainly accurate, but the game has another quality to it that’s a little more difficult to define.
– Real player with 9.3 hrs in game