AVICII Invector

AVICII Invector

AVICII Invector: a rhythm game and tribute to the late beloved Swedish DJ AVICII who belongs in anyone’s Music Hall of Fame.

Avicii Tops Shazam’s Most-Searched Songs Hall Of Fame

That honor befalls “Wake Me Up” by Swedish electronic dance music DJ and producer Avicii which, according to Shazam, the go-to app for figuring out what it is you’re listening to, is the most ‘Shazamed' song of all time. It has so far been checked 19.45 million times and counting.

-Source

Real player with 19.6 hrs in game


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AVICII Invector

Introduction

We all know & love the man known as Tim Bergling, who Is no one but AVICII himself. Unfortunately, he died too young on 20th April 2018 which left all of his fans heartbroken. Although he is no more, he will still continue to live through his overly popular songs. AVICII Invector is a game made in the memory of AVICII which features a few of his songs. There aren’t a lot of Rhythm-action games out there & this surely stands out since this is purely AVICII music. Not only is it a wonderful game, most of the proceeds that the developer earns from this game go to the Tim Bergling Foundation which supports those with mental health problems, so you are also contributing to a charitable cause!

Real player with 11.3 hrs in game

AVICII Invector on Steam

Hexagroove: Tactical DJ

Hexagroove: Tactical DJ

Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.

Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.

Real player with 19.8 hrs in game


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Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.

It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.

Real player with 4.3 hrs in game

Hexagroove: Tactical DJ on Steam

Dancing Cube

Dancing Cube

About this game

You end up being trapped in the “Dancing Cube” which deforms to the rhythm of the music. View and feel the music, while doing your best to survive the sudden changes to the cube. Challenge your friends and see who handles the beat better.

Single or multiplayer

Play alone or with up to four players, locally or using Steam’s “Remote Play Together” feature.

Description of the game

The music will animate the “Dancing Cube” in which you are trapped with the other players.

But beware, some animations represented by the color red, will penalize the players who will come into contact with them.

You can move and jump to strategically position yourself in the cube to avoid obstacles or prevent another player from entering a safe area.

Your final score will be affected by your overall performance, so feel free to sabotage the other players.

Powers appear and allow to spice up interactions between players, such as a shock wave pushing all the players around you.

Level editor

Create custom levels using the level editor and let your friends test them.


Read More: Best Rhythm Colorful Games.


Dancing Cube on Steam

Just Shapes & Beats

Just Shapes & Beats

When I first played this game it was just to impress my big brother on a like $500 vacation but now iv’e gotten pretty addicted. The games really good amazing story line and a very hard set of songs. And now that iv’e played the lost chapter the story makes a lot more sense. The ending blew my mind not giving any spoilers but some people may know what I mean. Also Annihilation is insane. But when it comes to making a game using square as the main character I was not expecting this much work and progress put into this. If you haven’t played this game yet and are just reviewing it play it know you won’t be disappointed. Well that’s all I have to say can’t wait for the next update!

Real player with 76.4 hrs in game

GAMING GAMING GAMING GAMING GAMING GAMING

Real player with 72.0 hrs in game

Just Shapes & Beats on Steam

Project Arrhythmia

Project Arrhythmia

It’s a cool game.

But you’re not here for a simple review like that, are you? You want me to tell you WHY it’s a cool game. A detailed review, yes. So here’s that:

-There are countless levels out there to play, and SO MANY are worth your time. The workshop is constantly updated with new levels from the community to check out. There really is infinite content.

-Bullet hell/music dodging type gameplay takes a focus here. If you’re into that, you’re in for a treat.

-The game’s menu aesthetic fits the vibe it’s going for - the whole computer terminal look fits the (upcoming) story, and is executed really well.

Real player with 2154.4 hrs in game

Since Project Arrhythmia is in early access, I’ll try to go easy on its work and design. After watching people PA levels on YouTube, I thought it would be nice if I could design some levels myself. Note that this review has been revise on 7/18/2020. I do not hate the game, but it has issue that I need to address.

-Menu-

When I install the game, the menu wasn’t presentable; there were 8 options (Story, Arcade, Editor, Config, Discord, Credits, News, and Exit) on the top left and a ton of blank space while music was played in the background. I’m not to sure if there was suppose to be a style theme to this game. I noticed anytime text appear, it comes out like a code. With a game that shows effects and colors, you wouldn’t expect the main menu to look dead. All that bank space, yet nothing to fill in.

Real player with 783.7 hrs in game

Project Arrhythmia on Steam

SMUSH.TV - Competitive VR x PC Action

SMUSH.TV - Competitive VR x PC Action

Really enjoyed getting into this game with some friends. Allows a great opportunity to showcase VR and makes me hopeful to see more interesting and unique ideas for the platform. Great variety in power-ups and song tempos provide a fantastic level of replayability, and as I have learned; a large deal of strategy. SMUSH.TV really ramps up as you and your friends put more time into it and learn some of the intricacies of the game. Highly recommend this game to anyone with a VR Headset.

Real player with 6.3 hrs in game

i’ve only played one session so far but it was an amazing time. my experience? i played on my LIVE twitch stream with a friend controlling the blocks via remote play on Parsec. i also had beta access to some twitch integration features that allowed my twitch chat to become active players and participants via twitch chat. they were able to use !commands to activate special abilities that were working against me. it was a truely remarkable experience, a very fun time and i can’t wait to see where this game goes, as well as where this functionality pushes VR gaming into the future.

Real player with 5.8 hrs in game

SMUSH.TV - Competitive VR x PC Action on Steam

HyperDot

HyperDot

I love this game! :D

Hyperdot is a polished minimalist take on the dodge em' up genre. What I love about it is that it doesn’t force you to feel revved up. Any adrenaline surge you get from the game is purely from the (very real) challenge of the gameplay and not from headache-inducing dubstep like some other games of its genre. Hyperdot features a soundtrack that, like the visual design, is decidedly both crisp and smooth, and somehow allows the game to feel both relaxing and high-stakes. The visual aesthetics change with each level, keeping the game feeling fresh as you progress. Most importantly, the gameplay never feels repetitive. Each level finds new and creative ways to keep you on your toes using different enemies, power-ups, and modifiers. I find myself thinking I’ll just play one more level, and half an hour later I realize I’m still playing. Despite how enjoyable the game is, Hyperdot does not waste your time. Because each level is a short (but difficult) challenge, it’s a game that’s easy to step in and out of, whether you’re playing for 5 min or for 2 hours in a sitting. Other things to note:

Real player with 9.8 hrs in game

HyperDot is SO MOREISH!!! So challenging, but it never feels punishing. It constantly makes you feel like you’re GOOD at it while also failing… a lot??

Love the fact it’s SO accessible too, from every perspective - audio, visual and cognitively. So many good little design points that telegraph gameplay and the game has a wonderful self contained language for mechanics so that even when they evolve they almost instantly make sense.

Finally, the music and sound design is beautiful, relaxing, dancey, and subtle!

Real player with 9.8 hrs in game

HyperDot on Steam

Pingers

Pingers

I think , the game is very interesting and fun

Real player with 4.9 hrs in game

A simple, fun, addicting game. The music really stands outs! I would recommend for those who are looking for something to play in between other games, or with your friends locally.

Real player with 3.9 hrs in game

Pingers on Steam