Project Downfall

Project Downfall

Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…

Real player with 37.7 hrs in game


Read More: Best Retro Cyberpunk Games.


Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.

I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.

Real player with 14.1 hrs in game

Project Downfall on Steam

Welcome Back

Welcome Back

Loved this game! Pretty retro art style which grows in complexity as we “evolve” into more complex lifeforms. There’s so many details about it that show that the creator spent a lot of time polishing the game’s edges. Although it seems simple, Welcome Back surprises us as we accept its invite to search for secrets.

That many secrets to uncover make the game to feel magically alive, as we dialogue with it, asking questions of “what if” and receiving “yes"s as answer.

I strongly recommend that you play it to the very end, going after each of its nine trophies. The last one is so mindblowing (the challenge itself and the reward) ✨✨✨

Real player with 2.2 hrs in game


Read More: Best Retro Experimental Games.


Short game in which you play a recently deceased gamer who gets a second chance by god. However, after getting on god’s bad side, the gamer’s turned into an ameba and has to overcome five evolution stages to finally reincarnate as a human. Each stage is made out of 4-5 puzzles where you need to reach the golden star.

  • 1. Stage plays similar to Kirby. You need to swallow enemies and use them to break rocks or eliminate sparkling enemies.

  • 2. Stage has you controlling two snails (one with WASD, the other with arrow keys) that need to work together by pushing or turning a certain object.

Real player with 2.2 hrs in game

Welcome Back on Steam

Bouncer Story

Bouncer Story

So if you like light resource management games you will enjoy this game. I played it for almost 4 hours straight yesterday and the time just flew. I did finish my first playthrough in this time so it is a short game but fairly priced around 5 bucks cause it’s pretty fun.

Real player with 6.5 hrs in game


Read More: Best Retro Crime Games.


My playtime: 5h (based on Steam, finished the game, Kiss of Death ending)

Intro

Bouncer Story tells a story of you, a bouncer, who suddenly amassed a lot of debts in a single day from gambling. The thing is, you’re in debt to the mafia, and there’s no telling of what they will do if you can’t pay the debt in time. You’ll have to use your wits to earn a lot of money while paying for rent, debt, and skill points to survive the harsh job as a bouncer.

Pros:

  • Multiple endings

Real player with 5.0 hrs in game

Bouncer Story on Steam

Dear Agony Aunt

Dear Agony Aunt

A cute, quirky little game about answering agony aunt emails. Very simple but a nice experience. The only feedback I have is that it would be nice to be able to resize the email windows since there’s a lot of empty space on the screen

Real player with 1.2 hrs in game

This is a very sweet, relaxing little game. The spam emails are worth a read!

Real player with 0.7 hrs in game

Dear Agony Aunt on Steam

Loser Reborn

Loser Reborn

What?!

  • There isn’t enough variety of class options. There is Knight/Samurai, Wizard/Wu-jen & Rogue/Ninja to bring to a total of six. Problem is there is no differentiation between, say, a Knight and a Samurai. Only the starter skill is different. And the usual normal class traits don’t really apply here–a Warrior/Samurai in Loser Reborn is a “supporting class” and Rogue/Ninja are more of a “attacking class”.

  • Throw-away plot with typical plot-holes of anime.

  • Equipment Balance Issues: MC can be K’O in one hit. To explain: equipment can be either conducive or combustible–meaning you have to be very careful how much “weakness” stacking you are doing. Combat is about memorization; for example: one class is more inclined to use fire-tribute skills than physical attacks or a foe is more resilient to physical damage but more acceptable to magical damage.

Real player with 2.7 hrs in game

I can tell that the developer of this game put in so much love and effort into this game.

This short, yet extremely difficult rpg game is basically inspired by the isekai trope of magically teleporting the player into a fantasy world on the brink of annihilation. There are basically three classes: Knight, Mage, and Rogue. The Knight specializes in tanking for his team mates, the Mage uses spells, and the Rogue is fast and focuses on debuffs. The goal of your mission is to defeat the Dark Lord who is threatening to destroy the entire kingdom or world thing. You are assisted by your harem party of brave heroes to defeat him.

Real player with 2.2 hrs in game

Loser Reborn on Steam

K37-D

K37-D

Need a puzzling game to play, but you don’t have time for a large scale, AAA title? This game is for you. The puzzles in this title will get your brain working, requiring you to sift through clues in emails and files as well as deciphering codes left by the inhabitants of this abandoned station. You’ll have to carefully manage your time and resources between crafting items to keep your life support stable, and fending off alien intruders.

Pros:

  • Good, satisfying puzzles

  • Pixelated visuals and simple geometry are a nice change from the realism of today’s games

Real player with 3.2 hrs in game

This is an interesting game. It started off a bit flat, seemed like straight out time/resource management. You split your time between telling drones to go auto-gather resources, rushing around to build stuff, and then occasionally going outside to shoot bugs before they get inside and cause problems.

But there’s a surprising amount of logs and emails and info you can look through, and the offscreen support character makes her own little comments on what you’re reading.

All while mutant alien bugs eat through the walls to come get you.

Real player with 2.7 hrs in game

K37-D on Steam

Kargast

Kargast

“You just woke up but… oh, wait! This is not right! Everything seems weird and.. where did everyone go?”

Kargast is a dark, hand-crafted, story and narrative driven turn-based

RPG where every choice you make matters. It tells the story of an unwell

child on the brink of death, and his adventures through his surreal,

cryptic surroundings. You must guide him through a place of torment,

confront the unknown and make vital choices along the way. Travel

through dark and mysterious environments with your shiny little

companion, fight your way through dozens of odd and malformed creatures,

and uncover what strange truths lay hidden before it’s too late.

Features:

  • A story-driven turn-based RPG where your choices matter.

  • Authentic synthwave soundtrack that fits the atmosphere.

  • Original art with thoughtfully crafted locations.

  • A naive protagonist.

  • Ability to make friends, unlike real life.

#### About Us

Hey! Thanks for checking out Kargast, which is our third project. We developed and released our first title in 2017. Under the name of Frymore we are just two friends who have a big desire to create unique games. Hope you have a wonderful journey in Kargast!

Join our community!

Kargast on Steam

Lenna’s Inception

Lenna’s Inception

Lenna’s inception, now as always I’m gonna but the short for people and say you should definitely get this game, it’s a legend of Zelda parody with a lot of “heart” chuckles but seriously, it does so much with what it is and has endless fun capabilities to it with the different SEED’s you can put in for multiple different worlds and dungeons and a story that will just, like wow I wasn’t expecting it at all dood.

Still with me? cool the longer version although without spoiling too much it shouldn’t be that much longer, so what you have here is a parody of LoZ as I said already, a lot of the items and the uses of those items are either straight rips of LoZ items, joke versions of those items or an actual unique item, even down to the potions you can get they end up having a variety of effects and uses, not all good by any means but all have their uses, they even have two unique types of sword to use dood.

Real player with 32.6 hrs in game

The game so far has been neat to explore, certainly an interesting gem to find; moreover, as the Legend of Zelda series is Nintindo exclusive, kinda locks PC gamers out of the series. Have always remembered how much fun I had playing A Link to the Past back in the day, and hope this game does well enough to inspire some more SNES Zelda style games. This game so far reminds me more of Link’s Awakening so far, as the map resembles more of that style. You do get some companions to tag along with you that is a neat spin, and while I may not get to enjoy it myself, the option for co-op gameplay which is neat. I haven’t played all that much so far, and aside from having my controller act up on me, haven’t ran into any major problems. I have noticed a bit of screen tearing when moving from one section of map to another, but it may be the fullscreen option that is causing problems. Overall it feels like jaming an old-school Zelda game, with a bit of a different story and theme to the game. Will update review at a later date, when I have had a chance to further explore the game’s content.

Real player with 21.3 hrs in game

Lenna's Inception on Steam

别以为你是开发者我就不敢打你

别以为你是开发者我就不敢打你

I don’t know what is going on in this game

Real player with 2.9 hrs in game

tried to get past the alien for 10 minutes, gave up

Real player with 0.3 hrs in game

别以为你是开发者我就不敢打你 on Steam

Crimson Ranch

Crimson Ranch

The atmosphere is really effective, you feel claustrophobic even in the open areas, I was alert the whole time.

The art and music (specially the music) highly complement the experience.

I liked the puzzles too, nothing was unnecessarily complicated :)

I got the characters mixed up all the time and I’ll have to replay it to get the full story but that’s on me.

Real player with 20.3 hrs in game

The story was short, and very nice.

Best I could expect from 2D graphics, all this dev’s games have the same style.

Sometimes it is hard to figure out what you’re supposed to do, but nothing a bit of spamming the interact button can’t fix.

Lots and lots of dead animals.

Very good game for three dollars.

Real player with 4.0 hrs in game

Crimson Ranch on Steam