Sonic Mania
The last good sonic game.
– Real player with 87.3 hrs in game
Read More: Best Retro Classic Games.
one of the most best games if ya wanna be taken back in time. 1000/10 would recommend.
– Real player with 37.0 hrs in game
Stereo Aereo
Stereo Aereo is a Guitar Hero ripoff where you control a car that has to skip between lanes of traffic (making it appear more like an endless runner), which somehow is how the developers think music is made.
It’s not very expensive and it plays okay (although the menu is almost impossible to navigate if you own a HOTAS or racing wheel because the devs didn’t bother testing the game on PC). The problem is that it’s just not as good as Guitar Hero, or any other music/rhythm game. So just play one of those if that’s your thing.
– Real player with 35.3 hrs in game
Read More: Best Retro Shooter Games.
So if you’re into games like guitar hero or rock band then you will more than likely enjoy this, it’s just a lot smaller.
It’s not an amazing masterpiece but it’s a simple easy to play indie arcade game, it challenges your reaction skills and puts your rage meter to the test, but it is fun with a cool 80s soundtrack that keeps you rocking.
Graphics
No problems graphics wise, the cutscenes are cartoony and the gameplay looks great and all blend in nicely together to give it that retro space look from the 80s
– Real player with 9.8 hrs in game
Trials of the Blood Dragon
Okay here’s the deal.
There are much better trials games and MUCH better platformer games.
If you haven’t already extensively played and enjoyed previous trials games, leave and come back to this review when you have.
Okay now assuming you are a trials veteran, here is what to expect. This is coming from someone who has 150+ hours played.
The story mode will be completed in about 2-3 hours.
This consists of a collection of 26 levels, which are a mashup of some beginner tracks, a couple jetpack skill games, a couple minecart skill games, some trials tracks with a grappling hook, and some platforming levels with truly terrible controls/physics.
– Real player with 189.0 hrs in game
Read More: Best Retro Cyberpunk Games.
First off, I’ve played Far Cry 3: Blood Dragon and all of the Trials games.
The story is just not believable, not even to a 10 year old kid. There are a few jokes here and there but none of them are very funny.
If you’re expecting a game like Trials Evolution or Trials Fusion, you’d most likely be disappointed. The game-play is just not what you would expect from a Trials game. Half of the time you’ll be playing as one of the kids in a 2D ‘run and shoot’ game and other half, you’ll be playing in a 2.5D mode in Trials game-play with a few twists, I’m trying not to spoil too much. If you’re a fan of the previous Trials games, then chances are that you won’t be liking it at all.
– Real player with 30.7 hrs in game
Lament
Lament is a tough-as-nails platformer akin to the classic Ninja Gaiden NES game, yet is forgiving with generous 1-Ups and continues. You have to plan each strike and each jump with caution, while unlocking new abilities for your sword, and then crushing the level’s boss with them. If you’re a fan of classic platformers like Castlevania, Ninja Gaiden, Mega Man, and the like, give this one a go. Thumbs up!
– Real player with 3.4 hrs in game
This game contains an extremely difficult level, bringing to the player a great challenge, the game is not expensive,
it has great graphics that are nothing less than the graphics of the NES (Nintendo Entertainment System). If the game had achievements it would probably boost the re-play factor. I recommend this game only for harder players, because this game is very difficult and for a casual player it would be complicated to finish the game.
– Real player with 3.4 hrs in game
Neon Drive
An 80’s Love Letter That Just Falls Short
Don’t let my “Not Recommended” rating dissuade you - Neon Drive is the most intense, addicting, visually arresting rhythm game that I sadly cannot recommend outright to everyone. It’s at times like these that I wish I had a different option other than a simple “Yes/No” answer. This game is good - very good in fact - but it has problems that prevent it from being great. If you love rhythm games, challenging difficulties, or the 80’s aesthetic then you’ll probably love this game as much as I do. However, if not then don’t let this game be your introduction.
– Real player with 21.8 hrs in game
I had fun with this game but can’t recommend it due to issues that make the hard/insane difficulties far more difficult than they really need to be.
The plane level has a loop that basically doesn’t interact with the music at all, forcing you to just figure it out via trial and error.
The falling traffic section has cool music that doesn’t help you in any way. It’s just falling enough times to memorize a safe path through.
The Robot level has a series of hurdles that require the first jump made be well timed. There is no useful music for the first jump, in fact there’s a misleading series of notes that will get you killed if you use them. The following hurdles all have super useful notes to help, but this doesn’t matter if your first jumps timing is off, you’ll die on the later hurdles if it is. ((I guess it’s possible to ajdust your timing between hurdles, but that’s like, tasbot levels of reaction time. Not what rhythm games are about)) This problem exists on other levels, but it’s not as pronounced as it is in the robot level, due to its unique mechanics.
– Real player with 15.6 hrs in game
Mega Man Legacy Collection
If you enjoyed this review, please consider following my Curator Page [url]Nep's Gaming Paradise (Nepiki Gaming)[/url] for more reviews! I'm also the owner of a friendly social community with the same name, which you can check out by joining the [url]Steam Group[/url], or checking out our [url]Discord![/url]
Nepiki’s Stats
| Overall length |
– Real player with 34.1 hrs in game
|
What is this?
A collection of the first 6 Mega Man platformers immaculately emulated with loads of extra content. |
The Best:
First timers: Challenging, fine-tuned gameplay from Mega Man 2 trough 6.
Longtime fans: Museum filled to the brim with behind the scenes content such as concept arts and unused Robot Masters' designs. |
|
Make Capcom great again:
1: Mega Man properly ported and available on Steam. |
– Real player with 33.2 hrs in game
PAC-MAN™ CHAMPIONSHIP EDITION 2
These are crude early impressions from someone who is in the top 100 on the leaderboards (or at least, top 300 if we include hackers) for both Pac Man DX and Champ 2:
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The game starts with an unnecessary six minute tutorial. After this, you unlock Score attack, where you unlock more levels as you play. There’s a lot of unlocking in this game, but I think anyone with moderate stint of skill should be able to unlock mostly everything in no time.
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Championship 2 has the same fundamentals as the other games (eat dots, ghost trains, power pellets) but its otherwise entirely different. Eating dots fills up a gauge that, when filled will allow you to eat a fruit at the center of the screen to refresh the board. This means you don’t have to eat every single dot to to get the fruit like in DX. Ghosts no longer immediately kill you on impact. Instead you bump off them a few times before they turn hostile and chase you. Bombs can now be obtained by eating all of the dots and return you to the center of the screen instead of the ghosts when you use them. Another small addition to some boards are jump pads that dart you across the screen. I have to say, I think these will always throw me out of whack, but in a good way.
– Real player with 38.9 hrs in game
Is CE2 a good game? Yes. Is it a good game on its own right? Yes. Is it a good game compared to its predecessor, Pac-Man CE DX? I’m still not entirely sure.
Pac-Man Championship Edition 2 is the next iteration in the Pac-Man Championship franchise. It takes the standard Pac-Man arcade formula and spins it on its head. The first iteration had changing mazes and speed increases, CEDX introduced ghost trains, and now here we are with CE2 that throws more ideas into the system than either of the other two games in the series did. While building on the familiar concepts of CE and CEDX, CE2 stands far apart from these two previous titles.
– Real player with 33.5 hrs in game
Shovel Knight: Treasure Trove
Shovel Knight is essentially the mascot for indie games, tied with Undertale in that regard, and for good reason. Shovel Knight provides a challenging yet fair and fun platforming game with the single best pixel art I have seen in a game. Period. There is no reason to not buy and play Shovel Knight, it has something for everyone and anyone.
– Real player with 142.3 hrs in game
I nearly quit gaming about a decade ago. Then I played Shovel Knight and it reminded me that games can just be charming and fun. Never looked back :)
All of these campaigns are well worth your time but it wouldn’t be a bad idea to space playing them out a bit. I played them as they were released so had no problems but I could easily see myself getting burnt out playing all 4 back-to-back. Your mileage may vary though.
Well worth picking up the soundtrack too - many of these make great ringtones :) Jake Kaufman is a genius.
– Real player with 53.3 hrs in game
Sonic CD
It all started when I was 7 years old. My parents gave me a Sega Genesis and a copy of Sonic the Hedgehog for christmas. I fell in love with it the moment I booted up the game. The graphics, the music, the speed! It overwhelmed my young mind. I played it for hours on end, memorizing each level, the location of every powerup, every enemy, every single ring. It was the only thing I did, I stopped going outside and playing with my friends, for Sonic was the only friend I needed. Eventually I became unsatisfied, I needed a new Sonic the Hedgehog game to fuel my addiction. My prayers were answered with the release of Sonic the Hedgehog 2. My parents refused to buy it for me. They believed I was too obsessed with the first one and knew that buying the second one would only make my obsession worse. This devestated me. I NEEDED that game, I felt like an alcoholic going through withdrawl. I lost all of my spirit, I had trouble sleeping at night, and sometimes I would experience hallucinations where Sonic was in the room with me. I begged my parents every day, but they wouldn’t budge. I felt I had lost the will to live. Thankfully, I got the game. I aquired it the same way every kid got something that they wanted but their parents wouldn’t buy for them, Grandma. I was overjoyed, finally I could experience the masterpiece that is known as Sonic The Hedgehog 2. This time he was accompanied by Tails! I was delighted. I played this game, and mastered it like I had the original. By now I had lost contact with society, I didn’t talk to anybody at school, I had no friends, and I never left the house. This didn’t bother me though, in fact I preferred it that way. Just as I started to get bored of that game, Sonic 3 came out. My obsession had hit an all-time high, I was amazed at the quality of that game. We now had Sonic, Tails, and Knuckles. They were my friends, or “The Gang” as I called them. My parents were scared of me now. If they tried to take the game away from me, I would throw a tantrum and break things until they gave it back. No amount of reasoning, counseling, or Native American rituals could change me, because by now Sonic had was not just an obsession, but a lifestyle. I lived and breathed Sonic. But then came the dark days, no sonic games were coming out. Sega had stopped supporting the Genesis, and had launched the Saturn. I didn’t have one, but that didn’t matter. No new Sonic games were coming out. There were rumors, but the only one that ever turned out to be true was Sonic R. I saw it as an abomination, how could Sega do that to Sonic? After several years I had just about given up. I would often times cry myself to sleep, believing that Sega had given up on the blue hedgehog that I had come to adore. I wrote my own stories about Sonic, but they weren’t enough. But then it happened. I was at the grocery store with my mother, when I saw it: A magazine with a picture of the Sega Dreamcast plastered right on the cover. I begged my mom to buy it for me, and she did, relieved that I wanted something that wasn’t Sonic related, or so she thought. I read the articles about the upcoming system, and then I saw what I have been wanting to see for years, a new Sonic game was in the works, and it was 3D too! My life had a purpose again. When the day finally came, I was there. I was the first in line, I had convinced poor old Grandma to buy it for me, and I made sure I got a copy of Sonic Adventure. If the games on the Genesis amazed me, Sonic Adventure left me speechless. The worlds were so detailed, the graphics so realistic, the music blew me away. This was the way Sonic was meant to be. It rekindled the fire that had laid dormant in me that is Sonic. I wrote more fanfiction, I made my own fancharacters and I even shipped them. Then I realized something, Sonic wasn’t just a blue hedgehog on TV, He was a part of me. I became one with Sonic. If you want to be like me and know what truly matters in life, I fully recommend this game to you. Sonic is more than just a game, Sonic is a way of life.Go see the sonic movie, speeding to a theater near you February 14th, 2020.
– Real player with 42.0 hrs in game
Sonic CD is a pretty good game that took advantage of some great ideas, but after multiple playthroughs, I felt that it was marred by noticeable flaws which dragged down what would otherwise have been a solid game.
Time travel enhances the exploration factor to Sonic’s already multi-tiered level design by creating secondary objectives that require seeking out specific objects, in addition to changing the terrain for each time zone. This gameplay element is reinforced thematically; if you don’t find the badnik spawners, the zone enters a Bad Future where Eggman has soiled the landscape… but if you do destroy them, things look even better than in the Present, and as a bonus all of the enemies are destroyed. I always feel a certain sense of satisfaction from going to the Past, destroying the spawner, and then going into the Future of that same level to enjoy the scenery and rack up rings and 1ups (“I did this, and now I’m reaping the rewards”). You can also create a good future by collecting all of the time stones (which also gives you the “good” ending, as miniscule a difference as it is).
– Real player with 28.1 hrs in game
Technotron Defense
Lots to love! Price is excellent! Some annoying things to watch out for but not a dealbreaker.
Pros:
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Synthwave theme!! Takes Tower Defense to a retro future place!
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Price ($1 or less) is excellent!
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Graphics are simple yet look cool. The paths are grids.
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Music is great!
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Variety of towers and support buildings.
Campaigns get harder and harder. There are some tricks to passing the last few levels. You can buy and sell Tesla towers for a profit. That also helps once you get into Trials.
– Real player with 63.9 hrs in game
Decent simple tower defense game, with a fun aesthetic. A few key elements are not explained at all (such as how to build a detector) but with enough clicking around I found everything. There are a few waves I wasn’t able to solve with towers alone, but manipulating the pathing mid-wave beat them. It took around 6 hours to get though all of the missions.
The Trials mode pits you against unlimited waves in a randomly generated map. It sounds cool in theory, but there’s no score at the end so you don’t have a way to compare plays. This one feels like a wasted potential.
– Real player with 9.4 hrs in game