SuperMash

SuperMash

It’s a unique auto generated game. Missons tend to be often very similar but there is always different glitches. A unique touch I saw was each auto generated game has it’s own little backstory for why your playing the “game” like every video game. The only glitch I see is with the flying mission which is if you try to barrell roll it doesnt work then u cant shoot and in shooting as planes sometimes if u die u never respawn/get the restart u should. Through the ramble I would say it’s a good time killer if you just want good casual fun to kill stress tho some of the hard mode glitches uggh lol I’d wait for a discount but like $15 vs th e current $20

Real player with 17.7 hrs in game


Read More: Best Retro JRPG Games.


I really wanted to like and recommend this game, but I cannot.

On the surface, the idea sounds great. Mix and match pieces of different retro games/genres and play through whatever wackiness gets created.

In reality, the game overall fails to deliver. Individual mashes take at most 10 minutes to play through, but rarely did I ever spend that much time in any one “game”. Instead, some are so easy (even on a hard setting) that you’re in and out in a matter of 30 seconds or less. The game description even calls out that some mash ups easy to win, some will be impossible. That’s acceptable given the premise.

Real player with 10.3 hrs in game

SuperMash on Steam

Crush the Industry

Crush the Industry

Work your way to the top of a big game studio in this roguelike deckbuilder inspired by classic JRPGs!

Features:

  • Roguelike Gameplay: As a totally expendable employee, you can bet your bottom dollar that every career run will be unique!

  • Work Your Way Up: Manage your schedule wisely as you progress through four different departments in the company. It’s up to you to decide when more risk is worth the reward.

  • Strange Company: Encounter everything from toxic players and creative blocks to poorly-optimized code and grotesque meeting blobs!

  • Go Nuts: Harness the unpredictable effects of losing your sanity.

  • Valuable Experience: Unlock new skills, talents, and bosses by leveling up. Each rank comes with a unique job title that is absolutely pointless!

  • Timed Hits: Some skills require a little more finesse. A perfectly-timed Schmooze might just save your skin…

  • Labor of Love: Made by a couple who are passionate about roguelikes and retro games.


Read More: Best Retro Roguelike Games.


Crush the Industry on Steam

PlataGO! Super Platform Game Maker

PlataGO! Super Platform Game Maker

Edit -

8 April 2018 (Less than two weeks following the start of early access)

  • Thorough developer support in discussions - bug fixes, suggestions, proper communication.

  • Already numerous suggestions implemented in build 0.99142 - triple jump, jump variation

settings, player friction physics settings, and more..

  • The bug fixes are coming quickly, within days.

  • First roadmap for suggested features tackles roughly 25 features - all planned for introduction by end of next week. Progress is moving quickly and game is being well stress tested.

Real player with 1132.0 hrs in game


Read More: Best Retro Software Games.


I have purchase PlataGo! recently and I am really happy about what it has to offer. Its an early access game / engine so I am aware that they are still bugs and even some basic things to add. However I value a few things in this early state:

  • Responsive developer, the software is often updated and the dev is on the forums help and answering questions

  • There is a lot of stuff added already. There are a very large number of possible elements to add to your platforming game for which you can customize many parameters. This, together with the different graphics packs (you can add your own or download more from the workshop) ensures that you can make your game unique

Real player with 37.7 hrs in game

PlataGO! Super Platform Game Maker on Steam

Missing Features: 2D

Missing Features: 2D

Few troll games have charm, and Missing Features: 2D kept me playing.

https://www.youtube.com/watch?v=8O3V-hg6gFc

If you want to see my first impressions as they happened, check out the video above. Make no mistake, Missing Features: 2D is a troll game. But it has fairly tight control, and it’s surprisingly charming. Levels that might be mediocre in another game have a steady feeling of progression here. You’re not just beating levels, you’re unlocking basic features. That might sound boring on paper, but it’s surprisingly effective in practice. Once you unlock music, it’s the best music you’ve ever heard even though it would have been mediocre if it had simply been included from the start. As sprites and animations come together, you see a simple game develop over time, making you feel like you’re along the ride for development. Not many games give you that feeling.

Real player with 3.9 hrs in game

Missing Features: 2D on Steam

FAUN AIR -フォーンアイル-

FAUN AIR -フォーンアイル-

A 2D type adventure RPG. [/]

I created a program of about 460,000 lines by myself from a blank sheet with VC ++. [/]

Original graphics and music. [/]

The purpose of the adventure is to defeat the Demon King and regain peace with your friends. [/]

Travel around the world on ships, rafts, balloons, and even big dragons for adventure. [/]

One of the highlights is the variety of battle scenes. [/]

It’s a royal RPG, but there are many unusual events, so I think you can enjoy it without getting bored. [/]

Several types of mini games are also available. [/]

I think you can clear it in about 12 hours. [/]

Compatible with Windows7 and windows10 [/]

English version is also available. [/]

Well then, thank you. [/]

FAUN AIR -フォーンアイル- on Steam

My Mud Game

My Mud Game

**My English is not very good, those are using Google Translate to translate chinese word. If there are any questions, please tell me, thanks a lot~:) **

***** If you have any suggestions or wish to add features to facilitate your development of Mud, please go to discussion forum I*****

***** Mud production instruction, please go to the official website of Red Cat Studio to check *****

Hello~

I am Ghoster, the administrator of the Unknown World Mud. My Mud Game is an independent game made by me.

The so-called Mud refers to Multi-User Dungeon (multiplayer network dungeon game).

It is mainly an online game presented in the form of text narration. The game mainly relies on the keyboard to input commands in order to interact with the world in the game, which can be said to be the predecessor of modern MMORPG.

Don’t tell everyone that …

My Mud Game’s current game content is very poor, because My Mud Game is not so much a game as it is used as a “Mud game making system” function display.

The content of My Mud Game alone shows that I don’t need to spend a lot of time to make it, but it took me more than a year to develop it! !

The main reason is that what I want to do is a …

“Everyone who can’t write programs can create their own Mud game in a simple way! !』

so…

The real goal of My Mud Game development is to allow users to modify according to their own preferences to create their own Mud games.

(I will not admit that I actually developed My Mud Game, just because I want to play Mud games made by others … XD)

In addition, in order not to lose the traditional Mud feeling, but also hope that people who play Mud for the first time will not be discouraged by the complicated command play mode, so I try my best to use the keyboard to enter the game mode, Change to just use the mouse to click,

For those who are easily lost and too lazy to draw maps, a small map function is added.

In order to make the picture more attractive and attractive, some objects have also added graphics.

My Mud Game now has only one of Mud’s most basic functions, including exploration, combat, equipment, props use and skill system, as well as simple event functions.

For more advanced development, I hope to develop after interacting with players, so … please try to present your needs! !

Within the scope allowed by the system architecture, I will try to add more functions.

My Mud Game itself is a stand-alone version of Mud game, which does not have a connection function.

Therefore, the content sharing function of personally made games becomes very important. After I understand how to use the Steam workshop,

It will be open for everyone to upload the Mud game they made.

Regarding the teaching part, I found that the description of the file method is not good, so I will find time to make as many My Mud Game game production teaching videos as possible in the future.

Anyway, please give me some advice ~

My Mud Game on Steam

Super Retro Maker

Super Retro Maker

Design and play stages reminiscent of the greatest games from the 1980’s and share them with the world. Or just kick back and play hundreds of handcrafted retro stages all lovingly rendered in lo-def and accompanied by an authentic 8-bit NES soundtrack. Dozens of playable characters with unique skills and powerups along with an expanding lineup of game environments for limitless creativity and infinite replayability. Unleash your inner Igarashi!

Features

  • Gameplay inspired by the classics (Metroid, Castlevania, Megaman, Ninja Gaiden, Strider, Bionic Commando, Contra, Blaster Master, and more!)

  • Campaign Mode - play through the official campaign to unlock all the features of the editor

  • Metroidvania style exploration with huge maps and unique items and abilities to help you progress

  • Multiplayer Mini-games

  • Online leaderboards

  • Simple and fun level editor

  • Share levels with your friends and the world

Join Us

Follow our progress on Social Media

Super Retro Maker on Steam

The Un-BEATable Game

The Un-BEATable Game

Dear (hopeful) Future Player,

This is The Un-BEATable game, a pretty challenging game that I dare you to try to beat.

In this bullet hell done right, you are not meant to only dodge the bullets ad Infinitum, rather you are meant to grab the bullets, or in this case notes, that are being shot at you, to then absorb to shoot back onto the enemies. will be tasked to grab the notes shot by the enemies and grab them to shoot them back at your enemies. And did I mention that the notes shot at you are the actual notes of the music playing in the background? Forget about enemies throwing a screen full of notes for no apparent reason!

The Un-BEATable Game on Steam

Fatec’s Out: School Rage

Fatec’s Out: School Rage

Fatec´s Out

Ai pessoal estou aqui para mandar uma atualização do meu review.

Arte: Desde a primeira versão que joguei verifiquei um aumento no acabamento muito interressante achei que o sobreamento do jogo ficou bem legal, ainda sim sinto falta de algumas coisas porém ainda o acabamento esta muito bom. Uma sugestão seria criar mais variações artisticas dos mesmos personagens NPCs. Mas devo dizer o jogo está caminhando na direção certa.

Nota: 3,95

Som: A trilha sonora é interressante e cativante, mas pobre. Digo isso pelo fato de existir poucas músicas para o jogo todo sendo uma música para cada mundo diferente, chegando ao ponto de eu desligar o som, pois não aguentava mais. Os feedback sonoros também não são grande coisa faltando sincronia entre o som e ação, sem falar que temos muita ação dentro do jogo que não possui feedback sonoro..

Real player with 6.6 hrs in game

I liked very much. It’s funny and cool.

Real player with 2.1 hrs in game

Fatec's Out: School Rage on Steam

Hassle 1977

Hassle 1977

Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!

Real player with 3.6 hrs in game

pre-pre-pre alpha game feeling (clearly not beta)

vehicule physics are trash

no in game mapping controls

bad ost (for me)

Real player with 0.6 hrs in game

Hassle 1977 on Steam