Project Downfall
Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…
– Real player with 37.7 hrs in game
Read More: Best Retro Multiple Endings Games.
Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.
I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.
– Real player with 14.1 hrs in game
ESWAT™: City Under Siege
ESWAT is a somewhat-Shinobi-inspired action game made by Sega of Japan in 1990, filled with 4 Megabit ROM of shootity shoot shoot. You might think that it’s a port of their ESWAT game on Arcades that they made in 1989 but in reality it’s a newly game. Look, “City under Siege” subtitle. You can even view it as sorta sequel if you want.
The game that you have here is nothing more than emulation of Sega Genesis version. Well, of western version of a game which means that you get 3 continues. Japanese one had none.
– Real player with 0.2 hrs in game
– Real player with 0.1 hrs in game
Neon Snake
This game is lovely. It gives the player what it promised, and does it in a fun way. What I would love to see in this game, however, is some sort of competitive style of game-play. Maybe implement a leader board of sorts? It’s just my opinion, as this game is a little bare. With that out of the way, I honestly do enjoy this game.
– Real player with 0.8 hrs in game
Read More: Best Retro 1990's Games.
good nostalgic game
– Real player with 0.5 hrs in game
Cyber Protocol
THIS IS NOT PACMAN. It looks like it but it is not.
This is a sliding puzzle game - there are 100 levels. That sounds easy right? - Wrong. Its a sliding puzzle game with obstacles that are out to kill you and ruin your day. (if you look at a screen shot - if its orange, red, moves, or looks at you funny it wants to kill you.
Who is this game for? Do you want to challenge yourself? - Yes. Do you want to bash your controller/keyboard because you died 3 moves away from the objective - yes. Do you want to feel immensely satisfied at beating a level - yes. Great. This is for you. The game is a challenge, with a sense of timing, planning and logical thinking you can succeed. Go for that Perfect, do the level as fast as you can - challenge yourself to get a high score.
– Real player with 469.7 hrs in game
One of best puzzle game!!! Hack level 100!!!
– Real player with 65.3 hrs in game
Driftpunk Racer
Notice how the trailer is barely 20 seconds long, and of that you see a few seconds of a car “drifting” on the track?
Don’t be fooled, this game is no better than the free mobile car games you can download on your phone, and probably plays worse.
I sacrificed an hour of my time to get all the achievements, but bear in mind this game has “Profile Features Limited”, so these won’t count against your epeen tally on steam anyway.
The price is a joke, fortunately I got this in a bundle.
– Real player with 1.7 hrs in game
an easy to learn retro arcade style racing/drifting game would reccomend to anyone
– Real player with 0.8 hrs in game
Dynopunk
Dynopunk is an ironic visual novel that combines a unique repairing simulator with the ability to directly influence your clients' attitudes.
Imagine there was no asteroid hitting the Earth and millions of years later dinosaurs created their own society. Chris is the last surviving T Rex and all he wants is to open the repair shop of his dreams. It also wouldn’t hurt to build a time machine and travel to the past to find himself a girlfriend. Isn’t it a bit much, Chris? Just don’t throw your paws up!
INFLUENCE YOUR CLIENTS’ MOODS TO YOUR ADVANTAGE
Your friend came to you worried? Talk about his problems and give him some advice. But beware, he will listen to you. Or maybe a moody but rich client came to you? Just give him a drink he likes and be nice, it will pay off. On the other hand, you can badger him to see how mad he can get!
REPAIR OBJECTS HOWEVER YOU WANT AND SEE WHAT HAPPENS
For a successful gadget repair, you need to find out the breakdown causes by talking with the client, choose a suitable chip with an effect, and make it as high quality as possible. Your profit depends on your skills.
YOU HAVE TECHINCAL MIRACLE AT YOUR NIMBLE FINGERTIPS
A 3D printer that can print chips which give an object any effect. How will you utilize this? A client brings you a broken robotic vacuum: do you install a chip with internet connection to fix the navigation system, or install an intellect chip so the vacuum takes over the owner’s house?
ENJOY THE IRONIC UNDERTONES AND THE CHILL VIBE
Sip a cup of your favourite tea, listen to a lo-fi soundtrack, dive into characters' stories, and make your choices. Play your own jokes on customers as well.
IMMERSE YOURSELF IN A UNIQUE WORLD
World filled with history, subtext, dinosaurs, and futuristic gadgets. What more could you ask for?
InsanZ - Retro Survival Horror
I’ll admit; I like the simplicity of the game and while I do want to continue it, it stops reacting to inputs (glitching, enemies not dying, a bossfight that never ends because there is no way to actually END the fight). The DLC is also glitched out, meaning it won’t run at all. If there was more work pumped into the game, I’m sure it would be lots of fun. Imaging co-op, that would be interesting and could save this game.
– Real player with 4.0 hrs in game
As the game stands now, it still needs quite a bit of work. It looks really dodgy and it is on many occasions. If you can make your way past the first 20 minutes, it really picks up with a menagerie of bizarrely textured guns and a colourful cast of monsters. Monsters such as Imps, Ogres, Midget Lizard Men, charred gas mask clad soldiers that dance when you kill them, and even skeletons that throw….“rocks”.
FINAL OPINION: Not quite worth $9.99, but it’s fun to play overall.
EDIT: The latest patch has broken the game. I can no longer recommend it until the problem is solved.
– Real player with 1.8 hrs in game
Brigador: Up-Armored Edition
There’s a reason I’ve logged 200+ hours in this game in under 2 months. It’s fun as hell and offers incredible amounts of replay value and gameplay depth. There is an absolutely enormous amount of content, and everything is packed with detail.
The basic idea of the game is to pick a vehicle, a primary and secondary weapon, and then a special defensive weapon/feature, and go to town. You’re getting paid based on how much destruction you dish out by a cold, calculating megacorp, the SNC, that has only one goal: conquest of Solo Nobre, a massive walled city where the game takes place. You must secure the city district-by-district via whatever means necessary, even if that means completely leveling the entire map (which is totally doable, and even encouraged!).
– Real player with 754.5 hrs in game
Brigador is, on the surface, an isometric twin stick shooter where you choose a difficulty, vehicle, two weapons, a special ability, and a pack of levels to fight through. But what makes it so much more than just that is the flavortext. No, that’s not a joke. Every single map, Pilot, weapon, lore concept, and vehicle, including the non playable ones have a full paragraph or more written about its special quirks, how it came into service, crew oppinion, and other such things.
The setting is a genuinely interesting one. Yes the 80s synthwave meme is a bit overplayed these days, but it works out in a way that doesn’t feel forced in brigador. Cassette tapes and CRT moniters work along side crainial jacks in this dystopian North Korea meets Rio Brazil in an An-Cap universe and it just kinda works.
– Real player with 138.3 hrs in game
Legion of Scorn
First, and quite possibly last, the game is pretty okay for one dollar, it doesn’t support HD resolution and the it only has the most basic of top down shooter game-play and a story that might as well not exist, but hey it’s only a buck and it works i guess, oh and the music is pretty alright too.
– Real player with 0.1 hrs in game
Ninja Issen (忍者一閃)
「Ninja Issen」 is a retro-style ninja platformer that features a variety of hyper action, 1 vs. many battles, and dynamic boss fights. Paying homage to the ninja games of the classic 8-16 bit era, 「Ninja Issen」 will be full of ninjas, robots, neon lights, and dark atmosphere that overwhelms the streets of the future metropolis.
You will be 「Kiba」, a rogue ninja who was falsely accused of assassinating the grand master of his clan. In his desperate fight to escape from other ninjas trying to avenge his crime, 「Kiba」 suddenly finds himself in the middle of the world he has never seen.
THE GAME
In 「Ninja Issen」, you will always encounter 1 vs. many battles in which you must use everything to survive. The enemies come in many types and designs, large in number and ready to strike wherever you go.
Fortunately, 「Kiba」 is a seasoned and skillful ninja who can overcome dangers ahead of him. Use 「Kiba」’s weapons and abilities to cut down rushing enemies, and explore the future metropolis.
• Katana: 「Kiba」’s main weapon which is highly effective in close combat.
• Shuriken: Used for long-range attack and to deflect enemy projectile.
• Teleport: 「Kiba」 can teleport by throwing his katana to the spot he wishes to reach. Use it to jump between high structures and pass through traps like a pro ninja.
Combine 「Kiba」’s weapons and skills to make your own ninja fighting style.
BOSS BATTLE
Each stage will have a boss that features unique patterns and gimmicks. As 「Kiba」, you will need to find out how to withstand their threatening attacks, and achieve victory in the end.
When the boss' remaining HP reaches a certain point, the battle will move on to phase 2, where it will show new and fiercer attacks. In some of the boss battles you can destroy parts of the bosses, after which slight changes may occur in their patterns.