Anti-Jump-Man
Fun! Very short (~15 minutes) but it’s free so I don’t mind. Feels like a good gamejam game.
– Real player with 0.3 hrs in game
Read More: Best Retro Experimental Games.
It’s aggressively okay. I feel like this was most likely made because someone asked “can you make me a game that represents a basic puzzle platformer played by someone who has terrible visual migraines?”
Play with mouse and keyboard, pad is not optimal.
– Real player with 0.2 hrs in game
Paradox Vector
The most exciting and admirable aspect of Paradox Vector is unquestionably the art design, which is not only unique, but a true joy to look at. All the colors and shapes build up a very stylized, but beautiful environment which is exciting to explore to the last detail.
Apart from that, many other aspects of the game may or may not cause… 𝘮𝘪𝘹𝘦𝘥 feelings in certain players - depending on their gaming taste or temperament - like the enemy AI, the layout of the levels, the sometimes unbalanced difficulty, the sharp contrast between the first and second half of the game, etc. But even with the hit and miss parts, I think Paradox Vector is still worth to play. Recalls many great and interesting aspects of old (FPS) games combining with a truly unique aesthetic.
– Real player with 11.6 hrs in game
Read More: Best Retro Stylized Games.
I’m not too far into Paradox Vector but I’m very much enjoying the old school vibe of the game. Think 80s Tron combined with a prison-labyrinth setting. The game has proved quite challenging due to HP restores being limited, however the dev has noted this and adding some extra nodes to make the game a bit less daunting at the start. (Even though I died a lot, I actually enjoyed how punishing it felt, reminded me of the good old days)
There’s no real soundtrack to the game from what I’ve encountered, but the creepy ambience adds to the atmosphere. It actually surprised me with how many jump scares it’s given me. Prepare for plenty of brain-bending areas that will play tricks on your mind as you try to navigate your surroundings.
– Real player with 7.0 hrs in game
Data mining 0
Good game.
– Real player with 0.4 hrs in game
Read More: Best Retro Casual Games.
Awful
– Real player with 0.3 hrs in game
Hack Grid
Full disclosure: I was a playtester for this game.
In Hack Grid each level has a different setup of pieces and trails within a 4x4 grid (sometimes it’s smaller).
In order to move a piece, it must have a straight line of trails or empty sockets leading to a differently colored piece. What makes the grids interesting is not only the different setups of pieces, but also the way the trails connect between them; It varies from level to level, and sometimes the lack of a direct trail between two pieces can trip you up, if you are not paying enough attention to the trails.
– Real player with 6.0 hrs in game
Do you have some free time during your evening? Do you like puzzle games? Are you nostalgic for DOS aesthetics? Great, then Hack Grid is a game just for you!
This is a well-made game. Sure, it’s relatively short, but I think it has just enough puzzles to explore its simple, yet entertaining gameplay. I didn’t encounter any bugs, it runs smoothly. Graphics are minimalistic, very nice, and you can spice them up a little with CRT filter. Puzzle themselves have a right level of difficulty, and you get some new mechanic once in a while, so you don’t get bored.
– Real player with 2.7 hrs in game
Revelation
Time to Get Crackin’
The flashlight held between your teeth casts a dim light on the combination locks in the otherwise pitch-black vault. Near-inaudible clicks tap out the rhythm of the delicate dance of your heist as your trembling hands coax the discs into place with precise movements of the dials. The silent alarm was tripped minutes ago and the police are on their way. But you’re not backing out now — you came for fortune, and you’re not leaving without it.
Revelation is an intense arcade-style puzzle game from Krisalis where you spin color-coded interconnected dials inside clockwork locks to match colors and create chain reactions to open each safe. Thinking ahead is crucial, as each lock will affect adjacent locks when spun. These tricky puzzles would be difficult on their own, but they’re made even more challenging with the addition of a timer counting down the time until you’re caught red-handed breaking in. Keep one eye on the dials, and another on the lookout for collectibles that appear on the screen to give you additional time, stop the clock, and more. Finish each puzzle before time runs out, grab the loot, and get out of there!
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Over 80 puzzling stages of increasingly complex safe-cracking gameplay, including bonus stages where you have ten seconds to figure out the one move which will solve the entire safe. Choose wisely!
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Quickly solve each stage to plunder the safe for valuables — some of which can be used to help you in later stages
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Break in alone, or with an accomplice in two-player mode
Centipede: Recharged
Fantastic! I’ve loved Centipede since the old days in the arcades and still like to play it occasionally on Mame. There was a good reworking of it on the Xbox 360 and I even occasionally considered digging out the old console just to play it. But this surpasses them all! It’s the best retro-reworking I’ve seen, adding some nice touches (like the power-ups) and taking out some of the nastier elements of the original (fast spiders rushing in without warning from the sides).
This is really well done and I would love to see similar reworkings of some of the other arcade greats (Defender, Robotron, Joust).
– Real player with 37.5 hrs in game
Centipede is my all-time favorite arcade game. I built my own arcade cabinet, with a classic trackball, just to play it. So once I found out about this game, I had to try it. I will admit, I was put off by the large amount of negative reviews, but the game is at a fair price, so I figured I would try it out, and I’m happy I did.
First off, just to be clear, this game is NOT the classic Centipede from 1981 and the game clearly doesn’t try to be. I think the problem the reviewers are having with this game is they are expecting the classic game, but doesn’t make a lot of sense to me because the promotional images and footage make that clear. If you want the classic arcade, go play it. This game is not going to give you the same classic experience.
– Real player with 20.8 hrs in game
Hypnagogia 無限の夢 Boundless Dreams
Everything about this was spot-on for me, and I was impressed at how it plays across the entire spectrum of aesthetic and tone without feeling like a mess. A game like this could have felt like a collection of demos, but instead it feels like a well-engineered rollercoaster that is at times cozy, lighthearted, and colorful, or dark, disturbing, and spooky enough that I had to take a break at one point during a segment that I wasn’t ready for.
An earlier version of this review compared the game to Broken Reality, and for certain surface-level aspects I still think it’s a fitting comparison, but as I kept playing I saw that the surface is as far as it goes. Don’t get me wrong, BR is amazing, but in the end it’s all a narrow range of a e s t h e t i c fan service, if you know what I mean. This game felt like it had the deeper soul, and I hope we can look forward to more from the developer.
– Real player with 9.0 hrs in game
really shallow, cliche and not interesting at all,,, no joke the previous hypnagogia was actually better… theres also the pointless, boring and basic platforming that at least distract you from the linearity and retardness of the worlds.. from a technical point of view was ok, the opening cutscene made me think the game was gonna be good but it totally sucked. The space level was the only good level and I wish it was 2 hours long and were the whole game (ignoring for the retard dialogues of some of the NPCs).. I don’t wanna sound rude but this was so retarded I actually suffered the last hour of the game, especially the ending level and cutscene, so pretentious, childish, dumb and cringy.. couldn’t deal with it
– Real player with 7.3 hrs in game
Alt254
My story with this game has been one of love and hate. The reason I bought the game (and created the Steam account) was the feeling it aroused in me when I remembered the good times I had as a child playing “Adventure” with my friends. However, the first impression with Alt254 was not as satisfactory as I expected, perhaps because I was looking for something similar to the experience lived with one of my favorite video games.
For some reason I kept playing and, despite a few moments of frustration and having found some minor bugs, I managed to complete the game … twice. Now I have seen a new update, but I don’t think I will play a 3rd time again to see the changes. What I am clear about is that it is a game that deserves a chance (sometimes it makes you want to quit) and that it may become one of those hidden gems that every player should enjoy! Congrats to the team!
– Real player with 205.2 hrs in game
In short, I really like the game, but I can’t recommend it due to the bugs.
I like the minimalist design. It’s interesting how much can be conveyed with just a small number of multicolored square blocks. Music is also nice and retro. Good ambiance. Controls have been improved and are smoother than when it was first released.
I don’t like that the enemies respawn every time I use a save point to heal. As a design choice, I would have the enemies respawn in areas further away from the save point (that is, everywhere else), but not just around the corner. Maybe if they respawned everywhere beyond 200 blocks in any direction of the save point, for example. But, I suppose I can deal with it.
– Real player with 3.9 hrs in game
Super Star Shooter 16
Super Star Shooter is a psychedelic shooter that somehow feels calming to play. It’s in early access so there are some improvements to be had but my time with it has been somewhat of a neat experience. I love the soundtrack and the voice that talks throughout the levels. In a way I feel like I’m playing a combination of star fox and tempest 4000. One thing I wish is maybe for score hunters possibly have an endless mode? That’s just a minor thing I was thinking about. I honestly can’t wait for it to be finished because the progress of this game is good!
– Real player with 1.2 hrs in game
This is a seriously good retro 3D shooter with great visuals, sound effects, speech, music and playability. If you like blasting things, you will not be disappointed.
– Real player with 0.7 hrs in game
64.0
Hi!, I had this game in my wishlist since i saw it in my descovery queue on the 4th or 6th, and I finally got it a little while ago. I must say this game is alot of fun to play, maybe its because im a sucker for good rhythm games but either way I’m full impressed with the outcome. Now there were a few minor nitpicks I had about it:
1: sync,
I’ve only played a little bit of the levels that you get at the start and I noticed that the levels sync very nicely with the songs but I found that sometimes it didnt really sync that well, It’s nothing I cant deal with though.
– Real player with 110.3 hrs in game
You don’t realize how long a minute lasts till you play this game.
Music of this game is awesome, it says, when you boot the game up. Yeah, it’s okay, decent. But what is far from awesome is the game itself. 64 does not want you to win, it does not want you to go, it does not know what it wants. I assume the original name comes from giving each color 4 sections, which makes 16, and dividing each section into 4 bars.
What we get in the end is far from this idea. It is not a rhythm game, it tries to be reaction-based game, it ends up being that mixed with memorization of patterns.
– Real player with 36.6 hrs in game