Desecrators
OK, first off I was a big Descent fan and more recently a fan of Overload but it didn’t have coop. For me, I thought that was a mistake.
Then along comes Desecrators. It seems to be a cross between Forsaken mostly, and partially Descent. The graphics look cool but are somewhat retro looking. The tanks remind me of Forsaken and the rest, Descent. And best of all, it has coop!!!
The most critical aspect of a 6DoF game is the ship control. The ship control is spot on with the default settings. It feels perfect and very neutral. You can also toggle auto ship leveling. The game allows you to rebind keys and has full controller support.
– Real player with 39.8 hrs in game
Read More: Best Retro Procedural Generation Games.
Another great indie 6DOF game ! 🙂
Desecrators is really promising and already pretty damn good despite being early in development, there’s lot of potential here to create a one of it’s kind 6DOF game.
Good controls, it’s fast and responsive, really nice feeling piloting the ship with just the right amount of inertia.
The weapons are satisfying and there’s many different to use.
Desecrators also have great retro graphics style which remind me of Forsaken.
The levels are procedurally generated so we get a new experience each playthrough and that’s pretty nice !
– Real player with 13.9 hrs in game
Descent
I played this game like crazy when I was young. It’s really hard until you get the hang of it, and then you become basically unstoppable. The most scary part of the game for me was level 7, the first time I encountered the first boss. I went out into this big lava room and the boss made such a horrible scary sound when he appeared, and it killed me. Then I would hide inside the tunnel leading to the bosses' room, and it would appear nearby. My heart would nearly stop when I would hear the sound effect he would make, because then I knew he was nearby. The boss would fire missles into my tunnel I was hiding in, and the little green balls would lock onto my ship and destroy me. After trying countless times to beat him by shooting at him from inside my not-so-safe tunnel, I made a bold and daring move. I left the tunnel. And amazingly, even though I played only with the keyboard, my little fingers would move so fast I could slide up, down, right, left and spin in all kinds of crazy circles, the little green balls would try to lock onto my ship but I was able to dodge them all. The funnest part of this game for me was its built-in replay recording feature, which will record a replay of your game. Once I got good at beating the boss, I increased the difficulty level to “insane”, and recorded countless epic replays of me beating the boss on insane. He would shoot missles as fast as a machine gun on insane difficulty, and every one of those missles would explode into a cloud of green balls. Hundreds of green balls would be in the air at once. Shoulda been impossible for me to dodge them all. Even just one or two of them hitting me would destroy my ship at that level of difficulty. But I would dodge them all. I would do loop to loops around the boss, zig-zagging through all the green balls, all the while shootting at him and throwing his own green balls right back at him, destroying him with his own green balls! It was so much fun. Some of those replays were so insane, I wish I still had the recordings, but that was a long time ago. This is one of the few games where you will often be turning both up/down plus turning right/left plus sliding up/down plus sliding right/left plus moving forward/backward plus shooting –- all at the same time!
– Real player with 51.1 hrs in game
Read More: Best Retro Classic Games.
Descent is the kind of games which are hard to write a review about. No, not because it is kinda tricky and complicated or controversial. No, it’s quite opposite actually. The problem is else… Modern player will hardly pay attention to it and fans will buy without need of any reviews. So there is no audience for the review and a question, whether I should write it at all, rises. And that’s a pity because the game is quite unique and it still doesn’t have proper rivals (apart from its other titles). So, I am going to try to describe it shortly in hope that at least one rookie will pay their attention to it.
– Real player with 49.7 hrs in game
Descent 2
Download the DXX-Rebirth source port to play in 1080p without dosbox!
Vertigo expansion with its own redbook audio is available here.
The base D2 metal Redbook audio soundtrack is already included in the steam release, but you will have to download and set it up as an addon if you use DX-Rebirth.
As for the game itself, 1st Descent remains the best imho. Here you get the most overpowered weapon on lvl 3 (Gauss) and never switch to anything else, unless you run out of ammo (you don’t, not even on higher difficulties), shich kind of ruins the nice variety in weapons that D1 had. In D1 every weapon had it’s use, which was nice.
– Real player with 24.3 hrs in game
Read More: Best Retro Classic Games.
My childhood games have returned. Descent 2 and Descent: Freespace were the #1 hits of my day on the Windows 98 and finally after many years I get to relive these experiences. It’s taking me a while to get reacquainted with my old joystick but I’m totally loving every minute of it.
Descent 2 requires some definite tweaking. It took my about an hour to figure everything out, including my joystick issues, but it all functions properly and took no additional patches to work. Using the mouse could be an issue unless you really know how to modify the game. I however do not know this, but I feel the joystick is the only way to properly relive the experience.
– Real player with 19.2 hrs in game
Forsaken Remastered
Note: This game unfortunately does not have joystick support. Still fun as hell to play though
Forsaken was my favorite 6DOF title back in the 90s, and I was elated to see it finally was remastered, and even managed to include content from the N64 version which I grew up with, making it more complete than the past PC/PSX/N64 releases. It looks fantastic in full HD, you can finally adjust your FOV properly, and when you find opponents, the multiplayer is absolutely mental. Also, the addition of a much needed map system was also added, which makesthis game MUCH less frustrating to play, I remmeber losing my mind as a kid getting lost in some levels. Nightdive, you guys rock, love that you did this for your Turok remasters as well.
– Real player with 71.4 hrs in game
When a legend was FORSAKEN
Nightdive worked its magic to revive that which had been
FORSAKEN.
Do yourself a few favors:
-Buy the game if you’re even considering it, at least as a fan of the 6DOF genre- because while both this and Descent couldn’t be more different thematically, both games were (at least in my biased opinion) leaders of a new genre that has only recently seen some new life since the very inception of it back in the ’90s. The remaster does not stray from the original formula, instead only facelifting the long-since-abandoned PC version, which has been left to be remade by the fans (producing a version without the memorable sountrack, and stylistic HUD elements.)
– Real player with 52.2 hrs in game
Overload
Overload is a Six Degrees of Freedom first person shooter with a single player story mode, replayable challenge modes with leaderboard, and online multiplayer. If you enjoyed Descent, you will enjoy this. But why? What about this game is special?
- The Nostalgia
The moment you teleport into Ymir Outpost and start moving around, you already begin to recall the feeling of the original series. The first secret you discover. The first robot that pops out of a secret room after you trigger it. The first time a Scorpion surprises you. The first cryotubes you rescue. The first secret level you find. You will remember everything you loved about the original game as you get introduced to some of the new concepts that Overload brings to the table.
– Real player with 942.0 hrs in game
The crew from the classic Descent games returns for a modern incarnation of the 6-degrees-of-freedom games we all know and love. There are three primary game modes available:
Single Player Campaign
Much like the old-school shooters it draws influence from, the biggest draw in this game is easily the single player campaign. The Cronus Frontier campaign is no-nonsense, fast-paced action. While a little bit shorter compared to the classics of old, the overall level design and difficulty balance is much more polished. With five selectable difficulty levels, both directionally-challenged newbies and challenge-seeking veterans should be able to find some enjoyment here. The upgrade system offers a nice bit of flexibility to your playstyle and nicely rewards those with a keen eye for secrets. My only criticisms are that I found most of the boss fights to be somewhat underwhelming, and that some players might find the lack of mission variety to grow a bit repetitive by the end.
– Real player with 745.2 hrs in game
ШХД: ЛЕТО / IT’S SUMMER
You just woke up after a midday nap in your country house surrounded by the swishing sound of turntable. You are 8 years old. It’s Summer is an indie video game which genres are “sandbox”, “babushka”, and “midday nap”. The game has neither goal nor sense. There are only you, cheap tea bags with russian tears and the endless yellow field.
The game itself is integral part of the Digital-opera “ШХД: ЛЕТО”. This project also contains a book, LP record, series of digital-art collaborations and something more. ШХД: ЛЕТО is the second and final part of the project ШХД: ЗИМА (It’s Winter).
Pixelpunk XL
This game feels really good to control, it sounds cool, its aesthetic is really, really nice, and the missile launcher is incredibly satisfying to wield.
My main complaints with the game involve the enemies, and the lack of a map. The entrances to other rooms are pretty small, and it can be sorta difficult to actually find them. Along with that, the enemies have a lot of health, either that or your starting gun just isn’t very good. I find myself using the rockets, and just hoping that I find more rockets, or a different weapon. The kamikaze enemies are extremely annoying, as they trail you, and it’s often difficult to turn around and shoot them. Considering that they explode upon death, this makes it almost nigh impossible to kill them without taking damage, after they’ve locked onto you.
– Real player with 3.7 hrs in game
I had a great time once I cracked open Pixelpunk XL.
PPXL has super smooth controls, and you feel totally free when flying around, always anticipating what the next room will have in store for you. I played for almost 4 hours straight on the first play, the only thing dragging me away from the screen being my pregnant wife’s request for a run to the local store for food.
The random generation of levels gives a fresh feel to each play, and the option to retry a generated level after losing, or generating a new level is great.
– Real player with 3.6 hrs in game
RealFit (VR fitness)
This is an amazing vr app for a balanced workout, you will definitely feel the burn.
Con it might be abit boring compared to other vr games like beatsaber but i think this game works well if your just looking for a pure fitness app/warmup and play it in bursts.
I want to start playing this game daily even just for a few minutes to balance my vr workouts more
PS: Cant wait for the yoga update.(will prob play a ton more since the concept excites me alot)
– Real player with 2.5 hrs in game
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Very Solid workout game
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Decently priced for current content
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very good workouts.
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Great promise
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I kept somehow accidentally pressing the end workout button when doing the ones that went from standing to laying back / planking.
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Needs more soundtracks or the ability to add your own music to work out to.
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Needs more workouts
4/5
It’s not a 5/5 currently because of the only problem I had. It kept stopping all the workouts. There’s no “Confirm” or anything. It just instantly stops the workout. With the state that it’s at, it’s definitely primed to be an amazing workout game to lookout for if you’re a fatty like me trying to get unfat.
– Real player with 0.7 hrs in game
Screensavers VR
Super fun. What a strangely unobvious but totally killer idea.
Also love to see how this game keeps expanding with each update. Hope the developers implement even more ideas. They seem to know what they are doing and VR needs fresh ideas.
– Real player with 22.6 hrs in game
Truly whimsical VR experience that beautifully transforms classic screensavers into the VR medium. Super fun and meta. Playing with the controls for each experience made me laugh out loud multiple times - the effects, writing, everything is lovely and holistically crafted. Highly recommended for anyone who loves unique VR experiences
– Real player with 1.1 hrs in game
Space Block Buster
A friend let us played on his VR system & had lots of fun, time flew. Reminds me of playing racquetball but without knee aches. My family enjoyed hitting the blocks. Right now purchased it, we recommend it.
– Real player with 19.4 hrs in game
Breakout meets Racket Tennis 2019 for VR!
A highly polished VR game with great sound, graphics and game play. Both my 10 year old daughter and I love playing this game. It’s like a cross between a modern day Breakout and some sort of Racket Tennis. I love the power-ups but I think there are two de-buffs. I’m not sure if they are but the small ball and the baseball bat seem to make things harder. My favourite power-up is shooting gun. It really heaps blast away the blocks.
This game manages to keep things fresh and the Boss Battles are the best way of doing that. They are super challenging and help to mix up the play style. Highly recommended.
– Real player with 2.7 hrs in game