Desolation Tycoon
The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.
You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.
The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.
There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.
Core features:
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Travel, trade, and defend your cargo from dangers.
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Improve your skills through usage.
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Find and explore places that are worth plundering.
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Build relationships with city notables, and co-operate with them on various schemes.
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Rebuild a persistent world across multiple lifetimes.
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Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.
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Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.
Example challenges:
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Local climate calamities.
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Giant insects, bandits, and much worse.
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Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.
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Networks of supply and demand are randomized between playthroughs.
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You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.
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You and your crew can become injured or sick — and possibly die as a result.
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The locals that you trade and scheme with have minds of their own, and may betray you.
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Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.
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Oh, and there are also demons. They complicate everything.
This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.
Read More: Best Resource Management Trading Games.
Astro Colony
Astro Colony is an endless simulation focused on exploration, automation and management.
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
Read More: Best Resource Management Automation Games.
Heliotropism
Loving the game! Super fun and challenging.
– Real player with 22.7 hrs in game
Read More: Best Resource Management Perma Death Games.
Simple yet elegant with addictive do or die qualities. Truly a must have for the steam collection.
– Real player with 13.3 hrs in game
Diluvian Winds
Diluvian is a 2D management/adventure game seen from the side in semi-real time, in a context of exile due to the rising waters. The player embodies the Guardian, an individual who, refusing to leave his lighthouse, will witness this mass exodus.
Expand your Community by Floating, Flying or even Submerging
Each Lodged Refugee will make changes of varying magnitude around the Lighthouse, making it more resilient to the gradually rising waters.
Enter a poetic universe combining Sail Punk architecture and Anthropomorphism
In order to survive, the Keeper will have to choose whether or not to house nearby Travelers in need of help.
Experience countless stories with procedurally generated events and characters
Different Survival Paths will be open to the Keeper to adapt his Lighthouse to withstand the flood.
Factorio
The absolute gold standard in factory games, standing out as the exemplar of smooth progression curves, options out the ears, gameplay that keeps the “one more turn” itch going and developers that care far beyond selling copies. To elevator pitch this one, “If you can do it, you can automate it.”
To describe Factorio by only using games that preceded it feels like an exercise in futility. The concept was born from Minecraft mods, but it feels unfair to compare the two or make the Terraria reference (this, but in 2D). So, taken on its own, Factorio is a game where you play an engineer who is trying to escape the situation they are in by building a rocket. But since the refining and assembling of material components for that sort of thing is unfeasible by yourself, you must build a factory to automate the process. Along the way you must research concepts and upgrades for the planet you are on, mine resources and deal with the locals (in the form of giant insects).
– Real player with 3172.1 hrs in game
I read a comment by a user saying “If you enjoy creating your own problems and solving them this is for you.” and he was bang on the money.
tl;dr
The knock-on effect caused by dependencies across an entire production chain will drive you nuts and it’s this that makes you play and I mean MAKES you play. Sleep is not an option.
Factorio
Engineers rejoice. Learn Technology, Automation and Efficiency in one easy to learn package. No? Seriously. this is a hard game to put down.
– Real player with 1654.2 hrs in game
Factory Town
TL;DR:
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A mix of elements from Anno, Factorio and Kingdoms and Castles
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It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change
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Very active dev, daily responses in Discord and weekly updates
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Already a large amount of content, even in its current state you’ll get your money’s worth in playtime
Disclaimer:
I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)
– Real player with 541.3 hrs in game
What is it?
A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.
You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.
– Real player with 498.3 hrs in game
Capital Profit
Music Used In Trailer
Track: the Sun Is Coming
By: Oursvince
License: Cc 3.0 By-share Alike
Capital Profit is a first person crafting tycoon game. It is based on the gathering of resources and creating them into various objects. Furthermore, you can sell these objects to NPCs in-game via your very own shop. The goal of the game is to either make the most amount of money possible or have the coolest/ rarest items!
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Search For Resources
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Build Items
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Sell Items
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Buy Items
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Decorate
Reasons to Play
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Build Your Shop Empire In Real-time
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Competition: Compare your shop and island with your friends and try to be the one who has the coolest items or the most money
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Replay-ability: Continue playing and upgrading your island until you are satisfied
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Family Friendly: This game has absolutely no violence except for the concept of fishing
The Name
I often get asked how I came up with the name “Capital Profit”. The game is very much based on the functions of capitalism, because of the buying/ selling of items and getting the most amount of money possible. Plus it was a word that my friend liked after I suggested to him (I’m all about that friendly teamwork). Now the word “Profit” is mostly based on profiting from the work/ play-time you put in the game. Therefore Capital Profit are two words that represent the game very well.
Dungeon D14
Fun little toy. Not super deep and you only really play it once or twice, but for the price its good.
– Real player with 8.3 hrs in game
needs more info. unplayable in current state. you will fail because of a resorce you didnt know you needed to make another requires the first, and a string of 3 more, however this is more info on that fact then the game will give you. playing you will have fun untill you grind to a halt because you didnt rush iron-steel bars-copper- copper bars-copper plates-microelectronics-gas-fuel cells, if you get behind you have lost, there is no coming back from one of these buildings losing power, your guys are best suited to doing one or at max two jobs as they run around like chickens with there heads cut off chasing invisible resorces. i lost 2 times one because i didnt understand my guys have ZERO controll minus telling them were to mine or build, not to mine or build. and a second time i microed my 2 chaines well and didnt figure out that coper plates/microelectronics were part of the power the building chain, lost because you cant make enough to power that chain with one building, meaning you somehow have to create extra energy or never build a building incorectly dont try for shoes or armor or anything cool it will ruin the power chain you have to run, taking the power grids away from the main chain will also resault in one or more of your buildings going unpowered, and they compeat for resorces with your units “life” bar battery thing, taking iron bars and a fair few people to make it. the food/ o2 system will almost never come into play if you take 1 min every half-hour of play to mine water/seaweed from the ground. this is the best tutorial for this game out there btw. cement=hard rocks , sand , water . steel bars= iron ore. coper plates= coper bars= coper ore. batteries=acid+steel bars. acid=sulfer. food=seaweed+water. o2=water. legit better than ingame id sugest if you get this get a notebook and wright it down, share it with the next chump afterwords.
– Real player with 3.7 hrs in game
Festival Tycoon
I really like this game and I had it on my wish-list for a while coming up to the release date.
When I first started playing it really felt like a community driven game which is really nice to see, like what I mean by this is it’s not hard to get in direct contact with the developer to talk about the game and that’s pretty damn cool.
From being in the Discord server, the community along with the developer are both really friendly. Johannes (Developer) Is a really friendly and co-operative person and can take feedback really well and is on top of any bugs/issues very fast. His response time is a lot better than 90% of developers I’ve contacted and when I had an issue it was fixed within an hour. So that’s already a plus for me, even if I didn’t enjoy the game.
– Real player with 44.4 hrs in game
If you are reading this in six to twelve months time, this should be an instant buy if you play tycoon games. This is a fun and highly enjoyable tycoon game that I have had a fair bit of enjoyment out of. If you are reading this in October of 2021, my advice would be to wait six to twelve months. The base of this game is fantastic, it is a bit lacking in content though, and can become quite repetitive due to the lack of content (especially in the choice of festival sites), as well as a couple of bugs which do make gameplay harder to enjoy. This is quite typical for an early access game, of course, but it does need to be mentioned. However, unlike some other early access games, the developer is super on top of things and does a great job at communicating with the audience, so I have no doubt that there will be in the very near future new content to keep it fresh and challenging, as well as constant bug fixes. Overall, this should either be a get this game, or will end up being a get this game.
– Real player with 22.7 hrs in game
Inno World
Inno World - interesting adventure, there in world with interesting survive, you must survive for create new civilization and build spaceship for return to home. In realistic voxel world with full terraforming landscape you can get the ores and build yours houses and factories. First in Ultima World you should create your first instruments from stones and wood. After you can obtain rock and ores and create more efficient instruments. Then you can build first bronze steam machines and create an automated manufactory. Your technologies progres begining from stone “century” to space “century”, Don’t forget that main character want eat, drink and warm. Create transports, mechanisms, power lines and change this planet as you want.