Don´t Spill
The game needs a lot of improvemments on the UI and polishing in general, but it’s on EA so that’s understandable. The game idea it’s really nice, a mashup between mages and cooking. Has a lot of potential, so I’m leaving a positive review!
– Real player with 2.1 hrs in game
Read More: Best Resource Management Casual Games.
Very different and the idea is good. It lacks a little bit of polish, but in general it’s pretty cool.
– Real player with 1.5 hrs in game
Malmyr
I stumbled across this recently, and have been enjoying working through the campaign. I give this a thumbs up primarily because of the enthusiastic and helpful developer responses to questions I had, and I feel I got my moneys worth of entertainment value. These guys deserve some more attention for their efforts. It is a game that I “like” but don’t “love”.
Malmyr offers some quite different mechanics to what you would normally expect, though not all of those are necessarily positive things (it is very mouse clicky) and can take some getting used to. Kind of revealing is the lack of a lets play series out there - people tend to bounce off it after a few hours I think. Fundamentally the game is more of a puzzler than a true building game - space is limited and the randomly generated tiles can require some planning before you commit to building. I am hoping to finish the campaign, I am always a sucker for trying to “finish” a game. I haven’t tried the sandbox mode though I may give that a quick shot once I knock off the last two missions, we shall see. I just have too many other games that are begging for my time and this just doesn’t have that magic X factor or depth of strategy tp keep coming back to.
– Real player with 77.2 hrs in game
Read More: Best Resource Management Clicker Games.
Malmyr is THE game you’ve been waiting for a long time! What a pleasant surprise!
Malmyr is the perfect mix of real-time strategy and puzzle game. Because in Malmyr building your city is not made as easy as in other building games. Instead, you have to ensure an always sufficient flow of raw materials through increasingly complex road systems. but malmyr always remains clear, fair and, above all, relaxing. Relaxation is the perfect word to describe malmyr. You have no time pressure, you can correct mistakes at any time without losing your progress.
– Real player with 23.8 hrs in game
Isles of Cubes
Great puzzle game. Took me 5 hours to get to the last level the developers have created thus far!
– Real player with 5.3 hrs in game
Read More: Best Resource Management Casual Games.
Great puzzler!!! less than 30 minutes played and in love so far. Will write a more comprehensive review after more hours played! - Just buy it 3 I purchased on a whim and already can tell I will get many hours of enjoyment from this.
– Real player with 2.8 hrs in game
Warmth
A charming, relaxing little puzzle game suitable for just about anyone. Warms you up and makes you feel cozy just watching your pets, children, and grandmothers perk up and smile as you provide them with needed light and heat. Also provides the right amount of frustration as you realized–yet again–that EVERY SINGLE GRANDMA needs THREE sources of heat before she’ll knit you that sweater she promised.
[And honestly, you’ll need the sweater because SOMEBODY has to trudge out into the darkness to get more wood for the freaking fires. Just kidding, this game isn’t Don’t Shiver, heh.]
– Real player with 4.3 hrs in game
Warmth is a short logic puzzle about finding the right arrangement of heat sources in order to satisfy certain heat requirements. The levels have a grid-like structure, with some of the tiles occupied by characters (either by a dog, a child, or a grandma), each of them having specific heat needs (for example, the grandma requires 3 heat sources around her, while the dog needs only 1). The remaining tiles can be filled with torches and camp fires that will generate heat in the surrounding cells, but must be connected with each other in order to spread the heat.
– Real player with 3.1 hrs in game
Overgrown
At first the game was fun, with all of the obstacles and everything. But after the 5th level, everything became more of a headache instead of entertainment. Not to mention, all of the achievements seem to require a 3 star rating, which was not specified. And since all of the levels become extremely difficult and tedious, you can’t get the achievements. Also, the achievement “Ultimate Scrapbooker” does not unlock even when finishing the game.
– Real player with 1.2 hrs in game
7/10
– Real player with 1.1 hrs in game
Train Valley 2
I loved Train Valley and although I initially preferred it as I play more of TV2 I realise this game is a bit better. It’s addictive laying tracks and trying to get the correct trains to the correct stations, upgrading them so they carry another carriage and go that bit quicker, and buying more trains so I can shift goods and people more efficiently. It’s easy to stuff up a single track route to have trains crash or go into the wrong station - but that is all part of the fun and puzzle aspect of the game. Striving to get 5 stars on each challenge is also always achievable (in my plays anyway) but might take you a few goes, which means a little bit of replayability for each map.
– Real player with 593.3 hrs in game
Create goods via different stations that rely on each other! Good gameplay, supported by a friendly community.
Solve the puzzle!
Every level is a puzzle: several towns require goods in order to finish the level. Those towns produce workers, which are required in most crafting stations. For instance, if the town needs glass, you first send workers to a sand excavation station. There workers are converted into sand over time. The sand then is transported to the glass factory, along with a new supply of workers. Finally the glass is transported to the town. The ratio is always 1:1. So before you start the level you can calculate how many workers need to go where.
– Real player with 299.0 hrs in game
Automachef
While I recommend the game, take it with a grain of salt. Automachef is a perfectly palatable automation game, straightforward to understand and encompassing the Conveyor Belt Spaghetti type of logistics. However, it has a lot of half-baked ideas that just take up space in the pantry and don’t add much, if anything, to the game.
For instance, kitchen disasters are something you have to deal with eventually, such as fires and infestations. However, because one of these occurring typically ruins a recipe AND reduces your reputation (if it hits 0 you fail the level) it spoils the level anyway, so the machines that fix these problems (doubly so as they will almost certainly happen more than once) won’t save you from a restart. An extra helping of shame goes to the Sprinkler which puts out fires but ruins ingredients in its radius.
– Real player with 50.0 hrs in game
Have you ever wanted a game that mixes both cooking and coding to create meals in the most efficient way? I didn’t think I did either. That was, until I started playing through Automachef.
Automachef is an indie puzzle game developed by Hermes Interactive and published by Team17. In it, you take control of a human trying to create automated kitchens using the tools at your disposal. You aren’t alone though, as you have a trusty sidekick who is definitely a human named Robert Person. He helps to introduce you to a lot of the game’s core mechanics, along with talk about his plan to feed the world. That plan definitely does not involve taking over the human race as he is definitely one of us. All jokes aside though, here’s what I thought of Automachef.
– Real player with 29.3 hrs in game
Blub Emporium
This game is truly unique, colourful, and bubbly (or I guess you could say blubbly ;))
While playing through this game, the first thing I noticed was the vibe it gave when I was watching the emporium sell, the blubs buying items or sitting down, maybe even playing on an arcade; It is really something else, especially with the soundtrack adding to it; It sounds relaxing and ambient, yet it sounds like there’s a powerful meaning behind every song.
I also find that the factory is super fun! It’s puzzles are very challenging, but very possible; Meaning it has a very nice balance! The Farm has a lot more depth than most would initially expect with how you can harvest items and whatnot, you can even automate some parts of it! :O
– Real player with 186.5 hrs in game
I’ve played a few hours and it’s very fun :)
Really cute aesthetic which is a blast to decorate, a relaxing farm which is super therapeutic, and (my favourite) a really interesting factory which plays just like a puzzle game! (with a ton of potential to improve at, optimise, and experiment with).
This game is a perfect example of being worth more than the sum of it’s parts, and there’s something in it for everyone - it’s not the sort of game I would normally play, but so far I’ve had a blast, and look forward to playing more (THERE IS SO MUCH CONTENT O.O)
– Real player with 157.3 hrs in game
Bravium
Bravium feels like (and is) a mobile game, but I’d actually say go ahead and give it a run regardless. If you were a fan of the old Kongregate ‘Epic War’ style games, then this has a nice nostalgic feel to it. The gameplay isn’t terribly deep, but there are some constant meaningful decision points, and challenge levels that encourage you to try out a wider variety of options than you would by default. The level design seems simplistic, but does promote some different strategies and will likely make you change up your approach occasionally even when you think you’ve settled into a winning combo.
– Real player with 52.4 hrs in game
Really love this game and it has many many maps to get through,
and also a huge amount of replayability
Pros:
*Many weapons/weapon classes to unlock and upgrade
*Many Items/artifacts/spells to unlock and upgrade
*Achievements has been made as missions in game
= clear a mission to unlock a new weapon or something else.
So that is a really nice thing to see since not many games think them through like this!
Cons:
Can get a bit boring after some time since it is very grindy if you want to get everything maxed out. Also you will replay many of the same levels again on a harder challenge version
– Real player with 52.0 hrs in game
Factory Coin Mining
An enjoyable little Resource Allocation game.
You mine resources, update mining equipment and factories until you can build computers. Computers are used to produce Factory Coins (bitcoins) in Computer Stations. You can also buy Factory Coins by selling the resources or equipment you produce. You compete against other players on the in-game and Steam Leaderboards as to how many Factory Coins (bitcoins) you can produce. Steam Achievements are available.
You can develop a minimal or complex Conveyor Belt/Assembly Line system – your choice. No puzzles other than working out what machine/factory does what and where to place belts.
– Real player with 212.2 hrs in game
I will be blunt here.I have no idea what game these positive reviewers are playing but it is not in any way this one. Not one single thing is advanced about this game or a challange other than getting past how bug ridden even the UI is. The UI will decide hey look this way lock up scrolling one direction or the other then keep going. If you let the game just sit it locks up. The belts lose items jam you name it. And heaven help you when you reload the game from a save you can spend a hour plus trying to get gaps out of your belt feed lines so every thing is functioning as it should or you may find out all your robitic arms just dont work or any number of bugs anyone could see with very little time played. It is no where close to stable or long term playable as it should be so I DO NOT RECOMEND THIS GAME.
– Real player with 39.8 hrs in game