Silmaris: Dice Kingdom

Silmaris: Dice Kingdom

Silmaris meets the bare minimum for me to recommend it; it took me about 12 hours to beat the game, then another 5 hours to exhaust all the various outcomes, or at least as many as I cared to see. After that, in my opinion, there is little to no replayability.

It was fun and an interesting story, with plenty of choice. I love the idea of dice rolls; its a good strategy and resource management game with (lite) elements of city/kingdom-building as well as the thrill of RNG. And yes, you will die plenty of times before figuring out how to best navigate the decision-making. For me, that adds to the joy of the eventual triumph. However, once you beat the game, you’ve probably seen all the events, and for me, the game is not enjoyable enough to replay after there’s no new surprises.

Real player with 21.8 hrs in game


Read More: Best Resource Management Singleplayer Games.


I played this game for a time and for me it was enjoyable. You play a ruler in a city surrounded by five other cities. Two of them are hostile towards you at the beginning. The rest is neutral. Trying to either subjugate or befriend them is your main goal then. For this goal you have a pick out of a varity of advisors at your disposal. Additional to this politic part you can solve missions on the map, which can provide you with artifacts making your advisors stronger.

Everything works via dices you use in the game. You gain them by either letting your advisors collect more or earn them in missions.

Real player with 16.5 hrs in game

Silmaris: Dice Kingdom on Steam

Craft Craft Craft!

Craft Craft Craft!

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Craft Craft Craft! Review

Good things:

Good thing is that someone take their time to make this game as it is a good learning experience for future. I’m sure many developers created many weak bad games before they got one right and made something good. Graphic is ok and all the assets looks fine so I hope they didn’t cost too much to buy.

I think if someone loves clicker games he will love this game as it is just a clicker with an extra steps that force you to click in more places than one. You buy resources by clicking and you go to other screen to process those resources than you go to another screen to forge things from these resources and than you go to the next screen to sell these items and get more gold to start doing this process all over again. After a while you can also use forged items to create an army and attack some villages and these villages if conquered can give you resources if you click once every 2 minutes and they can also be upgraded to give a little more resources. And that is the whole game loop. Craft things to sell them to get more gold to craft more items or give items to army to conquer something and get more resources.

Real player with 14.1 hrs in game


Read More: Best Resource Management Casual Games.


After the tutorial you will learn everything about game. You can do trades, craft weapons and sell them or you can build an army with them. War system is simple, trading is not my thing so I build my army and now I am trying to conquer the other cities. Good game to pass the time.

Real player with 6.6 hrs in game

Craft Craft Craft! on Steam

Don´t Spill

Don´t Spill

The game needs a lot of improvemments on the UI and polishing in general, but it’s on EA so that’s understandable. The game idea it’s really nice, a mashup between mages and cooking. Has a lot of potential, so I’m leaving a positive review!

Real player with 2.1 hrs in game


Read More: Best Resource Management Puzzle Games.


Very different and the idea is good. It lacks a little bit of polish, but in general it’s pretty cool.

Real player with 1.5 hrs in game

Don´t Spill on Steam

Kolo

Kolo

Build a settlement from the ground up and sustain with nature’s blessings. Produce, trade, prosper. Spread the word to attract other people. You have no lord, so choose your ways of ruling. Educate your folk, but remember that knowledge is a double-edged sword that can turn against you.

Implemented & planned mechanics:

  • Procedural landscapes

  • Resource extraction by foraging / farming / mining

  • Production chains with varied automation level depending on the state of the game

  • Grid-less settlement planning

  • Complex building system where materials of the building determine its parameters

  • Player-made buildings with customizable interiors

  • Unique knowledge system

  • Personal stats affecting productivity of a particular villager and their preferences

  • Health system

  • Lifecycle simulation

  • Market simulation

  • Coinage and banking system

  • Trading with other settlements

  • Settlement policies and different government types

  • Political opposition

  • Guilds

  • Inter-settlement traveling

  • Second game mode

  • Other features to be announced

Kolo on Steam

Monsters per second

Monsters per second

In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?

Gameplay:

Fight:

Prepare for battle!

When the enemies arrive, place your archers on towers and gates and secure the ground with your melee fighters.

Build:

Build walls and gates to withstand the approaching waves of monsters.

Keep your adventurers fed! Do not forget to plant food for your party so they can eat and stay nourished.

Prepare:

Before starting a map, you can hire new characters, buy new weapons or adjust the difficulty of the map.

While each character has unique strengths, you can only choose four characters for each mission, so choose wisely.

If you win the battle and complete the map, a new map will be unlocked, and you may be rewarded with gold.

Each map takes around 30-50 minutes to complete.

Features:

  • Two unique planets

  • 10 maps with 19 original monsters

  • 27 weapons to unlock

Monsters per second on Steam

Be the Ruler: Britannia

Be the Ruler: Britannia

Gameplay

In this game, it’s up to you to create your own story. Be the Ruler is an RPG in which the player takes on the role of a king and leads his dynasty through the ages. Every decision has its implications in the living world. Similar events can have dramatically different consequences. What kind of king you are determines what you can do in the world. Whether you prefer diplomacy, intrigue, conquest - it’s up to you.

Living World

To make Be the Ruler a true Choose-Your-Own-Adventure game, we built a living world where events happen regardless of your decisions. Your actions can influence them - often in unexpected ways. The elements of a living world consist of:

  • Randomly created nobles and other NPCs before the start of each game, with different attributes affecting their actions. Noblemen will marry, build their dynasties, and have their own goals. How you respond to them (or not) will determine the consequences of your actions.

  • Other kings have their own policies - conquests, alliances, state expansion.

  • You have unique relationships with each character in the game. These relationships are affected by your history, as well as how you relate to a particular group (i.e. nobility, priesthood, family).

  • If you choose to take action, the consequences will be felt in every aspect of the game - your resources, your relationships, the consequences of your decisions, the options available to you.

You, as king and as dynasty - create your own history in the medieval era.

Features

  • Start a family and create a dynasty - raise your descendants. Beware of your siblings, who are waiting to trip you up. Beware of romance.

  • Manage an early medieval kingdom based on personal relationships with your vassals. Solve their problems, judge them, punish them. Build relationships based on trust or power.

  • Create alliances, conquer provinces.

World

Welcome to the world of early medieval England. Many small kingdoms, which were formed on the ruins of the Roman Empire and the migration of the Saxons to Britain. You will be the king of one of them - Wessex. There are many castles to visit and conquer, towns which will pay you tributes. Mines that give you currency and farms that supply you with grain.

Be the Ruler: Britannia on Steam

Fantasy Blacksmith

Fantasy Blacksmith

Original Review before bug fixes (Scroll down to see edited notes):

Now…where to begin. Well, first question that may be asked, is this game fun? Short answer yes, long answer no with a but. This game does something rather unique that hasn’t been done before (as far as I know), it allows you to play as a sword smith in a fantasy world where your goal isn’t to slay the big bad overlord or to plunder deep dungeons so that you may retire on a pile of “phat loot”, but to become the “best” blacksmith (sword smith as you only make swords) in the land. You can design your swords from various parts, choose which materials to use and then forge them into mighty swords from myth and legend. Sounds cool, is cool, BUT and it is a big but and I cannot lie…

Real player with 50.9 hrs in game

Last Edited: 3/19/2019 for Patch 1.0.3 (see bottom of review for updates)

A game with quite a bit of potential despite getting delayed multiple times with no notice at all to the customers waiting (including release day, coming out over 5 hours late without any word) but if you are not a fan of Early Access games with a lot of bugs I would suggest waiting until a lot more work is done on this.

Current issues I have encountered:

Physics are more of a suggestion than a law in the world of Fantasy Blacksmith. The first thing that happened after I started playing was picking up the Thermometer, testing the current temp of the bronze ingot in the forge, “placing” them next to me, and getting catapulted across the room.

Real player with 40.2 hrs in game

Fantasy Blacksmith on Steam

MicroTown

MicroTown

Very fun village builder, easy to learn, on my second run I got to the end goal (Monument). Not much random so not a lot of replay value at present. Highly recommended but don’t expect it to keep your interest past one solid day at the present state. I really look forward to new developments in this game! Some specifics:

1. Nice easy to learn mechanics

2. Tutorial needs to teach balancing, in particular (a) how do you tell when to add workers at a building, and (b) how do you know when to build more houses, and © show how to change the number of builders & carriers

Real player with 56.1 hrs in game

Worth the $8, a good game to mindlessly play while listening to music or a podcast. I recommend turning on background play so i can click away and do other stuff while the little guys idle away. I’d like to see a better graphics option and more content as it is updated but you get exactly the kind of game you expect. It’s quaint and relaxing. I’m satisfied.

–-{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☐ Decent

☑ Bad

☐ Don‘t look too long at it

☐ Paint.exe

—{Gameplay}—

☐ Very good

Real player with 21.1 hrs in game

MicroTown on Steam

Stronghold 3 Gold

Stronghold 3 Gold

Stronghold 3 may look like a medieval fortress simulator where feudal armies throw themselves against vast layers of fortifications with thick walls and towers that look as if they reach the skies. This is unfortunately only true if you play one of the scenarios that feature already constructed fortifications. Throughout the rest of the game you will never get to build anything more than a few haphazardly placed walls and the occasional watch tower.

The problem with Stronghold 3 is it’s speed. Everything moves at a dreadfully slow pace. Gathering resources and building structures seem to take forever and most of the game seems to take place without any interaction from you, simply waiting for something to happen. The extremely tiny maps doesn’t help either, making every town feel cramped.

Real player with 45.6 hrs in game

Have I not reveiwed this stinker yet? Geeze, it was like… two years ago now I played (and beat) it?

Personally, I don’t care about the bugs, of which there really arn’t THAT many compared to earlier Stronghold titles. The game worked okay for me and I got through the campaign without any real serious issue.

No, where I got upset, where I feel the devs truly betrayed everything that Stronghold stood for, was thinking I was no longer smart enough to build my own castles. That’s right, its Stronghold, a castle building sim, in which you don’t build castles. On every single player map the castle is already built for you. Oh sure, you can build a wall between two incredibly obvious cliffs to seal off a supposed weak point, but I wanted to build frickin' castles. The first game let you build castles. The first game said “Here’s some land. There’s a quarry. Choose where to place your stockpile ANYWHERE on the map and, oh, by the way, you’re getting attacked in about ten minutes.” That’s what made Stronghold, Stronghold for me. Sure, they still gave you some castles in Stronghold 1, but they usually destroyed them in the first assault and made you rebuild them, often having to scrap some of the infastructure so you could pull your defenses back to a more practical postion. Stronghold 2 backed off of that, but still allowed for it, and on the missions you were given a castle to start, they were often little more than a ring wall and a single scout tower just to get you through the first attack. Stronghold 3… gives you a full castle on most maps, doesn’t want to let you decide where to place defenses (and fights you tooth and nail when you try), and on the rare occasion you don’t start with a fully loaded bastion, the places they want you to build are painfully obvious. In short, they’ve made what once was a good castle building sim into a below average Midieval RTS. For shame.

Real player with 45.5 hrs in game

Stronghold 3 Gold on Steam

Tavern Master

Tavern Master

Great casual game for £10 pounds. Does not take long to complete everything though, but the developer is going to add more stuff. Lets hope we get more floors and a larger surface area to work with.

Tip: You do not need to leave a walkway for staff or guest to move around tables and chairs, there is room within the grids.

Tip: If you want more Waitresses just add some more Kitchen Counters (If you have unlocked everything).

Tip: Hotel Bed Rooms, To get a 5 star room, you have to have certain things in it, but you can add up to 5 beds which will give you the extra money for each. You need two windows for a 5 star room, but the windows can be anywhere in the room and do not need to be on a outside wall. You also do not need to have any corridors, just have a doorway through the room, guests will walk through rooms to get to the room they want.

Real player with 48.0 hrs in game

At this time i played the game for roughly 20 hours in an earlier version.

My only gripe was that it was a little lacking in depth back then, but that changed for the release version in every aspect of the game.

What hooked me at first glance was the atmosphere and the weird kind of nostalgica the game gave me.

It felt like a game i would have loved to play 30 years ago (i am old) but didn’t had the technic for.

We got a pretty Tavern Builder with fantastic lightning, music and atmosphere that gives you alot of freedom to build things the way you like it.

Real player with 34.7 hrs in game

Tavern Master on Steam