Gnomes Garden
If you like time management games then you might give this one a try. There isn’t much of a story really your just restoring the king’s garden. Nothing fancy, really it’s just remembering which buildings to upgrade and which not and in what order.
I got the game in a bundle so I didn’t pay much for it. I probably would not reset and play all the way through again, at least not anytime soon but overall it was quite fun. I especially enjoyed the achievements which gave me something to work for. Aim high.. go for three stars before moving on to the next level!
– Real player with 15.7 hrs in game
Read More: Best Resource Management Casual Games.
Enjoyable time management game with some annoying technical issues.
Good level design with lots of renewable resources, so the strategy is mainly in figuring out when to build and upgrade production centers. Hard to get completely stuck, but sometimes challenging to get three stars. I missed getting three stars on about a third of the levels the first time around, and liked the game enough to want to go back and replay them.
Major downsides:
The sides are cut off in fullscreen mode on a 4:3 monitor, occasionally cutting off things you need to click on. It mostly works in windowed mode, but the resources needed tooltips are sometimes cut off, so you have to guess what you need, and the window’s too small to play comfortably. (Or maybe I just need new glasses.)
– Real player with 10.8 hrs in game
Giants: Citizen Kabuto
When I was but a wee lad… I played this game on PlayStation 2. Here we are, many years later, though, and it has finally returned to me on Steam, in the format of the original PC edition, which I have been wanting for a while. And, well, put simply… It’s exactly as good as I remember. There’s some significant differences, if you played it on PS2 as well, but it’s still one of my all time favorite games for a reason.
The differences from PS2 are miniscule, as the blood is red instead of green, a few cutscenes were lost while new ones appeared, and you can decide at what pace to build your base (as well as control it’s turrets), among a few other things. As a whole, the game is the same, but with more added on.
– Real player with 54.2 hrs in game
Read More: Best Resource Management Action Games.
Before I begin, I must tell you that I’ve spent +200 hours on the multiplayer of this game , there’s nothing wrong with the “giants fan page” Giantswd.org, where you can download the 1.497 patch and several mods to be able to get into the multiplayer and improve the game experience.
We have a 24/7 Very stable server right now. also, join GiantsWD steam group, everytime theres an event we launch a hard to miss popup and announcement to reach the best amount of players!
Now grab your bag of chips with ketchup and get a good dictionary because I write like pure shit.
– Real player with 47.3 hrs in game
Monsters per second
In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?
Gameplay:
Fight:
Prepare for battle!
When the enemies arrive, place your archers on towers and gates and secure the ground with your melee fighters.
Build:
Build walls and gates to withstand the approaching waves of monsters.
Keep your adventurers fed! Do not forget to plant food for your party so they can eat and stay nourished.
Prepare:
Before starting a map, you can hire new characters, buy new weapons or adjust the difficulty of the map.
While each character has unique strengths, you can only choose four characters for each mission, so choose wisely.
If you win the battle and complete the map, a new map will be unlocked, and you may be rewarded with gold.
Each map takes around 30-50 minutes to complete.
Features:
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Two unique planets
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10 maps with 19 original monsters
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27 weapons to unlock
Read More: Best Resource Management Medieval Games.
Age of Darkness: Final Stand
This game is simply a amazing and addictive game for RTS and tactical RTS gamers. By default, there is a pause feature allows you to queue unit actions, building construction, and tech research. You start with a small group of units and a hero. From there, you need to explore, expand, and exploit the land in order to survive waves of nightmares that attack from large dark crystals during death night at which you will suffer a malice during the night. If you survive, you may choose a blessing that will be with you the rest of the match. There are five death nights, and a final stand. The final stand on the highest difficulty is 80k enemies that attack from all the dark crystals. You have ranged, melee, and siege units at your disposal, as well as ballista towers, and flame bellow towers. Your economy management consists of farms to produce food for villagers, which in turn are used for housing income, and resource collection building, as well as units. Your units have a tech tree you can utilize to offers advancement as well. A green fog encroaches the land on death nights, which cannot be removed without building vision, or you survive the death night. Enemies vary from crawlers, slow, weak, but can be a challenge in number, to giant hulking crushers with massive hp and damage.
– Real player with 336.9 hrs in game
The Gameplay
Picture this scenario:
The days go by while you’re out exploring the map and expanding your base while those blue dots turn into red dots… one… by… one… And on the last day now with only 4 minutes on the clock you realize that the enemies are attacking from the worst possible spot.
You scramble together some defenses and you’re happy with the towers, their placement but you’re a bit short on the wall department but you’ve got 15 units guarding in front so it’s gonna be fine… Right?
– Real player with 72.8 hrs in game
Gladiator Guild Manager: Prologue
I hope developers read russian comments, some of our community made some good ideas to realize.
So i have some too.
To start with some classes need better balance,
best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)
and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN
ORC is really OP he got a lot of dmg and stun
SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol
HEALER got heal and shield, with ORC its gg ez
ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange
– Real player with 5.8 hrs in game
I downloaded this on a whim because it was free, and was thoroughly impressed.
GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.
Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.
– Real player with 5.6 hrs in game
Golems TD
The very short version is: So many things are wrong that I cant complete the tutorial. (I’m not even sure its possible to fail it, endless wave thing) Feels like early alpha on kickstarter.
I will not refund it, because someone accomplished his goal and made a game, he deserves something for that.
Ok so, it would be wrong to offer nothing but criticism, thus ill start with the good.
Good stuff: Behind the clumsy interface, there is a potential depth of gameplay here. The idea of alternating between heroes and towers is not bad, and crafting crystals mid fight as well as non-tower structures (gathering, fusing) could have some weight in forging a deep strategy later on.
– Real player with 0.2 hrs in game
Guild Commander
I haven’t played all hours, i left the game on while i made some constrution work at home, and later had dinner and watched a movie. I was in no hurry to get back to the game.
I’m at week 37 day 1. And all heroes maxxed out, so mutch gold i don’t know what to do with it, so i haven’t finished the game yet, and i don’t know if i will. It seems it’s just a waiting game at this point. Waiting for the last wave so the game can finaly end.
I would not recomend this game if you want more then a couple hours of fun from it.
– Real player with 15.1 hrs in game
After beating the game, I feel I can chip in my two cents about it.
Story, setting and general content has been covered by the product description and other reviewers, so I’ll refrain from going through all that again and instead focus on the good and the bad.
PROs
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Quite a unique setting - only other game that comes anywhere near it seems to be Kairosoft’s Dungeon Village
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Decent graphics for such a small game - no great animations, but the texture quality is really okay
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Light-hearted humor - I love me some smiles and chuckles while playing
– Real player with 8.5 hrs in game
Keep Defending
Keep Defending is a wonderful blend of archery and tower defense!
Keep Defending (KD for the remainder of this review) is a great archery game that mixes in some tower defense elements. You will most likely kill most of the enemies yourself in the earlier levels and on low difficulty modes, but you will find that this game throws a lot of challenges your way which will require management of funds and allies. These allies range from archers to warriors to mages. You will make use of a teleport beacon as well to get around each level. Some levels don’t require any of these allies or tools to be completed, but harder difficulties and more complicated levels throw a lot more enemies at you and even change up where some of them spawn.
– Real player with 7.2 hrs in game
Keep Defending puts a fun spin on the common VR archery genre by adding in the tower defence element. Unlike most of the tower defence games, it actually does it well.
Full video review here: https://www.youtube.com/watch?v=RAEeKP9Qvrg
If you’d like to watch some gameplay from a high-ranking player, take a look at this: https://www.youtube.com/watch?v=Q7TDAFTLWA8
You get gold for killing each enemy which can be spent on new defences. Defences being things such as teleport markers or NPCs who will attack the enemy with you. So far I’ve gotten teleport markers, crossbows and knights. You can place them in predetermined slots and if needed change the defence currently in place if you change your mind or the situation changes.
– Real player with 5.4 hrs in game
TowerMancer
TL;DR - Great game, worth cost, cute story, addictive.
I played the Demo before the game came out. I knew it was a good game because I couldn’t get it out of my head and checked almost daily to see if it was officially out yet.
The full game is just as addictive as I’d hoped. I’m well versed in these types of management games and was happy that there was a good challenge for me when I wanted it. Would recommend to anyone that enjoys management games.
– Real player with 25.0 hrs in game
It wasn’t that bad. Quite a challenge to pass your free time but kinda repetitive if aiming to get all achievements.
It’s drag and drop games, kinda clunky at times. To save time and distance, play on a small resolution window mode (but font will be extremely small).
Sometimes the game kinda unresponsive (boss not initiating next action) but it’s very rare.
Tips: Thieves can be bypassed by putting imps with materials on the room before clicking/initiating repair. They will repair before the thieves can steal the materials.
– Real player with 12.5 hrs in game
Black Forest
Gameplay has changed since review was made - will update once further changes have been made to the game.
As a first release, this game is already fun, and will really appeal to people who don’t have a lot of time to play but like to always have “something going” in terms of games running. You can log in, see what happened over the turn change, catch up on any chat going on, and decide on what your villagers will do for the day, and then go on to your next village to manage. So in essence you need to only log in once per 24 hours, although at later stages when all remaining players are active, the next turn will start when all players are ready, meaning much quicker days/turns.
– Real player with 83.4 hrs in game
Definitely a base for the game with some really good graphics. I really can’t wait to see where it goes!
That being said it does still seems to have some major balance problems with time like even on the slowest setting you may not be able to check which of your buildings for damage before the day is already over, you have to manually assign each villager manually still for the most part, there isn’t really anything for defense other then build walls until you can’t keep up with the damage being thrown at you and lose, those sort of things you would expect for an early access game.
– Real player with 33.9 hrs in game