Mech Engineer
At last, properly hardcore and very complex survival management game, where you play as moving city’s AI. Haven’t played something that nice and satisfying in years.
Pros:
- Mech Engineering - you decided what Reactor, Motors, Modules and Weapons it will have and for kind of biomes it will be suitable to fight. In addition, through energy management interface you can decide, what modules will receive more energy from reactor (if you have spare) and from what reactor will siphon energy (to balance things out).
– Real player with 17.2 hrs in game
Read More: Best Resource Management RTS Games.
it took me about an hour or two to figure out how to get my mechs started and all the tweaks needed to survive them in a fight
been playing it for a bit and managed to go a month before i got stonewalled by bad production decisions, a misclick on the calendar, and boxed into a map box where i have like two directions to go and a big monster coming to get me i guess
i would suggest making the day turn thing ask if youre sure if you want to advance a day but that’s about it
e: nvm i beat the giant monster by luck the tentacle monsters are hard and super annoying tho
– Real player with 14.6 hrs in game
Progress Game
I love this game. People are forgetting that this is still super new and wont have a lot of content. I am sitting at 90 hours on the game so far and love hitting those high numbers. To the reset complaints, I mean it only takes like 2 hours to get back to the max anyway so its not worth the stress over that. Also resets are common in alphas and betas and these children new to gaming don’t seem to understand that.
EDIT- I have hit a wall on floor 1318 of the infinite dungeon that after I beat the enemy whos health bar does not budge until death my game crashes. I however have fixed this by just going somewhere else on the map. Can’t wait for more!
– Real player with 131.2 hrs in game
Read More: Best Resource Management Idler Games.
As of writing this review I am level 842 and have played for ~38.2 hours.
Progress game is a game about.. Well, progressing. You kill enemies to craft better gear so that you can kill even stronger enemies. You get points which you use to update various different stats & much more. There’s currently 7 different zones to explore and conquer.
You can play through the “main game” in about 2-6 hours but if you still desire more there’s a zone with infinite amount of enemies for you to slay!
You might think Progress Game lacks content, but you have to remember there’s only 1 developer working on it, and for free!
– Real player with 99.3 hrs in game
Sheltered 2
There is a good game waiting to happen here but right now it is still a product that should be in Early Access.
There are TONS of bugs and features that simply don’t function well and the game balance is pretty much non-existent as it stands.
Bug example:
Your Shelter (which you have painstakingly expanded and built onto) is breached or invaded. You use the very rudimentary control scheme to position your survivors right in front of the door as they are cutting through, ready for COMBAT!!!! Then, nothing as the collision detection fails utterly and every invader literally clips through your survivors to go on and loot whatever they want.
– Real player with 111.4 hrs in game
Read More: Best Resource Management Singleplayer Games.
Hooked on this game for a while. Plenty of bugs back then. But a lot of issues have been fixed, although there’s still few remains but worry not, they always working on the game! Beginning part of the game has always been fun to me, as you get used to it. its get easier later unless you are playing on harder diff cause breaches could be brutal if you aren’t careful enough. Overall, pretty chill game to spend few hours in!
– Real player with 98.7 hrs in game
A Long Journey to an Uncertain End
Not looking good, Captain. That holo-influencer you sent Matias to guard has been “upstaged”. Putting a former drag queen before every camera in the verse? Not the best idea. And the anti-sentience rally we sent Aylah to… that’s a riot now. Not saying it’s entirely her fault the audio drones were hacked but, you know. Probably didn’t help.
On top of that Truly and Denny are nowhere to be found. Any chance of keeping a low profile is out the airlock. Now there’s an incoming message from… your ex?
All in all, a quieter day than most.
A Long Journey to an Uncertain End is a narrative focused Space Opera that’ll have you flying around the universe assembling an unruly crew from an eclectic cast of characters and taking any job you can to keep one step ahead of your abusive Ex. The twist: you’re not just piloting a ship… you are the ship.
Supplies don’t come for free in the verse, doubly so for outlawed sentient spaceships. Every planet, moon and space station is a valuable source of jobs and their precious rewards. Assign crew tasks based on their skills, and help their decisions along the way. If everything pays off you’ll have what you need to escape, and if not…well, you can call in those favors you’ve been saving.
A Long Journey to an Uncertain End presents a unique vision of the future, a universe of inclusivity and diversity tainted by uncertainty and fear. Build a family within your crew. Every crew member has their own story, every planet its own history, and even your own adventure remains unfinished.
Sentient ships have been outlawed for centuries. With the help of your holo-companion C.O.R.G.I. and your (mostly) loyal crew, you managed to evade capture. Now there’s an entire galaxy between you and freedom.
So…where to next, Captain?
Features:
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Fly across a unique galaxy, from the dust-bitten badlands of the Rim, to the techno-industrial megacities of the Core…and Beyond.
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Recruit an eclectic crew from a diverse cast of characters with their own stories and varied skill sets.
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Explore planets, moons and space stations as you put distance between you and your abusive ex. Match your crew to jobs and decide their actions along the way. If all else fails, you can always rely on a favor or two.
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Manage your resources to keep your crew happy. Boosting between worlds can take its toll, as can failing at jobs. A happy crew is a productive crew… most of the time.
Melodramatica
Very clunky. would probably be better as a top-down game, as character gets stuck in walls, walks EXTREMELY slowly, NPCs block you character, and makes it difficult to chase down the other characters to interact with. tutorial does not explain much either, having to walk frustratingly slowly around to figure out what needs to be done. eventually figured out that you needed to enter to top left room to assess a dresser to equip costumes - if this was not to be covered in tutorial prompts, at the very least, the rooms should be labelled clearly.
– Real player with 4.5 hrs in game
This game is obviously still in early access because there are some obvious areas that need some TLC, but looking at the rest of the game… I have no concerns that the team will fix these. It looks absolutely fantastic!! It’s worth playing this just to walk around the theatre, even if you don’t want to play the rest of the game lol. The art is so gorgeous.
The main thing you’re doing is just talking to your actors and sending them around to do things, which is fun because they all have their own personality. Some actors like some things more than others. But where it really shines (and what I want to spend hours on) is everything else leading up to the show. THERE IS CUSTOMISATION!!!! You get to dress up your actors which automatically makes this a good game. You get to craft stages for the shows you’re putting on. And watching the actual shows is ALSO super rewarding. Lots of really fun “small” things to do that lead up to the big performance.
– Real player with 4.1 hrs in game
Overgrown
At first the game was fun, with all of the obstacles and everything. But after the 5th level, everything became more of a headache instead of entertainment. Not to mention, all of the achievements seem to require a 3 star rating, which was not specified. And since all of the levels become extremely difficult and tedious, you can’t get the achievements. Also, the achievement “Ultimate Scrapbooker” does not unlock even when finishing the game.
– Real player with 1.2 hrs in game
7/10
– Real player with 1.1 hrs in game
DevLife
Game is still very raw and incomplete.. After 2hrs, there is not much new to do. It becomes mundane and just clicks before time expires kind of a game.. very little strategy to play. Once you hire all 6 employees most of the commissions are very easy to complete. And once a few own projects are successful, you have enough money to just sit and enjoy..
In the present stage I wouldn’t recommend the game but there is potential.
– Real player with 24.7 hrs in game
I really wanted to love this game, everything about it could’ve been done or handled way better than what it is now, and I wanted to give it a positive review, given that it’s in an early access, and made by a single developer, though I couldn’t.
The Game
DevLife is a game where you somehow end up in a locked time loop, you’ll be pausing the game a lot just so you don’t accidentally miss the “unfair” deadline.
You’re given commissions to complete based on your level, and unlocked components, eventually you’ll be able to do your own commercial projects that will profit you if you’re lucky with the RNG.
– Real player with 6.7 hrs in game
The Great Plague Exodus
Had the opportunity to play this game on stream. For an early beta, I think it’s absolutely wonderful! It gives off Oregon Trails and text-based adventure vibes, which I absolutely love. The fact that it’s historical fiction is a bonus, too! The only thing I would like to mention is that sometimes the options during random events show as blank text boxes, and the drop-down menu for the entertainment doesn’t always show the options. These are all easy fixes, and didn’t really affect the game play for me as I find random/blind choices to add to the experience (just a personal opinion, I know you need to make educated decisions in a game like this).
– Real player with 1.8 hrs in game
Great initial concept game, a little buggy but can get a few enjoyable plays, difficulty is reasonably easy but with no way of changing this.
Good game that could be made into something really special, so much potential for more content, more freedom of movement (currently you travel the country on a linear track). kudos to the sound and artwork design, very nicely done.
The game is a touch buggy, but these are not game ending in most cases.
Look forwards to seeing how this game develops
– Real player with 1.8 hrs in game
Anitons
Anitons is an vast world monster collection RPG featuring base building, farming and real time combat. Your possibilities are huge! Create vast farms populated by your monsters or experiment with breeding systems; maybe you wish to spend the whole day decorating your cozy woodland cabin or maybe you want to focus on growing and training your monsters? Anitons has got you covered!
Each one of 9 different types of Anitons has unique abilities and perks. Some of them make your travels easier, some help you with your base maintenance and others have really strong combat skills. You are free to experiment with the types, breed new Anitons or focus on evolving your favourite one!
The world of Anitons is divided into unique realms that are inhabited by different kinds of monsters. Pack up and explore gloomy caverns, enchanting forests or threatening volcanic grounds. Gather resources, build, farm different crops and customize!
Sometimes, there’s no other choice but to fight! Choose your Aniton and control it in fast paced, dynamic combat; to win, you’ll have to put your strategic thinking, accuracy and agility to a good use. Anitons have the ability to call out for their kin for aid, so always stay put and prepare for an unexpected turn of events!
Features:
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Creature collection and evolution - collect and evolve various Anitons or breed a completely new one. There are 9 Aniton types you can encounter and each of them have their unique skills.
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Real time combat - Control your Anitons in real time combat and use the skills you’ve taught them. Engage in exciting encounters that will test your strategic thinking, agility and accuracy. A fight with wild Anitons won’t always be a fair one: prepare to face dozens of enemies at once!
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Vast world - Explore a vast world in which you can find wild Anitons and many useful resources. At first getting by in the wilderness may seem challenging, but as you collect and evolve more powerful Anitons, you will find ways to grow in strength…
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Base building and farming - Grab nearby resources and set up your base! Create vast farms and maintain them with the help of your Anitons.
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Customization - Customize your character to perfectly fit your playstyle and Aniton squad. Unlock new outfits as you progress by completing fun challenges. You can also build and customize your mansion, complete with decorating your walls with pictures of your favorite Anitons!
Thirsty Heroes
Thirsty Heroes is a dungeon-crawling business sim with turn-based deckbuilding combat.
Discover, Research, & Exploit Dungeons
Send heroes Scouting to find dungeons, use Divination to pinpoint vulnerabilities, then equip heroes to exploit the weaknesses and bring home the loot.
Find & Craft Gear to Build Heroes' Decks
Take control during the crawl to fight through monsters, traps, and chance encounters using your hero’s Deck, built from equipped Gear. Find randomly-generated loot and valuables to upgrade your squad and face tougher enemies to satisfy the King’s demands.
Management Gameplay
Heroes can’t fight if they’re thirsty, so keep their spirits up with conversation and drinks from the bar! Use Hero Gambits to automate combat so you can focus on the big picture.
Plus:
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Cross-platform play for PC and Mobile. Nature calls? Don’t stop the crawls!
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A gripping story featuring a villain inspired by the inane tweets of teenage celebrities.
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Endless play with no level cap or limit to dungeon size.