Astro Colony

Astro Colony

Astro Colony is an endless simulation focused on exploration, automation and management.

Traverse the universe full of unexpected events and discover unknown grounds.

Construct unique transport systems using conveyor belts and pipes.

Recruit new Astronauts and fulfill their needs by providing food and shelter.

Research over 70 unique technologies to progress in colony development.

Move stations, dock them and create a galaxy network no one have seen before!

But be aware, the danger is lurking around the corner!


Read More: Best Resource Management Sandbox Games.


Astro Colony on Steam

Learning Factory

Learning Factory

As a big fan of simulators (especially building-type simulators), I was excited to check this game out from the second it popped up on my gaming feed. It’s still in Early Access so it’s not quite complete, but you’ll still be able to put in quite some time to getting your factory up to tip top shape.

PROS:

  • Nothing really costs too much money, so as long as you keep your researchers busy learning new things, you can make a large factory/shops with ease.

  • Once you craft something, it’s yours forever. If you place it down, you can just pick it right back up.

Real player with 20.9 hrs in game


Read More: Best Resource Management Cats Games.


Highly recommended, I bought it the moment the lovely Discord staff said it was up on Steam for sale.

Keeping in mind, this is an Early Access game, so some features will be inevitably changed, but so far, the game is so reminiscent of Factorio. Within the two hours of me playing this game, it had me do some quests that get you a little taste of the game.

Fair Warning, this game is buggy. It just got released a few hours ago. Have some faith you people.

I personally have beef with that delayed crafting bug.

Real player with 10.2 hrs in game

Learning Factory on Steam

Factorio

Factorio

The absolute gold standard in factory games, standing out as the exemplar of smooth progression curves, options out the ears, gameplay that keeps the “one more turn” itch going and developers that care far beyond selling copies. To elevator pitch this one, “If you can do it, you can automate it.”

To describe Factorio by only using games that preceded it feels like an exercise in futility. The concept was born from Minecraft mods, but it feels unfair to compare the two or make the Terraria reference (this, but in 2D). So, taken on its own, Factorio is a game where you play an engineer who is trying to escape the situation they are in by building a rocket. But since the refining and assembling of material components for that sort of thing is unfeasible by yourself, you must build a factory to automate the process. Along the way you must research concepts and upgrades for the planet you are on, mine resources and deal with the locals (in the form of giant insects).

Real player with 3172.1 hrs in game


Read More: Best Resource Management Sandbox Games.


I read a comment by a user saying “If you enjoy creating your own problems and solving them this is for you.” and he was bang on the money.

tl;dr

The knock-on effect caused by dependencies across an entire production chain will drive you nuts and it’s this that makes you play and I mean MAKES you play. Sleep is not an option.

Factorio

Engineers rejoice. Learn Technology, Automation and Efficiency in one easy to learn package. No? Seriously. this is a hard game to put down.

Real player with 1654.2 hrs in game

Factorio on Steam

Factory Magnate

Factory Magnate

Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.

AUTOMATION BY DEFAULT

You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.

NO CRAFTING

It’s all about the money.. because in this game, money is your most important resource.

You don’t craft buildings, you buy them.

PROFIT IS EVERYTHING

You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.

THE FACTORY NEVER SLEEPS

At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.

You. Must. Keep. Selling.

Factory Magnate on Steam

PoliPlanet

PoliPlanet

Your galaxy is a blank slate; An untamed wilderness full of potential! Travel from planet to planet and develop each one into a beautiful village, town, or city through the use of machines and crafting!

Physics-Based Interaction

Actions in PoliPlanet are generally completed by interacting with the physical world rather than through the use of menus and UI. Whether it’s gathering resources, loading machines, or planting trees, it’s all done in real time and space.

Free-Form Building

No grids, no point & click. Whether it’s a segment or a complete structure, you’re free to build wherever and however you want. Let your creativity flourish!

Real Relationships

Citizens in PoliPlanet are not mindless NPCs who follow a predetermined set of instructions. They build complex relationships with the player and each other. Treat them well!

Natural Progression

As you develop your skills, you’ll learn more about the resources at your disposal and gain the ability to craft bigger and better structures and machines. As your planets become more inviting, NPCs will begin take notice. If they like them enough, they might even fly over in their rocket ship and take up residence! But of course, everyone is different. A merchant might want to see a few other citizens living on your planet before they’re willing to set up shop. They need someone to sell to after all!

Elaborate Procedural Generation

Each planet is unique, with its own resources and features! So what if your citizens are requesting some plant life on your sandy, desert planet? Well, it’s off to your spaceship to search for a shiny new planet, lush with trees and plants! But how will you get them back to your civilization? Rockets? An overly complicated tube system? Build a transportation robot who exists solely to carry out your every request? It’s up to you!

PoliPlanet on Steam

Cyber Factories

Cyber Factories

Cyber Factories is an Automation and Base Building game in a cyberpunk universe.

On post-apocalyptic Earth, all cities and settlements have been ravaged by pollution, war and a hostile biosphere.

Humanity as a species hasn’t adapted well and only a small fraction of them remain. Fortunately, humans recently discovered a new technology allowing them to transcend death. This discovery consist of transferring human soul to a new synthetic cyber-body receptor. These new humanoid robots can now endure thousands of years of light speed travel!

With this new hope, you lead a colony of human remnants. Help them survive, expand and gather enough resources to leave Earth for their new home planet..

Cyber Factories on Steam

Factory Town

Factory Town

TL;DR:

  • A mix of elements from Anno, Factorio and Kingdoms and Castles

  • It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change

  • Very active dev, daily responses in Discord and weekly updates

  • Already a large amount of content, even in its current state you’ll get your money’s worth in playtime

Disclaimer:

I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)

Real player with 541.3 hrs in game

What is it?

A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.

You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.

Real player with 498.3 hrs in game

Factory Town on Steam

Industry Idle

Industry Idle

No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.

After playing about 5 maps and at the current stage of the game ill rate it like this.

R = rating / S = suggestion / Number links both

(R1) Game play 9/10

(R2) GFX 8/10

(R3) Menu Layout 5/10

(R4) Misleading Overwhelming-ness 6/10

(R5) User Overly Clicking Fatigue 6/10

(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)

(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)

Real player with 511.2 hrs in game

“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”

Boy was I wrong….

Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!

Real player with 352.6 hrs in game

Industry Idle on Steam

Stack Gun Heroes

Stack Gun Heroes

Stack Gun Heroes combines fast paced combat with addicting base building. Invent your own gun and take it on challenging missions to earn valuable resources. You process the loot back home in a factory of your own design.

Gun Building

The Stack Gun can be customized however you want. Will you make a gun that shoots sentry drones that chase and shoot enemies? A gun that abducts people into the upper stratosphere? Or maybe a gun that shoots yourself at the enemy, killing them with the impact damage.

These aren’t pre-made classes. Players invent their own strategies. Chances are you will come up with a playstyle the developer has never thought of.

Factories

Your base is a giant factory that you build with the Stack Gun. You will use it to process loot into items that make you more powerful. There are tons of base machines to build, you can unlock tech infinitely, and the factory has no maximum size.

Features

  • Make any gun. Want a gun that cuts off limbs? A gun that shoots guns at people? A gun that makes you fly? Why not all 3 in one? Combine any gun parts for whatever effects you want.

  • Get so much loot you need to design a factory to process it all. No boring menus, you interact with your machines by doing sick wall-jumps and wall-slides on them. Efficient production is radical!

  • Try out BILLIONS of procedural superpowers. Can you find a use for that power that teleports all nearby bullets wherever you point?

  • You can bring as many friends as you want into online co-op to beat very challenging maps, assuming you aren’t an incredible badass who has no friends.

  • Infinite endgame lets you advance in power forever. Start with “normal” FPS guns and before long you’ll be accidentally killing yourself with nukes 10x the size of the map and running into walls at supersponic speeds.

  • Test your most irritating guns on your friends in deathmatch. They can’t be mad. It’s for science!

  • Run through enemies, wall-slide down skyscrapers, dismember robots, collect superpowers, launch people into space. Every time there was a cool idea, it went in the game.

After 9 years and over 16,000 hours working on this project it’s almost ready. Stack Gun Heroes is my dream game. Hopefully it’s yours too!

-Unstackd

Stack Gun Heroes on Steam

Solar Baron

Solar Baron

Solar Baron is a real-time tycoon resource management and logistics game. The game is set in a seamless, randomly-generated solar system with a range of resources to gather, pump and mine for maximum profit.

The world faces a resource shortage. In desperation, the world government has privatized the under-performing global space agency in the hope that profit-driven individuals will find a way to tap the vast amount of resources available on other worlds and deliver them back home.

You are one such profit-driven individual.

LIFE-SIZED SOLAR SYSTEM

Solar Baron features a vast, life-sized solar system of procedurally generated planets and moons. You’ll need to solve the logistical challenges associated with transporting tons of valuable resources across billions of kilometers of space by constructing a network of strategically-placed orbital and surface depots.

SPACECRAFT AND SPACEPORT DESIGN

Research new technologies and design spacecraft capable of carrying out specific missions. With a range of available engines, fuel types, and other components, you will be challenged with designing spacecraft that strike a balance between maintenance requirements, production time, mass and – of course – cost.

Design spaceports from a range of modules to serve as fuel depots, research stations, tourist destinations or any combination of these. Just remember that each module must be launched into orbit, so design with caution.

ORBITAL MECHANICS AND MISSION PLANNING

Solar Baron simulates realistic orbital mechanics as well as real-world orbital maneuvers. However, you don’t need to figure out the gritty details yourself – you pay people to do that for you. The game features a streamlined mission design system, which will calculate every detail of a spacecraft’s mission from a list of actions to perform created by the player. This leaves you to do more important things: creating a strategy, setting goals, planning missions and watching the bottom line.

Solar Baron on Steam