Out There: Oceans of Time
The successor to the award-winning Out There , Oceans of Time blends roguelike, resource management and interactive fiction for a space survival epic where death is one wrong decision away.
As Commander Nyx, explore a vast galaxy that is different every time you play, as you search for the Archon; a cosmic villain set on dominating the civilisations of the galaxy.
Encounter other strange lifeforms and learn to communicate, trade, and conduct diplomacy as you build a coalition of allies in your mission to find the Archon.
Recruit new members from the alien races you cross paths with, and build a team capable of traversing the cosmos. Manage your crew, your ship and its systems; the mission’s success is down to your decisions as Commander.
Experience a deep, branching narrative written by FibreTigre, dialogue by Christos Gage (Daredevil (Netflix, 2015), Spider-Man (Insomniac, Sony, 2018)) and beautiful interactive cutscenes illustrated by renowned artist Benjamin Carré (Transformers: Age of Extinction, Alone in the Dark).
Out There: Oceans of Time is developed by Mi-Clos Studio, the creators of Out There and Sigma Theory.
FEATURES
Navigate an expansive cosmos that is different every time you play.
Explore unexplored terrain and collect resources for your ship, and the next leg of your journey.
Recruit from a diverse range of Alien lifeforms, and build a team capable of surviving the furthest reaches of the cosmos.
An epic space-saga penned by FibreTigre, with dialogue from Christos Gage.
Read More: Best Resource Management Singleplayer Games.
Ashwalkers
Updated for Steam Nominations 2021
As mostly first person shooters player, i sometimes enjoy switching to less intense indie games. Ashwalkers would be one of those.
For me this game became liked a moment i saw it on store. Mostly because of character design and story setting, which is surprisingly similar to one i’ve wrote a couple of years ago. So far this is the closest thing to what could be called “dream game”.
As the gameplay is not challenging, it requires player to calculate their movements since “survival” part is taking an action. Game itself is user friendly, player just need to get used to visual narrative and simple controls.
– Real player with 5.4 hrs in game
Read More: Best Resource Management Narrative Games.
For those looking for a game akin to the choose your own adventure books of old, Ashwalkers is phenomenal. Decisions require careful thought be put into them, and the game rewards reading into the choices and texts. Some of the choices endgame that determine the endings felt a bit arbitrary, but after having at least gone down the three main endings (that each have at least 12 permutations) twice I can say I had a fun time for the price of the game.
That game while short does its best to make the time spent feel much longer than it is between the unique art style of both the world and its inhabitants, and the survival mechanics of the game which help add a needed sense of weight to the smaller choices. I had fun carefully deliberating on if I wanted to risk losing one resources for another I was in desperate need of. On repeat runs however this meter watching quickly begin to feel monotonous.
– Real player with 5.4 hrs in game
Help Will Come Tomorrow
When I first saw this game, I was super excited. I expected it to be largely similar to This War of Mine and Day R Survival. It looked like it had an incredible amount of potential, and the basis of the plot, a group of strangers thrown into a survival situation is the pinnacle of survival concepts in my opinion, provided you are able to have a complex story line and character development, with social and moral choices having a major impact on the characters. Help Will Come Tomorrow failed in this aspect, and honestly, you can completely play through this game in about 1-2 hours max. Overall, this game was thrown together hastily, and that is apparent in the lack of quality. This game was a disappointment, it had a great concept, and if Arclight put more time and effort into it, I feel they could have made something incredible, instead, we get a cheap game with a short plot and a base level story line.
– Real player with 29.2 hrs in game
Read More: Best Resource Management Historical Games.
Now, even though I have a “no” recommendation here, I have enjoyed this game and will probably give it a couple of more rounds before I lay off it and maybe never replay it again unless there are some changes.
Pros:
Environment–good overall presentation and graphics, interesting premise and setting for the game. It maybe feels a little higher-stakes than similar resource management/strategy/survival games.
Mechanics–once I got through a couple of sad, major failed save files, I managed to figure out some good strategies that worked and allowed me to finish Passenger mode (easy) with “the good ending,” of which there does only seem to be one way to get.
– Real player with 28.2 hrs in game
Alicia Quatermain 3: The Mystery of the Flaming Gold
I think I left my game running I don’t actually have that much time in this game. I love time management games and this one was nice to play.
– Real player with 132.2 hrs in game
A relaxing game, with a very very small story and some not that interesting levels.
– Real player with 67.1 hrs in game
Giants: Citizen Kabuto
When I was but a wee lad… I played this game on PlayStation 2. Here we are, many years later, though, and it has finally returned to me on Steam, in the format of the original PC edition, which I have been wanting for a while. And, well, put simply… It’s exactly as good as I remember. There’s some significant differences, if you played it on PS2 as well, but it’s still one of my all time favorite games for a reason.
The differences from PS2 are miniscule, as the blood is red instead of green, a few cutscenes were lost while new ones appeared, and you can decide at what pace to build your base (as well as control it’s turrets), among a few other things. As a whole, the game is the same, but with more added on.
– Real player with 54.2 hrs in game
Before I begin, I must tell you that I’ve spent +200 hours on the multiplayer of this game , there’s nothing wrong with the “giants fan page” Giantswd.org, where you can download the 1.497 patch and several mods to be able to get into the multiplayer and improve the game experience.
We have a 24/7 Very stable server right now. also, join GiantsWD steam group, everytime theres an event we launch a hard to miss popup and announcement to reach the best amount of players!
Now grab your bag of chips with ketchup and get a good dictionary because I write like pure shit.
– Real player with 47.3 hrs in game
No One Can Ever Know
No One Can Ever Know is quite possibly one of the best examples one can point to when making an argument for the merits of video games as an interactive medium. This is not a “fun” game in the traditional sense and neither does that seem to be the intention. No One Can Ever Know is a difficult, sometimes frustrating experience because it wants the player to know what its like to be in the creator’s shoes and by extension what it’s like to suffer from gender dysphoria. This is something only games can do, because while films and text can adequately convey emotions and ideas, they can’t quite put someone in the shoes of another individual in quite the same way a game can and I think for that reason, No One Can Ever Know is a huge success despite being a humble little title.
– Real player with 2.1 hrs in game
Open your eyes and close them and open them again….How many are looking through your eye(s)….one….more than one then there is only a number and the number of them is ONE number…. Be glad you are who you are and you are the only unique special person (number) of you that is!!!!!!! Do not lose hope and take your game elsewhere because if you go you will ruin it for me…. I need you to play so that the game of all lives can continue….everybody who ever and what ever and celebrate every precious moment
– Real player with 1.4 hrs in game
WOODS Part I
Everything happened so fast… And even if people could have seen it coming, what could they have actually done? David was one of the ‘lucky’ ones. Far from the chaos, yet he felt the impact all the same. Now, trying to understand everything that happened, he found himself returning to a place that called to him.
A place that offered the best possible chance for his survival… The Woods.
In spite of everything, David is determined to survive.
So with his trusty ax he spends his days chopping and preparing wood -
Keeping the fire stocked to stay warm and fend off from the creatures of the night -
And to help clear his mind and relax, even play his guitar -
However, don’t get too comfortable. When Winter ends he will find himself having to fend for himself all the more with fishing, trapping, and hunting.
But in the end, will this be enough?
Welcome to the Woods. In the first Part of Woods you have the seemingly easy task of simply keeping a fire going, and protecting yourself from the cold in winter. Chop wood, feed the fire, and survive. A simple task at first, but once Winter wanes, the challenge is increased as David will have to learn to fish, make traps to catch small animals, and eventually learn to hunt to survive. Along the way, learn about Davids story from his past and why he must survive.
In the Woods there are no heroes. Just you, the elements, and the will to survive.
Bear and Breakfast
Bear and Breakfast is a laid-back management adventure game where you play as a well-meaning bear trying to run a B+B in the woods. Hank and his friends find an abandoned shack and, equipped with their teenage ingenuity, turn it into a money-making bed and breakfast scheme for unsuspecting tourists. As your business expands so do the mysteries of the forest, and Hank soon finds himself uncovering a plot deeper than the wilderness itself.
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Build and personalize your inn with dozens of guest rooms, bathrooms, parlors, and entertainment.
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Each room can be individually customized completely from furniture to fixtures.
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Bring guests into the forest to stay at your inn. Keep ‘em happy to maintain your reputation, earn money and attract new customers!
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Complete quests and story lines to collect new items and perks for your inn.
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Uncover a world rich in lore, side quests, characters, and secrets.
Moving through the story-rich world of Bear and Breakfast will have you stumbling on dozens of interesting folks and weirdos, much like yourself.
Most of them have something to say about your endeavors and if you take some time out of your day to listen, they might help your build your shack to new heights!
Not everyone is as helpful or as needy though. Are you bear enough to search deep within the forest and your soul to find the mysteries that lie within?
Inno World
Inno World - interesting adventure, there in world with interesting survive, you must survive for create new civilization and build spaceship for return to home. In realistic voxel world with full terraforming landscape you can get the ores and build yours houses and factories. First in Ultima World you should create your first instruments from stones and wood. After you can obtain rock and ores and create more efficient instruments. Then you can build first bronze steam machines and create an automated manufactory. Your technologies progres begining from stone “century” to space “century”, Don’t forget that main character want eat, drink and warm. Create transports, mechanisms, power lines and change this planet as you want.
Viking Saga: The Cursed Ring
Wonderful game to fill those few mintues or an evening. You get caught up in the excitement and don’t want to quite.
– Real player with 160.6 hrs in game
A good time management game.
Even if I prefer the 12 Labours Of Hercules serie, this one do the job too.
If you can get it in a bundle, you will not regret it.
Durability : around 15/17 hours on hard difficulty.
– Real player with 15.9 hrs in game