Echo of the Wilds
This review is based on v6 of the game.
Echo of the Wilds is a great little pixel art puzzle/survival game with a very involved developer.
I beat the game my first time in about 17 hours and completed all achievements after about 36 hours. I would say that there isn’t much replayability after getting all of the achievements and most people would be satisfied with just beating the game once (you could get all achievements in one playthrough, but it took me multiple playthroughs to figure out optional puzzles and to really get the mechanics of the game). It was definitely a worthwhile game for me and I did enjoy almost every minute of playing.
– Real player with 37.3 hrs in game
Read More: Best Replay Value Open World Games.
Exceeded my anticipation
I bought Echo of the Wilds on the morning of the 9th and “completed” it on the 11th, early evening (approx. 20 hours). I took only 3 breaks from the game, and two of them were against my will. I’m telling you this to give you an idea of how much I really enjoyed this game. Survival-puzzle game sums up EotW tidily, but it’s like nothing I’ve ever played before. There’s quite a bit going on - with three quarters resting solely in the player’s hands and the other quarter left to randomness and the seasons. Some players may feel overwhelmed in the beginning and give up. Just stick with it, it pays off.
– Real player with 26.8 hrs in game
Homeless Simulator
Homeless Simulator is both an encapsulating and eye-opening experience. It allows you to look at the world through the eyes of a homeless man. The desperation displayed when searching bins for objects necessary for survival, the music expertly conveying the depressing lifestyle and bleak future of a homeless person who has nothing to live for.
And finally, the upstanding citizens of the community looking completely the same and completely ignoring your struggle to survive shows the disgusting attitude towards homeless people. I truly recommend this to anyone who wishes to themselves in the shoes of a homeless and experience their struggles firsthand.
– Real player with 1.0 hrs in game
Read More: Best Replay Value Open World Games.
So you’re sitting in front of your PC screen, surrounded by four walls and you think to yourself, “Hmm… I’m looking for something different!”
Then look no further!!
Walls? Who needs them!
Windows? For what?
Food on the table? Try the McTrashDelux Burger!
Tired of fresh groceries and wholesome home made meals? Try the Chunky Garbage Milk! It quenches thirst, but you can chew on it!
What about comfortable beds? Burning cardboard is what you need!
This is the game that just keeps on giving! It’s the game you didn’t know you needed.
– Real player with 0.6 hrs in game
Space Rogue
SPACE ROGUE REVIEW:
..with a message to the
DEVELOPERS
at the bottom.
UPDATE: A developer replied to little ol me noting that they had addressed these bugs and an update rolled out inline with those comments. The Dev has also asked us(the community) to report bugs to them in the format they mention below in the comments. A big thanks to them for addressing this issue for me, I hope it helps others out there too!
I want to start by saying this game is great fun, only sullied by many bugs everywhere. Looking around the a large proportion of these negative reviews, I’d suggest many feel the same about turning their reviews positive(including mine) if the bugs get sorted.
– Real player with 25.9 hrs in game
Read More: Best Replay Value Space Games.
Two things I would like to point out before I get into the “meat and potatoes.” The first is, I hate writing reviews this early into playing a game (13 hours.) Second, I really want to give a positive review and hope with some further developer involvement this game will get there.
So I can not, in this game’s current form, give this game a positive review. The forums are riddled with bugs, some of which I have experienced first hand. The bugs ruin what could have been a quality FTL:Faster than Light clone.
– Real player with 18.8 hrs in game
SURVIVORS LEFT: X
Well. I’m finally done with this game. I am the actual world first, you could say. The game is fun, pixel and has the unusual controls. It could make you an evening or two, the game is totally worth 2$.
– Real player with 2.3 hrs in game
The game is straight forward and creative! Your goal is to make the little pixel folk survive by pushing the right letter key, beware if you think this is a simple.
The game challenges you in a clear but somewhat cryptic way which tickles your brain. The difficulty goes from trivial to surprising, you’ll find yourself facepalming while laughing at yourself in the best possible way whenever you make a silly mistake that you thought you wouldn’t do. The game is endearing and has fun surprises every now and then, you get good feeling messages to keep you going.
– Real player with 1.1 hrs in game
Blood And Zombies
This game combines the base building of Rust and the game play style of Killing floor. At this point in the game (A 0.25 at the time of this writing) it’s just great. I’ve been looking for a game like this for a long time. BUT, I have a couple - to - few suggestions for the developer(s): First is obvious: this game would benefit exponentially from multiplayer (almost goes without saying, really). Second, well, once you get your base going it seems as if the zombies care more about vandalizing/breaking what you’ve built up than killing you, and most of the damage you’ll receive in the game is done indirectly (poison gas/electric zombies dying and leaving damage clouds). And three, the only major bug I’ve found while playing (in 4 hours mind you) is sometimes the camera gets a bit wonky. For example: I could hit the 2 key to switch to my secondary and the camera will flip, buying a new weapon will shove the gun into an awkward/unintended position (clipping through the camera), and facing the floor after looking at the menu (sometimes these issues can be fixed by switching weapons or reloading or buying a gun in the same slot, then returning to the first gun, but it didn’t for the crossbow). For an indie game so early in development, I’d rate it a 9.95/10.
– Real player with 18.9 hrs in game
bugs start to show up and when brought up devs act like they could care less…give your money to “7 Days To Die” video game here on steam….atleast they listen and care….this was one of the worst games ive bought lately……horrible game.
had a fellow friend who also played had the follwing to say but couldnt leave a review but i can-
“Game is bug infested to the max. Mechanics don’t work and my keyboard stopped working multiple times after passing the first wave of zombies.”
my sons copy wouldnt even load up its map….needless to say he refunded at my recommendation when he approached me on what to do.
– Real player with 6.5 hrs in game
Breakwaters
CLOSED BETA/EARLY ACCESS REVIEW!
So I was lucky to be one of the people being able to play around with the closed beta and even though we didn’t have access to all the EA content and even though we ran into quite a few bugs at the time (most of whom have been fixed or being worked on right now), I had a ton of fun playing this.
It’s a relaxing survival and exploration sim with many things to explore, craft and build.
The water physics are amazing. You can basically manipulate the water to do anything, if you know how.
– Real player with 32.1 hrs in game
Got an early review copy and was excited to try this as it had been on my radar since seeing the trailer earlier this year. Unfortunately the flaws became readily apparent pretty quickly.
Pros:
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Looks nice
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Water mechanics are interesting
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Gathering resources and crafting are easy
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Armor and weapons don’t lose durability
Cons:
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Movement feels really off
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Even after lowering the sensitivity the camera is still way too fast
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Combat is not good at all, there’s no blocking, dodging or rolling and enemies have very basic attack patterns
– Real player with 8.2 hrs in game
Burned Land
Burned Land is a niche game, and a little gem to me.
At first sight it might seem a little bit empty and obscure. Then it will seem very hard, even unfair. But if you push forward, you will discover a game with a very original approach, very rich and permissive in the ways you want to shape your kingdom and face the gods.
In this game, you not only build units and facilities, you will also “monitor” your population (literacy, devotion, nobility, sedentary, etc.), so they will provide you what you need and when you need it.
– Real player with 31.9 hrs in game
It is a pretty rough game, both in terms of UI and difficulty. The UI will hopefully get some polish from this one-man dev team, and perhaps the difficulty as well, but the difficulty certainly needs the polish a lot less. The dev is still pushing out regular updates, thus my recommendation for this Early Access game.
I made it to Turn 194, after narrowly dodging a very early game defeat. The early game near-defeat came about as my village almost starved due to a famine brought on by the gods. The entire point of this game is that the larger you grow, the more interest the gods have in stopping you from growing.
– Real player with 24.6 hrs in game
Dark Prospect
My first experience with this game was building a giant wall to protect us against artillery, and losing my mind over having to go out and gather MORE resources because that damn monster tore it down. It was a hard fought battle that my wall unfortunately did not survive… it will be missed.
My second experience was going through a dark forest trying to find the objectives. In I walk through the barn door, and I see a box. I go to look at it and see I can interact with it, and thus I do. All of a sudden epic metal riffs are blaring through the surrounding area, and I am in awe. It is beautiful. I have decided that this new piece of technology shall follow me in my journey no matter what I face, and it shall be glorious. As I go to pick it up, I accidentally just tap the interact button and… the channel changes. Tears of joy welled in my eyes as it fully dawned on me what I had just discovered. The ensuing hours were filled with my dropping the radio to play my epic battle theme and mow down the enemy on my way to conquer the RTS player, who thought I was absolutely insane.
– Real player with 41.7 hrs in game
Day 1 Impression:
Direct and to the point. A FPS vs RTS!
The FPS side has a fun construction element to it. It is clear they have good FPS knowledge that they are building from. If you like FPS, you are ready to play this game and enjoy it. You can practice single player FPS in training.
The RTS side has a C&C like play to it. Much like most past RTSvsRTS games. You have 3 bases and you can build units out of them. I would say that the makers do not have a good grasp on the RTS side of the game but it has promise once RTS people give good feedback. They can only build the RTS side up from where they are now. You can not yet practice RTS in training but I am sure it will come around eventually.
– Real player with 27.6 hrs in game
Don’t Starve
Before I say ANYTHING, I recommend y’all NEVER use the console command thing too often. Use that too much and the game will get extremely boring after a while. Trust me, I know from experience. Anyway, allow me to say that I’ve loved Don’t Starve ever since I saw Markipliar play it back in the old days of YouTube. I’ve played this game for years and years and it still sticks to me like the syrup in my hair, like the fungus beneath my toenails, like the grime in the corners of my eyes. Why do I like this game so much? Because of the following. One, it’s fun. Two, it’s creative and I find the lore super interesting. Three, I find the animation and the art style really cool and unique. Four, it just kinda clicks with me, y’know?
– Real player with 5403.8 hrs in game
Probably my favorite game of all time (definitely in the top 5). I have played hundreds if not thousands of games in my life and very few come even close to this game in so many ways. The game-play is addictive and always has me coming back for more even after more than 5 years of playing across different platforms. The characters are easy to get attached to and have fun backgrounds and lore. The setting is surreal and poses lots of questions for you to unravel as well as some that you don’t. They art style is another thing I really like. I only wish that this game was the main game and still got updates and new content. KLEI has shown itself to be a great developer although their future is a bit of an unknown. I will keep hoping for the best. The community and mods are still thriving though and that is probably thanks in part to Don’t Starve Together. I do wish that DST was more like the original though (still an amazing game also). Anyways, I could go on about this game for a long time but I don’t want to take away from the fun of discovery. Buy this game definitely, DST is good also but I recommend starting here. Thanks for reading!
– Real player with 856.0 hrs in game
Eons of War
In this rogue-lite survival strategy you get to manage a space corporation while progressing through missions in a dynamic galaxy. Every mission takes place in a unique planetary system where you can build space stations, mine resources, terraform planets, hire spaceships, and battle robotic life forms from the Rift.
SURVIVE IN SPACE
When the first signs of the Rift emerged decades ago, many nearby stars started to produce anomalous radiation spikes that destroyed space stations and sterilized planets, killing millions. Thanks to scientists and engineers, giant shields powered by thorium were deployed to protect humanoids of all races.
Shield management requires finding the right balance between stockpiling enough thorium and doing everything else that your corporation requires. Terraform, mine, research, battle…but never forget about the constant specter of radiation that can wipe you out in minutes.
DYNAMIC WORLD
Every game level is a dynamic procedurally-generated planetary system in a vast network of stars connected by hyperlanes.
Build space stations to expand your fleet among orbiting planets. Hire autonomous spaceships to do your bidding. While performing assigned jobs, they will periodically upgrade and repair equipment with the money they earn from you. Don’t run out of space credits to pay their contracts or they might quit!
Rift wormholes that teleport enemy ships from the distant galaxy can pop up near you randomly. Be prepared to defend the planets and space stations under your patronage.
While you are not managing shields or defending planets, you must keep the economy afloat. Mine resources, terraform planets, and send emissaries to increase your influence over planetary governments.
EXPLORE THE STORY
Progress through levels while exploring the story in side quests. Some quests will reward you with artifacts that can be deployed on planets and space stations. Those artifacts provide you with powerful bonuses on the way to victory. Keep some artifacts with you on various missions, giving you a much needed edge for increasingly difficult challenges.
GAME FEATURES
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Your base is a dynamic planetary system: mine resources, build space stations, terraform planets, hire spaceships, manage radiation shields, and defend your people. All in a constantly changing environment.
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Survive in the hostile world of radiation: stellar radiation goes up and down, putting your resource management skills to the test.
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Hire autonomous spaceships: build stations to construct spaceships; then hire crews to operate them. Make money by increasing your influence with planetary governments.
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Rogue-lite progression: every playthrough is different. Complete quests to get powerful artifacts that you need to beat increasingly more difficult missions.