GraFi 3
Unpolished, cannot rebind the flip gravity button.
– Real player with 2.0 hrs in game
Read More: Best Replay Value Family Friendly Games.
It’s best for those who loves puzzle games, it’ll sure provide a great challenge. It’s hard no doubt about it, for completion you sure need quick response and perfect timing. But it sure is a great game.
– Real player with 1.6 hrs in game
Pilgrims
A beautifully realized digital storybook filled to the brim with Amanita’s inimitable charm.
The different characters and their little story arcs could come straight out of an old folktale, and the soundtrack (once again by the phenomenal Floex) fits this atmosphere perfectly. The animation is another highlight. As often in Amanita Design’s games, it’s simple yet ridiculously charming. Representing both your characters and items as a set of playing cards is a clever spin on classic adventure game conventions, and it works very well.
– Real player with 4.0 hrs in game
Read More: Best Replay Value Hand-drawn Games.
Fun little game, basic, but quite amusing.
A nice break from all of the drama and “git gud” crap in Gamerland™ these days.
Just silly fun.
One map, that starts small and opens up after you progress the story (fairly quickly).
Story is simple.
Art is silly, hand-drawn appearance, not too hard on the eyes.
Short, but will take several playthroughs to unlock all achievements.
Yes, there are guides, but for me the fun is collecting the different cards from each location, and seeing which characters and which cards produce different results (in the same or different locations). Sure, use the guide(s) if you get stuck, but the game is short, multiple playthroughs don’t take long, and you might find a new combination that works to pop an achievement that isn’t mentioned in the guide(s). You might find an unexpected bit of silliness, too.
– Real player with 4.0 hrs in game
METAL GEAR SOLID V: GROUND ZEROES
Barebones explanation about this game. This is not a demo!
In the eve of Metal Gear Solid V: The Phantom Pain, I’ll be reviewing Metal Gear Solid V: Ground Zeroes because some people still don’t seem to get it at this point (short version at the bottom of the review).
First of all, I’ve played most of the MGS games before this and I love them to death, so my opinion may be a bit biased.
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, like way back when there was a pretty short and limited Gran Turismo 5 Prologue but was still sold as a full game. That’s not the case with GZ.
– Real player with 38.6 hrs in game
Read More: Best Replay Value Third Person Games.
“You’ve already seen the “Overwhelmingly Positive” user reviews, haven’t you? Why are you here, then? Why do you continue to scroll through them while your memory betrays you? You enjoy reading reviews, that’s why.”
I’ll get straight to the point. This review’s main goal is to address common misconceptions.
Amount of Content:
Ground Zeroes offers 7 missions: one main story, four side missions with different objectives, two extra side missions that are aimed at the fans of the series. Each mission has two difficulty settings (hard unlocks after beating normal), secret collectibles/objectives and unlockable trials (challenges). Throughout all missions you’ll be dealing with only one location: Camp Omega, which is a fairly large facility. Each mission has it’s own time of day.
– Real player with 31.7 hrs in game
Falling Plus
If you like to play classic arcade games, Falling+ has a look and feel inspired by arcade classics, a mix reminiscent of Pengo (penguins and smashing blocks) and Warios Woods. Although I name check these other games, the game feels original. While it starts easy, it gets more difficult as the stages progress and new colors and evil walruses are added as bricks fall faster.
Lots of subtle extras for your two bucks (Disclaimer: I recieved for free) beyond just the main game, plenty of support for various controllers and extra game modes. Definitley give it a try and support indie studios.
– Real player with 1.9 hrs in game
Cute retro style arcade game that surprisingly has more depth than what it seems like initially. Basically, you’re breaking pairs of blocks together or sending a block into my mortal enemy Mr. Walrus - but you can also forego the points and just kick the blocks out of existence. More blocks fall in waves, and you need to not get squished and clear the level of all blocks. It can get addicting. Be sure to check out the Extras menu to see the game simulated as if it was an actual arcade (complete with ROM boot up) and other challenge modes.
– Real player with 0.8 hrs in game
Polary
Buyer beware. This is barely worth calling a game. There are no levels, just clicking shapes to remove them as they spawn over time. If too many build up, you lose. There is no progression. The same few shapes spawn randomly until you get bored and quit/lose. The shapes consist of: A small sphere you can click any time. A box that gives -1 point when red, +1 point when orange, and cycles colors every few seconds. A cylinder that switches between grey (unclickable) and orange. A rectangle that starts with between 1 and 9 health randomly, that you must click down to zero to dismiss. These shapes spawn every second or two and bounce around the screen. You click them. That is it. That is the entire game.
– Real player with 6.4 hrs in game
Perfect game to warm up my aim. My score was 463 after a couple of tries and it was a lot more challenging then i thought it was. Took a lot of focus and hardcore hand endurance, my right hand can’t move and I typed this all with my left hand.8/10
– Real player with 2.5 hrs in game
Super Multitasking
I played the original on XBLA and this version at conventions. It’s such a simple idea, I wish I had thought of it.
Think Wario Ware meets Alt+Tab, but where the minigames all feel like good ol Atari 2600 games. Very simple one button (or one control) games, but then you have to play two of them at once. Then three. Then four. Then you’re asked a math problem for absolutely no good reason.
Not content with just the arcade game, there are also challenges that have set criteria, as well as a robust practice mode that can help hone your skills for when you go on Twitch and want to show off how awesome you are at multitasking, only to then fail in the first 30 seconds and get all exasperated on camera, and then chat will make fun of you. Point out to chat that they’re not actually watching you, they’re really reading up on something else in another tab.
– Real player with 3.1 hrs in game
Super Multitasking takes the “micro” game concept and puts a brilliant twist on it, offering up multiple games all at the same time. What looks very easy becomes very hard as your brain is challenged to do multiple things all at once. Pressing the button in rhythm for tennis balls while you dodge spikes with the controller when– SUDDENLY MATH. It’s harder than it looks, but a whole lot of fun. The short average game length allows you to play in small bursts if that’s more your thing, and the game is rich with features such as built-in challenges, very deep customization, and the ability to play on keyboard or controller (the experience is different- try both). I definitley reccomend, and congratulate yyrGames on the release.
– Real player with 3.0 hrs in game
The Game We All Have To Play
Written for 1561’s Thoughts - Honest reviews, for busy people.
The Game We All Have To Play is worth some time. The premise of the game revolves around rhyme. If you make it through once you can say you’ve won, but it’s up to you if you think you’re done. 6/10
https://onefivesixone.com/reviews/the-game-we-all-have-to-play-2020-review/
– Real player with 0.1 hrs in game
The Yawhg
Initially, when I first heard of this game, I just figured, “hey, this looks kinda neat but I’m not paying $10 for it becuase I’m a lousy cheap-ass.” It looked like a cool concept to me and if it looks like a cool concept to you, then you’re perhaps in for something of a treat.
Now, when I first played it on my own, I wasn’t particularly entertained. I mean, yes, the different story paths were somewhat interesting and the various different endings were kinda cool but I wasn’t really absorbed into it. It was just something I used to make a good 45 minutes pass by one day when I was feeling bored. Then, while with some friends the other night, I decided to pull it out because we all needed a game to play and this just so happened to be multiplayer and seemed like a nice change of pace from the usual stuff we always tend to play (e.g. Genital Jousting, Jackbox Party Pack, etc.) What I didn’t expect was for us to keep playing over and over again for several more hours, as we found ourselves unusually entertained by this strange little game.
– Real player with 7.1 hrs in game
The Yawhg
The Yawhg is a quaint little game. The premise is simple, you control up to four characters in the weeks leading up to a great disaster known as The Yawhg. Nobody knows the Yawhg is coming, and you can only command your characters so far in that you pick an activity for them to complete each week.
Your characters will gain stat points for the activity you choose. For example, chopping wood increases strength. But random events will also happen, so while chopping wood you might meet a dryad, and they’ll ask you to dance. If your character has a high finesse score, you can impress the dryad with your dancing and receive a reward.
– Real player with 5.5 hrs in game
LAB Defence
This is unfinished game demo. Only 4 levels and only 3 upgraded robots to buy.
Should be free to play in current state.
– Real player with 0.5 hrs in game
Terrible
– Real player with 0.5 hrs in game
Out of Shapes
At first I thought this was a classic case of ‘baby’s first game’ syndrome. Clunky movement, basic visuals. Then the signature Kris Takahashi writing kicked in and I started laughing every two minutes. There is so much excellent dialogue and neatly observed satire in here that you forget the cheap-looking parts entirely. If you don’t mind a largely text-based game, then the quality of the writing makes this a decent way to spend some time. Some of the music is really very good too, which helps. For a few quid, I don’t feel short-changed at all.
– Real player with 5.8 hrs in game
This game has the vibe of “What if 1984 had a bunch of robots in it…and also (an optional) happy ending?”
The game gives you:
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Cats!
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Green buggy creature-features
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Puns and jokes so awfully good you hate yourself for laughing
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Robots with more fleshed-out personalities than your average coworker
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Philosophy
The game doesn’t give you:
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Crippling depression about the inescapability of the capitalist system
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Striking fear of the grim place that is your future
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Freecam during conversations (this is the only feature of the 3 I’m mentioning I’d love to see)
– Real player with 5.2 hrs in game