Fury Unleashed
I don’t do a lot of reviews, but I felt compelled to a proper one because this game is really, really fun.
Action/platformer/roguelite/RPG
First of all, I’m on the wrong side of 45 and still gaming strong, but it presents a quandry: I love “old school” games, but - I am too old and can’t game as well as I used too. The secondary problem I run into is “loving the idea” of old school games but after the novelty of pixilated graphics wears off, I can’t see them as anything but ugly. Fury Unleashed effectively beat the hell out of those problems. It has an AMAZING amount of customization of difficulty allowing for old people like myself to really enjoy it as well as the crazy kids hat love games being 25 viagra hard. The graphics are really sharp and not extravagant, in short it’s pretty and runs butter smooth. It really seems like they thought of everything up to and including a pet peeve of mine where games that use the Steam Workshop make you download the workshop stuff outside of the game, but this integrates it into the character select screen so you literally see the cosmetics you can dl from the workshop and simply select it in-game.
– Real player with 159.4 hrs in game
Read More: Best Replay Value Old School Games.
TL;DR 10/10 Xom howls with laughter!
What would the product be if you mixed together the creativity of Comix Zone, the unrelenting action of Metal Slug, and the audacity of action flicks from the 80’s? Probably this. Fury Unleashed is the first game I want to review, and rightly so.
To begin with, the Hero starts off with one SMG, one choppy blade, grenades, and boots of stomping. Throughout the course of the story, you get all the silly loot you could want and more. Freezing shrapnel grenades? Got ‘em. Rocket launcher with poison warheads? Sure! Unholy blade? No problem. Triple jump boots? Go wild! In addition to this arsenal of fun, the enemies you face are varied and challenging in distinctive ways. In fact, the same deadly shenanigans you pull on them can just as easily apply to you. This is most noticeable in the second comic book, where enemy soldiers can (and will) use the same weapons you do.
– Real player with 44.1 hrs in game
Dead Estate
I think it speaks to the strength of this game that I got the true ending with a broken run before I unlocked all the characters and I’m taking a break to write this review before going back in again.
Dead Estate is a fun little isometric roguelike akin to an Enter the Gungeon or diamond shaped Isaac. You go in, fight enemies, pick up weapons and items, die to bosses, unlock new stuff, rinse and repeat. I don’t really need to tell you the basics of this kind of game. There are multiple playable characters with their own default weapons, stats and strengths/weaknesses. I will give it to them, once you start heading away from the starting characters they do come up with some pretty unique gimmicks. Gotta say, the one involving money is a personal favorite.
– Real player with 39.0 hrs in game
Read More: Best Replay Value Perma Death Games.
As someone who really didn’t care for the genres gold standards “Binding of Isaac” and “Gungeon” i just thought that maybe this style wasn’t for me. Then i saw this game and something clicked as i started to play. It was actually fun, not just in the gameplay sense but in how it handles it’s own presentation. Everything is vibrant and colorful being overall very pleasing to look at, the characters and stages all have a level of charm and personal touches that make them stand apart, and the music is fairly simple but charmingly retro and fits very well with the tone of the game. Add to all that a wholesome and strange story that you will continue to discover through multiple runs and you have the recipe for one of the best Twin-Stick Rougelikes in the genre. The game is worth every penny and with the promise of more content to come I honestly cannot recommend this game enough.
– Real player with 27.4 hrs in game
Shape Shooter
Even better than Counter-Strike.
– Real player with 14.8 hrs in game
Read More: Best Replay Value Shooter Games.
A lot of fun!
I absolutely adore the simplicity and drive of this game.
It’s easy to pick up, tricky to master and even trickier to stop playing.
Makes you want to try again, again and again to improve your progress without making you want to brake your controller.
Great job! :)
– Real player with 0.6 hrs in game
The Binding of Isaac: Rebirth
I would have never thought after all my years of living that I would love a game as much as I love this one.
I gave Flash Isaac a try after getting my ass kicked in Enter The Gungeon because of the similar styles and it was also collecting dust in my steam library. It was all down hill from there.
It’s definitely a game you’re going to have to put some time and dedication in and through all the blood, sweat, and tears you’ll find that this game is just a gem.
Endless gameplay, awesome community, mods, and so much more.
– Real player with 796.1 hrs in game
Father of all roguelikes.
Part 1: Introduction.
The Binding of Isaac: Rebirth is one of the best roguelikes ever in the industry (Thanks to Edmund McMillen). In the game you will see many unique bosses, items, characters, procedurally generating locations and much more that you will find yourself during the passage.
Part 2: Difference from other games of a similar genre.
Unlike other roguelikes, this project has a deep history of its creation. Most of all I remember that in the game each passage is like a new one and this causes excitement in you, because you think: “What will happen next?”
– Real player with 508.9 hrs in game
The Binding of Isaac
49 Cent doing a sale?
Play this
enjoy it
then go straight to the remake
enjoy that too
Favorite Roguelike series
– Real player with 249.6 hrs in game
where’s your god now huh
**Actual Review:
This game has (for a former flash game) really nice graphics, banger soundtracks (Basement 1 is op imo), smooth controls (uses arrow keys and wasd or wasd and mouse, don’t waste your time on shooting with mouse man.) and performance. I love that the story is much deeper than what you thought when you first started playing, I won’t say too much but Christianity is involved. TBOI has a big replay value because of the endless combination of various items found in the dungeons and multiple characters with different starting items and health variations that get unlocked by playing the game in specific manners like getting different endings (for example to not spoiler anyone who hasn’t had the opportunity to experience this wonderful game) plus almost every play through is different from the last. TBOI is also really balanced in difficulty, getting harder the further you explore and it actually gets wanna be the boshy hard near the end, especially if you have a bad run and your found items are bullsh… . Biggest Pro though: who does not want to shoot tears (or something else ;3 ) at poop
! and your insane, murderous and obese mum? ?**
– Real player with 158.4 hrs in game
Chaos Crown
Crush every enemy between you and victory in this Roguelite Arena Battler! Get loot to upgrade your champions and battle even stronger foes. Can you master them all?
Choose your Champion
Crush your Foes
Combine Strong Items
Unlock Permanent Bonus
Bargain with the Chaos Lords
Logos & Capsules credits goes to @NelsieOo on Instagram!
GetsuFumaDen: Undying Moon
So, my first thought about this game was: “Hold up, Konami’s making games again?!”
Second thought was: “….and it’s a niche title and NOT a more recognised name.”
Third thought was: “…. and sh!t, it’s quite good! Even for early access! You guys OK down there at Konami HQ? Just that you’re acting like…… well NOT Konami.”
…In all seriousness though, taking the rogue-like approach to a metroidvania title is an interesting spin, and fundamentally, it works well. Gameplay leans heavily towards being more tactical and methodical than it does being stylish and fast. And since you have limited ways of healing, you’re forced to consider how best to dispatch your enemies while taking as few hits as possible. It’s not quite dark souls, just enough to keep you thinking.
– Real player with 74.7 hrs in game
Writing this review while playing the v0.4.10 update (Nov. 4th 2021), and the game is in Early Access so take the review with a grain of salt upon further updates. I like this game and can’t wait to see how it evolves but at this stage I do not recommend anyone buying it right now, wait until it is fleshed out and hopefully perfected.
PROS:
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Beautiful artstyle, boss intros are honestly to die for and sometimes have me rewatching em cause they are so pretty.
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Good music that is nice but doesn’t get stuck n your head in a grating way.
– Real player with 69.8 hrs in game
Neon Abyss
The majority of reviews on here are positive with like a few hours or even less which I’d say is misleading. I was very close to posting this review earlier on but I wanted to make sure I wasn’t missing something by not beating the last 2 bosses, turns out there wasn’t much.
This game becomes a huge grind that’s priced higher than BoI:Rebirth or Enter The Gungeon with significantly less replayability and substance
While learning the ropes the game play is initially enjoyable but ends up being sub par. Seems awesome in the trailer, unfortunately each of those mini game rooms are all gated behind dozens of hours of playtime with the horribly implemented boss coin system, which I’ve only gotten far enough to even unlock two as the progression constantly comes to a halt. I just got on the third page of the six having already beaten the game needing the next character to further the tree anywhere else, he’s shot up to 30 coins to unlock. You get 1 coin per boss so at best you can only get 8 or 9 per run which totals up to 4 runs for just one tier of progress. I haven’t even completed everything on each of the first two pages either, there’s a lot of items cluttering the tree that have almost no use in the game, nobody is spamming grenades to kill enemies as they’re typically a rare resource for accessing rooms or items. Yet there’s a bunch that build off of this alone, which didn’t synergize with my rocket launcher or explosive bullets. There’s no way to speed this up other than to maybe throw runs halfway to farm the first couple of bosses which makes it more of a grind. Upping or lowering the difficulty does not change the amount of coins at all and only arbitrarily changes enemies hp a bit. That’s all, no other incentive to ever up it to hard mode so I wouldn’t even bother with it as long as I did as it just makes runs take longer, and get more repetitive.
– Real player with 81.8 hrs in game
GOOD, BAD, UGLY
I’m not recommending this game with the caveat that in the future with some work it could be great. I’ll wait for patches before revisiting.
THE GOOD
The game has a high level of polish. The design aspects and vaporwave aesthetics look great. It looks like a finished product. The core mechanics are polished, requiring a good handle on situational awareness along with some enjoyable gunplay.
The soundtrack hits all the right notes. It feels “cool” as you play and really builds on the universe of the game.
– Real player with 63.7 hrs in game
Never Split the Party
NSTP (Never Split The Party) is a pretty dope multiplayer top down bullet hell rogue-like dungeon crawler in the vein of Binding Of Isaac and The Legend of Zelda: ALTTP.
The game really shines on its replayability, as the challenge and fun of NSTP stem from its inherent difficulty as well as the chaotic nature of its combat.
What makes or breaks a multiplayer run is coordination and solid teamwork. Since multiplayer is the heart of the game’s focus, the single player is less polished, with enemies not scaling and whether you succeed or fail more reliant on RNG and luck than actual skill.
– Real player with 60.4 hrs in game
Never Split The Party is a free 4-player co-op game that plays similar to Binding of Isaac. If you have played Binding of Isaac you will probably like this game, and if you haven’t then give it a chance; it is free afterall.
Floors are made up of randomly generated rooms that include regular rooms, treasure rooms, market rooms, hidden rooms, and boss rooms. Regular rooms can contain monsters, traps, loot, and even bosses if you are on the 5th floor. Treasure rooms contain 4 gold chest with an item for each player and sometimes a coin or 2 on the sides. The market room is a nice little place to spend your collected gold on a random assortment of items. Hidden rooms can vary by design and can be pretty fun to see the first time; a good first time example is the Pac-Man hidden room. Then you have boss rooms, which simply hold the boss of the floor whom gives treasure room style loot on death and the entrance to the next floor.
– Real player with 18.3 hrs in game
Bull et Hell
Bull et Hell is the top down shooter where time moves only when you move. outnumbered and outgunned, shoot your enemies, and maneuver through a chaotic storm of slow-motion bullets.
Kill or be killed
Time will flow as fast as you move. Take it easy or go face to face! Explore & Loot ever-changing dungeons, defeat the enemy hordes before they take you out!
Defeat your friends
Beat your friends in the arena mode! Only one will leave alive!
Tons of weapons
Multiple weapons to choose from that will match your playstyle. Do you want to take them out from a far distance or close and personal ?
Bull et Hell Features
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Story mode with 4 themed random dungeons and Boss Battles
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Endless mode run away from ever changing dungeons until you drop… how many dungeons can you escape?
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Unique grid based and turn based bullet storm arena!
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Cartoon lowpoly aesthetic.
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Atmospheric soundtrack.
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Couch Co-op and Couch PvP.
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Steam Achievements.
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Play with keyboard and controller!