Atom Zombie Smasher
Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.
It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.
– Real player with 43.3 hrs in game
Read More: Best Replay Value Top-Down Games.
There’s alot to be said about Atom Zombie Smasher. the game is an amazing mix of challenging gameplay and challenges.
Atom zombie smasher does not hesitate to put you smack dab into action, your first challenge becomes to rescue some civilians from an impending zombie invasion which sets the tone for the rest of the game.
As you progress in the game you’re provided with varying mercenaries that randomly get picked for missions. Some examples of mercenaries are for example ranger teams, snipers and dynamite teams. Each map will provide a different challenge which requires alot of tactical thinking and planning.
– Real player with 28.3 hrs in game
Edge Of Galaxy
On the main menu screen there’s New Game, Tutorial, Settings, Achievements, Statistics and Exit. The tutorial will take you over the basics of the game and isn’t very long. There are two game modes: Sandbox and Explorer. Sandbox is where you’ll make your way through a galaxy which is divided into sectors. Each sector consists of multiple coordinates and is controlled by one of the five factions: Mercenary, Federation, Ocrons, Krios and Raiders.
– Real player with 6.0 hrs in game
Read More: Best Replay Value Action RPG Games.
Today, a short look at the Edge of Galaxy space strategy in early access.
Early Access success
Currently, the best-implemented part of the game is fighting. Battles are dynamic and short. At the same time, proper mercenary management and equipment improvement have great importance. The development of the armada was interestingly solved after each skirmish, we have a choice of who get the spoils “mercenaries” or commander. This is not an easy decision: we buy ship upgrades and equipment from the fleet budget, but it is money for ship crews that enables them to grow. Just traveling from system to system and increasing your fleet’s battle potential can give you a lot of satisfaction. A very interesting aspect of the game are also enemy special forces, which actively hunt your fleet on the main map, putting some pressure on the player. Five different factions to choose from also increase the potential replayability of this title.
– Real player with 4.1 hrs in game
Legendary Hoplite
- Play as Dio, a young commander who slays waves of monsters storming to the city using familiar weapons like spears, swords, shields.
- Our enemies are the beasts and mythical tribes from Greek Mythology, extremely cruel and have a deep hatred for humans.
- Weapons with deadly power and artifacts blessed by gods can be collected by killing the most vicious monsters. Pray for Tyche – The goddess of luck will smile.
- During the battles, Dio must lead his army. Use the right strategies, to counter the diverse enemies in great number.
- They are legendary mythical creatures that caused so much agony for mankind. Now, they will wield their primordial impetuous strength to pierce through our defense line.
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More than 100 levels designed in A-RPG style mixing with Tower Defense.
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More than 60 kinds of monsters with hundreds of variants.
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Many bosses from the original Greek Mythology monsters like Cerberus, Hydra, Gorgon, Minotaur…
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Huge variety of items to collect and equip in your endless hunts.
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Many kinds of armies with dozens of special skills for you to freely build many strategies.
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Blessing from God’s system to aid your battles.
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And many more secrets lie under achievements waiting for you to discover.
Read More: Best Replay Value Mythology Games.
Inbound UFO
This game is brilliant! Many cool new things that made me spend a lot of time ingame. I usually don’t write reviews but as a tower defense fan and not finding enough reviews on this one, I had to say that it really brings some novelty on the genre (I had to re-think all my strategies learned in other TDs).
I like how the enemy is fighting with me, they struggle to bring my towers down :D, very nice animations and there is something interesting and addictive with the AI that I can’t pinpoint exactly.
– Real player with 63.4 hrs in game
Game sucks…..
– Real player with 30.0 hrs in game
No Plan B: Prologue
“When your army has crossed the border, you should burn your boats and bridges, in order to make it clear to everybody that you have no hankering after home.“Sun Tzu.
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With that in Mind. This game teaches you to lay it all on the LINE when wagering your plan of execution against the enemy.
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“NO BACKSIES”. you can drill and rehearse over and over fine tuning your approach on an occupied structure but eventually you must execute the plan. At which point you can not change it. Failure is constant success is scarce in this game but the more you play the more aware you become in the strategic head space.
– Real player with 30.2 hrs in game
This is an excellent game and a surprisingly playable demo. If you liked games like Door Kickers, Breach&Clear, Frozen Synapse you will definitely enjoy this one.
PROS
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Excellent timeline system. It eliminates the most frustrating part of Door Kickers: the hassle around syncing operator movement. In No Plan B you can easily ensure that everyone enters into the new room in the perfect moment.
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Active, responsive developer.
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Daily, weekly and monthly challenges sneak in a little competitiveness.
– Real player with 5.3 hrs in game
IMC
A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…
No Plan B
Very fun game as is but needs a few tweaks.
1. Toggle movement options like sync and isolate. You have to put your hands in weird angles sometimes and if your hand comes off it ends that option.
2. Slightly higher angle of view on doorways. Sometimes enemies hide in the smallest angle that a human would otherwise see. Also a better turning system. It’s weird when the characters stop to turn instead of turning as they walk.
3. Clearer stats for weapons (like how often they shoot) and more variety of weapons
– Real player with 12.0 hrs in game
Honest to say,is not a perfect game,but it’s good.
By the way,I have some suggestions for you,hope you can see this.
I think the control of planning can be greater than now,sometimes i would delete my schedule by mistaking click.
Meanwhile,I am a Chinese Player,I think “Skirmish Mission” should called “突袭任务“ instead of “冲突任务”.
Similarly,inside the game,SWAT and FBI’s full name looks like their description not their name,maybe you can make this translation better.
And i see some review that compare No Plan B to Doorkickers.In my opinion,both are good game,and to be honest,actually DK is better than this.But at the same time,these two are different at some points.No Plan B could only have one go (Like DK’s single plan medal but it’s mandatory) ,so you must plan carefully before execute.and the preview is amazing,that’s a thing that Doorkickers cannot do,it’s really helpful for squads to moving at the same time(better than DK’s “ABCD” action command signal)
– Real player with 6.7 hrs in game
Astra Exodus
I was a beta tester for this although I came into the testing in the later phase (Super4est on Slitherine, Nandus). Sorry I’m just now getting my review here but as another posted, it came on a busy weekend for me and I wanted to get in some games of the actual steam version before reviewing.
Gaming background - mostly wargamer (board and PC), also like many video game genres such as 4x with MoO being one of my all time favs. I’ve enjoyed 4x since playing its early board game origins - Avalon Hill’s versions of Stellar Conquest, Civilization, etc.
– Real player with 343.3 hrs in game
I have played hundreds of hours of MOO 2, and I have to say I am thoroughly enjoying this take on its style. If you have to have tons of eye candy, this game is probably not for you, but for me the graphics are perfectly fine. This game has a good number of traits like MOO 2 with which to customize your race {and some like creative are handled in a more balanced manner}. This game is far more easily modded than MOO 2 {and if for example you want to create races with a different style of images it is not hard to do, you could even change the art in the premade races if you wanted {although it is more than fine for me}. I liked the fact that there was not only a basic tutorial, but also a series of videos explaining the different aspects of the game. I like the random tech tree. I don’t mind the real time combat {one of the biggest flaws in the MOO 2 was that with certain techs, it was way too easy to take advantage of the AI in turn based combat}. The dev is very active and quick to work on any bugs, as well as listening to constructive ideas. I am already having a great time with the game and believe it is only going to get better and better. One thing I would like to see {as someone else has mentioned} is the ability to retrofit. A big thumbs up for me!
– Real player with 93.3 hrs in game
TD Worlds
TD Worlds is a dynamic, highly strategical game that challenges your skill. Build an impenetrable defense and get ready to plunge into a new, unknown world to uncover its secrets.
In this bizarre universe, each attempt will be unique in its own way, which provides many hours of fun to play.
Clear three completely different worlds from darkness, spread your influence everywhere.
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unique conditions in each game;
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losing is an important part of game progress. Each defeat reveals something new for you;
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dynamic storytelling: the more you play, the more you learn about the world;
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get random rewards after each level;
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tired of playing? Feel free to leave the game, next time you will continue where you left;
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experiment with different tactics;
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twitch integration - play with your viewers.
Close Combat: The Bloody First
Do I recommend this game? Yes, If your looking for a classic close combat game.
However, I still have to bring up the fact that this game still feels pretty bare bones. After playing through the entire campaign with the US, I tried to play a campaign as the Germans. And, well, I know its a game about the American division and the fighting it encountered, but if you’re going to include the ability to play a German Campaign then you should be at least pretending that the same unit was fighting the whole time.
– Real player with 146.7 hrs in game
I really wanted to like this game, i may in the future if the game breaking issues are fixed but for now I would Stay away from this game. I ignored the fact that the graphics look terrible for 2019-2020 thinking i was going to get the classic feel of cc with the detailed platoon and company creation and in depth map navigation giving it a realistic feel during combat and in some cases they did do well with keeping those aspects in the game but the game itself is so bugged and poorly optimized that its design ruins almost all of my game attempts, i was able to complete the grand campaign with few bugs that caused me to restart the game but when going back through and playing the Italian campaign and again on the African campaign I ran into such terrible problems that I felt I had to say something, for one the AI is terrible, LOS fails to spot enemy literally 3 feet away, troops fail to load or fire at all when given fire orders, or will just wander out into the open and get shot, or fail to find cover when ordered to do so, troops will run up to enemy tanks when they get close and throw grenades at point blank range killing themselves without orders. The bazookas, mortars, all artillery, and air support accuracy is a complete joke and honestly feels like a complete roll of the dice when using them. Enemy tanks can glitch into each other creating impervious bunkers that your troops just fail to comprehend when it happens and kills almost anyone who gets near them, HQ teams do not feel like they give any kind of bonus, vehicles and troops navigate terrain terribly and cause you to click on multiple locations before they stop saying, “no clear path”. Some missions would end with me taking all objectives and breaking enemy morale and even though that should progress you to the next mission I ended up being forced to repeat them. Also, after experiencing these issues, if you choose to quit a game you will be greeted by chicken sounds, I guess the devs thought that would be funny but with the experiences I had with this game that little addition just makes me dislike this unfinished product even more. This game was never worth 40 bucks, it feels like an upgraded version of sudden strike 3 and i cant even remember how old that game is… I would say $20 is even too much for this game in its current state, that said, i still hope the devs stick with it and fix its issues because it is a game that has great potential but as a consumer I just dont advise others to buy this game right now but would say to check back some time later.
– Real player with 131.9 hrs in game