Fury Unleashed
I don’t do a lot of reviews, but I felt compelled to a proper one because this game is really, really fun.
Action/platformer/roguelite/RPG
First of all, I’m on the wrong side of 45 and still gaming strong, but it presents a quandry: I love “old school” games, but - I am too old and can’t game as well as I used too. The secondary problem I run into is “loving the idea” of old school games but after the novelty of pixilated graphics wears off, I can’t see them as anything but ugly. Fury Unleashed effectively beat the hell out of those problems. It has an AMAZING amount of customization of difficulty allowing for old people like myself to really enjoy it as well as the crazy kids hat love games being 25 viagra hard. The graphics are really sharp and not extravagant, in short it’s pretty and runs butter smooth. It really seems like they thought of everything up to and including a pet peeve of mine where games that use the Steam Workshop make you download the workshop stuff outside of the game, but this integrates it into the character select screen so you literally see the cosmetics you can dl from the workshop and simply select it in-game.
– Real player with 159.4 hrs in game
Read More: Best Replay Value Roguelike Games.
TL;DR 10/10 Xom howls with laughter!
What would the product be if you mixed together the creativity of Comix Zone, the unrelenting action of Metal Slug, and the audacity of action flicks from the 80’s? Probably this. Fury Unleashed is the first game I want to review, and rightly so.
To begin with, the Hero starts off with one SMG, one choppy blade, grenades, and boots of stomping. Throughout the course of the story, you get all the silly loot you could want and more. Freezing shrapnel grenades? Got ‘em. Rocket launcher with poison warheads? Sure! Unholy blade? No problem. Triple jump boots? Go wild! In addition to this arsenal of fun, the enemies you face are varied and challenging in distinctive ways. In fact, the same deadly shenanigans you pull on them can just as easily apply to you. This is most noticeable in the second comic book, where enemy soldiers can (and will) use the same weapons you do.
– Real player with 44.1 hrs in game
ARCADE
ARCADE is a cool hardcore fast-paced action game! In the game, you need to control a spaceship and dodge a heap of shells flying at you or shoot back from them. The ship is controlled by the keyboard, and the direction of fire is by the mouse. The graphics are made in a space neon style, very cool. At the moment, only one mode is available - after holding out for a while, the level and, accordingly, the difficulty increases. But the game is still in development and promises cool new functionality for a change.
– Real player with 25.9 hrs in game
Read More: Best Replay Value Great Soundtrack Games.
One of the best arcade games I’ve ever played. A lot of exciting levels and interesting gameplay.
New mechanics. I really liked the game, I advise everyone to start playing it. Now there is a discount on it. Many achievements in the game. There is support for the controller. The game is not expensive and very addictive. Those who like arcade games and shooters are sure to play. If there are any problems, they will definitely help you. I advise everyone that the developers do not cheat a little when writing a description on top!
– Real player with 13.8 hrs in game
FrankenStorm TD: Prologue
A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.
As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.
– Real player with 56.9 hrs in game
Read More: Best Replay Value Roguelike Games.
I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)
– Real player with 45.1 hrs in game
Mortal Glory
Mortal Glory is a fantastically fun little game where you manage a team of gladiators in a fantasy setting, competing to achieve the glory of victory and appease the Emperor and masses alike. The gameplay follows a simple but addicting structure:
-
Hiring gladiators
-
Equip/upgrade your team with items, skills, and training
-
Go forth into glorious battle
-
Encounter a random town event which may aid or debilitate you for the following match
Within this structure, the player focuses on economic/team management and battle strategy used in other turn-based tactics games. A lot of the fun comes from making decisions about who to hire and what to buy with your limited resources. Perhaps you focus on beefing up one gladiator that can take on multiple foes and then save money to hire stronger allies. Maybe you are able to buy a fantastic item that offsets a cheap gladiator’s weaknesses. Before entering the arena, you can also see the stats of the foe you’re about to face, so you can plan accordingly. As your team develops, you may have different members specialize into classic roles, (tank, mage, etc.) or create hybrids to deal with multiple situations.
– Real player with 94.1 hrs in game
Mortal Glory has meaningful tactics with a gentle learning curve. What it lacks is tedium. These fights go fast, and when you’re not caving in skulls, you’ve got a bit of light shopping to set yourself up for success. No deep intricacies here. Just kill and keep moving.
If you find Mortal Glory too easy, you can make use of its challenge toggles along with the additional Glory ranks (think Slay the Spire Ascension). Alternatively, there’s a Relaxed difficulty for an easier time, though I don’t know how easy that actually is. Tactical vets should have no trouble starting with Normal after a gander at the small tutorial.
– Real player with 61.8 hrs in game
A Legionary’s Life
Now at first glance you might write this game off. You would be wrong to do so. This feels like the first time defending was actually useful in a game. Combat has stance and fatigue to keep track of. Should your enemy lose their stance while attacking you you can then mount a counter-attack and take advantage of the situation. Fighting a tough enemy? Defend until they drain their fatigue. Fighting the rank and file? Go on the offensive and try to kill as many as you can. Missed your neck attack leading to stance loss? You better go defensive while trying to recover your stance or else the enemy might land their own attack on your neck or even land a feint further lowering your stance. Fighting multiple enemies at once? You better maintain a balanced attitude while fighting as if you go full offensive attitude and miss your opponents might capitalize on your loss of stance. Fighting consists of attacks and soft spot attacks targeting specific body parts where the enemy’s armour is weakest. Feints, shield maneuvers, recovery (restores stance) and respite (restores fatigue) also consist of what you use while fighting. There might not be breathtaking 3D graphics that require the best computer to play but when your see that hp bar deplete you will feel terror after sinking so much time into your character.
– Real player with 138.9 hrs in game
I’ve binged this one since I got it on sale, and if you are going to buy it that is the time. The game is fun, simple, and easy to quickly grasp. But, it is pitched to not give the AI cheats and that is a fairly blatant lie that will make you want to pull your hair out and frisbee your laptop across the room.
The Good:
-Very accessible
-Interesting (albeit short) story with some small branches en route to the end
-Simple battle mechanics
-Cool concept, decently executed
-Decent music
You get to play as a manipular Roman legionary, so anyone coming into this and wondering why their “highly trained Roman soldier” can’t beat some dirt farming Carthaginian is just not paying attention to the context of the game. Because guess what? You’re a dirt farming Roman when you start!
– Real player with 55.7 hrs in game
aMAZE Easter
Honestly this only can act as +1 to game library, I dun think it worth for the money, quite boring, it also have a lot of similar game under same series.
– Real player with 28.4 hrs in game
It’s just another aMaze game, this time it’s easter themed. Once you’ve played one, you’ve played all of them.
There’s not much challenge. Just collect some pieces and get to the goal. No obstacles, just lots of dead-ends.
If you like these games, it may be something for you. But for me, it feels very copy-pasted. It’s the same game with different mazes.
– Real player with 3.7 hrs in game
Cut Them Up
Looking for casual but intense gameplay ?
Make a mess on 60 randomly generated levels and defeat The Darkness in the final fight !
Cut Them Up - it is Top-Down Single Screen Hack-and-Slash game that can be played without a keyboard (all controls on the mouse).
Improve the game character in your own way (after each level you get 1 new skill point, you have 20 unique skills at choice)
-Or-
Strive to improve your personal record in endless survival mode.
GraFi Valentine
Stars received: 2.7/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.2] Menu & Settings
[0.3] Sound & Music
[0.3] Graphics
[0.4] Game Design
[0.3] Game Story
[0.4] Game Content
[0.3] Completion time (level/game)?
[0.2] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: puzzle with traps
– Real player with 7.2 hrs in game
deez nuts
– Real player with 2.5 hrs in game
Pingers
I think , the game is very interesting and fun
– Real player with 4.9 hrs in game
A simple, fun, addicting game. The music really stands outs! I would recommend for those who are looking for something to play in between other games, or with your friends locally.
– Real player with 3.9 hrs in game
All Day Dying: Redux Edition
Tony Hawk’s Pro Shooter.
If that description is enough to get you excited, then you might as well drop the 10 bucks to play it because you’re not going to see anything else like this anywhere else except 2005’s Total Overdose.
The main idea of the game is basically Pro Skater’s career mode: a series of maps that each contain six objectives for the player to beat in 2 minutes or less. These objectives are divided into three “high score” and three “contextual” objectives, the latter of which range from beating the level using a single weapon to finding and completing an off-the-path extra area like a shooting range or a platforming section. Though you can complete multiple objectives in a single run, it’s often not possible to clear all of them in one go, either because the act of completing one requires not doing another or because completing one would require an extremely sub-optimal playthrough of the map, like sprinting past all of the enemies to get to a contextual objective that takes a lot of time to complete. This means that fully completing a map requires replaying it as many times as necessary to get all of the objectives and build enough familiarity to clear it with a high score. There are multiple difficulties, but they only affect the margin of error the player has - faster combo timers, lower health, higher enemy accuracy - and there’s not really much reason to play on a higher difficulty beyond achievements and personal satisfaction.
– Real player with 62.3 hrs in game
Too much RNG for a trial game. The time limits are so tight that a single bad shotgun spread roll or an enemy pathing the long way to find you means your run is over. It gets worse later on when projectile enemies are introduced. They have perfect accuracy and fire at set intervals no matter what animation they are in, making you completely at the mercy of what spin jukes the AI decides to do. On linear levels this isn’t as much of a problem since the AI tends to make the same or similar decisions every time. Arena style levels are insufferable as the time limit offers no room for error and enemies are just inconsistent enough to make a quarter of the runs unwinnable from the outset. Tentative recommendation if the developer changed weapon spread such that it was deterministic. A square or round pellet formation on the shotgun or something
– Real player with 13.6 hrs in game