Let’s Rock!
You are a young graduate of an aviation school, who, by assignment, got to the distant frontier of the developed area of the Universe. Now you have to go the path from a rookie to an experienced pilot, who is destined for great battles in the name of Humanity.
Game features:
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9 colorful levels. Explore diverse and unique worlds
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Earn points and exchange them to enhance the power of your war machine. After passing each level, it becomes possible to acquire a new type of weapon. Learn to use your arsenal effectively. You will have an impulse gun, the missiles, a plasma gun, the mines, the homing shells, a laser gun, a protective energetic shield, and finally you will have Perun’s Exhaletion!
Also in the game:
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Choose the spaceship that best suits your skills
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Destroy the bosses
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Accompany and protect cargo ships
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Free captured Earthlings and other creatures
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Find and destroy 8 evil alien fish
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Enjoy!
Read More: Best Replay Value Shooter Games.
PositronX
This is my favorite FPS roguelite so far compared to Immortal Redneck, Strafe, or City of Brass. It kind of reminds me of Synthetik (another amazing recent game that no one knows) but in FPP instead of top-down. It already features a bunch of cool upgrades, abilities, and weapons and the movement in 3D is really nice. The ability to double jump and jump/strafe off the walls to avoid enemies is especially nice in the larger, more vertically oriented rooms that I would like to see more of.
All weapons are decently punchy, and they each have their own play style. Every one has a standard and alternate fire which adds some extra spice to the playstyle, because you’ll only be using 1-2 weapons per stage in the beginning. For example, the basic pistol ricochets with alternate fire, while shotgun shoots a long distance slug. They’re mostly projectile based, too, so the skill floor is higher than most.
– Real player with 101.3 hrs in game
Read More: Best Replay Value FPS Games.
Dammit, I want, I need, I crave some action. Got to be FPS, no more of that top down aRPG stuff. Done Diablo to hell, tired of complex Deus Ex, System Shock, Bioshock, Thief, Dishonored gaming. Even Dying Light has too many damn buttons. Something I can pick up and play after work, for either a short or long session.
I want some arcade like action. I don’t need no fricking doors. No more Elder Scrolls lockpicking. I want action.
I also want cool stuff. Like Liquid Nitrogen cool stuff. You know. What you don’t know? What is wrong with you young whippersnappers?! Ook, I’ll tell you what you want.
– Real player with 90.6 hrs in game
Take Control
Welcome to the future! The golden age of genetic engineering!
After many years of human DNA research, the head of Change The Future Corporation offered the world transgenic implants that pushed the boundaries of human capabilities.
Telekinesis, pyrokinesis, X-ray vision from the comic book pages have become reality.
New abilities shook up the order of things. The army is expecting perfect soldiers. Companies are issuing an ultimatum for their employees to be modified.
Anyone with enough money can purchase an implant that will give them a “superpower” from the constantly expanding list.
Scientific progress leads to an increase in unemployment and the discontent of ordinary people who refuse the implants. Modified criminals are appearing all over the world.
The police cannot control all the “superheroes”. However, the research of genes and the expansion of the list of abilities do not stop.
Change The Future Corporation makes a statement about creating its own security unit that would protect the interests of the company from the most aggressive opponents of modification.
Soon after a new security detachment takes on the responsibility of detecting and neutralizing criminals with superpowers. Its name is DNM (Detachment for Neutralization of the Modified).
You are an operative of Change The Future Corporation, who received an experimental ability to control other people’s consciousness after voluntarily undergoing genetic modification.
You arrive at the corporation’s training ground to pass the obstacle course to fully master the new modification.
Take Control is a single-player action game with puzzle elements. You take on the role of a DNM operative with the ability to control the minds of others.
Features of the game:
Your mind is your main weapon! When the ability is activated, time will stop, and you will switch to the tactical mode.
Study the situation and the environment, come up with a solution for a specific problem, capture your enemy’s mind and force them to execute your plan.
After exiting the tactical mode, the clock will start again, and you will find out whether the actions you chose will let you achieve success.
Use your ability to neutralize enemies!
Or to solve various tasks.
The World of the Future! Over the course of your playthrough you will get to experience an amazing world where the boundaries of the human body have been erased.
Use the environment! Fire-extinguishers, switches, terminals. You are surrounded by objects that can help you win.
Improve yourself! You can’t change your ability but you can improve it!
Read More: Best Replay Value Sci-fi Games.
ROM: Extraction
ROM’s gameplay offers a pretty unique twist on the VR shooter in that you’re not using your gun to target and kill enemies so much as using it to shoot explosive orbs that you throw and detonate near them. You do this by activating a “reflex” mode that slows down time allowing you to target your orbs with precision, giving you the ability to take out several foes with a well thrown and detonated orb.
The core mechanics are very solid and well implemented, the graphics are among some of the best I’ve seen in VR (I’d put them in the same league as Raw Data), and the soundtrack fits the fast-paced gameplay perfectly.
– Real player with 3.0 hrs in game
ROM: Extraction is a really fun game once you get the hang of it! DO NOT PLAY IT ONCE AND GIVE UP!!!
I see a lot of other reviews here talking about the “amount of content”. I think those people are not understanding what kind of game this is. It’s an ARCADE style shooter. The point is to replay it over and over to try to get a better score AND to have fun with it, doing trick shots and overall just enjoying the game mechanic for what it is.
Anyone here that said they “beat” the whole game in 12 minutes are idiots. No you didn’t, you just played each level at each difficulty once and thought that’s it. The first few times I played it was hard, I was throwing orbs and slowing to shoot, but it seemed like i was surfing the line between total chaos and being in control.
– Real player with 2.8 hrs in game
Adapt or Perish
Adapt or Perish has that addictive game play that people also find in games like Factorio for the same reason. I’ve already put in over 50 hours and i’m still learning new things i can do…………then fix them to make them better……then fix them.
This game lets you be strategic not just on the field but in the DNA engineering department as well. Other RTS games have a fixed set of assets to use that use attributes others have decided for you are useful but not in Adapt or Perish.
This game lets you really get into the true strategy of war and tactics by letting you create units, buildings and more real time in game match so you can design dynamically if you lack something you need. You can push your designs to their limits and see if they have what it takes to keep you alive and searching for Overseers. The farther you push out the harder it gets so using tactics come into play constantly and pushes your abilities to hone a better faction.
– Real player with 111.5 hrs in game
AoP is an rts that feels distinctive, which in 2019 is saying something. I play-tested the crap out of this and still have a lot to learn. The unit customization system provides many viable strategies and possible play styles. You can mimic builds and strategies from other rtses and tower defensey games if you wish. Some of your intuition about how rtses work will require adjustment in AoP’s reality.
There is no campaign. The only goal is to kill beefy Overseer units as cheaply and quickly as possible to receive a higher score on the leaderboard. If you know what you’re doing you can defeat the first Overseer in 15 minutes, but getting that first kill is only the lowest tier of real victory. The AI never runs out of resources and cannot be defeated. Enemy units and buildings spawn around your units just outside of your line of sight, and killing them makes the enemy angrier which makes the AI spawn more enemies, leading to a meat grinder of attrition. You can keep pulling up weeds in your yard until your yard is perfect, but you can’t prevent weeds from growing outside your yard. How long can you keep your base alive while hunting Overseers deep in the wilderness?
– Real player with 98.3 hrs in game
BLAST-AXIS
Edit: Added some gameplay.
https://www.youtube.com/watch?v=IMYDIrcV0D0
As a big fan of 6DOF games i had to give this game a try.
So i played the free demo 20 minutes then instantly bought the game !
Really good gameplay, tight controls and great sense of speed.
The level design is quite good too with nice music and great atmosphere within the levels.
BLAST-AXIS also deliver many satisfying weapons to use and also give you the choice to play in first person or third person (worth mentioning as it’s not always the case in many other games).
– Real player with 11.6 hrs in game
In this game you play as a cute little maintenance robot fighting blobby blue aliens who have invaded phobos for some irrelevant reason. It isn’t the most polished 6DOF (descent-like) shooter, but it probably is the most unique and original, and it might just be the most fun. The game’s main strengths are solid level design and a diverse and fun arsenal.
There are six weapons in the game but thanks to ammo types and alt-fire modes these unfold into… a lot of weapons, I can’t do the math. For example, the “tube” mortar launcher has three ammo types: flame rounds, grenades, and flak shells. Drilling down further, the flak shells can either be fired in “burst” mode, acting like a shrapnel shotgun, or in “fuze” mode, which fires a single projectile that explodes with AOE damage when it hits a wall or enemy. There’s a tool for every job, and each weapon is a good mix of quirky and powerful which gives them a real sense of personality. They’re your friends and you come to love them as you spend time hanging out. The cluster missiles in particular are an absolute joy.
– Real player with 9.4 hrs in game
Blast-off
An innovative premiere indie arcade physics based matter anti-matter title which is essentially a vertical runner. Blast-Off differentiates itself by using physics based propulsion. Essentially you are an anti-matter sphere traveling to leave a matter based universe. Through interaction with game assets you are able to generate propulsion upwards towards your goal.
The shooter element is implemented as you encounter matter based spheres which look to ruin you and end your game. Using a variety of load-outs you “blast off” each piece of matter. The closer the sphere to you when you eliminated it from the play field the more propulsion you generate.
– Real player with 27.4 hrs in game
At first glance I kinda liked this game. A unique backwards shoot em' up. In order to keep moving you need to gain momentum from shooting enemies in a close proximity below you and use the explosion as forward force. Or fly over the green or blue boost pads along the level. You can also unlock a teleport ability to switch “lanes” quickly. This Movement mechanic was new and exciting… for about ten minutes. Unresponsiveness become a problem as soon as I tried taking the game seriously. Infinite mode sounds like you would not need to hit boosters or enemies to keep moving forward. Like a zen mode, but no, it is rage inducing all the same as challenge mode. You have a few thrusters on each side of your pod that control direction. They are sluggish simple as that. It feels like sliding on ice. I think we all agree we don’t like that feeling.
– Real player with 16.8 hrs in game
Defense Grid: The Awakening
Allow me my conceit.
DG is the best video game I have ever played, and many of you reading this could my grandkids friends.
I usually avoid pronouncements. I avoid posting comments even more, but DG is so special, so rare, I must share with you why you should buy it.
Check how many hours I have invested in this love affair. I still play every week. I invite you to check older posts from pre-2010 to see how this game enveloped not just me but a whole community being introduced to tower defense for the first time, not to mention veterans of the genre.
– Real player with 2376.8 hrs in game
Tower security entertainments are a dime twelve on the Internet, which is a touch of an adornment generally as in most by a long shot of them are permitted to-play, so paying 10 pennies would be unnecessary overabundance. Still, it’s not stunning that tower shield entertainments are so celebrated; done successfully they can be an addictive time suck, draining without end the hours as you try to set up a defensive system that can withstand everything the PC hurls at it. With these free preoccupations out there, can’t avoid being there space for a premium tower security diversion? Covered Path Entertainment advances a persuading resistance with Defense Grid: The Awakening, a $20 redirection that offers a great deal of tense minutes and significantly more significance than an ordinary tower monitor diversion.
– Real player with 263.3 hrs in game
The Little Ball That Could
Rating: 9.5/10
What a great game!
Wonderful presentation, interesting and varied levels, well-paced increases in difficulty and multiple goals in each level to increase replayability. Most importantly in a game of this type, the controls are tight and the physics feel sufficiently realistic. The checkpoint system is generous, so the game is challenging without being too frustrating. Highly recommended!
– Real player with 111.0 hrs in game
Fantastic game. 120 levels that are very nicely and systematically integrated and divided from light to heavy. The yellow and orange world are a real challenge for the players. The graphics are extraordinary, the control of the game is excellent, the music is mystical. Once you finish the game, you will want it again and again … All references
– Real player with 66.7 hrs in game
Darknet
There’s nothing not to love or at least like about this game. A total of over 7 hours in, I still happily go back for a mission or 2 and ‘stick it to the man’. As often in hacking games, it narrates the hacking concept, without getting too technical.
A mission drops you into a network, a network contains nodes to hack and each node is a (variations on the same) mini-puzzle to take over the node’s core. The challenges themselves are easy (and with enough resources) trivial enough, but the time-limit for a mission is what makes the game challenging. All in all a well-balanced setup. I like the fact that each mission has a short description of what you’re hacking into for what, and then after completing the mission, a new news-item will reflect this. Nice touch.
– Real player with 20.5 hrs in game
Darknet was interesting… for a while. Then the repetition got dull, and I found I didn’t want to waste any more time with it.
This is an abstract game about capturing data nodes. For each map, you capture small nodes to gain cash, use the cash by viruses, and work your way up to larger and more valuable nodes. Eventually you have enough viruses in your inventory to capture the root node and the mission ends.
There are some minor decisions to make when choosing which nodes to attack, since capturing a node reduces the difficulty of all the adjacent nodes. So you will often attack nearly worthless small nodes in order to weaken a valuable large node. Later in the game, there are nodes protected by ICE, which you must pay to remove before you can see the contents of the node or attack it, but that’s about as complex as the strategic map gets.
– Real player with 11.2 hrs in game