Death Cathedral
Death Cathedral is a very challenging action RPG with tons of strategy elements.
You’ll need to build a powerful army of the living dead with enemies' flesh and bones within 15 days to kill the devil lurking in the deep end of the cathedral.
The battles in Death Cathedral contain not only realistic sword fighting, but also dashing and gorgeous skills. Parry, dodge, or roll - cope with different attacks in various ways. Observe and master your skills during combats and keep confronting stronger opponents.
A wide collection of characters:
More than 40 playable characters, each with a large number of well-designed and extremely vigorous attack actions.
Decay system:
You are controlling corpses of flesh and bones sticked together with black magic. Every exploration increases the decay of the body. The dead warrior collapses when the decay reaches 100%. The increase in decay is irreversible and you can only reduce the increase by applying “preservatives”. Be aware of the team selection ahead of every run!
Roster building:
You’ll constantly lose your warriors due to the decay process. But on the other hand, you’ll be able to create new corpses with flesh and bones of the defeated enemies. This means that you won’t be able to lay back and win easily with the same team over and over again. In order to lead the team forward, you will have to adapt to changes and achieve dynamic balance.
Resource management:
There’re all kinds of resources to accquire in Death Cathedral, which are essential for exploration. However, you can’t always have it all. You need to understand what’s really urgent and make your choices accordingly.
Unforseeable adventure:
You will encounter not only enemies but also facilities to aid you, and make you pay at the same time. Be aware not to backfire yourself by interacting in wrong scenarios.
Countless equipments:
Equipments offer not only boost to attributes, they also grant powerful specialties to your warriors. To make full use of the specialties, your lineup, enemy’s attributes, the area and many factors are under consideration. Specialties may also affect the items and facilities you use.
Immersive atmosphere:
Six distinctive areas can be explored, offering a solemn and dark medieval fantasy landscape.
Read More: Best Replay Value Action RPG Games.
The Binding of Isaac
49 Cent doing a sale?
Play this
enjoy it
then go straight to the remake
enjoy that too
Favorite Roguelike series
– Real player with 249.6 hrs in game
Read More: Best Replay Value Roguelike Games.
where’s your god now huh
**Actual Review:
This game has (for a former flash game) really nice graphics, banger soundtracks (Basement 1 is op imo), smooth controls (uses arrow keys and wasd or wasd and mouse, don’t waste your time on shooting with mouse man.) and performance. I love that the story is much deeper than what you thought when you first started playing, I won’t say too much but Christianity is involved. TBOI has a big replay value because of the endless combination of various items found in the dungeons and multiple characters with different starting items and health variations that get unlocked by playing the game in specific manners like getting different endings (for example to not spoiler anyone who hasn’t had the opportunity to experience this wonderful game) plus almost every play through is different from the last. TBOI is also really balanced in difficulty, getting harder the further you explore and it actually gets wanna be the boshy hard near the end, especially if you have a bad run and your found items are bullsh… . Biggest Pro though: who does not want to shoot tears (or something else ;3 ) at poop
! and your insane, murderous and obese mum? ?**
– Real player with 158.4 hrs in game
Prisoner
It is important to ask yourself first: what exactly do you expect from a game like this? Because you know how hard it is – to objectively analyse an indie game developed by one person that has no experience but needs an opportunity of sharing his work. Fortunately, Steam provides such opportunity, and that’s why we’re here. We’re choosing the lesser of two… hundred or even thousand evils. These games may be simple but yet enjoyable and with potential, If you’re looking with right perspective.
Steam Direct (Steam Greenlight until recently) has a lot of garbage and finding worthy games became nearly impossible. But this one is a good example. There is no plot, no puzzles, no battle or inventory system with further interaction with objects. The point is defined by challenge and replayability, which will test and improve your timing skills.
– Real player with 25.0 hrs in game
Read More: Best Replay Value Perma Death Games.
Many people have given this get a negative review, and while many of the things they say have merit, this is an indie game developed by one person. It does have some bugs, but from what I can tell there has been hard work to fix these issues. I got this game several months after it’s release, and I have had not had any bugs with it.
Is this game challenging? Yes. Is it very unforgiving? Yes. If you do not like incredibly challenging games, do not play Prisoner. However, as a fan of FTL, I absolutely love this game. It is a very fun platformer that teaches you to pay attention to your surroundings in a way most games do not. You always have to be paying attention to what traps are where, because while the maps are not randomly generated, there are around 20 of them or so, and every time you repeat a map, the traps will be in different places. If you die, you will start the game over. Some of the traps will take 2 or 3 health if you are not carful (you start with 4), and sometimes there will be no traps where it looks like there is one.
– Real player with 16.9 hrs in game
Anonymous Player
Decided to give this a try because the screenshots were intriguing and the store page had some cute motivational phrases.
Most of your deaths will be from falling off. You know how unresponsive RPG Maker movement is? Imagine that in a precision-movement game. Doesn’t work. The gameplay is your generic dodge the instant death as you memorize the movements of different hazards.
Sorry to say the dev seems really proud of this, and the store page is cute, but the game isn’t any good. The writing once you’re in the game is bleh.
– Real player with 0.1 hrs in game
Intemporel
[FR] Par ou commencer ? Ce jeu… Une petite pépite. Je ne savais pas trop à quoi m’attendre quand j’ai commencé à y jouer, et j’ai adoré découvrir ce platformer assez atypique, avec un gameplay que je n’avais jamais expérimenté avant. Un jeu qui teste les réflexes (on m’avait pourtant prévenu !), mais qui a une capacité à transmettre des émotions assez incroyables. Des personnages intrigants et attachants (coucou Chester), une BO à tomber par terre qui crée une ambiance incroyable, une DA magnifique… Juste trop bien. Et puis le mieux, c’est que ce jeu nous pousse à nous dépasser toujours plus, toujours plus loin, et c’est très difficile de s’arrêter. Et même quand on pense que c’est fini… Ça ne l’est pas ! C’est un jeu qui est fait pour être fait plusieurs fois, afin de faire des choix différents, pour découvrir de nouveaux personnages, des morceaux de l’histoire, et surtout, les 28 fins différentes ! Petit plus pour les stats avec le compteur de morts, qui s’élève à 1 019 pour ma première run… Mais 6 758 sauts ! Impressionnant pour 8 ou 9h de jeu, non ?
– Real player with 9.5 hrs in game
Don’t be late in this race against time runner-plateformer game ! You can make your own choices and write your own story. The game got pretty intense and deep rather quickly and without noticing it you will be drown in the storyline. I would say the storytelling is clearly inspired by the cryptic Dark souls games so I would suggest you to be prepared to explore this world if you want to piece the whole story together and finally have the full picture. I can assure you it totally worths it !
Concerning the gameplay, I can only say one thing : Prepare yourself to split your brain into two parts, you will need it ! Sometimes you will feel like you want to rage and give up because you cannot get through a level, but the amazing soundtracks just won’t let you. When you will finally succeed, HELL YEAH it is so satisfying !
– Real player with 2.6 hrs in game
View From Below
This is a solid game. The music, the atmosphere of the locations you visit with the music, and of course the characters you meet and interact with are very interesting to get to know. The lore of the world your character (Ash) has been brought to is a dark and occasionally sad one to discover and piece together. But it’s worth exploring.
The choices you make throughout the game can have impacts later that are interesting. Having found a few hints at tantalizing secrets and changes to the game is enough to make me want to go back for more.
– Real player with 55.3 hrs in game
It took me WAY too long to get around to this(Sorry Jack), because I usually wait to say anything about a game until I get all of the achievements. But after the update that added more achievements, this game is going to be a DOOZY to 100%.
So I’m going to just get into it now, albeit a little under qualified.
Let’s get the obvious out of the way, because it’s really not something to dwell on.
Not a clone
View From Below is not subtle about it’s influences.
And I think it’s fine to be up front about that. The only problem is that, in the beginning, it’s a bit heavy handed, which I only say because when it has such a long beginning story/gameplay style that is very similar to Undertale, it gets written off as a clone game.
– Real player with 33.7 hrs in game
Never Split the Party
NSTP (Never Split The Party) is a pretty dope multiplayer top down bullet hell rogue-like dungeon crawler in the vein of Binding Of Isaac and The Legend of Zelda: ALTTP.
The game really shines on its replayability, as the challenge and fun of NSTP stem from its inherent difficulty as well as the chaotic nature of its combat.
What makes or breaks a multiplayer run is coordination and solid teamwork. Since multiplayer is the heart of the game’s focus, the single player is less polished, with enemies not scaling and whether you succeed or fail more reliant on RNG and luck than actual skill.
– Real player with 60.4 hrs in game
Never Split The Party is a free 4-player co-op game that plays similar to Binding of Isaac. If you have played Binding of Isaac you will probably like this game, and if you haven’t then give it a chance; it is free afterall.
Floors are made up of randomly generated rooms that include regular rooms, treasure rooms, market rooms, hidden rooms, and boss rooms. Regular rooms can contain monsters, traps, loot, and even bosses if you are on the 5th floor. Treasure rooms contain 4 gold chest with an item for each player and sometimes a coin or 2 on the sides. The market room is a nice little place to spend your collected gold on a random assortment of items. Hidden rooms can vary by design and can be pretty fun to see the first time; a good first time example is the Pac-Man hidden room. Then you have boss rooms, which simply hold the boss of the floor whom gives treasure room style loot on death and the entrance to the next floor.
– Real player with 18.3 hrs in game
The Binding of Isaac: Rebirth
I would have never thought after all my years of living that I would love a game as much as I love this one.
I gave Flash Isaac a try after getting my ass kicked in Enter The Gungeon because of the similar styles and it was also collecting dust in my steam library. It was all down hill from there.
It’s definitely a game you’re going to have to put some time and dedication in and through all the blood, sweat, and tears you’ll find that this game is just a gem.
Endless gameplay, awesome community, mods, and so much more.
– Real player with 796.1 hrs in game
Father of all roguelikes.
Part 1: Introduction.
The Binding of Isaac: Rebirth is one of the best roguelikes ever in the industry (Thanks to Edmund McMillen). In the game you will see many unique bosses, items, characters, procedurally generating locations and much more that you will find yourself during the passage.
Part 2: Difference from other games of a similar genre.
Unlike other roguelikes, this project has a deep history of its creation. Most of all I remember that in the game each passage is like a new one and this causes excitement in you, because you think: “What will happen next?”
– Real player with 508.9 hrs in game
乌鸦 - Crows
best game i have ever played. the sound in this game is just sooo good and the gameplay is waaay to good. i totally love this game and you should definitely play it
– Real player with 1.0 hrs in game
50 cents for one achievement. Good deal.
Obviously not worth the full price. The game is a confusing buggy mess… But for 50 cents, it was quite a hilarious thing to experience.
My favorite part was looking up and seeing my own name tag.
– Real player with 0.3 hrs in game
FrankenStorm TD: Prologue
A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.
As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.
– Real player with 56.9 hrs in game
I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)
– Real player with 45.1 hrs in game