Breakwaters
CLOSED BETA/EARLY ACCESS REVIEW!
So I was lucky to be one of the people being able to play around with the closed beta and even though we didn’t have access to all the EA content and even though we ran into quite a few bugs at the time (most of whom have been fixed or being worked on right now), I had a ton of fun playing this.
It’s a relaxing survival and exploration sim with many things to explore, craft and build.
The water physics are amazing. You can basically manipulate the water to do anything, if you know how.
– Real player with 32.1 hrs in game
Read More: Best Replay Value Survival Games.
Got an early review copy and was excited to try this as it had been on my radar since seeing the trailer earlier this year. Unfortunately the flaws became readily apparent pretty quickly.
Pros:
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Looks nice
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Water mechanics are interesting
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Gathering resources and crafting are easy
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Armor and weapons don’t lose durability
Cons:
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Movement feels really off
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Even after lowering the sensitivity the camera is still way too fast
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Combat is not good at all, there’s no blocking, dodging or rolling and enemies have very basic attack patterns
– Real player with 8.2 hrs in game
Anonymous Player
Decided to give this a try because the screenshots were intriguing and the store page had some cute motivational phrases.
Most of your deaths will be from falling off. You know how unresponsive RPG Maker movement is? Imagine that in a precision-movement game. Doesn’t work. The gameplay is your generic dodge the instant death as you memorize the movements of different hazards.
Sorry to say the dev seems really proud of this, and the store page is cute, but the game isn’t any good. The writing once you’re in the game is bleh.
– Real player with 0.1 hrs in game
Read More: Best Replay Value Dark Games.
Trikumax
Updated review:
I’ll just get straight to the point
Pros:
-Great and memorable music
-Cool boss designs, and cool art
-Fun bonus content
-Simple but fun gameplay
Cons:
-You encounter glitches semi-regularly, really my only problem, but it’s for sure a big one
Overall: 8/10
The positives out weigh the negatives, I say get this game
– Real player with 22.3 hrs in game
Read More: Best Replay Value Family Friendly Games.
I absolutely love this game, I didn’t back it when I originally saw it but I have kept an eye on it’s progress and I have seen the small animation based on the game, It has wonderful animations and bosses with their own ways to attack you and for you to defeat them.
Currently as it stands it’s a perfect auto-runner like game which is also a boss run, If your looking for a game to put time into I would advice this one.
Right now it has a good bit of content but it could use more work in it’s soundtrack and it’s progression based system, Also some of the bosses are almost near impossible but that doesn’t mean you won’t have a fun time figuring them out and spending time defeating them.
– Real player with 5.0 hrs in game
At Home
This review was made for Elite Giveaways by Anna from Malkavian Madness
At Home is a game with failed potential. In At Home, strangers come into your house and kidnap you. You then must escape from the locked hut you find yourself in. The description can continue, but as another reviewer put it, “[a] lot of words [in the description,] but not all true.” The story is poorly written, there is no fear of dying because you never see the kidnappers, there is no need for stealth, the game is plagued with bugs, and questionable technical decisions run amok.
– Real player with 1.8 hrs in game
While this game’s visuals are pretty nice, $5 to me is kind of pushing it. There’s not a lot of substance to the game and spoiler there’s no real threat the entire time. The ambiance is pretty good as I was on edge a bit with the creaking windmill and such, despite being pretty sure there was no real threat. The ambiance and approaching sounds in the woods when you attempt to escape where pretty good too.
Towards the beginning, the lights go out and the doorbell rings. At this time, while you can still find your way to the door, it’s very difficult to see and from a game playing perspective near total darkness in a game where you have to actually feel your way around is not fun, it’s just annoying. I also felt like some mechanics weren’t really explained, such as starting up the car and in a much smaller case, opening the shake’s door. Both require multiple tries, with the car being a lot more unpredictable as far as how long you have to hold the button, or how many times you have to press it.
– Real player with 1.1 hrs in game
Code:STAR DUNGEON 星牢:试炼所
Code name: Star Prison is a high-degree-of-freedom hack, slash, shooting and magical dungeon game. The player is almost never locked in a fixed room in the game, which brings a high degree of freedom of combat and breakthrough experience.
The main features of the game:
Multi-role real-time switching of the battle system, players need to constantly go deep into the star prison, constantly collect new characters, and use the acquired resources to improve their performance and unlock new talents.
More characters will bring more matching combinations. Players can choose three characters to form a team to enter the star prison adventure. The proficient mastery of roles and skills and reasonable matching will make you deeper into the star prison and get closer The whole ending.
Once as a science fiction writer, the wonderful plot is also the highlight of the game, and the final ending will take many weeks to truly be revealed.
In the Star Prison, players will also prepare a large number of well-designed level gameplay and props, characteristic NPCs, various elite monsters, and bosses, making the game experience worthwhile.
Message from the production team:
The code name Xinglao is an independent game carefully developed by Neon Cell Studio. The working group promises to continue to update and bring more high-quality content to players.
Die Like a Hero
Play with a die that got tired of just being used and decided to become the game’s protagonist. In turn-based combat, he’ll do anything to be the hero of that game.
Your main skill will be to attack at the right moment, only then will you be able to reach the end of the game and be a hero.
Fight like a die! Your attack will be the number on the die that is face up, so move wisely.
Features:
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Procedural Generation - Procedurally generated environments and enemies;
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Permanent Death - Each death is a new experience;
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Turn-based combat - Use your best combat strategy;
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Rogue-lite - Less harsh and punishing mechanics.
Captains of the Wacky Waters
Captains of the Wacky Waters is a fast-paced boat roguelike where ships drift and krakens wear moustaches!
Back in the day, helping ghosts get to Heaven was an easy task, but someone wiped out the peace in the Wacky Waters and now all the captains have to learn to defend themselves and their crew. At least until the old days return.
Combine the strength of your rowers and the wind force to navigate around the procedurally generated zones, gradually improving your ship and finding powerful configurations that will help you in combat.
KEY FEATURES
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Every playthrough is different, allowing a lot of replayability.
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Good vibes roguelike with loads of wackiness and weirdness.
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Unlock new playable captains after defeating them. Each ship has different features and a special ability to play with.
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Save cute little ghosts that will join the crew taking one out of the 6 different roles to help you in your journey.
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Use many weapons to shoot and slash your enemies, including a cannonball shotgun, a boats cannon, or a giant hammer.
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Lots of gadgets and upgrades. These are curious and diverse items with different functions to upgrade and configure your ship, from a medieval spear to a pair of giant incognito glasses for your boat.
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Navigate different zones with unique gameplay styles and aesthetics, which will become more and more strange.
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Many, many hats! Every living thing in the game wears its own type of hat.
Heroes of Loot 2
I LOVE this game!! I was pleasantly surprized by the first Heroes of Loot, and this one improves on everything that was enjoyable in the first one, and goes beyond. There are new additions throughout….there are cool levels, great loot, arenas, responsive controls, neat enemies and lots more! Though you control more than one hero in this game, it is not at all trying, nor demands co-op to do so. It’s just a lot of fun to play…as is the first game. My play-time is a bit minor as I wrote this…but the game gives you a lot of enjoyment in a short time…so ideal for quick runs and long runs or in-between other games. I highly recommend this game already, early into its ‘early access’ stage…and also highly recommend the first Heroes of Loot too!! Great to see a ‘sequal’ that adds so much to its predesassor without diminishing either game. Bravo, Orangepixel!!!!!
– Real player with 44.1 hrs in game
A super fun arcade-like twin-stick meets dungeon crawler. Hits all the right spots including plenty of homage to Gauntlet. If you like either of these genres this comes highly reccommended.
– Real player with 28.5 hrs in game
Eternal Edge +
After 5 hours of gameplay, here are my thoughts.
The game is a breathtaking world, very similar in layout to Legend of Zelda but with a flavor all its own. It has the look of N64 Ocarina of Time, which is not a bad thing at all to me. The gameplay is quite fun, the combat system has a bit of a Dark Souls flair with a challenge without being demanding (although there are some tough battles to be had!). The music is quite thematic and enjoyable while you explore the landscape.
It has a solid story that develops well through the quest system while not forcing you to be linear about anything. Take your time and explore and just take in the scenery. Like any good RPG, exploration is risky but rewarding for those willing to poke around. The equipment system is a nice touch as well, allowing you to convert things into materials or fuse them together to improve your powers. The scattered Eternal Essences gives you a sense of levelling up by letting you boost your stats. The dungeons, again very much Zelda-esque with the top-down view, are fun to dive into.
– Real player with 40.1 hrs in game
Bottom Line: Save Your Money
WARNING: SPOILERS AHEAD
I’ve recently concluded a full playthrough and video series of this game on my channel, and I have to tell you that while I was initially charmed by this game, it proceeded to let me down harder as time went on. There were issues with controls from the very start, which were actually addressed by the devs, but it still made a rather bad first impression once I got into the gameplay.
There are issues all over the place that killed my attempts at enjoying this game almost every step of the way. The most prevalent and ongoing issue was the lousy hit detection. It would frequently find myself striking a monster, then the one or two follow-up strikes would simply hit air. It did not cost me any victories in combat, but it was extremely annoying. Additionally, while nothing seems mechanically wrong with the jumping, it feels very awkward. There are also many areas that seem traversable but actually snag you or hamper your movement, such as stairs that you have to jump to climb or rocks that look like they’re sloped and can be run up, but alas cannot. Another issue is your consumables inventory. If you acquire items above the allotted space, they simply don’t show up. I was unaware of this until very close to the end of the game. I had picked up numerous Grand Potions of Life, but when I went to look for them, they were nowhere to be found.
– Real player with 25.8 hrs in game
Adventure of Tuck
Wishlist now to get notified when the game launches!
Adventure of Tuck is a roguelite game in which you play as Tuck.
Tuck wants to be a writer, but he has no inspiration. This is when Tuck decides to go into the forest for an adventure of his own. Once he gets into the forest, the ideas start flowing, but this quickly comes to an abrupt end. This is when his true adventure begins.
Fight a wide variety of enemies with unique attack patterns. Upon defeating the enemies, Tuck will write more information down about each enemy with some of his own silly little comments. Tuck has a basic attack, three different basic abilities and an ultimate ability. These basic abilities are upgradable!
Explore different types of biomes which have different enemies. Each biome also has a couple unique special tiles, which makes it worth exploring!
Make friends with cute little characters. Some of these will help you on your journey by giving you quests, upgrading your weapon, upgrading your abilities, and more!
Each biome contains a unique boss with different attack patterns and multiple phases. These epic boss fights are definitely not something you should underestimate!