Meditation VR
I don’t have VR, so I was uncertain if this product would work for me. I tried it and it works fine without VR. The controls are a little different, The black screen with the VR instructions can be passed by pressing Enter on your keyboard. To get the image to be full screen you need to press F11. The ESC key will close the program. Screenshots are the usual F12.
I don’t know what the movement limitations are with VR, but you can move around without any problem when you are not in VR, The sound is also fine.
– Real player with 8.1 hrs in game
Read More: Best Relaxing Immersive Games.
Great Relaxation App
Extremely beautiful environment with lots of little details that ramp up the realism. It’s a simple experience, sitting in a chair on a tropical beach. Nonetheless, it’s very well-done. If you enjoy casual VR experiences, it’s worth the download. The guided meditation at the beginning is pleasant, but it would be nice to have options to turn off voice and music, leaving only the nature sounds (update- I just noticed that the audio options have separate volume controls for voice, music, and sound effects- I may have just missed it before). The developer is very responsive to messages in the discussion forum and put out a patch within a couple days for a crash I was experiencing.
– Real player with 5.5 hrs in game
Kind Words (lo fi chill beats to write to)
This is not a game. This is a community of kind strangers helping each other with kind words. Your only reward will be nice music and rooms to decorate. But that truly is enough. Kind words are not for those who seek rewards or validation. You don’t meet or talk or make friends with anyone. Kind words isn’t made for that. It is just meant to be kind words spoken without reward or consequence between strangers. And in doing just that Kind Words elevates itself. It truly becomes a place where you can seek kindness from strangers, when real life deals you a bad hand.
– Real player with 130.9 hrs in game
Read More: Best Relaxing Emotional Games.
I bought this game a long time ago on a recommendation from a friend, but never picked it up. Then one day recently I was feeling really down and useless about myself. I didn’t really want to play any of my usual favourites and I remembered I had this and thought I’d give it a go.
At first I thought it might be fun to vent into the aether (and I got some lovely responses), but soon I realised that replying to other people’s messages and helping where I thought I could felt great. So many people were going through things I’d been though and could help with. It’s a thoroughly charming game with so many enDEERing features, I’d recommend it to anyone whether you’re feeling good or bad. It’s the sort of game where playing for 15 minutes can make you feel better about the day.
– Real player with 26.1 hrs in game
Blueplanet VR
first, thank you for this beautiful game, a lot of work and times are put into it.
I enjoyed it very much, most locations are interesting to see, but some are not so interesting, like the empty warehouse , there are nothing interesting thing to see, just an empty huge warehouse or building.
please add more interesting and happy places to see and to visit. more tree, flower, bird, nature, river, sky, night star … etc.
My suggestion is to have a map of the earth to show where the location or place are on the map. this is more informative and educational way to learn about the place. Add some background music will be great as well.
– Real player with 8.7 hrs in game
Read More: Best Relaxing Beautiful Games.
Absolutely phenomenal. The photogrammetry in combination with the ambient music, sounds, and particle effects, do an incredible job of conveying the majesty of each scene. I honestly had goosebumps during my first experience, it was incredibly satisfying and shows just how powerful VR can be when done right.
I recommend this to anyone, the experience is much like Google Earth VR and visisting an exhibition. Some ‘exhibits’ are small and don’t give you much room to move around, whilst others let you explore them in greater depth as you navigate their twisting corridors, journeying deeper inside.
– Real player with 6.7 hrs in game
Cosmic Flow: A Relaxing VR Experience
Cosmic Flow is genuinely a must-have for a VR library. Anyone who loves variety in their VR experiences, is looking for a meditation/spiritual application, is an artist looking for inspiration, or is someone who is looking for something to trip out to, will love this application.
This program was one of the main games that convinced my mother, who is in her 50’s and has never really played any game or bought any console or gaming setup for herself, to buy a Quest and learn VR. It’s a slow process, but she is learning! It’s a damn shame that this didn’t get accepted on the Quest store but I’ve got Sidequest set up for her at least so she can get this on her Quest.
– Real player with 5.3 hrs in game
A great use of VR!
Really useful for relaxation! The visuals are beautiful, and it is a great way to focus on breathing and let your mind drift. The ability to be able to re-center the visuals is such a key feature because it lets you change positions. I’d highly recommend trying both sitting and lying down looking up as each approach has a different feel to it.
The music is nice sort of droning ambient which I like. I’ll have to try playing some other music I have at some point. All in all, I think anyone who is interested in using VR as a relaxation tool, then this should be checked out. It’s simple and straight forward to use, but very effective. It really helps me to calm the distractions going on in my mind and feel more centered.
– Real player with 2.5 hrs in game
🔴 Circles
Circles has an interesting concept with a minimalistic lookout.
The player controls a small circle that has to meet another, a bit bigger circle, of the same color. On the promotional video it looks a bit messy what is going on the screen, but it is easy to figure it out while playing.
Every level has a slightly different mechanics - some are very easy while some require patience or precision. There are 4 extra modes to unlock - they add extra mechanics to the regular levels.
There is no counter or failures nor “no death” achievements. The player can fail as many times as needed and is not being punished in any way, which is great.
– Real player with 5.8 hrs in game
You are a circle and need to go from circle A to circle B by moving your mouse.
That’s the only input you need.
There are circular obstacles in your way which you mustn’t touch.
Their diameter increases or decreases depending on your movement or they move depending on your movement.
There are different types of circle obstacles:
Popper: linear to your moved mouse way increasing diameter to a specific value and then decreasing it to zero and then endlessly repeating the loop
Mover: this circle moves along a circle way when you move.
– Real player with 3.9 hrs in game
AENTITY
This game was on my wishlist for a long time and I honestly hesitated to get it, because I knew it would probably be quite demanding. When I eventually got it, I still didn’t get started on it for almost a week. Once I did, though, I played it for seven hours straight and took over 200 screenshots during that time. It was just as demanding as I expected it to be, but also quite rewarding because of it, and, in the end, it was one of the most fascinating games I’ve played in a long while.
AENTITY is rewarding, daring, fascinating, even confusing at times, but most of all a creative outlet for those who decide to go all in. It’s a game with rules to learn and secrets to discover, but also a tool for the aspiring artist – or the artist in need of inspiration – as well as a piece of art to meditate over. As a tool it takes some practice to understand what it can do – and what you can do with it – so be prepared to take a lot of screenshots while you learn and then cut them down to a handsome few – or keep them all if that’s your thing. ;) I was really picky when I went through mine and kept only like 10%.
– Real player with 8.5 hrs in game
I get abstraction….I get having no ambition or specific goal and just go with intuition in the invisible. I do get painting, arts, emptiness and minimalism… I am friend with every space called silence, void, nowhere and nothing.
But this…Hell no! I don’t know if people that do like this game are smoking weed and enjoy the psychedelic blurs of their screen!!? Maybe my pixel needs HD or a better Screen resolution?! I really don’t get it, didn’t enjoy it, getting to finish the game was a nightmare (getting all the achievements). I never want to play that game again ever. This is sad. So my only true opinion about this game is…Watch videos about a typical 15 minutes of game play and make a mind of your own about this because it is for sure a very peculiar game and maybe you will enjoy it, I didn’t. Bought the game 2 years ago for 4.48$. Can’t say I’m outraged. It’s ok even if I didn’t like the game it’s worth the try and it was intriguing enough but now I have enough… Uninstalling the game from my pc is a happy moment right now!
– Real player with 6.2 hrs in game
Banyu Lintar Angin - Little Storm -
It was hard for me to write a review about this not even 3 minute lasting “game”.
This because, Banyu Lintar Angin is not really a game, it’s not a visual novel either, it’s actually a slide show of hand drawn illustrations.
It’s showing the lives of 3 siblings that are living together in Indonesia.
The hand drawn illustrations are absolutely stunning, adorable and cute!
The music is really catchy and fitting too.
But in all honesty, I don’t see why this has to be on steam…
I was expecting so much more than just a slide show of drawings.
– Real player with 0.3 hrs in game
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful (it’s picture’s so)
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
☐ Good
☑ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☑ Kids
☑ Teens
☑ Adults
☑ Human
☑ Lizards
—{PC Requirements}—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
– Real player with 0.3 hrs in game
BRINK Traveler
Beautiful & breathtaking views look great in this VR experience. Looking forward to more locations to be added. One problem I faced during launch of the program (using my Oculus Quest-2) is the audio remaining on the PC speakers and not on the headset. Every time I have to manually change the audio device to the headphone of headset. Other thing I did not like is to separately downloading each scenery which takes a lot of time as they are pretty large and waiting during this time spoils the experience somehow. If during installation all the destinations are downloaded at the same time with the option to delete the ones I do not like later would be great. Otherwise a great experience.
– Real player with 3.6 hrs in game
This is a great little piece of virtual tourism and provides a little inobtrusive education along the way. The night view appears to be just a filter over the day view with a different skybox but that’s a minor niggle when the rest of the experience works so well.
An undocumented feature I discovered accidentally is the ability to reframe an ingame screenshot; Take a picture (with Valve Index just point one palm away and one towards you in the “photo framing” gesture), and if you don’t have the shot aligned perfectly you can grab the image card and move it around the scene to correct it before saving - very handy.
– Real player with 2.1 hrs in game
Pluviophile
First, I’ll mention that this is only a slight negative review, and mostly for reasons of polish. Given how cheap it is, if you like rain, and have any interest in an imaginary walk through a (mostly) rainy woods, it’s probably worth it.
Now, for the criticisms:
First, the mechanic of needing to collect a very brightly glowing thingamajig and take it to a stone slab to continue seems very out of place. Instead of a nice walk through a rainy woods, you’re interrupted by a series of inconspicuous dead ends that get magically opened up, for no apparent reason. This is exacerbated by the fact that the first one actually points you in the exact opposite direction of the path it opens.
– Real player with 2.2 hrs in game
This game is amazing!
Yes, its a short experience but its a good one. If you ever want to wander around in another world, this is the “game” for you. No killing stuff, no scary stuff. Just a forest and some rain.
You can escape to this world whenever you like. Just hit the play button.
This world looks gourgeous and it reminds me of the thought I had for many years already: if only there were more short linear games again. Nowadays everything needs to have a large and open world. Many of the processing progresses go to that.
– Real player with 1.6 hrs in game
Griptape Backbone
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
– Real player with 20.7 hrs in game
level design: 11/10
music: phire/10
controls: 5/10
felt like driving a container ship on lean.
Steve ol' boy, love your style. came here after playing awkward demension redux. it’s never about the actual gameplay it’s about the art and the feels. games need more phylisophical pointlessness nowadays.
only thing i didnt like were the controls. turning was more of a suggestion rather than an actual control, which made it tough to do the line rides you want. and the gravity is awkward. the wall-riding code made your freefall gravitate toward whatever angle surface you were close to, which would cause mid-air seizures sometimes. but none of these made it unplayable.
– Real player with 2.2 hrs in game