Virtual Cottage
This program is not a game, but a timer, that you can use to track concentration sessions. It’s good to use with the Pomodoro technique.
Some things that I suggest as an improvement are:
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allowing one more sound to be played besides (wind) and (fire), so that you could hear wind + fire + rain OR wind + fire + snow; and
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make a “mini view” possible, displaying “clock”, “minutes to go”, “sound effects” controls and “music control”, in a smaller window size.
If the creators really want to “gamefy” this app, I suggest offering in a “shop” different objects to decorate the cottage: vases, plants, calendars, pictures, books, cookpots, rugs, lights, mattress and pillows colors, etc. We’ll not buy those items, but rather receive points on sessions completed according to sessions' durations of time. Then, we can you those received points to “buy” those itens in the “shop” and build our own inventory.
– Real player with 210.1 hrs in game
Read More: Best Relaxing Utilities Games.
Let’s start with the fact that it’s not really a game, it’s fancy timer and as timer it totally could do better.
You set a name, a time and if you want a signal when it’s out and when it is you may set new one. If you ask me I think it would be nice to make kind of “pomodoro mode” and allow to set 2 timers, for work and for break, so when one timer is out you press “next” without spending time on writing. Though one is nice too.
I love there’s set of white noise generators - can pick few at a time and pretend it’s gross weather outside while you sit here warm by fire. Having a plaid irl totally helps with mood. There’s also music option but nothing I personally like or usually listen so 🤷♀️
– Real player with 184.8 hrs in game
ABZU
I first heard about ABZÛ not too long ago and was intrigued after finding out that the art director and composer from Journey, along with others who worked on the project had started their own studio and made ABZÛ their first project. The first question I had was, “What exactly is an ABZÛ?” Queue wiki, where an answer awaited:
_In Sumerian culture
In the city of Eridu, Enki‘s temple was known as E2-abzu (house of the cosmic waters) and was located at the edge of a swamp, an abzu. Certain tanks of holy water in Babylonian and Assyrian temple courtyards were also called abzu (apsû).Typical in religious washing, these tanks were similar to Judaism‘s mikvot, the washing pools of Islamicmosques, or the baptismal font in Christian churches._
– Real player with 23.9 hrs in game
Read More: Best Relaxing Underwater Games.
🚀 Overview
| 👍 Merits | 👎 Flaws |
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✔️ Delightful artistic visuals
✔️ Tranquil, dynamic soundtrack
✔️ Relieves excess stress
✔️ Peaceful experience
✔️ Fascinating collection of oceanic wildlife
✔️ Better with keyboard and mouse
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❌ Repetitive gameplay mechanics
❌ No photo mode
❌ No key bindings configuration
❌ Missing technical settings
|
🚪 Introduction
– Real player with 22.9 hrs in game
Chill Corner
Please wishlist to get news in the future!
This is just an idle game for chillout and relaxing.
Features:
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Beautiful rooms with chilling atmosphere and weather
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More than 50 lo-fi, acoustic and other genre of music for chilling, relaxing or focusing
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Customizing your character and pets
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Taking a rest by do several in game quest
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Decorating your room
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Creating and manage your task
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Creating and customize your favorite playlist
Read More: Best Relaxing Utilities Games.
Lone Land
I’m a speedrunner on this game. It’s really fun to run honestly. The high and long jumps are pretty satisfying, and it’s not too long. I really like the artstyle, and the railway in the water, which reminds me of Spirited Away.
My only complaint, and this is as a speedrunner, is the fact that jumping from the water to the top of 1 floor buildings feels really random, and I tried button mashing, holding jump, crouching at the ledge and all kinds of stuff. I just can’t figure out a way to do this consistently.
– Real player with 13.7 hrs in game
slightly Refunct or Ascendance like, but no crystal highlighting ala Refunct, with patch 1.1 you have a ingame counter, when you press “escape”. after you gain the highest crystal in skyscraper city, the game spawn multible crystal all over the city :-(.
with patch 1.2, the game save your ingame progress.
well, relaxed game, is a little bit exploration (to find all crystals ~ 45 minuts) and jump around…so, its okay for the price.
– Real player with 7.7 hrs in game
stardust
it’s like.. ASMR for the eyes o_o
I played it with the game music on and then I played it with my own music
Both ways are great! if you need to relax and play something that isn’t overwhelming, get this =)
– Real player with 1.0 hrs in game
It is an absolutely beautiful game! I highly recommend.
The game is beautiful. Downright stunning. Every color, everything in it! It captivated my attention just from looking at the title screen.
Atmospherically, it also took my heart. The music and sound effects never assaulted my ears, and actually made me calm and focused.
For replaying it, you can do that as many times as you want! There’s no story, only a calming place where you travel around collecting star-dust and becoming the prettiest astro-body.
– Real player with 0.5 hrs in game
TASOMACHI: Behind the Twilight
Wandering in Eastern Paradise
Tasomachi is a short story of a lone traveler named Yukumo on the way to To-en, eastern continent. Unfortunately, the twilight fog causes serious damage to her airship as she is forced to land on nearby town. She is requested by feline-like inhabitant to search for “Source of Earth” to recover the town and repair her airship.
– Real player with 19.5 hrs in game
Reflections on the Aesthetics of Tasomachi
Ever since I first saw Nocras’s concept art for his game, Tasomachi: Behind the Twilight, I felt excited by his vision of a cityscape set in a fictional Far Eastern world. After much anticipation of the game’s release, I am glad to say that Tasomachi aesthetically does not disappoint. His aesthetic vision is realized in the world of Tasomachi, a beautiful, mysterious world to explore and behold. Set in a town enveloped by a strange fog and abandoned by its human inhabitants, Tasomachi introduces a lone girl who finds herself stranded when she crash-lands in her hot-air balloon. She then sets out to discover the town and uncover its mysteries. The story is extremely minimal at best, but it provides the setup to freely roam the urban environment and appreciate the cityscape without the bustle of human life.
– Real player with 17.1 hrs in game
Viaerium
This game isn’t bad, but it’s not great either. It’s about 30min long (unless you go back and replay for achievements), and pretty much impossible to fail. The gameplay consists mostly of wandering along retrieving fortune cookies and hitting switches until you advance to the next zone. It’s different, it’s chill, but it’s not amazing.
One really frustrating aspect to me is that it allows you to use a controller for navigation, but not for camera control or jumping… so… what’s the point?
What this game has going for it:
– Real player with 1.6 hrs in game
Buy, but not at full price; This is a Single Sitting game where your objective is to become a counselor by running & jumping … (platformer)
So, to become a counselor yourself you gotta reach the Council, this is done with Run & Jump and works very decent with Keyb + Mouse.
Gamepad (x360) support is lacking sadly enough (though you can fix this with the steam controller api by adding custom controls to your controller).
The game is short as mentioned, but i had a nice time completing it.; there’s enough variation in the levels and there’s some storylines that keep you busy while completing the game as well..
– Real player with 1.6 hrs in game
Flower
THE ONE-SENTENCE SUMMARY…
Flower is a charming, artistic, ambient game that is worth picking up during a Steam sale to enjoy (and find your calm) for around five hours.
[➕] THE POSITIVES
- The ART. A cornerstone of the game is its art style! The game marvelously captures the feeling of gliding through warm, grassy fields and tight canyon corridors on the currents of the wind, and is a cacophony of color as you spread and bloom life into the world. It’s an unequivocally colorful and wonderfully beautiful game!
– Real player with 6.3 hrs in game
Flower is a rather unique and relaxing experience! It’s a pretty short game, with 6 levels, each starting you off with a single petal. You essentially control the wind, blowing the petal into other flowers to make them bloom, collecting more petals to fly around the map with. As you make more flowers bloom, you bring more light and colour to the map.
The levels are much more varied than I was first expecting, and the environments, while starting pretty plain, generally turn into beautiful, vibrant scenes once you’ve flown through, making the flowers bloom. Even the credits in Flower are done in a unique and wonderful manner, essentially being an extra level for the player to fly through. From my playthrough, there’s one level that’s not as relaxing, particularly if you’re trying to get the achievements, but it’s still a great experience, and makes the following level extra special! They stunning world is truly complemented by the music and sounds too, greatly adding to the whole experience!
– Real player with 5.7 hrs in game
Leaf on Wind
A relaxing game though not without its challenges. The scenery helps create a cathartic atmosphere while you breeze about piecing together some pretty poetry. Good for a casual gamer to chill out to.
Looking for a game to de-stress with after work or between more intense games? Check out Rouem’s Leaf on Wind.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 1.3 hrs in game
It’s a Flower clone of sorts. Expected it to be before I bought it though. Except this time instead of flower petals, it’s a single leaf.
Your aim in this game is to go around collecting glowing square thingies in order to make up a poem in each level. Kinda expected something MORE akin to Flower, but I’ll take it. Still a decently chill game to play. The OST is also nice.
That SAID however, after you finish the first 6 levels, to play more of the game, you need do those 6 levels AGAIN but without touching anything. Just feels more like a chore than anything. I gave up at the “repeated” third level, because the wind is just ridiculous and works against you and it’s annoying (and the controls don’t help either, since they aren’t the most fluid thing ever (though not “bad” either)). No offense, but it just takes away from the “relaxing” factor and feels like forced replayability. I’m not a fan of that. Will either push myself to see the rest of the game at some point soon or refund the game, haven’t really decided yet. But yeah, I’m very in the middle with this one tbh.
– Real player with 0.8 hrs in game
ParticuLights
Everything I expected, and I expected to like it!
Game themed ambiance while I work! I think this is one step closer to making real life as video-game-esque as possible, so I fully support this effort.
– Real player with 0.1 hrs in game