Rising Storm 2: Vietnam
Best Vietnam game ever … The Smell of Napalm in the Morning!
Great balance between military simulator and arcade === Great Hardcore FPS game
PTSD guarantied.
– Real player with 355.6 hrs in game
Read More: Best Realistic Multiplayer Games.
This is probably one of my favorite “realistic” shooters. Unlike Day of infamy which loses it’s charm quick and can become mindless, This game retains it’s charm with cheesy voice lines and a stunning ability to keep you immersed in combat. Where Insurgency fails with it’s customization bieing far to expansive for it’s own good and having too many variables to a loadout, This game hits a middle ground.
It’s the 60s,You don’t get any damn attachments, you choose between a bayonet AK, or a mosin nagant. Sights and specialized attachments are for specialist soldiers, which have limited slots.
– Real player with 245.2 hrs in game
Warbox
As of right now, I just installed the 0.0.2.3 version and have not played it yet.
Four hours in, can I recommend the game? Yeah. It has a low price, and it is filled to the brim with potential in my eyes.
I can see the workshop being used a lot for this game, and if given enough freedom and creativity, I can see some really awesome things coming from this game.
However right now, all the jokes you see about having low frames is true. Game lags hard. Especially when you’re doing what you’d want to do in this game; make battle scenarios and play. It honestly is pretty bad. But this game is still very early in its development, so I can imagine a performance patch will be in the works.
– Real player with 13.1 hrs in game
Read More: Best Realistic Sandbox Games.
This is a great game but it can be even greater there are a few things that need to be fixed and alot to be added the creators need to fix the healing system as when ur controlling a character u can not heal it and when ur not controling a character u can not heal it so. With the maps the comands and flags need to be fixed. If u want this to be a great game creators u need to add multiplayer, melee, more maps, a steam workshop, being able to go prone, more missions even a campain, more styles guns ect, and u need to add more comands like to make charecters fly and every enemy player to target one man and if a player kills there teamates than the whole team should kill the traitor. I understand this game is in its beta and for its beta its amazing this game could become one of the best games ever just depands on what the creators do with it. All together definetly recomend this game.
– Real player with 11.6 hrs in game
Iron Front: Digital War Edition
Better then Arma but since the game spy shut down multiplayer is kinda hard to play now. Which was one of the best things on this game. Anyone that has a massive server and group still add me! The games singalplayer can be fun if you know how to make maps. Making a simple map is not that hard at all really. I do like it more then Arma. Deaths arnt so crapy looking. Just look up senarios online or use your imagenation to make a small simple map or a huge lag fest battle and have fun. This gmae should get more credit, but I will say it can be a time consumer when making a nice map. However its pays off most of the time.
– Real player with 140.3 hrs in game
Read More: Best Realistic Military Games.
Iron Front : Liberation 1944 tactical war simulator based on arma 2 engine so If you like
Arma iron front might be an interesting game for you
so now i’m gonna say a couple words bout story mode firstly as i think single really sucks moreover be sure that you’ll get bored
playing that piece of shit there’re so many buggs you can stuck in textures for instanse or just fall down through the damn earth right into the hell e.t.c yet some old animations from arma ruin the picture even multiplayer doesn’t work anymore
– Real player with 107.1 hrs in game
War of Rights
One of the most fun games I have ever played.
This game is one that I would definitely recommend. Some of the these reviews will say:
1. “The playerbase is dead”
It’s definitely true that this game’s servers aren’t as packed full of people as games such as Squad, but they are far from dead. The community is alive and well. There’s is always a server full of at least 40+ people at the dead hours, and during active hours the populated server reaches up to 200 people. There aren’t countless, full-pop servers all the time, but there’ll always be someone to play with. I have over 1,000 hours on this game, and I have NEVER had the problem of having a server with people to play in.
– Real player with 1082.1 hrs in game
Talked my friend into getting this game. We were forced to fight on separate sides for balance. Found him on the battlefield and had no choice but to kill him with my bayonet. Now I get to live with the guilt of knowing I’ve slain my best friend in cold blood all because he wore a different uniform. 10/10 realism, no more brother wars
– Real player with 226.2 hrs in game
Day of Infamy
Right now I’ve got 261 hours on Day of Infamy. The only class I have not played thoroughly is the sniper. I have only played cooperative against the AI.
Day of Infamy is a FPS that focuses on delivering the feel of WW2 combat. There are multiple classes to choose from: Officer, Radioman, Rifleman, Engineer, Assault, Support, Machinegunner, Flamethrower, Sniper… Each has its perks as far as carry capacity and gear options. The only comment I will make about DOI vs Insurgency is that in DOI it truly feels like there is a difference in ability between the classes. While playing Insurgency, there was liberal freedom to load up pretty much however I wanted regardless of class. In DOI, it can present an extra challenge if only 2 players carry TNT to blow up objectives. Not all players get automatic guns with 30 or more rounds. Important note: other classes can pick up dropped TNT, but you have to go searching for the dead engineers to find it. That aspect of the gameplay really stands out to me and adds to the challenge of some maps. If you end up one of the few left alive, then you need to creep around looking for the dropped rocket or TNT and make your way back to the objective.
– Real player with 299.2 hrs in game
After logging almost 150 hours into this game I can honestly say that it’s my favorite WW2 FPS game on the market today. However, as I am writing this I am taking a break from this game as it has been annoying me lately. I’ll start with the good…
DoI is a tactical FPS game based on Insurgency. A lot of the gunshots, particularly rifles, will kill in one shot. You die fast in this game, and I like that. The teamwork needed is important, although one good player that knows what he is doing can really make the difference in a match, just as long as his team can follow up on his efforts.
– Real player with 235.4 hrs in game
Rising Storm Game of the Year Edition
Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.
– Real player with 9.1 hrs in game
Rising Storm is a realistic FPS brought you by Tripwire Interactive, a fantastic developer.
This title is a spin-off of Red Orchestra of which the franchise is based in the Second World War. Instead of Soviet Union fighting against the German Nazis, here the game is based in the Pacific War of which you fight with the Japanese Empire or the United States of ‘MURICA (I mean America…). Just like Red Orchestra, I suggest you only play this game if you’re not deeply affected by war movies or if you don’t have war trauma. Like I said in my brief introduction, the game wants to be as realistic as it can be without breaking the pacing. There’s a lot of good voice acting here which can transmit pain. For example, I accidentally shot one of my teamates and the player’s avatar died. The player respawned, however, the avatar kept crying of the pain and he wouldn’t stop. It made me feel bad for the mistake and I couldn’t concentrate properly. So as I said, be sure you would be fine with the execution of the theme.
Emergency Robot Simulator
one of the worst games i have ever played
– Real player with 2.5 hrs in game
Nice graphic, nice sounds.
Slightly Boring, mainly driving around with robot… Second gear would be nice.
Easy Achievements, 100% / 1h.
(You don’t need to complete last mission for 100%.)
– Real player with 1.6 hrs in game
Squad
Awesome game in itself, but sadly it is infested by powertripping wannabe squad leaders who will micromanage your every step and/or instantly kick you out of the squad whenever you are trying to play the game, they often even want to dictate what role or weapon or even what scope you can use, its really REALLY hard to find a good squad with a good squad leader who lets his teammates play the game.
The most amusing part of it all is that these squad leaders are usually the worst casual boomers who have no gamesense or aim whatsoever, if they make bad calls thats on you not on them :D
– Real player with 331.4 hrs in game
Squad provides an interesting balance of resource management and combat. Often in firefights you feel like you’re in the middle of a much larger battle; at the same time, very realistic damage models for vehicles, bullet penetration, etc. leave you often having to work around larger threats in your area. This has also led to some really cool impromtu mid-game missions, such as protecting a tracked Abram’s tank and then providing cover for it while we advanced down a street in Fallujah. There’s also a limited but active modding community adding cool content such as “hardcore” game modes, “star wars” battles, and night-vision fights, along with the ever-classic zombie game.
– Real player with 173.9 hrs in game
Combat Engineer
Experience war from engineer perspective. Take part in stabilization mission in the middle east.
Provide engineering support for your detachment.
Use proper tools and modify weapons and vehicles for your unit.
Become Combat Engineer!
Disarm Explosives Use proper tools and quipment to disarm
Fight with terrorist
Drive Military vehicles choose from hmmvee’s, trucks, MRAPs, tanks and buldozers
Use Heavy Equipment and provide support.
Prepare weapons perform gunsmith work, upgrade and modify weapons
Establish relations with locals
gather intel, trade and provide help
IL-2 Sturmovik: Battle of Stalingrad
Where do I start?
I have always played the Il2 Sturmovik series - that is no exaggeration - I picked up my first installment at age 10, which means I have played for half my life.
To talk about the series as a whole would take up so much time that you’d probably die of old age by the time I finished, so I’ll keep it simple. It’s had it’s ups and downs.
This installment though? What a bloody masterpiece. If you’re here then I’m guessing you already have some Idea of what the IL2 series is, and that is a Combat flight simulator with a heavy emphasis on realism, through its flight and damage models. In all of these aspects Il2 Sturmovik Excels, aircraft are painstakingly researched and their flightmodels studied in order to bring them as close to life as possible.
– Real player with 382.9 hrs in game
Must fly in VR. My gunner bailed after our Stuka’s right tank was shot and began to leak over the Kuban. You didn’t trust me, bud? I landed safely at a friendly airfield. Hope the water showed him no mercy. 10/10 would recommend to every flight sim/WW2 enthusiast.
– Real player with 201.7 hrs in game