Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

Highlights

The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.

Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .

Compatible Headsets (VR HMDs)

  • Valve Index

  • HTC Vive (and Vive Pro Eye).

  • Oculus Quest (1 and 2).

Optional Tracking Hardware

  • SteamVR Vive trackers.

  • IPhone Truedepth sensor (facecap and eye tracking).

  • Oculus Quest 2 (full optical finger tracking).

Capabilities

  • Export mocap and create scenes in Blender™ instantly.

  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.

  • Ability to record, playback, pause, slomo, scrub mocap in VR.

  • Customizable IK profiles and avatar parameters.

  • SteamVR Knuckles support for individual finger articulation.

  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.

  • Vive Pro Eye blink and gaze tracking support.

  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).

  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.

  • Compatible with existing Unity3D™ avatars and environments.

  • Supports custom shaders on mocap avatars.

  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.

  • Breathing simulation for added chest animation.

  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).

  • Optimization for exporting mocap (.bvh) data to Daz 3D.

  • Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.

  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.

  • Storyboard mode, save mocap experiences as pages for replaying or editing later.

  • Animatic video player, display stories and scripts, choreograph movement.

  • Dual-handed weapon IK solvers for natural handling of carbines.

  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).

  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.

  • VR props and firearms may be rigidly linked to trackers.

  • Ghost curves for visualizing the future locations of multiple avatars in a scene.

Gameplay

The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

History

Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.


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Mocap Fusion [ VR ] on Steam

Birding Simulator

Birding Simulator

The incredibly unique Birding Simulator hits Steam with an amazing ornithological journey full of unforgettable adventures. For the first time in gaming history, you can discover true-to-life bird species and photograph them in a virtual, North American-based world. This simulator lets you experience the realistically reproduced mechanics and aspects of photography and bird watching. Dive deep into the world of wildlife and get up close to birds in their natural habitat.

The Most Realistic and Diverse Locations

Discover a variety of meticulously crafted locations and travel through rich biomes: natural forests, wetlands, swamps, and hills. Explore uncharted, eco-friendly places in the heart of nature. Make your mark by keeping a travel diary and taking photos of newly-discovered bird species living in North American lands. Play the role of a professional birder and photographer, collecting pictures of various bird species famous for their plumage and rarity.

Become a Real Birder!

Adjust all necessary camera parameters accordingly, choose the right lens, distance the tripod, observe nature’s beauty, and take magical photos. Experience incredible realism, thanks to the game mechanics of photographing and tracking birds. In the stunning natural environments, each bird species looks phenomenal – take advantage of that.

Meet the Rarest Birds Worldwide!

Discover over 300 different realistically reproduced bird species in dozens of virtual locations. Learn about their natural behavior and origins, observe them in their authentic environment, and – most of all – capture as many as possible in the best photos. Small, medium, large, popular, rare, undiscovered, it doesn’t matter – find them all!

Love, Intrigue, Saving the Forest…

Participate in the story of a businessman who returns to his family home and discovers an ecological threat to the nearby forest. The compelling and extensive storyline, complemented by the real-life simulator, will allow you to go through the various stages of the hero’s life: from learning photography, through childhood love, to a rescue mission in the endangered forest.

https://youtu.be/FBPL0psSTDI

https://store.steampowered.com/app/1402650/Birding_Simulator/


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Birding Simulator on Steam

DvDrum, Ultimate Drum Simulator!

DvDrum, Ultimate Drum Simulator!

I am enjoying the “you-know-what” out of DvDrum! As a former drummer, I can say that, although I haven’t a clue about the technical stuff in this simulator, I am having an absolute BLAST playing along with my favorite songs. The drum sounds awesome and I have adjusted cymbals, toms, bass drum and, yes..even the COWBELL to my liking, haha. Man, I gotta say to all the drummers out there, “Have you ever told your GF, BF, Husband, Wife or your friends that you used to be in a band and they kinda shrugged and just looked at you with hint of, ‘Oh, sure you did’ ?” Well, I can say that transitioning from hands and feet to using your fingers on your keyboard requires practice…the end result is well worth it. Not only are people believers now, but I am just plain having a blast playing the songs from our band’s set list. The sounds are adjustable and this simulator has a whole bunch of options that I really don’t understand, yet. I feel I have only scratched the surface of what can be done with this program. It has MIDI input, btw, but I pound my mechanical kb mercilessly and it is still holding on with no breaks or keys falling off. I have also purchased a cheap membrane-type keyboard and it works fine, as well. I will say that when it comes to playing exactly like a drum set, I have not worked up to keeping time on the hi-hat and cymbals 100% of the time with my fingers…but I see progress with practice. There’s all kinds of programmable stuff for the professional…again, which I don’t “get”. I’ll have to read about that stuff, sometime.

Real player with 4823.6 hrs in game


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I think a gameplay of DvDrum is good for beginners who don’t know how to play the drums and just playing with the keyboard (like me) or don’t play real drums in real life. DvDrum just a simulation game, not music editor software, you have to play it by keyboard, or drumkit toys. You can build your Drumkit in game, also modify audio, image or photo of backgound Drumkit with little workshop and set up your keyboard input or drumkit toy input for creating your play style. You need some skills like knowledge about drum beats, music tones,… and music theory, or if you don’t have anything, it’s very hard for you, you need to learn how to use it and training everyday hard like me. One more thing, DvDrum isn’t support recording software, so if you want make a video with your drumkit cover some music tracks, you need to find the recording software to record your gameplay

Real player with 1598.1 hrs in game

DvDrum, Ultimate Drum Simulator! on Steam