112 Operator

112 Operator

Overview

Ol' Il Pallino has a confession to make: He’s never played 9-1-1 Operator going into 1-1-2 Operator, so this review most likely won’t be helpful for players who wonder how both games compare. The selling point for 1-1-2 Operator is obviously the feature that allows players to play sandbox games in any city in the world. Campaigns, however, are limited to a handful of cities in Europe and the gray area that is Istanbul, Turkey. Both the sandbox and campaign start with a story of the player becoming an emergency dispatcher managing a single district through a probationary period, and after three shifts, the player presumably does well enough to unlock more regions on the map (the player gets to pick which regions in sandbox mode) and also gains more units and personnel along the way. (New vehicles may be purchased once unlocked. Equipment may also be purchased for police, medical, and fire units to perform specialized tasks or to simply make units more skillful.) As the player progresses, the situations become more hectic, but if the player knows anything about unit and resource management (and you probably do, or else you wouldn’t be reading this review) the player should have no problem staying on top of tasks no matter how overwhelmed the player feels seeing icons appearing on the screen requesting any combination of police, medical, and/or fire units, and all in real time.

Real player with 273.2 hrs in game


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DISCLAIMER: I backed 112 Operator on Kickstarter, and have been playing since Closed Alpha.

TL;DR: I recommend 112 Operator, especially if you’re a fan of 911 Operator.

Features

All the features and events from 911 Operator and its DLCs are there, e.g. earthquake, blackouts, search request, etc. So what about the new features promised in-this game?

[olist]

  • New fire mechanics is one of the highlights of their promotion. Mechanically it works, and it does pose a large challenge to manage this event while considering things like the weather and wind. However, based on experience (on very early build), the mechanics is let down by the often poor pathfinding that the units take. I have had several instances where police units were stuck between the fire or can’t find a proper path to a clear area, thus failing evacuation on the fire’s path. This might’ve been improved in release, but sadly I haven’t been able to see this in action since large area fires occurs very rarely in campaign, and almost never occur in free-game.

Real player with 34.9 hrs in game

112 Operator on Steam

Suez Canal Simulator

Suez Canal Simulator

A lot has been improved just on the main screen before entering the ship. In the top right at the main menu there is a tab marked “Options”. In there are simple to understand controls which I recommend you write down on paper, a note file if you have a 2nd screen or something.. Also in options is a briefing or some such name. That tells you what you are responsible for doing and what you are not.

This is not for everyone. You need to not be after an exciting game with action. It is more for seeing what it is like on the canal. You do speed up and slow down, but, you don’t steer left and right. That is auto piloted.

Real player with 6.6 hrs in game


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Do not buy! Ugly main menu background, this game is horrible and has rigid gameplay, graphics are from another century. It’s uninteresting. Lack of action, the product seriously lacks work. Not worth more than 1$.

The dev even blocked me to not tell what I was thinking about his “simulator”

Real player with 0.1 hrs in game

Suez Canal Simulator on Steam

Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2

–-{Specs}—

i5-9400F

GTX 1660

16GB RAM

—{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☑ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Made with MS Paint

// !! This is with all graphics settings maxed out. The game gets a degree worse every step down from max texture settings. !! Graphics are fine, nothing to write home about. Identical models are repeated throughout in a small space, greenery has no texture and the sausages are grey. The rubber flooring develops a DDPAT pattern at night when the reflections bounce off it. Vehicle Interiors are generally fine although resolution has been lost due to optimisation, just dont scroll in and you’ll barely notice it although in the LF24 the interior is just messed up. Exteriors can be fixed with workshop skins although out of the box, they are forgivable. Not many cars on the roads, none drive by the fire station probably so that AI collisions or detrimental interactions dont happen during a callout. If you turn up your ped count, the traffic mimics more of a small town rather than a large city like Mulheim and same can be said with car traffic. Variety for both cars and characters are rather limited as for the latter, full characters are generated rather than pieced together randomly and the former, there just isnt enough colours to make it liveable. //

Real player with 78.5 hrs in game


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I am someone who enjoys firefighting games a lot so I really want to like this game, here is my review of it:

This game should not have been released in this state. However I do think it is playable.


Bugs, there are a lot of them, from mirrors that completely obliterate performance to non functioning equipment (all essential equipment works).

Content, there seems to be very little. From what I have been able to translate (more on that later) they planned on releasing more calls/incidents in the days/weeks after release.

Real player with 27.0 hrs in game

Emergency Call 112 – The Fire Fighting Simulation 2 on Steam

Global ATC Simulator

Global ATC Simulator

I have to say that I keep coming back to this sim when I need something to organize… which ain’t that often. But that’s just me. If you like logic problems and solving simulated emergencies then crank up the settings and go for rush hour at JFK or ATL.

What I like about the game is that it’s easy to configure and control. When I say control, I mean manipulating the planes as they come and go. The airport database is very complete and I’ve yet to find an airport worth controlling that’s missing. And, from what little I’ve experienced in real life, the SIDS and STARS are pretty darn good.

Real player with 59.5 hrs in game

I love a good aviation similator (to include ATC) and this simulator does well at simulating real world situation and probably would make a good training tool, as I Aerosoft typically makes applications for. So first off, the blemishes…

With every Aerosoft package I’ve used they AI is barely functional, they just can’t seem to get a programmer on staff with any kind of appreciable skill at providing intelligence to air traffic or the environment. So what do I mean by that? Well in this simulator, an aircraft pilot should refuse some ATC requests based upon weather conditions. When I had visibilty down to under a mile and clearly ILS landing conditions, I was able to get planes to accept visual approaches while well outside of visual capabilities (10 miles and FL130+). Any intelligent pilot would have radio’d back “unable”. Altitudes and speed restictions over certain navigation aids were not enforced and I didn’t appear to get “dinged” for not meeting the required conditions at the navaid. The only “realistic” feature I did find is if had aircraft landing “with” the wind they would abort a landing and would radio back to me they were unable to land due to a lack of runway due to tailwind conditions. I suspect that Aerosoft is expecting a trainer to be monitoring a student who will apply a “thwack” to the back of the student’s head when mistakes are made. The tutorial states that multiple commands can be given at once via the command line but I have yet to be able enter more than a single command a time, even using the example they provide.

Real player with 49.0 hrs in game

Global ATC Simulator on Steam

Microsoft Flight Simulator X: Steam Edition

Microsoft Flight Simulator X: Steam Edition

I got into flight simulation when I got FSX Standard for my birthday in 2009, and so far it has been my campanion since. Fast forward to 2017, my PC has a major crash that wipes my main drive, which my FSX was on. Kinda happy this happened, as I wanted to upgrade to FSX: Steam for a while, and after New Year’s I finally bought it and wow what a difference!

FSX is a great simulator to get into the hobby, ESPECIALLY FSX: Steam Edition. While on Amazon FSX: Gold Edition copies are running at $200 to $400, FSX: Steam Edition is only $24, and about $14 if you buy the boxed version from Amazon. That is a heck of a deal for a great flight sim that offers the whole world, +24,000 airports, 27 different aircraft, including G1000 Cessna 172, Beech Baron, and Mooney Bravo, new and easy Steam Multiplayer, fun different multiplayer modes, a whole variety of different missions, virtual flight lessons with Rod Machado, and a huge learning center where you can learn about different topics and can help you with FSX.

Real player with 4275.1 hrs in game

This simulator is certainly a trip down memory lane for me. Before I had FSX:SE or just FSX Gold Edition, I flew on Flight Simulator 2004 which was my first experience being at the controls of a virtual aircraft. Of course, I was only five or six years old and I had absolutely no idea what I was doing, but it really helped ignite my passion for flying. Now, this simulator may be obsolete compared to others like X-Plane 11 and FS 2020 just around the corner, but I’ll always come back to this one for old time’s sake (and because of the communities on multiplayer).

Real player with 2189.2 hrs in game

Microsoft Flight Simulator X: Steam Edition on Steam

OMSI 2: Steam Edition

OMSI 2: Steam Edition

This is still the best bus simulator. It is a good improvement on OMSI 1.

MAPS/VEHICLES: The Spandau map is much extended with a new chronology function where you can see the routes/fares and most importantly the Berlin reunification/fall of the Berlin wall between 1986 and 1994. Two maps are included the fictional test map Grundorf (one route, the 76) and Berlin Spandau (routes 92 (137), 5 (130) and also two night routes. Two new buses come with this game the articulated (bendy) bus MAN NG272 (GN92) and the MAN NL202 (EN92). The two double deckers from OMSI 1 are improved and the MAN SD202 has two new variants; the D90 and the D91. There are new AI cars including ambulances with working sirens. There is also much more trains in OMSI 2.

Real player with 3171.6 hrs in game

OMSI is a deeply odd and divisive creation, it is at once both an abysmally dire example of horrendous software design, while also one of the profoundest delights available to those with a passion for buses.

Learning the many arcane processes for getting this simulation to work is no small feat. Don’t bother trying to suck-it-and-see - there is no realistic chance of you fully getting to grips with OMSI inside the 2-hour limit for refunds - it requires an enormous commitment of time and energy to achieve a working understanding of OMSI. (In that respect, I suspect it’s not unlike actually learning to drive a real bus).

Real player with 839.3 hrs in game

OMSI 2: Steam Edition on Steam

Winter Resort Simulator 2

Winter Resort Simulator 2

While I see some people complaining about some features of the game and I agree they need to be changed, I still have to give this game a positive review. One big plus is that the devs and modding community is very active and they do seem to be listening to the community and making changes. If you join their discord they are very helpful and supportive. One big gripe I have is that only one in game map is included and is the only one where you actually make money, not only that but if you build new lifts you have to go into the LUA files to add them to the economic system. It would be nicer if there were in game editors. Now I would not get the game yet, wait for a sale or until some of the major bugs and optimization is done. I still think they should have kept it all in season one and added everything else as dlcs.

Real player with 211.7 hrs in game

this game has many bugs. it snows inside buildings, the level of management over finances is extremely limited. the game is called winter resort simulator, but its focus is on ropeways, incomplete snowmaking and grooming. there is nothing else to simulate which is disappointing. the way to edit maps or trails, creating new trails is absurdly over complciated in which it requires you to edit the coding into a save game file. and if you mess it up… there goes your save game poof unplayable. i want to love this game so much, but i honestly feel as this is a beta version as it is not complete nor does it give the impression of being finished.

Real player with 104.0 hrs in game

Winter Resort Simulator 2 on Steam

EMERGENCY 3

EMERGENCY 3

Real time emergency strategy game.

Got this a long time ago. The amount of hours I spent on this, is time I could have learned to save actually lives and become a helpful member of society, but I didn’t, and i regret nothing.

I highly recommend the los angeles Mod for this, adding a dozen or so missions to the base game with more real looking emergency vehicle with foot units.

Some anger, some terrible joy. Simple motor accident, cop for traffic, ambulance for the driver, a firetruck on standby. Next thing I know all of downtown is burning flames

Real player with 23.3 hrs in game

Deff worth the price ($9.99), it’s a pretty entertaining emergency management sim placing you in control of various emergency units responding to random emergencies (police, fire, EMS, utility, etc) with many missions blending the required units (i.e a bomb goes off and you need police to arrest the bombers, ems to attend to the wounded, fire to put out the fires, utilities to move heavy debris). For under $10 you’ll get several hours of entertainment, as I say, was more hours of fun for less cost than a movie.

Real player with 21.6 hrs in game

EMERGENCY 3 on Steam

ZUSI 3 - Aerosoft Edition

ZUSI 3 - Aerosoft Edition

This is IMO the de facto state of the art train simulator as far as realism goes. What makes this one an absolute sell even at the comparatively hefty price is that there is no paying for routes or rolling material, every future content is part of the current price. Furthermore the inclusion of the EBuLa and ZuSi Display (which allows one to open instrument panels, MTD, MFA/MFD, EBuLa and backpanels in new windows that can be resized and/or put on other displays) gives it a huge advantage over the simulators by Dovetail Games. It even supports GNT and ETCS and has routes making use of this.

Real player with 821.9 hrs in game

I thought I would write a few thoughts, as it has been sometime since anyone posted for Zusi 3.

Is Zusi 3 worth the money (currently £54.50 Aerosoft Edition on Steam).

Well, it perhaps depends upon your point of view of what you want from a simulator. If you want fancy graphics and easy game play then perhaps Zusi 3 is not for you. If you want adequate graphics (I will return to that subject later) and intense study level game play then perhaps Zusi 3 may be for you.

I have played 236 hours and still only scratched the surface. I am sure there are people who have played hundreds of more hours. It can still catch me out and proves very challenging.

Real player with 243.5 hrs in game

ZUSI 3 - Aerosoft Edition on Steam

Bridge! 3

Bridge! 3

If you haven’t tried it yet, you should get your hands on this great game! It gives you hours of fun and challenges to master. If you like you can also build own missions and share them with the world!

Real player with 120.8 hrs in game

Ok

Real player with 11.9 hrs in game

Bridge! 3 on Steam