Great Lakes Simulator
Great Lakes Simulator… Drive 1:1 Scale Lake Freighters On The World Famous Great Lakes!
Live your dream of driving legendary lake freighters on The Great Lakes with this revolutionary new PC simulator that will take you to another level! Great Lakes Simulator puts you at the helm of a massive lake freighter underway on the Great Lakes. Head downbound from Lake Superior thru Whitefish Bay and the St. Mary’s River to Lake Huron and back in a 1:1 scale re-creation of the most famous fresh-water waterway in the world.. The Great Lakes.
Simulating a journey thru the Great Lakes allows you to gain an understanding of what to expect on the real journey. After a journey through Great Lakes Simulator you will be graced with the knowledge a seasoned mariner would need in order to approach such a journey with confidence. Great Lakes Simulator can accurately teach you the designated shipping lanes, dredged channels, anchorages and port locations, and the accurate locations of range lights, buoys, and lighthouses. You can set sail anytime you like.
A LITTLE HISTORY
The Great Lakes is a system of giant freshwater seas along the U.S. and Canada border connected by both natural and artificial channels and huge locks which enable navigation by large ships. The Soo Locks between Lake Huron and Lake Superior and dredged channels in the St. Mary’s River, the Detroit River, Lake St. Clair and the St. Clair River between Lake Huron and Lake Erie allow passage of huge lake freighters most years from late Spring through early Winter.
The Great Lakes are prone to sudden and severe storms, in particular in the autumn, from late October until early December. Thousands of ships have met their end on the lakes. The first ship to sail the Great Lakes, and the first ship to sink in the lakes, was Le Griffon. Caught in a 1679 storm while trading furs between Green Bay and Michilimacinac, she was lost with all hands aboard. The largest freighter ever wrecked on the lakes is the Edmund Fitzgerald, which sank near Whitefish Point in a violent storm on its last run of the 1975 season, taking all 29 aboard to the bottom of Lake Superior.
The greatest concentration of shipwrecks lies near Thunder Bay, Michigan, beneath Lake Huron, near the point where eastbound and westbound shipping lanes converge. The Lake Superior shipwreck coast from Grand Marais, Michigan to Whitefish Point is known as the “Graveyard of the Great Lakes.” More vessels have been lost in the Whitefish Point area than any other part of Lake Superior. The Whitefish Point Underwater Preserve serves as an underwater museum to protect the many shipwrecks in this area. In Great Lakes Simulator, you will travel through both of these dangerous zones.
THE JOURNEY
Pilot a massive lake freighter downbound from Duluth, Minnesota across Lake Superior, down into Whitefish Bay, and into the St. Mary’s River. Not far downriver you will pass through the Soo Locks which will lower your ship 22 feet to the level of Lake Huron. A few miles past the locks the river makes a sharp right turn into a narrow dredged channel comprised of a number of ranges marked by special range lights set out in pairs to keep a ship in the center of the channel. Each set of range lights has a name which you can toggle onto the display using the F6 key. At Ninemile Point Light, the upbound and downbound channels split and follow separate paths around Neebish Island coming back together just before Hay Point.
Along the way, the Oak Ridge Range Lights and the Rock Cut and Moon Island Leading Lights guide your ship through some of the tightest and narrowest parts of all of the Great Lakes. Soon the lake widens before taking you past the town of Detour, Michigan and into Lake Huron. As Lake Huron opens up in front of you, an empty horizon reappears and suddenly you are back in the middle of the open sea. Travel downbound thru Lake Huron past Presque Isle, Thunder Bay, and Harbor Beach before arriving in Port Huron, your destination for a downbound journey. The upbound journey from Port Huron to Duluth is just as intense.
Great Lakes Simulator was built to accurately simulate the distances and times involved in transiting the lakes. At over 750 miles end-to-end, one complete round-trip journey will take almost 100 hours to complete. All of the included journeys total well over 500 hours, and advanced users can add their own mods and create their own journeys for a fully-customized world and an infinite combination of possibilities!
THE LIGHTHOUSES
The highlight of any journey thru the Great Lakes is the spectacular light show put on by the seemingly endless array of lighthouses and red, white, green, and yellow range lights, buoys, beacons, and light towers. Marvel as you sail past some of the most legendary lighthouses of the lakes including Detour Reef, Whitefish Bay Light Station, Manitou Island, Gull Island, the New Presque Isle Light, Fort Gratiot Lighthouse, and the Thunder Bay Light. And depend on the range lights and buoys of the St. Mary’s River as they guide your ship through the narrow dredged channels.
Nautical charts and Digital Elevation Model data were utilized to accurately recreate this dream world to an unbelievable level. Accurate latitudes, longitudes, elevations, and distances make this one of the most prototypical 1:1 scale digital environments possible. Many have pondered life aboard a Great Lakes freighter - this is your chance to simulate the journeys you would take in real time and in full scale. Sixteen miles an hour has never felt so sweet.
A SPECTACULAR PC SIMULATOR
Take the long approach and spend some time in open sea as you look for land and lights. Choose your time of day. Transit the lakes at night using nothing but the lights. Accelerate time or immerse yourself in a real-time simulation of a days-long transit and dozens of hours at open sea. Journey thru blinding snow and intense thunderstorms. Drive a massive cargo ship to real destinations. Meet ships along the way and take care to avoid collisions. Watch for traffic and lighthouses or watch the sun rise and set over Lake Huron and Lake Superior. With buttery-smooth physics, rich vivid graphics, and ultra-realistic atmosphere and lighting, Great Lakes Simulator will set the standard for PC simulator games for years to come.
Own one of the most famous and important waterways in the world.. own the Great Lakes!.. Add Great Lakes Simulator to your Steam wishlist today and set sail on launch day, December 15th. And be sure to tell all of your friends that are fans of Great Lakes shipping about Great Lakes Simulator. Thanks for your support!
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Suez Canal Simulator
A lot has been improved just on the main screen before entering the ship. In the top right at the main menu there is a tab marked “Options”. In there are simple to understand controls which I recommend you write down on paper, a note file if you have a 2nd screen or something.. Also in options is a briefing or some such name. That tells you what you are responsible for doing and what you are not.
This is not for everyone. You need to not be after an exciting game with action. It is more for seeing what it is like on the canal. You do speed up and slow down, but, you don’t steer left and right. That is auto piloted.
– Real player with 6.6 hrs in game
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Do not buy! Ugly main menu background, this game is horrible and has rigid gameplay, graphics are from another century. It’s uninteresting. Lack of action, the product seriously lacks work. Not worth more than 1$.
The dev even blocked me to not tell what I was thinking about his “simulator”
– Real player with 0.1 hrs in game
Alaskan Truck Simulator
https://store.steampowered.com/app/1149620/Gas_Station_Simulator/
Get behind the wheel of a mighty truck and jump into the boots of the Alaskan truckers, challenge and be challenged by one of the harshest and dangerous environments.
Alaskan Truck Simulator is a unique game that blends the well-known simulators’ classics with the ruthless environment of Alaska and elements of survival. Buckle up, we are about to set off for the proper adventure!
What comes to your mind when you think of Alaska? Endless wastelands, towering peaks, harsh winters, and sunny spring-like meadows. Alaska is a unique place to explore. How to do it better than driving a truck across the entire state? Experience changing weather, vehicles’ behavior on snow, cross the uneven roads, and find out how is your truck’s condition affected by harsh climate or the driver itself –this is just to name a few elements of the game.
It would be a dreamy world if you could carelessly drive around Alaska, but let’s be real, you need these bucks to fuel your truck and feed yourself, ain’t you?
Let’s start with a few cargoes. In order not to take the fun out of driving, while progressing in the game you will gain access not only to the better trucks or equipment but also to the more challenging missions. Anyway, no matter the prestige of your mission, always drive with cautious as you may lose your cargo, damage your truck and finally, end up with debt instead of earning.
You are here for a bit of adrenaline too, right?
We want to show by our game the bond between man and the machine, what shows it better than exploring the basic needs of both? You will need to pay attention to the stats management as well for yourself as for your vehicle. Hungry, tired, out of fuel or with a broken tire - take care of all the difficulties you can encounter on the road!
Among many features:
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Dynamic weather system with Day/Night cycle
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Vast interactive environment to explore
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A dynamic economy based on jobs, ranks, and performance
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Survival system
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Useful knowledge to gain and mysteries to discover
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Crafting, upgrading, repairing
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Multiple roads, routes, and wastelands to conquer in your truck
Check out another great game which is being developed in cooperation with Discovery Channel:
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Bigger Trucks
Its broken and u can t play it but for the money u can t ask for more
– Real player with 0.1 hrs in game
I felt that this game was lacking lots of material for the game. The game crashed a few times for me. Then once I did manage to play the camera would go wonkey half of the time. The gameplay wasn’t great and no instructions on what to do or how to play.
Review at: https://www.youtube.com/watch?v=qPIooGLEgns
– Real player with 0.1 hrs in game
Emergency Call 112 – The Fire Fighting Simulation 2
–-{Specs}—
i5-9400F
GTX 1660
16GB RAM
—{Graphics}—
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Made with MS Paint
// !! This is with all graphics settings maxed out. The game gets a degree worse every step down from max texture settings. !! Graphics are fine, nothing to write home about. Identical models are repeated throughout in a small space, greenery has no texture and the sausages are grey. The rubber flooring develops a DDPAT pattern at night when the reflections bounce off it. Vehicle Interiors are generally fine although resolution has been lost due to optimisation, just dont scroll in and you’ll barely notice it although in the LF24 the interior is just messed up. Exteriors can be fixed with workshop skins although out of the box, they are forgivable. Not many cars on the roads, none drive by the fire station probably so that AI collisions or detrimental interactions dont happen during a callout. If you turn up your ped count, the traffic mimics more of a small town rather than a large city like Mulheim and same can be said with car traffic. Variety for both cars and characters are rather limited as for the latter, full characters are generated rather than pieced together randomly and the former, there just isnt enough colours to make it liveable. //
– Real player with 78.5 hrs in game
I am someone who enjoys firefighting games a lot so I really want to like this game, here is my review of it:
This game should not have been released in this state. However I do think it is playable.
Bugs, there are a lot of them, from mirrors that completely obliterate performance to non functioning equipment (all essential equipment works).
Content, there seems to be very little. From what I have been able to translate (more on that later) they planned on releasing more calls/incidents in the days/weeks after release.
– Real player with 27.0 hrs in game
City Car Driving
Very nice and relaxing driving game even though it’s on the older side of things. Better to play if you have a steering wheel/controller.
– Real player with 59.2 hrs in game
I was initially impressed by this game but the lack of the ability to have UK road rules and signs is disappointing. I also cannot pass the road test for the life of me. Constantly fail because speed limit says 60 but fails me when i go over 50kmph, and cant get past the second roundabout due to driving on “forbidden lanes” when exiting. I have since seen youtube videos where the drivers do EXACTLY WHAT I AM DOING and manage to get past the roundabout. 0/10 until i can actually progress through the game and some decent content is added. To add insult to injury i must’ve bought it for 20 quid 2 days before it went on sale and now its only 2.
– Real player with 5.7 hrs in game
Diesel Railcar Simulator
Update: Now, after my 34ish hours in game, I am even more confident to say that this may well be the best train sim on the market. I don’t know if I could even go back to TSW after playing this. This is a true simulator that has all the right priorities in the right places and I hope that the game will continue to grow for a very long time.
This game is truly a hidden gem, much like Derail Valley. In the 8 hours I’ve spent with the game since purchasing it yesterday, I’ve realized just how much better it is then big name train sims like TSW and TS2020 etc. And it is still in early access unlike the big names. 8 hours is all it took to realize how much better it is compared to my probably 300 some odd hours in TSW. Much of the satisfaction likely comes from the fact that the trains here need constant attention and adjustment. Where as in something like TSW you just throttle up and acknowledge the alerter every 60 or 90 seconds. (If you even play with the alerter or other safety systems active. If you don’t then TSW is literally throttle up to win). This game also comes with a massive amount of content, (3 different maps and loads of different timetables and jobs) and you gain access to all of this simply by paying the base price of the game. No paid DLC or micro transactions here. There is a bit of a learning curve, since as far as I can tell there is either easy mode or advanced mode with no in between. And easy mode is quite easy. Up arrow makes the train go forward, and down arrow applies the brakes. All of the things that go into making these movements are completely automated. Advanced mode is the opposite. You will need to manage all of the train controls on your own with no assistance. I’d recommend only a few routes on easy mode before stepping up to the plate and taking complete control over your train since this is where the real satisfaction is. And the game has an excellent tutorial system for holding your hand for the first few hours, reminding you what to do next. Soon you will know what needs to be done and can disable the tutorial system and drive alone. The physics are quite fun as well. And these are real physics. As far as I know and have seen the train itself is really bobbing and swaying as you go down the line, rather then artificial sway through camera effects. Overall it’s been an excellent game thus far. I do have one thing that I do not like, however it is quite minor. In game the tutorial system is actually made up of multiple toggle boxes, which is great. You can use the assists that you want and turn off the assists that you don’t. The more assists that you use, the more of a overall score deduction you take. This is all fine, except for the speed. I feel that the speed indicator on the screen should be a freebie with no point deduction. I played with it off once and the speedometer in the train is a little hard for me to read due to its size. But at the end of the day points are just for your own bragging rights to yourself and really seem to only be implemented so you can challenge yourself to get a better score on the same run. So by no means is it a big deal.
– Real player with 174.1 hrs in game
I’m reviewing the early access version. Even though some planned features are not yet implemented already this looks and works as fully finished product.
This game simulates diesel train operations in England around 60-ties, so one may expect left side driving with classic semaphores. I don’t really know English rail but it seems that everything is modeled as it should be. We have markings for speed limits, yellow distant signals and red semaphores. Junctions work as intended so the signal shows which branch we are going to take. Therefore the game is realistic, allowing for true hudless driving (as long as we know the route - where are the stations and speed limits). This is amazing. Physics is good, the brakes are modeled very nicely - for example longer train will cause the brake to respond with a lag. Sounds are nice. These old diesel trains have mechanical gearbox, so driving is a little more challenging than with modern train - we need to switch gears like in a car. At this point my feeling is that the gearbox is not yet fully modeled as it should be - we can make mistakes, like stopping with high gear or switching gears with power on and nothing wrong happens. Hopefully this will be corrected with full game release. AI drivers are not scripted, they try to react to what they actually see. It’s really a good simulator for a hardcore simmer like me.
– Real player with 169.9 hrs in game
Fernbus Simulator
The game is ok. It looks more like an early access then a full game but this is the problem with all german simulators. They never seem to be full releases.
The game has two modes of play: Arcade and Realistic. In arcade you pretty much think only about driving while in realistic, you need to face a lot of other details like changing gears and passanger requests.
The AI is quite dumb but this makes it more realistic becasue there are a lot of unexperienced drivers out there in real life too. Somehow, the driving feels more realistic then in ETS2 or ATS. Maybe it is because of the map scale which is bigger and the roads are longer. Also, it feels more alive because of the passengers comments on your driving when you are speeding or having accidents which makes it up for the lack of music during driving.
– Real player with 47.9 hrs in game
[UPDATE 07/10/18] Played the 1.18 beta. Honestly its still not any better than before. Sure its a little more pretty now, but the performance issues still remain to this day. AI is still garbage, cities drop in performance, and lol what physics? They’re still barely there. A bus doesn’t slow down while going downhill. (and no, neither the brake nor retarder were active) At least they got the slow down-ish sorta right when going uphill. So… they got it.. half way there?
Even though its a beta patch, I’m leaving this as my final revision of the review. I whole-heartedly do not recommend this game and have zero faith in TML Studios of doing anything competent with this game any further. Flickering graphics are still a problem since the day this game was released and still have not been fixed. Bus physics are still wrong or non-existant, and AI will probably remain garabge. The only two points where this game is decent at is that the bus models are fine and the overall world looks a bit better. Other than that, there’s nothing else to say about this game that I haven’t already said here, or in the Steam forums.
– Real player with 45.7 hrs in game
Munich Bus Simulator
To begin, I would like to disagree with most of the other reviews, because this is a very good game. It is a massive improvement to Bus Simulator 2012, by the same developers. I do agree that the format is a bit strange, but it just takes a bit of getting used to. The graphics are of a very good quality, especially the weather effects and I usually get good FPS as well. Please be aware before you purchase, that this is quite a graphically demanding game and you will require a high end system. Let’s begin with what makes this game really enjoyable:
– Real player with 73.7 hrs in game
a lot of crashing! crashing into a curb that you barely touched but the sound of it is like you hit a brick wall head on 90mph if you are not crashing into stuff that you barely touched or did not touch at all dont worry the ai traffick will take over for you and crash into you and when you finally get the hang on how to not crash into stuff by taking huge turns away from all curbs and soda cans just to make sure then the game simply just crash to desktop! there are a lot of stuff that is said to be in this game but im not sure they are talking about the same game here because i sure dont see or find it this game really feel like it is still in early release or still in beta stage it is very bugy and clumsy when a game is worse then OMSI then there is something seriously wrong. still this game is not all bad there are under certain situations a very impressive scenery to be seen and the graphic sometimes comes out great but most of the time the graphic is all very strange either too bright or too dark a big area lighted up in solid whit in middle of the night with no lightpole nearby so why is it so bright maybe a failed attempt for alien invasion my sugestion dont buy this one there are other better one out there or better yet just wait a little longer i have a feeling that someone is actually gona be able to successfully make a bus simulator that actually is playable im sure its coming soon but i dont think its coming from germany though but hey what do i know…………………….this is just my opinion from playing the game take it to the heart or ignore it entirely its up to you.
– Real player with 34.6 hrs in game
Notruf 112 | Emergency Call 112
Where to start with this one? I’ve asked myself this question for a couple of hours before starting to type.
I suppose the easiest way to start is at the beginning. Notruf 112 (or emergency call 112 as the english version will be called) is a firefighting simulator made in cooperation with the professional Fire department of the German town of Mulheim an der Ruhr. It means you start a firestation and are assigned to an engine, a pumper or a laddertruck. Next door, but still within the building, are the paramedics with their ambulances. But these are currently just set dressing and not a subject of this review.
– Real player with 130.0 hrs in game
This game is a great relistic simulaton of begin a firefighter. My dad is in the RAF and he did some firefighting on Brize Norton 15 years ago, he said that the game is relistic but some sertain things aren’t for example when the firefighters stand around at the scene waiting to do things. He says “All firefighters have things to do on scene of the emergency”.
Things need working on:
Bugs: 1) there are some bugs but not many, when i take a call in the 1st fire truck ( the small one ) the firefighter (AI)
– Real player with 22.8 hrs in game