Original War

Original War

Brilliant game! Really well done RTS with RPG elements, with similarities to the Jagged Alliance or Commandos series. It felt a little slow paced and odd initially, but it quickly grew on me.

Instead of “building” infantry units in barracks like most other RTS games you have to work with the units you have. You’re always outnumbered, and to make up for it you must focus on resource management (gathering crates and building oil and siberite refineries), research and upgrades, and of course you have to plan your attacks so that you don’t lose units. It makes the game more exciting, involving and harder, and for people like me it adds a ton of replay value, since I wanted to beat the game with no characters losses. They won’t “resurrect”, so if you lose an important character you will miss out of dialogue, and you have to pick a weaker generic character and train it.

Real player with 148.0 hrs in game


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One of the most fun and conceptually interesting RTS games I’ve ever played. It’s an Original War in more than name.

The Good Things:

Good mix of RTS and RPG mechanics. Humans are a limited resource, they do not respawn and you do not receive more than you start with. Each character can gain experience in 4 classes and can change between classes at any time in the appropriate building, retaining his experience. Some things (construction, vehicles, turrets) can be automated, removing the need for a human pilot, but computer-controlled entities are slower, shabbier and do a lot less damage than those controlled by a skilled human operator. You must always find a balance between risking irrepleaceable human staff and wasting resources on suboptimal AI control.

Real player with 139.2 hrs in game

Original War on Steam

UFO: Afterlight

UFO: Afterlight

If you’re looking for a decent Xcom-esque game, then Afterlight certainly fits the bill. Although the innovations are outweighed by a number of annoyances this just means that it’s not as good as one of the most beloved strategy series, no real shame in that. It is the third in the UFO series after Aftershock and Aftermath and focuses on a human colony on Mars attempting to fend off alien encroachments. So lets see how it stacks up in various categories important to squad based tactics.

Squad Personality: B. While it lacks the customization of Xcom (if you loved this, change the rating to a D), I found the hardcoded team had enough personality to carry me through. Uta (aka BattleGranny) was a highlight but the others were distinct enough without being (for the most part) grating. This is furthered by some people having dual roles, so your scientist/soldier could be medic and your engineer/soldier could be driver/bomb disposal. Nowhere near Jagged Alliance goodness of course and unfortunately voice acting in the base was at times painful and repetitive. Sadly, the aliens you can get onto your team have limited usefulness due to their slow speed so a bit of potential variety is lost there.

Real player with 60.6 hrs in game


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Summary:

An hardcore gamer-oriented and enjoyable game for those who appreciated UFO-like games and don’t pay too much attention to graphics.

Research, characters design, story-telling, and ressource management are nice. RPG aspects are average.

Interface, tactical aspects, game balance, and graphics are desappointing (not completely bad though).

Gameplay:

  • The focus is put on ressource management and research. There is a wide range of technologies to discover, and as other people already mentionned, you don’t have a ‘technological tree’ to guide you but I think it’s part of the roleplay and not a problem at all.

Real player with 55.3 hrs in game

UFO: Afterlight on Steam

Corpoct

Corpoct

The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.

Real player with 18.5 hrs in game


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This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out

Real player with 9.3 hrs in game

Corpoct on Steam

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

Good game but there’s a game breaking bug that I cannot find a fix for. I Tried around 6 different fixes to no avail. After combat, around 80% of the time, the game will not allow the player to move. You are stuck unless you save and then load. If it happened 20% instead of 80% it wouldn’t be a problem, but as it stands, at times it’s every 20 seconds you have to spend another 20 seconds to restart.

Real player with 169.2 hrs in game

Phenomenal game- probably the best Star Wars game I have ever played!

Real player with 164.2 hrs in game

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ on Steam

Star Souls

Star Souls

Hi there! Well, I’m from development side, so don’t be surprised by my hours on record. I was responsible for music and sounds, so I’ll just skip that part and try to describe other areas as independent as possible.

Cons:

  • There are still some bugs. Some of them are unnoticeable, some of them like to show off, and some of them are actually features, so please finish the tutorial and check out the “How to play” thing in case of any doubts. Anyway, your gameplay shouldn’t be affected much, existing bugs don’t block you from finishing the game and getting all the achievements.

Real player with 157.9 hrs in game

Hi there!

My impression of this game is quite positive to recommend it to other gamers.

Pluses:

  • interesting plot

  • funny text quests

  • simple and clear UI

  • awesome art with unique style

  • music sounds great

+Vicky. No comments.

Minuses:

-tutorial could be more detailed

-some little bugs. They don’t strongly affect on the game, sometimes help to win faster.

  • not for children, esp. because of some offensive things.

I especially like the music. It works perfectly in the game itself, but it’s also really nice to listen to on it’s own. It gives the game a feeling of tension and urgency when things are getting hectic. It also has a very nice contrast between more ambient and wonderful tracks, while the player searches empty or friendly locations, and the stimulating tracks of hostility.

Real player with 20.3 hrs in game

Star Souls on Steam

Star Wolves

Star Wolves

Bottom line? A good strategy space game. If you dont like strategy nor space, then maybe you should pass.

So far, I’ve had a really good time playing Space Wolves. There is a decent amount of ship customization, and basic character building elements change how your character plays. There is a decent variety of ships available, mixing things up. The missions arent boring and you stay engaged while playing. There are some tough choices to make occasionally, so you feel like your have a say in how the game plays out. You get to select the order you play your missions, like a real mercenary. The graphics are 2005-2007ish, which still looks decent, and it can have its beautiful moments, like when you explode the enemy capital ships.

Real player with 63.9 hrs in game

Star Wolves is a hard game to describe. It’s probably best described as a space battle manager where you are managing this mercenary group, Star Wolves, in performing missions for the highest bidder (but you do get to choose). You don’t control the crafts directly, but you give waypoints, and attack orders, missile launches and defenses, and so on. You can configure each fighter for different roles: missile defense (jamming), support, escort, attack, and so on. The mothership is also under your command and serves as repair and rearm station for all the fighters, and it is armed with multiple turrets (albeit, it can be overwhelmed). The idea is to defeat the enemy forces without suffering losses of your own by managing your resources: the pilots and the fighters, carefully. Each pilot has his or her own skill tree and can be unlocked with experience points, which opens up special abilities that can be tapped in battle, such as better accuracy, double defense for 30 seconds, and so on. There is also a bit of trading and salvage as you can often salvage weapons and missiles off destroyed enemy ships, and sometimes, even steal whole fighters. Plot is somewhat on the lame side, and most dialogs are in text only, but graphics are good. All in all, it depends what sort of gamer are you. If you want hands-on fly-the-ship kind this is NOT for you. But if you like giving orders and see them carried out this is good for you.

Real player with 45.7 hrs in game

Star Wolves on Steam

Supreme Commander

Supreme Commander

Imagine a 6 year old boy just learning how play video games being sat down and shown this game. giant robots, lasers, cannons, etc… It boggled my 6 year old mind. I spent much of my early childhood playing this game on my brothers steam account. of course as i got older i moved onto other things such as minecraft because i had no friends my age who played strategy games like i did. as time went on i eased back into strategy games such as Civ 5, hearts of iron, men of war, planetary anhilliation. Then i met a friend in 7th grade that had the same love of strategy games like i did. He had just moved from florida to wisconsin and i was the first friend he had at school. Him and i were sort of bullied and we grew very close. I later learnt that he loved the game supreme commander as i did. i bought the game for my own steam account and the game that fostered my love of video games and strategy was soon remembered. He and i spent hours going home after school and playing this game. unfortunetly as i graduated i moved to california and he moved to virginia. Me and my friend slowly stopped playing video games as my friend had started switching to consul games. by the time i was in california i had stopped playing supreme commander again and played other games. then about 1 month ago i saw my supreme commander game in the top left corner of the screen. i clicked on it and the nostalgia came flooding in. this game helped me evolve into what i am today. I sat there thinking back to playing this game when i was little but sucking at it, but i remember having a blast. then i remembered my friend from middle school, how we came so close, the drifted so far away. I will always cherish this game, i will always remember this game for the true joy it gave me. i dont know if anyone will read this review considering it is 2019 now, but if there is someone out there who reads this, just know that this game is special and i want you and everyone else to experience it. if you want to play against me sometime add me on steam and send me a message or on discord Bashar al-Assad#8760

Real player with 253.9 hrs in game

The spiritual successor to Total Annihilation. If you loved playing T.A. back in the day, then you’ll feel right at home.

9 out of 10 - A phenomenal RTS game that, in my opinion, is far better than other titans in the genre. It may not have the graphics or popularity that Starcraft does, but the overall mechanics, maps, economy, and general gameplay feel much more polished (please don’t @ me). Who wouldn’t want to watch 250+ tanks, submarines, gunships, bombers, assault bots, and warships obliterate each other in a tremendously satisfying fashion? Seriously, maybe check out a random ‘Let’s Play’ video on YouTube if you’re interested.

Real player with 80.7 hrs in game

Supreme Commander on Steam

STAR WARS™ - Knights of the Old Republic™

STAR WARS™ - Knights of the Old Republic™

If you consider yourself a Star Wars fan OR an RPG fan, this game is a must, regardless of the current year.

If you haven’t played this one yet, you’re missing out.

A playthru for me personally is usually 30-45 hours, enjoy every second!

Real player with 242.9 hrs in game

–-{ Graphics }—

☐ You forget what reality is

☐ Beautiful

☐ Good

☐ Decent

☐ Bad

☑ Don‘t look too long at it

☐ MS-DOS

—{ Gameplay }—

☑ Very good

☐ Good

☐ It’s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{ Audio }—

☐ Eargasm

☑ Very good

☐ Good

☐ Not too bad

☐ Bad

☐ I’m now deaf

—{ Audience }—

☑ Kids

☑ Teens

☑ Adults

☐ Grandma

—{ PC Requirements }—

☑ Check if you can run paint

☐ Potato

☐ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{ Difficulty }—

Real player with 160.7 hrs in game

STAR WARS™ - Knights of the Old Republic™ on Steam

The Red Solstice

The Red Solstice

I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:

The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.

Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..


Classes:

So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)

Real player with 2514.4 hrs in game

I played this game when it first came out and I immediately fell in love with it.

It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.

Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.

Great set of classes

Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?

Real player with 1210.3 hrs in game

The Red Solstice on Steam

UFO: Aftershock

UFO: Aftershock

This game… I love this game! The beginning is a bit tough, but the mid-game is really fun!

You start with 4 squad members with average skills. They miss a lot and need to be close to their target in order to hit most of the time. As you complete missions, your squad members gain experience which will gradually increase their performance. Experience is spent on stat points which increase an array of skills which will directly and quickly benefit each squad member. When enough stats are gained, classes become available. Most classes will net your squad member a few benefits, and can be trained up to lvl 3. Each squad member can have 3 classes maxed out at lvl 3.

Real player with 128.7 hrs in game

This is, by no means, a bad entry in the UFO saga. but it’s one I cannot recommend.

It’s a pretty solid game, with plenty of emergent storylines that will make you love the game, like the old UFO games. The fact that’s in real time shouldn’t matter, because you can always pause the game to give your orders.

There’s also an implemented class system, to customize your squad, and, while the “base building” part is less than optimal, it’s still decent, even if it’s decentralized.

So, with that much praise, why not recommend it? Well, because it’s full of bugs. Game breaking bugs at that. And most of them won’t happen until you have invested 40+ hours in the game.

Real player with 76.7 hrs in game

UFO: Aftershock on Steam