Battle Bugs
Game of my childhood. Still very good in 2021, a bit too easy, but super fun to play. And the idea of you being a general of an army of insects fighting another army of insects for cakes and pizza that some guy forgot on his dining table is very cool.
Game is made with a lot of attention to details wchich is common for 90’s games. Every insect has it’s own abilities and powers but also it’s own animations for moving, attacking, dying etc. There is plenty of humor here, it is not the top class humor, but it’s okay considering how old the game is. Overall very addictive and fun, I am so happy to play it again. If you are an old gamer and want to show somebody what games looked like in 90-s this is a good example of it.
– Real player with 15.9 hrs in game
Read More: Best Real-Time with Pause Isometric Games.
Definitely bought this for the nostalgia. Its a great game though. Starts out really easy so you can understand the basic concepts then starts to get more challenging. Good game for a child to get an idea of how older games used to be. Its got childish humor and cartoon graphics and it will help build critical thinking skills without being overly complicated. You have to use the manual in additional content section in steam to get past the start screen guard rhinobugs.
– Real player with 0.6 hrs in game
Iron Vulture
Features:
- Command 6 unique soldiers. Defend and hold the line at all costs!
Command your squad in real-time combat, covering each other while moving across lanes to eliminate enemies.
- Use unique abilities to turn the tide of the battle.
Every soldier has a unique fighting style. Take advantage of their specialties and turn the tide of the battle.
- Battle 30+ enemies.Engage in Epic Boss fights.
Face over 30 monsters, and fight giant bosses in epic battles. Every monster has its own unique abilities.
- Upgrade and customization.Create your own playstyle
Utilize the talent tree, tactical chips, and cooking system to customize your soldiers and squad, creating your own playstyle.
Read More: Best Real-Time with Pause Post-apocalyptic Games.
A-Train PC Classic / みんなのA列車で行こうPC
A-Train PC Classic is a real estate development game, disguised as a train game. Yes, you manage trains, but the real strategy is in buying up land, making it valuable, and building condos and offices on top of it to make money. The job of your transit network is to stimulate demand, not to actually turn a profit. Instead, you’ll be buying up all the land in some sleepy suburb, running a train to it, and then selling the land for double the price you bought it. Better yet, you can skip the middleman and do the construction yourself, and be the sole owner of an entire city worth of apartments and movie theaters.
– Real player with 520.5 hrs in game
Read More: Best Real-Time with Pause Simulation Games.
What a wonderful game. Honestly. It’s worth the money for sure.
If you’re a fan of OpenTTD (or similar), but felt like the money management aspect was too simple, and/or the game was too shallow, then this game is for you.
You can make long- or short-term investments into stocks of other companies for extra cash or losses (and others can invest into your company).
You can personally transform a tiny town into a striving metropolis by connecting it to your network and regularly servicing it with a passenger train, then constructing some small residential towers or commercial buildings that will also be an extra source of income.
– Real player with 126.9 hrs in game
Crying Suns
IN A WORD: UNMISSABLE
IN A NUTSHELL:
WHAT TO EXPECT: Space themed. Strategy rogue-lite. Epic sci-fi story. Numerous battleship types. Unlockable officers with abilities required for events and combat. Vast number of bridge-view encounters. RTS ship-to-ship tactical battles. Hex-tiled maps with minor dynamic elements. Abstracted text-based planetary missions. Stylised presentation and GUI. 2D pixellated graphics. Hard reset every chapter. Singleplayer only.
– Real player with 47.9 hrs in game
Something I’d recommend, but with some reservations.
tl;dr It’s FTL: Faster Than Light , but story-oriented and focus on fleet-level rather than ship-to-ship combat. Overall FTL is the better one of the two, with more run variety and less time wasting fluff, not to mention it’s cheaper, while Crying Suns shines in presentation and other “meat around the bone”.
The good
- Gameplay wise the game copies many of the good parts of FTL, but puts its own twist on the formula by instead pitting whole fleets against each other. Your mothership dictates your playstyle – alpha strike, turtler with lots of mothership guns, suicide swarmer, general space superiority etc. – and there’s a good number of different squadrons and weapons that either affect the battlefield or directly attack the enemy mothership, with their own quirks and special powers, plus officers that confer unique bonuses to your fleet or ship systems.
– Real player with 32.0 hrs in game
Particle Fleet: Emergence
TLDR; Awesome game…get it!
I first discovered the KnuckleCracker games with CreeperWorld 1 on some flash games site. At first the game looked pretty basic and simplistic, but I soon found out that was far from correct. Fast forward a few more years to Creeper World 3 (CW3) and I was stunned not just by the game itself, but by the community of map builders. Virgil (the developer of the games) had introduced a scripting language to allow players to create practically anything they could imagine within the world.
– Real player with 201.0 hrs in game
TL;DR. A nice RTS, in the mold of previous games from the same developer, but different enough that you won’t feel you’ve paid twice for the same product.
If you were a fan of Creeper World (any one of the 3), you may be disappointed. There is no Creeper in this game. “Wot?”, I hear you say, “A Knuckle Cracker game with no Creeper? That’s an abomination!”
Maybe so. But remember there was not always Creeper, and maybe there will not be always Creeper - in the CW3 story, there were references to other, long-forgotten races, the Ticon and the Seloi. Maybe they too have stories. Maybe there was (or will be, or always has been) things that were not Creeper and that were hostile. Maybe they were not explicitly hostile - after all, if we need a canoe, are we explicitly hostile to the entities that occupied the ecosystem of that tree that we need for the canoe?
– Real player with 172.9 hrs in game
Freaking Meatbags
Generally speaking, marking an Early Access Game down is a tricky practice. I can already imagine some people rolling their eyes saying how an Early Access Game is supposed to be broken, buggy, or possible a pain to bear with. That’s because the developer haven’t finish adding all the magic that’s suppose to make the game fun. Even though this Early Access game does indeed it’s fair share of bug and glitches. (such as not charging resources for upgrade on certain instances/level, or the final boss’s attack animation not triggering properly, etc.) I know that those problems can be fixed in future update. No, the reason why I strongly recommend most sane person to STAY AWAY from this game is because this game is suffering a serious case of identity crisis.
– Real player with 12.9 hrs in game
A very fun and extremely enjoyable journey through space in the form of a splendidly executed Tower Defense game.
The gameplay progression is very enjoyable.
You’re given limited resources almost always and time is short, so you’re to make the most of what you have and think critically. Pacing is very well done, introducing something new almost every map, however most things won’t see the light of day very often, which is kind of a shame.
The element of cloning / messing with humanoid DNA is surprisingly well done and easy to figure out, but hard on decision making early game. Sadly the majority of the time you’ll stick with the same setup, and once you get a certain DNA type, you’re steamrolling over everything, so that might have been a bit over the top.
– Real player with 12.2 hrs in game
Hell Loop
Enjoyable.
Pros:
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It’s fun to find effective strategies.
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The “no escape” mode is very challenging and fun.
Cons:
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Your trap choices can make some playthroughs on higher difficulty impossible.
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Difficulty levels are hidden in main menu.
– Real player with 5.5 hrs in game
The game is pretty great as a tower defense + strategy game. The drawings are perfect and looks pretty great for your eyes, you can’t wait that much from a platformer. However sinners can scream and that would make you feel like you’re a real Evil LMAO. However, traps are pretty enough to kill all the sinners. I had one problem with achievements. I tried many things to solve it but I didn’t had achievements while I was completing them. Contacted developer about that and he said yeah there can be a bug about achievements which will be solved %100.
– Real player with 2.5 hrs in game
Latte Stand Tycoon
I have almost played 4 hours of this game, and I find it amazing! I enjoy the graphics and music of this game. Once i was able to figure out a few things, I managed to not get to frustrated. The weather really does make a diffrence in this game. Then there is the mayor with an eye patch….the mystery in figuring out why! Overall, this game is great and puts casual games to an amazing level. A++++++++++
https://www.youtube.com/watch?v=KveTPtkPOIA
– Real player with 8.7 hrs in game
Could use more work. It gets really easy once you figure out the perfect ratio for the recipe. All you have to do is slide the temperature up and down depending on the weather the next day and keep the recipe the same. After that, you can level up all the way by day 30 like I did… with 60 days left on the clock. 60 more days of the same thing over and over again… to be fully playable there should be more features added.
Actually just encountered a bug the day after the Mayor comes and buys 6 cups of coffee. The customers suddenly stop coming to the shop and there’s no way to end the day. Bugs galore in this game. Pass on it.
– Real player with 7.4 hrs in game
toz
There are dozens of possible interactions and physical rules to discover. Paid version has an online gallery.
– Real player with 23.6 hrs in game
Amazing, but there could be some description for how things work with other things, and also it would be nice if there was some grab tool so that we can move the things with our cursor. Other than that this game is amazing for a falling sand game.
– Real player with 17.4 hrs in game
Corpoct
The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.
– Real player with 18.5 hrs in game
This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out
– Real player with 9.3 hrs in game