Creeper World 4
For anyone who knows what Creeper World is, you’ll probably know what to expect and what you’re going to get. This review is for those who don’t know what Creeper World is, and are looking to break into the series starting here.
The totally official backstory
-
Having just watched the Titanic movie, a brave scientist seeks revenge against the ocean for killing Jac- -
The giant amoeba from Evolution has evolved and is now threatening to eat the galaxy unless David Duchovny can-
– Real player with 538.4 hrs in game
Read More: Best Real Time Tactics Building Games.
This game is a small evolution over Creeper World 3. Around 45 missions total plus random and user-made maps. If you enjoyed the previous games in the series you will enjoy this one.
The graphics are now 3D but that doesn’t affect the gameplay that much. The only exception is the connection between buildings, which now also takes height into account. You can no longer link from height 1 to height 20 with a simple tower.
An annoying change is that nullification is no longer permanent. You have to keep the nullifier intact and supplied, otherwise the nullfied structure will come back into operation. This is like CW1 where you had no nullifier and instead you had to park a few cannons near each emitter to kill off the creeper before it can spread. CW4’s system is the worst of all the games. Maybe this change was brought about because the circle of power mechanic from CW3 was so OP. But there is a simple solution to that - simply make the nullified structure disappear and leave nothing behind. The ERN system is a good compromise as it retains some of the benefits of the circles of power without becoming OP.
– Real player with 144.7 hrs in game
Kingdom Wars: The Plague
It seriously needed a extra month or more just making tool tips and basic placements on maps right before EA ,and bear in mind it’s used a massive chunk of a previous game just to start with so it’s not a normal EA from the ground up
The devs say different but it’s pretty similar in play to MKW atm, so if you enjoyed that you’ll like this
Had a full game 30hrs+ and tbh I couldn’t face a replay
the repetition is just too much same units /same maps/ same annoying pre build for resources every single little battle despite the fact the actual battle will only last minutes
– Real player with 67.1 hrs in game
Read More: Best Real Time Tactics City Builder Games.
The Plague: Kingdom Wars is a very fun game that feels like someone took Medieval 2 TW and Stronghold and smashed them together. It is still early access and in Alpha stage but the potential this game has is staggering.
Gameplay is split between a strategic overworld map similar to TW where you move your armies around, conduct diplomacy and upgrade your various cities and hamlets. Battles switch you to an RTS like system similar again to TW but with the addition of being able to build units, buildings and defences to try and give yourself an edge or tip the balance against your opponent.
– Real player with 31.7 hrs in game
Mechs & Mercs: Black Talons
I have NOT played this game very much, but here is a quick review of my first session.
First impression is it’s just so so so clunky and slow.
So far it reminds me of playing through those first few missions of any RTS like starcraft or red alert stuff. You’re trying to grab helipad dropship checkpoint things to heal/resupply and little oil pumper things to earn command points to call down more of your stuff. You get your little group of infantry and go blow up things, have some floating female coordinator telling you random updates. But with only two unit types, infantry squads of 4-6 people and individual mechs. Each can have different loadouts or types.
– Real player with 9.6 hrs in game
Read More: Best Real Time Tactics Real-Time Games.
While I’m a fan of both RTS and Mech centric games this title flat out fails to deliver on either front.
- The primary complaint you will see anywhere, and that I will confirm myself, is that this game is painfully slow. Even the most mundane of missions will take you much longer than it needs to as your units move at a snails pace through the board. Firefights between anything but the lightest of units are boring to watch as they just sit in one space and chip at each other’s health until one drops.
– Real player with 8.4 hrs in game
Strong towers
terribly clumsy game, no joy in playing it at all!
0/10
– Real player with 6.5 hrs in game
A cool game where you need to collect your squad of Vikings and capture magic towers, defeat troll troops and much more, in other things an interesting strategy)
– Real player with 3.4 hrs in game
AOD: Art Of Defense
Clearly a mobile port but the game is kind of addicting, its basic tower defence with ability to level up the units and heroes that control one of each of the units. The units costs to put down along with the gems you get for doing missions is reasonable enough that you do not really need to spend real money on the game. It is in a sense a great time killer while you wait for your mates to come online or just to shoot a few missions before you retire for the evening, it is kind of relaxing mindless game play as a lot of the missions are easy, some though do throw you and you end up using the special gem based weapons to save the day. If you like tower defence this is for you, if you like it user friendly this is also for you but i wouldnt play this as a main game so to speak. Saying that 7/10 not bad time waster imo
– Real player with 111.8 hrs in game
i am not a big fan of tower defence games, but it was free so i gave it a go.
well worth it. possibly the best tower defence game i have so far played and i still play daily weeks later. its challenging enough without being frustrating and its entertaining enough not to be dull. graphics are sufficient and not 90’s pixels like so many other free games and micro purchases are not massively over=priced which is another norm.
latter stages im sure the cost of microtransactions and what they provide will be redundant as the cost to reward ratio will be worthless, but early game it can be a real benefit. getting all 6 heroes unlocked early is a real benefit.
– Real player with 79.1 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Band of Defenders
lol this game is FREAKING AWESOME the more I play it the more I love it,
seriously (not sarcasm) this is easily one of the best games on Steam,
takes fps ‘skill’, has all kinds of upgrades and weapons and turrets and barricades to get, all kinds of strategies to try out and test,
has solo and multiplayer etc etc
-Easily- one of the most under-rated games on steam, and maybe one of the biggest ‘hidden gems’ I ever played in my whole gaming life.
Anyone down-voting this either came in with massive preconceptions about the game or was expecting something else, there is absolutely nothing wrong with this game other than it’s too short (lol),
– Real player with 194.8 hrs in game
Initial Reaction:
The Good:
I like this game a lot - really fun co-op with friends. Small community which can be good or bad depending on how you look at it. You can share weapons you craft with friends which is pretty cool. The game has a lot of potential and I’m excited to see where the developers take it. I like that you can instantly reorganize your defense between rounds (if you misplace a turret or wall, there is an “undo” option which can be used immediately or in any round after).
– Real player with 31.1 hrs in game
King of the Universe
In the 24th century BC, the Sumerians have turned the land of Mesopotamia from a simple Cradle of Civilization to the home of empires. It is your mission to take control of the kingdom of Kish and conquer your enemies, in order to become Lugal Kiški, King of the Universe.
The Sumerians, or “the black-headed people” (Sag̃-g̃i-ga in their native tongue), were the first people to invent both civilization and writing. Their well-organised and state-run societies make the perfect setting for a strategic video game. In King of the Universe, you will not only try to conquer your enemies, you will also have to take care of your own people.
Through military means you gather land and slaves, and through economic means you build new structures for your people. If your citizens do not produce enough supplies to quench your war machine, you will fail. If you do not protect your citizens from foreign invaders, you will fail. This game is about balance, and only by finding it will you become King of the Universe.
-
Tiles
Claim tiles and build or destroy structures. Watch your people go about their day-to-day lives.
-
Wealth
Garner Silver and resources, such as Food, Metal and Tools.
-
Troops
Build an army, and order your soldiers around. Follow your individual troops with the camera.
-
Slaves
Collect slaves when conquering foreign land, and use these to build new structures in your kingdom.
-
Citizens
Keep an eye on the hunger and health of your people. Make sure every class in your kingdom has enough money to survive.
-
Pricing
Decide the prices of wares in your kingdom, to control the economy to ensure profits for your state.
-
Trade
Buy and sell with the other empires, to build relations and gain an extra income for your war machine.
Manta
Battle Across the Skies and Through the Abyss
Marooned on an uncharted ocean world, hunted by the Federation, you discover the Manta—a biological air superiority fighter, submarine and mobile fleet command. Scour the ocean floor for ancient hull blueprints for your fleet, or genetic upgrades for your Manta. Build and command a fleet to defeat the Federation. Discover the secrets of the lost Order of the Manta, and the source of the sinister telepathic communications you have been receiving.
A Flight Sim, Submarine Sim and RTS
Dogfight interceptors and massive capitol ships in the air. Hunt or be hunted by attack subs in the deep. Command a fleet of futuristic warships to defeat your enemies—all at the same time! Gameplay in Manta blends simulation with real-time strategy, and requires quick reflexes and quicker wit to win.
Engage in pitched airborne battles with support from your fleet
Assault heavy installations with the massive Leviathan submarine
Command your fleet directly from the tactical display, or indirectly through an intuitive target priority system.
Discover Lost Technologies
The ocean floor is littered with lost technology. Find hull and weapon designs to bolster your fleet, or gene sequences to equip your Manta with better weapons, armor or command abilities.
Each ship has multiple hardpoints which can mount multiple weapon types
Search an undersea canyon for lost tech
Build ships with devastating weapon loadouts
Build and Defend your Infrastructure
To build and supply your fleet, you will need to exploit resources found on the ocean floor, but be careful—the enemy will seek to sabotage you at every turn.
Build undersea mining stations
Defend your energy rigs from marauding interceptors
An Original Score by Hammy Havoc as The Orion Correlation
Manta features an original pulse-pounding score composed by Hammy Havoc (performing as The Orion Correlation), known for his music in video game All Walls Must Fall (2018) , and documentaries Coast Land (2020) and The Barima-Mora Passage (2020). The Orion Correlation’s next record release will be the soundtrack for Manta.
Joining Hammy to record Manta’s score are several musicians, including Mary Ann Mahoney.
Sins of a Solar Empire®: Rebellion
Sins of a Solar Empire: Rebellion is a space strategy game and a real-time strategy (RTS) game which incorporates 4X strategy game elements. This game was developed by Ironclad Games and published by Stardock Entertainment and is only available on PC.
While you may notice another game with Sins of a Solar Empire in its title (Sins of a Solar Empire: Trinity), that is an older version of the game. Rebellion is the definitive and superior version as it not only offers numerous additions to the game, like Titans and new Factions to play as, but also contains everything from the previous versions of the game.
– Real player with 1719.1 hrs in game
Sins of a Solar Empire represents a fun and visually spectacular 4x game. But the 4x is a bit tilted. There is diplomacy and you can win with diplomacy, there is exploration and you will need to explore and there is exploitation. But Sins of a Solar Empire at it’s core is a game of extermination, combat drives the game and will dominate the majority of what you do, but that is perfectly fine considering how fun it is.
This game is well supported considering it’s age though optimisation in multiplayer is poor and they do not allow you to local host your games instead requiring you to connect to their servers. The attention to detail in the base game is excellent from space elevators and space traffic around your planets to having individual weapon ports on ships with their own firing arcs. It’s hard to get bored of this game especially if you have friends to play with.
– Real player with 663.8 hrs in game