Survival zone

Survival zone

The design is bad, can’t click on towers, can’t place towers, overview of map is bad, simply a lazy job. Each level becomes EASIER and easier to complete since flamethrower tower is OP and all other waves are simply the same mobs. Finished this game in 4 hours. Waste of time and money.

Real player with 4.4 hrs in game


Read More: Best Real Time Tactics Military Games.


For the price, a decent little Tower Defense title. Decent graphics (apart from the imps), sounds and music.

Reminds me very much (graphically and with the Hellfire boost) of the good Defence Zone series from a few years back.

No in-game tower information, but you will work out fairly quickly.

There also seems to be a bug where you can’t select and upgrade some towers that are fairly close to another unit - not a game-breaker, but annoying.

Real player with 1.8 hrs in game

Survival zone on Steam

Field of Arms: Tactics

Field of Arms: Tactics

Field of Arms: Tactics is a strategy game set in the 18th century Caribbean, recreating clashes between the empires of the time for control of territories, with a unique board game aesthetic, players will face the enemy in a tactical map to defend or attack strongholds in sieges and maneuver units during tense battles.

Using a real time with pause system where every move and action counts, the player will need to be aware of each of their unit’s defensive and offensive capabilities, and also the type of terrain they are standing on.

Features

  • Play as different empires (England, Spain)

  • Play through Scenarios in Historical Battles

– Command different units, each one with unique gameplay elements and abilities. Unit types: Infantry, Artillery, Cavalry, and Naval vessels.

  • 18th Century maneuver warfare: Take into account unit properties like fields of fire and broadsides of ships.

–Battlefields with different objectives and plenty of opportunities for a variety of tactics and approaches

– Use different tactics taking into account the terrain. Also be wary of enemy fortifications and Structures.

– Built on Unreal Engine 4

Gameplay Mechanics

Units have the following characteristics:

-Firing arc: Units can only fire in their respective arcs. Infantry fires forward and ships sideways.

-Facing: The unit has to rotate to bring weapons to bear, during which it will be unable to move or fire.

-Terrain properties: Each terrain has defensive bonuses and movement speed depending on the type.

-Unit damage dynamics: Each unit has different damage bonuses depending on the unit they attack.

Unit Flanks: Depending on where the unit is attacked (front, flanks or rear) it will receive damage accordingly.

Roles and gameplay variety

Careful use and positioning of units make the base gameplay for the tactical battles in Field of Arms: Tactics.

Infantry: Main units, makes up the bulk of the armed forces. Exercise a variety of roles and are used to control territory.

Artillery: Long Range units focused on attacking enemy fortifications.

Naval Units: One of the most important features in Field of Arms: Tactics is that you can not only play with the soldiers on the ground but also command the available ships on the sea bombarding from afar and help your army achieve victory.


Read More: Best Real Time Tactics 3D Games.


Field of Arms: Tactics on Steam

Practical Shooting Simulator

Practical Shooting Simulator

If you have any interest in stage design or competition shooting, this “game” (more like tool) has the potential to be your best friend. I’m excited to see how 269th builds on it in the future and I’m hoping to see:

1: More targets (such as the dreaded texas star or spinner)

2: A “shoot until hit scored” command, which would lead into…

3: More “useful” gear and ammunition management

4: And I think this goes without saying … many more guns and modding!

I never thought I needed something like this, but it has helped me conceptualize real-world stage design and I have already replicated a few of my own into the game to see how fast Megadroid Laura Croft can complete them.

Real player with 12.8 hrs in game


Read More: Best Real Time Tactics 3D Games.


This will count as cheating when i compete in IDPA? XD

Real player with 6.4 hrs in game

Practical Shooting Simulator on Steam

Dofense

Dofense

Fun, challenging levels, the tower build queue is an amazing idea that I hope other games use in the future.

I do feel like many levels can be beaten easily by rushing the enemy spawner, but its up to you when you do this. I just wish the game made it harder, or more punishing to go for this early on.

Real player with 7.0 hrs in game

Not your normal “generic” Tower Defense title - I like the way it challenges you beyond the norm (won’t spoil it!!)

Was initially put off by the lack of reviews, but was encouraged by the number of updates. Glad I took the chance.

Game forces you to carefully consider your priorities. Looking forward to progressing.

Real player with 1.4 hrs in game

Dofense on Steam

Hot Brass

Hot Brass

This game is just lovely.

This does have that SWAT 4 tactical style of gameplay, and it’s a lot of fun, even in solo. The game is very nicely polished and balanced.

While when I first saw the trailer, the icons instead of player sprites seemed a bit of an odd aesthetic choice, I quickly got used to them, and gotta admit that it was an appropriate choice for this kind of game. You get information about your unit and their weapons displayed very neatly and visibly and it puts more emphasis on the actual tactics. The minimalistic design of the game allowed the developers to polish the main gameplay loop to a point where it just… FEELS really good to play.

Real player with 21.1 hrs in game

Most of the complaints about this game seem to revolve around the theme of “This isn’t how I think it should be so it must be bad”. For every complaint I have read, I also see a lack of understanding about a game mechanic or tactics in general. There were a few instances where I had no idea why certain things were happening only to find out there was something about the game that was not specifically addressed in the tutorial or any particular level, so I did not know to look for it. But once I realized what it was (specifically, the icon distinction between holding a weapon and pointing a weapon), I could adjust. I played through the entire game solo with only a handful of trouble spots, so the whole “difficulty is built around multiplayer” argument is completely invalid.

Real player with 20.3 hrs in game

Hot Brass on Steam

Final Frontier

Final Frontier

The design brief for this game was quite simple: ‘Create the most advanced strategy game yet seen on a home computer’.

The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.

The controls: Total simplicity.

The players learning curve: Steep.

Addiction factor: High.

Visual appeal: Vital.

Possible strategies: Endless

The result: FINAL FRONTIER.

Quick to learn but hard to master, FINAL FRONTIER is a fast, full icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.

Final Frontier on Steam

God of Failure

God of Failure

A fake and unfinished product, and can be seen very fast. Graphics and music aren’t bad, but there is nothing more better to say. No control instructions, no tutorial. No story: only groups of poor orcs that attacking a castle without any other motive than… to be orcs. Isn’t a true Tower Defense game as info tags say in the store page, really is a Time Manager based on traps of single use, and their menu texts are so little that are illegible without a magnifying glass, and isn’t a joke. The player get gold from the beginning only just watching how time goes by ( why it dont happens in real world? ) and can dig to find more for replace or emplace more miserable traps or enhanced the castle lifepoints: and thats all. But any interest is totally ruined by the nasty zoom: has been fixed too low, only rotates 90 degrees to left-right; even roll up-down the screen is not easy, and the full map cannot be see. This product is useless even as a gift because the destinatary will think you hate or despise him.

Real player with 0.7 hrs in game

Interesting looking tower defense game that falls really short. The build traps in time mentality is okay, but combine that with make sure the traps are in perfect location in pathway and traps are really only good for one kill unless perfectly placed and timed and you have a tower defense game that comes off as way harder than it has any right to be.

This sort of master planning may be appreciated by some but I prefer the idea of laying traps and building upon that as the level goes. Here I just throw a grenade down, hopes it kills enough, than hope that my funds refill in time for me to get something else through a build phase and at the correct position to kill another enemy before they mosey on through to my castle. The digging for treasure mechanic was also a bit time consuming when your pressures to properly place and build are time consuming enough under the conditions you have to endure to survive.

Real player with 0.5 hrs in game

God of Failure on Steam

No Plan B: Prologue

No Plan B: Prologue

“When your army has crossed the border, you should burn your boats and bridges, in order to make it clear to everybody that you have no hankering after home.“Sun Tzu.

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With that in Mind. This game teaches you to lay it all on the LINE when wagering your plan of execution against the enemy.

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“NO BACKSIES”. you can drill and rehearse over and over fine tuning your approach on an occupied structure but eventually you must execute the plan. At which point you can not change it. Failure is constant success is scarce in this game but the more you play the more aware you become in the strategic head space.

Real player with 30.2 hrs in game

This is an excellent game and a surprisingly playable demo. If you liked games like Door Kickers, Breach&Clear, Frozen Synapse you will definitely enjoy this one.

PROS

  • Excellent timeline system. It eliminates the most frustrating part of Door Kickers: the hassle around syncing operator movement. In No Plan B you can easily ensure that everyone enters into the new room in the perfect moment.

  • Active, responsive developer.

  • Daily, weekly and monthly challenges sneak in a little competitiveness.

Real player with 5.3 hrs in game

No Plan B: Prologue on Steam

No Plan B

No Plan B

Very fun game as is but needs a few tweaks.

1. Toggle movement options like sync and isolate. You have to put your hands in weird angles sometimes and if your hand comes off it ends that option.

2. Slightly higher angle of view on doorways. Sometimes enemies hide in the smallest angle that a human would otherwise see. Also a better turning system. It’s weird when the characters stop to turn instead of turning as they walk.

3. Clearer stats for weapons (like how often they shoot) and more variety of weapons

Real player with 12.0 hrs in game

Honest to say,is not a perfect game,but it’s good.

By the way,I have some suggestions for you,hope you can see this.

I think the control of planning can be greater than now,sometimes i would delete my schedule by mistaking click.

Meanwhile,I am a Chinese Player,I think “Skirmish Mission” should called “突袭任务“ instead of “冲突任务”.

Similarly,inside the game,SWAT and FBI’s full name looks like their description not their name,maybe you can make this translation better.

And i see some review that compare No Plan B to Doorkickers.In my opinion,both are good game,and to be honest,actually DK is better than this.But at the same time,these two are different at some points.No Plan B could only have one go (Like DK’s single plan medal but it’s mandatory) ,so you must plan carefully before execute.and the preview is amazing,that’s a thing that Doorkickers cannot do,it’s really helpful for squads to moving at the same time(better than DK’s “ABCD” action command signal)

Real player with 6.7 hrs in game

No Plan B on Steam

Angle Wars

Angle Wars

Angle Wars is a light-hearted, top-down war game blending elements of speed and strategy. Control soldiers using a variety of weapons and abilities, across an array of battlefields and game modes. You’ll have to direct your men where to move and at what angles to shoot, taking into account perspective, obstacles, physics, wind, and elevation. Victory or defeat, the balance lies in your hands…because in Angle Wars, you call the shots!

Features

  • Do battle with a variety of weapons, from rifles and pistols to mortars and airstrikes.

  • Hone your skills while winning the war in campaign mode. Progress through dozens of missions across the European theater, alone or co-op with up to 4 players, doing things only an expert marksman can!

  • Use your surroundings to your advantage! Hold the high ground, position your troops in buildings, take cover behind objects for a defensive bonus.

  • Master the angles, and then master them again. Ricochet a bullet off a rock, off a building, and into your enemy’s face.

  • Take wind into account, or you’ll throw a grenade at your own feet, knock a tree down on yourself, or roast your own men in a grass fire.

  • Let destruction be your friend! Take cover in a crater left by an airstrike, or crush an enemy soldier with a falling tree or dislodged boulder.

  • Play a variety of game types, such as the competitive, tactical Battleground, or the frantic co-op survival mode.

  • Advance through the ranks, and earn medals for your awesome marksmanship and heroic deeds on the battlefield!

  • Local multiplayer for 1-4 players.

  • Gamepads fully supported. No gamepads, no problem! Inputs are configurable, so 4 people can play crowded around 1 mouse and keyboard. Perfect for local play, or for Steam’s Remote Play!

Angle Wars on Steam