Magi

Magi

This is an old and fun game that used to be sold by the standalone developer. It’s a shame strategies are not still posted, for it can really be challenging to win. Music soundtrack is pretty iconic… I don’t think the developer supports it anymore but if you’re into magic duels then you’ve probably spent worse money than this.

Real player with 8.5 hrs in game


Read More: Best Real Time Tactics Roguelite Games.


It’s “TUG-OF-WAR” with fireballs and techno-liches.

Other games come to mind, like

“Aeon Command” (space battles)

“Samurai vs Zombies Defense” (goofy samurai warfare)

and

“Puzzle Chronicles” (the illegitimate child of Tetris and Mortal Kombat)

These game elements are constant:

  • try to hold the line

  • manage your defences

  • beef-up your attacks

  • spam your enemies to death

In Magi, you start by opening magical “channels.” These channels enable your spells and strengthen them. Then, it’s a real-time battle as you queue-up spells for casting. It’s like the building queue in Starcraft or Civ… only it’s your shield spell, or a magic missile, or summoning an imp. As your mage is casting one spell, you have time to set up the next. And the next. You can plan a bit… or panic. Apparently, I’m still fond of panicking.

Real player with 7.4 hrs in game

Magi on Steam

Stephino RPG

Stephino RPG

rawr im dragon. its a great rts game with a slow start. 8/10

Real player with 150.4 hrs in game


Read More: Best Real Time Tactics PvP Games.


This is a nice game, you build your empire by constructing and upgrading buildings, building up defences, expanding your empire to other planets/locations… You can get sucked in really fast if you like this type of games, which is my case… but if you are going to play this game be aware of something that is most likely to happen to you especially if you are playing it to play along side work.

Admins are playing the game.

Attacks will always take 100% of the enemy resources (if the army capacity is enough to take all)

Real player with 42.7 hrs in game

Stephino RPG on Steam

Dragon Throne Battle of Red Cliffs

Dragon Throne Battle of Red Cliffs

The game follows a civil war fought in medieval China. The three campaigns allow you to assume the roles of one of three warlords, and your commanders gain experience and acquire new powers and extra health as the story goes on.

Before the carnage is unleashed, though, the familiar rigmarole of setting up an economy awaits. Chop down trees, harvest grain, mine stone, breed the horses.

You must recruit peasants to build a base of operations, then create an army to crush your enemies.


Read More: Best Real Time Tactics Exploration Games.


Dragon Throne Battle of Red Cliffs on Steam

Taurion

Taurion

Welcome to Taurion. A Fully decentralized MMORTS.

A Fully persistent sandbox MMO that runs unstoppable and autonomous.

Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.

Backstory:

Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.

The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.

Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.

Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.

Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.

Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.

Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.

Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.

Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.

The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.

Building starships to transport colonists would take 20 intense years, but not everyone would get to go.

Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.

As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).

But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS, THE SIGNAL, THE MISSION…

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS

House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.

House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.

House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.

THE SIGNAL

Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?

Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.

THE INVESTIGATION

Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.

It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.

Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.

Other ancient buildings would also be found scattered around the planet.

THE MISSION

Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.

Taurion on Steam

守卫魔兽-Guardian of Warcraft

守卫魔兽-Guardian of Warcraft

No english reviews so I thought I’d write one.

Game is pretty basic but is a ton of fun. You defend a giant slime through over 15 decently designed maps. It plays like an active tower defense game. You can summon creatures to move around and defend the slime, as well as build a variety of stationary towers to attack nearby enemies.

The translation is REALLY rough, basically google translate, but fortunately you don’t really need to read anything in this game so it doesn’t matter.

It’s also not well balanced either. The first few levels will require you to grind them to level up and unlock new summons and tower upgrades. My best advice would be to max out the ice tower and the teleporter since they seem to be the most effective towers. But once you can clear level 4 you can pretty easily clear the rest of the game

Real player with 18.7 hrs in game

守卫魔兽-Guardian of Warcraft on Steam

Battle Hunters

Battle Hunters

pros

  • range of heroes

  • enemies

  • settings

  • the map

somewhere between

  • combat

  • vendors

cons

  • no voice acting

FULL REVIEW: http://www.lifeisxbox.eu/2020/11/05/review-battle-hunters/

Real player with 13.3 hrs in game

I LOVE RPGs but am terrible at playing them, particularly during combat. I always play on Easy, Casual, or Story mode. When that’s genuinely easier than Normal mode, I love the game. Battle Hunters has an Easy mode that’s anything but easy. I keep running into combats I can’t handle. So until the developers update Easy mode so it really is easy, or add a Wimp mode for lousy players like me, I’m going to stop playing. Otherwise I like the game a lot. Sure, there’s no plot to speak of, and characters are less than one-dimensional. But there’s a lot going on that I would enjoy if I could handle the combat.

Real player with 9.5 hrs in game

Battle Hunters on Steam

Delphyq

Delphyq

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DelphyQ is a real-time strategy game with a pause-and-play mechanic.

Plan your Operation

On the operation screen, you will see the map for the next mission. You can carefully plan how you want to approach this mission there. You will see enemy spawn locations, healing and power stations, doors, main and secondary objectives, and more but you can also select to just show doors, objectives, etc. to make the map clearer.

Real player with 2.3 hrs in game

I somehow expected more. The details to be higher or some base building or solder selection.

now I know this is early access and for a game that only ask for this price, it is asking too much. Yet I have been spoiled by X-com and other game of that standard.

I love that it is in real time. And I see great potential for the game. But I am not ready to commit yet. And I feel that if you are unfamiliar to playing beta games you are properly going spoil this game for yourself if you play it this early.

Real player with 1.0 hrs in game

Delphyq on Steam

Hexmet World

Hexmet World

In Hexmet World you can create your own unique world.

  • Open world!

  • Hexagonal grid allows you to create a unique biome!

  • Various building options allow you to create a unique civilization!

  • Improved system of any strategy!

The large number of resources gives the feeling of complete control over the gameplay.

You are expected by:

  • Metals

  • Minerals

  • Wood

  • Electricity

  • Food

  • Army

… And much more!

Play it your way! A unique system for the creation of your own civilization. Defend your world from opponents, attack foreign lands!

Build your army in space and enjoy the atmosphere of an endless universe.

Every step moves you to victory!

Hexmet World on Steam

Lame Defenders

Lame Defenders

Lame Defenders is a mix of RTS, RPG and Tower (Hero) Defense games featuring real time tactical combat with ability to slow time. Hire many different heroes and assemble your team of up to five of them and beat waves of enemy monsters. Earn gold and experience, hire more heroes, tweak your teams and slay more monsters to dominate the online leaderboards. I hope you will like the game. I am a solo developer from Czech Republic who likes games and everything around gaming for a long time.

Arenas and monsters

The game currently contains 10 arenas with different looks and types of enemies that you have to beat. You will face weak pawns but also elite monsters that will cause you lots of trouble with their powerful skills. You have to read carefully description of enemy skills as there are skills that will wipe your heroes very quickly if not countered correctly.

Heroes

You can assemble a team of maximum 5 heroes of your choosing from over 20 heroes at the time (more heroes will come soon). The heroes might not allways be the coolest and strongest people but hey everyone has right to be a bit lame from time to time. Every hero has 3 unique skills for you to use. There is no mana or other resource, only cooldowns. Pick your team wisely as there are different types of heroes as you know them from other games - there are tankier heroes, healers, damage dealers or supports with buffs and debuffs. You can also customize playstyle of every hero by adding attribute points (attack, defense, agility) as you earn experience and levels.

Battle

In every arena there are different monsters that will spawn periodicaly in waves. New waves will introduce new monsters and every wave will make all monsters stronger. You have to use your heroes to beat as many waves as you can and delay the monster invasion and give your people time to build defenses. You also have possibility to slow time to give yourself a little break and do some thinking about your strategy.

Controls

You control Lame Defenders just as any other real-time strategy game like Warcraft/Starcraft. You can use mouse and keyboard to control your heroes.

Online leaderboars

Lame Defenders has its own online leaderboards for every battleground in the game. Can you compete for the best score?

Lame Defenders on Steam

ZombieWave-UnlimitedChallenges

ZombieWave-UnlimitedChallenges

I have played free games that was better.

Real player with 0.3 hrs in game

sht enough said

Real player with 0.2 hrs in game

ZombieWave-UnlimitedChallenges on Steam