Deep Madness
In Deep Madness you jump deeper and deeper oh yes and even deeper. Spikes on the edge make it difficult for you. Can you dodge the spikes and go deeper than your friends?
● Infinite platforms
● 30+ badass skins
● All the time same music
● Jump down as far as you can
● Leaderboard
Oh yeah and don’t forget:
YOU CAN COLLECT COINS AND YOU CAN DIE!!!! Attention the game can be addictive. You run the risk of starting over again and again to beat the one highscore, over and over again. If you also notice this addiction it is already too late. Just keep playing. Believe me, this is the best for all of us.
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ChibiClubTD
I’m new to TD games. I’m intrigued and delighted.
– Real player with 0.9 hrs in game
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Wish it had a tutorial. I wish there was an indicator for unit range or damage range. Some of the ui is hard to read. Solid concept though. I really enjoy how there is no real set “path”, but rather it’s adaptable.
– Real player with 0.3 hrs in game
Fallen Guns
Fallen Guns is top down shooter focused on combat strategy. The passage of time will be slow when Alex (the protagonist) is stationary and will return to normal when he moves again. This dynamic will force the player to look for perfect shots and correct timings when eliminating enemies. This makes eliminating a large swarm of enemies very satisfying and rewarding.
Read More: Best Real Time Tactics Combat Games.
Steampunk Timer
Steampunk Timer is a Dilated Time Tactical Action game that combines classic real time strategy with a roguelite progression and reward system. It takes place in a dystopian Victorian-style city dominated by the uncontrolled use of machines with the capacity to fold time.
In the industrial city of Victoria, the wealthy lords of the Manorborn Society possessed technology capable of folding time to enrich themselves indefinitely - until now. Faced with the growing impoverishment of the working class, the Traveling Theater Guild summons its actors to master this technology and give the aristocracy a show they will never forget.
And what about you? Are you the protagonist or a figurant?
Features
- Tactical action with dilated time strategy. Make use of your time machine and enter Dilated Time Mode (DTM). It slows down the time around you so you can choose the best tactic to ambush your enemies.
- Roguelite game system. Choose up to 6 characters in a run, select one of the routes generated after each mission and buy the most suitable improvements for each situation. You will be defeated, but do not despair. In each new beginning, you will be wiser than before.
- Pixel-art style graphics. Enjoy the pixel-art style of its settings and the fluid animations of its characters, drawn frame by frame, pixel by pixel.
- 4 bosses to defeat. Complex and spectacular battles that will require preparation and quick reflexes. Too easy? Fight hordes of enemies guarding secret rooms or face the Infinite Basement challenge.
- 10 charismatic characters with unique abilities. Choose the Hunter to make quick ambushes, or the Assault to shoot at medium range, but don’t forget the Scout to collect and distribute resources among his allies. Combine your characters to create the most fearsome unit in Victoria City.
- 200+ upgrades and equipment to unlock. Were you planning to send your actors to the dangerous streets without good equipment? Get food rations to unlock gear and upgrades that will only be available during the current run. Also, get scrap metal and repair the Railway-Theater to unlock equipment which can appear in your next runs.
- 50+ fully destructible scenarios in 15+ different biomes. Clear that street. If you choose to go north you will go through that building; if you go south you will arrive at the port crossing a park. Choose your route at the end of each mission and contemplate the beautiful places that Victoria City has prepared for your visual delight. But do me a favor and don’t reduce the city to rubble on your way, would you kindly?
Battle Bugs
Game of my childhood. Still very good in 2021, a bit too easy, but super fun to play. And the idea of you being a general of an army of insects fighting another army of insects for cakes and pizza that some guy forgot on his dining table is very cool.
Game is made with a lot of attention to details wchich is common for 90’s games. Every insect has it’s own abilities and powers but also it’s own animations for moving, attacking, dying etc. There is plenty of humor here, it is not the top class humor, but it’s okay considering how old the game is. Overall very addictive and fun, I am so happy to play it again. If you are an old gamer and want to show somebody what games looked like in 90-s this is a good example of it.
– Real player with 15.9 hrs in game
Definitely bought this for the nostalgia. Its a great game though. Starts out really easy so you can understand the basic concepts then starts to get more challenging. Good game for a child to get an idea of how older games used to be. Its got childish humor and cartoon graphics and it will help build critical thinking skills without being overly complicated. You have to use the manual in additional content section in steam to get past the start screen guard rhinobugs.
– Real player with 0.6 hrs in game
Mostly Intense Monster Defense
this is a steal of a product
if you ever miss the original style of pvz this is 100% a game for you,it has the same great feel that i have come and love
but this isnt just a clone as it has fewer towers enemies and a single stage
but what this game lacks in quantity its gives back in harder gameplay and THE WHEEL
the wheel basically allows you to switch the types of attack for each tower some attacks being good against some enemies and bad against others this forces the player to always be engaged with the game by constantly having to switch attacks based on the enemies at all times instead of just putting your defense and leaving the game to do the rest
– Real player with 5.3 hrs in game
Mostly Intense Monster Defense is, obviously, a PvZ clone. And at first you could easily think there are no real addition than just a sunflower clone and a peashooter clone. However, this game got a Tactic Wheel wich changes everything, being able to change how some towers changes like the Skelly (Peashooter clone) can either shoot bones from the top or the bottom, the bottom being able to attack small ennemy and hit weaknesses of other ennemies. Wich sounds awesome, however the tactic wheel only works on 4 of the 6 towers in game, and yes there are only 6 towers in this game with only 2 being kinda original being the Dark Mage and the Goblin. Now the biggest problem in my opinion is the balance, with only 16 levels wich is kinda short (PvZ having 50 levels and a lot of minigames after the adventure), the Dark Mage is kinda not that good. You can either shoot fireballs dealing a bit more damage than skeletons or iceballs dealing pretty bad damage but slows down ennemies a bit, and honestly sometimes putting a skeleton instead of a dark mage is worth it. Also the ennemies can be unfair sometimes too. The Cowboy guy in particular, that can jump over defenses and deal good damage, and in the final levels it almost becomes mindless spamming of towers hopping not to be overrun. So, Mostly Intense Monster Defense isn’t a bad game, nor is it a great game. It’s decent and I had fun playing it, kinda sad that only in 2 hours the game is finished and all I can do is replay campaign levels or that survival mode that after wave 20 it becomes nightmare simulator. So, a solid 12/20. Play it if you want to have a bit of fun, however just how some achievements are insanely rare (even the “Finish the campaign” one is below 10%) you probably ragequit if you’ve got bad temper.
– Real player with 4.6 hrs in game
Shadoworlds
Deafening silence in the deep darkness of space.
The Magna 6 system is home to the most advanced weapons lab the universe has ever known. Two months ago, communications with the orbiting facility mysteriously went dead without any warning. If the cutting edge weapons in the station were to fall into the wrong hands, the results would be cataclysmic. Knowing that quick action is necessary, but unaware of what terrors might have caused the break in communication, you are called in to lead a small team of brave but expendable explorers through the imperiled space station with a mission to ascertain the fate of its crew.
Krisalis Software and Teque London’s gripping isometric squad-based sci-fi action RPG follows your team of four explorers as they trek through the dark environments of the Weapons Research Facility to uncover the mystery of what went wrong. Each member of the team is chosen by the player based on their strengths and weaknesses, as well as their personality and individual history. As the leader of the unit, you have full control over the inventories and actions of your squad, even down to deciding when to use headlamps to illuminate the darkness. But watch out – the inky blackness of space hides friend and foe alike.
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Traverse the dimly lit corridors of the Weapons Research Facility and beam down to the planet surface for terrestrial excursions.
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Craft weapons by combining interchangeable items found on your mission and use them to battle against hostile defense robots and other menacing threats.
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Marvel at the real-time dynamic lighting powered by impressive Super Photoscaping lighting techniques. Watch lamps and explosions cast lights and shadows on the environment, and use your squad’s headlamps to illuminate puzzles along your route.
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Take full control of your team of explorers as you manage their inventories, guide their individual actions, and keep tabs on their life-giving fluid levels.
Soulcaster: Part I & II
I highly recommend Soulcaster I & II as they are wonderful experiences and I found them quite fun!
I first played both games back in 2012 and finished them both. I was part of the beta test for the Steam release and additionally finished the first game three more times and second twice. I greatly enjoyed the games for their simplicity and also depth. I’m not sure I could put the games into a specific genre, however they remind me of a mix of tower defense, real-time strategy, and puzzle games. The simplicity of the games comes from only having three unique warrior types that can be summoned, only being able to have 3 - 5 warriors active at a time, and only one special attack.
– Real player with 16.8 hrs in game
This little game really nails the feel of an NES title, standing above the countless that have attempted and failed that same goal. That isn’t to say that those games fail at being good, just that there’s so often something that undermines the effort at NES emulation - often, the problem is over-elegance in game design. This game, on the other hand, sticks to the lean mechanical limitations and sort of off-the-wall approach to making ideas work within those bounds that defined the NES. I think it could actually be worked to run well on NES hardware.
– Real player with 8.3 hrs in game
Cards of the Dead - Prologue
+1 🆓
– Real player with 2.5 hrs in game
Simple Roguelike with inventory management as main focus. Similar to Dungelot. Great to pick up and play. Very easy (I’m casual player).
I could possibly unlock two additional characters (with different environments?). Problem is, I don’t find a way to save my progress.
Still, very nice prologue.
– Real player with 1.9 hrs in game
Don’t Miss The King
Dont miss the king is a strategy-platformer game that lets you strategize while you are in battle. You will be able to fight using different types of soldiers on many different maps in this game where you have to defeat a dark wizard-king who is trying to take all of humanity under his will. You have to save the humanity!!