Ninja Blast

Ninja Blast

Ninja Blast is an interactive ninja experience with action, adventure and strategy elements, tells the story of two ninjas who emerge on a battlefield between the ninjas and the tyrannical empire of Fireon, seeing their country taken over and devastated by the empire, these two ninjas unite for bloody revenge.

Ninja Blast features two possible game modes, one more action-oriented and the other focused on stealth, choose your approach and evolve your methods as you face new challenges and become the most feared and powerful ninja.

Ninja Blast is full of intense battles against powerful enemies encountered during the journey of the two ninjas, you will have to use all your skill and resource to face these formidable enemies.

Follow the exciting story of the characters of Ninja Blast, with great narrative focus, this game has a plot full of non-interactive scenes and dialogues between characters.

Acquire Costumes, Weapons and Skills to help you in the battle against the empire and improve your experience in Ninja Blast, every mission has its reward based on your performance and new items are unlocked during the campaign.

The game that emerged in 2017 as one of Armando Rodrigues' first projects returns after dozens of criticisms with a reworked look and improved systems with a high amount of dialogue and cutscenes, going against the standard of independent games, follow and change the story of the Ninja in this game.


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Ninja Blast on Steam

Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun

I’m still missing some achievements but the Steam Awards are here and Shadow Tactics deserves a prize.

Briefly: Shadow Tactics is a real-time stealth tactics game, a true tribute to Commandos games. Instead of soldiers, it’s about ninjas and scheming in feudal Japan. And it fits the concept perfectly.

It’s always a bit daunting to write about a game you love. Shadow Tactics has everything you loved about Commandos games, coming with a modern interface. It’s also a great example that Unity can create truly great games.

Real player with 93.2 hrs in game


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I guess all of us have games that we used to love back in the days, but can’t find anything like them on modern market. Times changed and now there are many dead, or half-dead genres and sub-genres. Space simulators, rail shooters… Even real-time strategies and puzzle / point & click adventures aren’t doing well now. Among all that there’s a small RTS sub-genre that was never really big, but still made a lot of loyal fans. I’m talking about Commandos series and its clones. An unique mix of stealth and RTS with revolutionary “cons of sight” system. By controlling group of soldiers with the unique set of abilities, players were supposed to finish different missions in WWII setting. The first two Commandos games (released in 1998 and 2001 respectively) were absolutely brilliant and it felt like their makers, Pyro Studios, are making instant classic. Unfortunately, the third Commandos game wasn’t that popular thanks to many questionable changes in the gameplay, while FPS spin-off called Commandos: Strike Force started the dark times for Pyro Studios. Which switched to casual games soon after that. Commandos series died. But there was another team to keep their spirit alive.

Real player with 81.9 hrs in game

Shadow Tactics: Blades of the Shogun on Steam

Shadow Tactics: Aiko’s Choice

Shadow Tactics: Aiko’s Choice

It’s like they were short on their Q4 financials and some bean counter said, “Hey, how can get a quick cash infusion before Dec. 31?” And then someone said, “I think there’s a bit leftover on the Shadow Tactics cutting room floor we can wrap up in a bow and sell for cash grab so we can all get our Christmas bonuses.”

This DLC is just way too short. No new characters or abilities. And all the achievements are super easy. There’s no achievements for doing the missions on hard difficulty. No achievements for getting all the badges. It’s like this was all just quickly picked up off the floor and thrown together.

Real player with 20.9 hrs in game


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Not much to say here, it’s more of the brilliant Shadow Tactics: Blades of the Shogun, for which you can see my review here . It’s made in the exact same engine, so all the pros and cons of my original review stand.

The 3 short interlude missions, with no badges, allow for a more relaxed pace to deliver story and plot in. This adds character and is very welcomed. The maps are most huge and, as usual, richly detailed (except the second, which takes place on an archipelago with smaller sandy islands that tend to look mostly the same).

Real player with 15.5 hrs in game

Shadow Tactics: Aiko's Choice on Steam

Desperados III

Desperados III

Perfect game made with love and attention to detail. Engaging story, believable characters, excellent voice acting. Smooth and customizable control scheme.

This game represents the peak of the genre.

Real player with 117.5 hrs in game

I LOVED the original…Then I played this! The original now sits in that nostalgic corner of my gaming brain never to be played again just thought about with fond memories because when you play the original you’ll be thinking of this!. Well worth every penny and more. I lost two and a half hours on one mission that only felt like half an hour, I also managed to burn my dinner in the process! Ha. The achievements are a very nice touch that gives the game some longevity….Speed running might be a bridge too far for me though! The only negative thing about this game is you get to the end eventually and you’ll want more!. Note to Mimimi…Please take my money and make more content….(pretty please).

Real player with 91.3 hrs in game

Desperados III on Steam

Total War: SHOGUN 2

Total War: SHOGUN 2

OK I’m older than the average gamer and have a history of traditional wargaming - map based and figure based games/campaigns. I find all the Total War immersive and an excellent up to date computer based version of traditional wargaming. Shogun 2 is a particular favourite as it was the first one I really started to customise with user based extensions and later my own. Today, I’m downloading it again to play it for the first time in about 3 years and can hardy wait. Programming wise, apart from a few moody extensions the game is very reliable and lock-up and crash free. It also gets a big plus for not stealing all my memory and CPU run time allowing me to multi-task with high end productivity and graphics software.

Real player with 5367.3 hrs in game

The best Total War CA ever made. It’s all downhill from here.

Real player with 541.1 hrs in game

Total War: SHOGUN 2 on Steam

Reverse Defenders

Reverse Defenders

EA TD + unique mechanics + potential = Setup your army against the monster waves. Collect coins and meditate to gain mana for upgrades. 20+ defender classes and 40+ stages. Works well with controller.

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Real player with 4.0 hrs in game

What the heck…no mouse support in 2021?

I felt like I had stepped back in time to 1989, before every PC had a mouse. But instead, I just stepped into this dev’s awful game that you have to use a controller or the keyboard to play. Absolute garbage.

Real player with 0.4 hrs in game

Reverse Defenders on Steam