Call to Arms - Gates of Hell: Ostfront
Lots to like about this game - single player (multiple modes), multiplayer (coop and pvp), AI is challenging in SP mode. The dynamic campaigns have great replayability. Graphics and sound are excellent. Realism is pretty good - still plenty of compromises for gameplay reasons, but it is immersive and intense nonetheless.
As far as downsides, the learning curve is pretty steep and some actions aren’t explained very well. Controls can be challenging [do I left-click or right-click to do that? Hey, I said to MOVE there, not drop a mortar barrage on your covering infantry!]. Some additions to the unit information page would be nice to have.
– Real player with 594.4 hrs in game
Read More: Best Real Time Tactics World War II Games.
Fantastic game with so much attention to detail. Physics are amazing and still getting constant maintenance and content updates. After Assault squad Cold war I was worries that this would not live up to Assault Squad 1 & 2 but it does. Its great
– Real player with 257.1 hrs in game
Knights of Grumthorr 2
A real time and fast paced tactical battle game in a world of medieval elves, diabolical warriors and the undead. Hand drawn creatures and soldiers fight it out over the campaign.
Wage warfare against monstrous hordes. Defeat your enemies!
Features Include
Single Player Campaign
A series of missions as you battle across the land of Grumthorr.
Moddable
Users can create their own units, graphics, sounds, triggers and even gui elements with easy access to the game’s textual data files and .png graphics and .wav audio.
Full Source Included - C### source included if you wish to play around with making even more modifications
Fun!
Of course - what game would be complete without being fun to play!
My hope is that you enjoy playing the game as much as I have enjoyed creating and playing it myself.
Read More: Best Real Time Tactics 2D Games.
Hexogin
Seems like a nice little game, though I ran into a bug on Mission 9 that meant I couldn’t complete the mission and continue the campaign. I used Cheat Engine to force the Events::IsTriggered check to always be true and that caused the mission to immediately fail and complete instantly allowing me to continue however.
– Real player with 109.6 hrs in game
Read More: Best Real Time Tactics Real-Time with Pause Games.
A wonderful little strategy game.
At first, it seems a bit simplistic, but with each advancing level you need to change your tactics to adjust for the defenses established on the map.
I will not say it is terribly difficult, but it is a pleasant challenge until you figure out your own personal strategy.
– Real player with 26.9 hrs in game
No Plan B: Prologue
“When your army has crossed the border, you should burn your boats and bridges, in order to make it clear to everybody that you have no hankering after home.“Sun Tzu.
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With that in Mind. This game teaches you to lay it all on the LINE when wagering your plan of execution against the enemy.
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“NO BACKSIES”. you can drill and rehearse over and over fine tuning your approach on an occupied structure but eventually you must execute the plan. At which point you can not change it. Failure is constant success is scarce in this game but the more you play the more aware you become in the strategic head space.
– Real player with 30.2 hrs in game
This is an excellent game and a surprisingly playable demo. If you liked games like Door Kickers, Breach&Clear, Frozen Synapse you will definitely enjoy this one.
PROS
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Excellent timeline system. It eliminates the most frustrating part of Door Kickers: the hassle around syncing operator movement. In No Plan B you can easily ensure that everyone enters into the new room in the perfect moment.
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Active, responsive developer.
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Daily, weekly and monthly challenges sneak in a little competitiveness.
– Real player with 5.3 hrs in game
Dustwind
Let’s start by saying that I really wanted to love this game. I was swayed by nostalgia over Fallout Tactics: Brotherhood of Steel but was ultimately confronted with the realization that Dustwind still needs a lot of polish to compete with modern games.
The AI, in general, isn’t anything special which in some cases takes away any bit of immersion you might wanted to experience. Enemies screaming HELP due to low health, but insist on running towards you, or staying completely stationary while being shot at with sniper fire.
– Real player with 50.4 hrs in game
I cannot give a positive review of this game. I tryied… but this is getting worse everytime i play on it. I really wanted to love this game.
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DEAD This game is dead, in all ways. No one plays PvP, no ones play PvE. If you have friends to play with… give it a try but do not expect playing solo.
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DIFFICULTY The difficulty of this game will make you nuts.. it is hardcore on every map unless you know exact positions of every enemies. It is a TRY HARD game until you finish successfully a mission.
– Real player with 19.9 hrs in game
VoxFox
I got my $0.92 USD out of this game, but it has a lot of problems …
VoxFox is a very simplistic game, and becomes boring quickly … from the way it plays, it’s a ‘shovelware’ type of game. To be honest I would recommend a game called ‘SimLife’ instead of VoxFox.
Some issues I noticed:
1: frame rate problems, despite being simplistic .
2: trees, rocks, and other items stack on top of each other when placed in the same tile
3: unlimited ‘homes’ can be placed in the same tile, despite the animals not being able to come out
– Real player with 2.4 hrs in game
I have played the total of 4 minutes, and still had no idea what is going on
Great Game keep it up!
– Real player with 0.2 hrs in game
Practical Shooting Simulator
If you have any interest in stage design or competition shooting, this “game” (more like tool) has the potential to be your best friend. I’m excited to see how 269th builds on it in the future and I’m hoping to see:
1: More targets (such as the dreaded texas star or spinner)
2: A “shoot until hit scored” command, which would lead into…
3: More “useful” gear and ammunition management
4: And I think this goes without saying … many more guns and modding!
I never thought I needed something like this, but it has helped me conceptualize real-world stage design and I have already replicated a few of my own into the game to see how fast Megadroid Laura Croft can complete them.
– Real player with 12.8 hrs in game
This will count as cheating when i compete in IDPA? XD
– Real player with 6.4 hrs in game
No Plan B
Very fun game as is but needs a few tweaks.
1. Toggle movement options like sync and isolate. You have to put your hands in weird angles sometimes and if your hand comes off it ends that option.
2. Slightly higher angle of view on doorways. Sometimes enemies hide in the smallest angle that a human would otherwise see. Also a better turning system. It’s weird when the characters stop to turn instead of turning as they walk.
3. Clearer stats for weapons (like how often they shoot) and more variety of weapons
– Real player with 12.0 hrs in game
Honest to say,is not a perfect game,but it’s good.
By the way,I have some suggestions for you,hope you can see this.
I think the control of planning can be greater than now,sometimes i would delete my schedule by mistaking click.
Meanwhile,I am a Chinese Player,I think “Skirmish Mission” should called “突袭任务“ instead of “冲突任务”.
Similarly,inside the game,SWAT and FBI’s full name looks like their description not their name,maybe you can make this translation better.
And i see some review that compare No Plan B to Doorkickers.In my opinion,both are good game,and to be honest,actually DK is better than this.But at the same time,these two are different at some points.No Plan B could only have one go (Like DK’s single plan medal but it’s mandatory) ,so you must plan carefully before execute.and the preview is amazing,that’s a thing that Doorkickers cannot do,it’s really helpful for squads to moving at the same time(better than DK’s “ABCD” action command signal)
– Real player with 6.7 hrs in game
ConflictCraft
ConflictCraft is a casual strategy game fought with the mouse.
The objective is simple: destroy all the enemies. This battle is fought with bases generating units. Half of the battle is figuring out what strategic bases you need to focus on straight away. If you take too long on the start, the AI will take too many bases, creating an impossible situation to win, so it’s likely that you are starting out a level to figure it out first and then restarting to apply the most optimal strategy. The other half of the battle is lots of mouse clicking to drag and drop units between the bases you want to reinforce or attack. Unlike other similar games where you can choose between sending all or half the units, in this game you can only send half of the units.
– Real player with 5.1 hrs in game
Very fun, simple, straight-forward strategy game! Little bit on the liniear side, but that is okay, keep it simple!
Now 2020, so 4 years old, but I finally played it and I must say: I kept playing untill I done all the maps! If a game can do that to you, then it’s definately worth trying!
It plays like RISK, in a war setting: tanks, attack helicopters and raid helicopters. Take over control points to gain strength from within the numbers and abilities. And the goal is simple: Eradicate the enemy, simply put: Take over everything untill the enemy has nothing to retalliate with.
– Real player with 4.5 hrs in game
Door Kickers 2: Task Force North
It shows that this is a labour of love. Fully playable state in EA, with a gameplay that just keep getting me get back to session after session. Maybe not that game you play hours on end every day but it have a very nice amount of workshop content too to keep you busy for many many sessions.
If you have an mall-ninja itch, thais might just scratch it. ;)
– Real player with 125.2 hrs in game
Incredible game, great for learning and utilising cqb drills and tactics-this is an early access title and content is updated every now and again-the community made content is also a joy-there’s a big emphasis on planning and preparing for the unexpected and the unexpected usually entails a pk gunner riddling your first two man team in a hail of bullets as a suicide bomber kills your other two man team because you got a little hasty and stupid-sometimes foresight and planning alone aren’t good enough and you have to respond to emerging threats dynamically. There are quite a few bugs, and sometimes your squad members will derp out a little like when you want to plan a dynamic entry with your whole squad but none of them can decide which one of them should open the door and they come to a standstill and some insurgent ends up opening it for them-that being said, the devs seem to be quite responsive to community feedback and I expect this will be fixed by the time of the final product. I do recommend this game wholeheartedly.
– Real player with 90.2 hrs in game