Necronator: Dead Wrong
With almost 15 hours under my belt, here’s my thoughts.
The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don’t call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the “survive for xxx seconds” maps.
You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you.
– Real player with 88.6 hrs in game
Read More: Best Real Time Tactics Roguelite Games.
Mostly fun game, has some fairly obnoxious/punishing game mechanics.
For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets ‘silenced’. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero).
– Real player with 27.2 hrs in game
Island Crusaders
Probably my new favorite causal RTS game, and cant wait to see new troops/levels added!!! Beautiful art style, with very nice looking characters and levels (Including the main menu). The battles are fast-paced but timed really well to prevent an overwhelming number of troops. Unlike most RTS games I’ve played, you don’t have to dedicate a large amount of time to play this, but there’s a ton of content for such a low price!
– Real player with 4.2 hrs in game
Read More: Best Real Time Tactics Indie Games.
A really awesome stylish and casual RTS game. Perfect for newcomers to the genre and people (like me) who love RTS games. It has really satisfying battles and it’s super unique and fun to play through. And, there’s a TON of content for being so cheap!!
– Real player with 3.9 hrs in game
Bad North: Jotunn Edition
I’ve heard some negative criticism and some positives about the game and I really want to voice my opinion on this game because I feel like the devs have something really REALLY special here, it’s absolutely worth your time even if you may not get a lot of mileage out of it.
Bad North is a deliberately paced game broken up in to two segments.
- The action phase of the game takes place on the many procedurally generated islands in the game, you choose which commanders to bring (this usually boils down to the same 4 commanders you’ve sunk all your coins in to, unless you’re going for a specific achievement) and then ships with various viking troops slowly sail towards the shores. There’s a big rock/paper/scissors element going on here where shields counter archers, archers counter unshielded units, and pikes counter… well everything without a bow lol. It’s really fun trying to defend all the buildings on each island. It’s worth noting, your mission on each island is merely surviving the onslaught of enemy troops. Keeping the buildings in tact is optional, although, you should strive to keep every building standing if you hope to get enough coin to upgrade all your units enough for the late game.
– Real player with 130.8 hrs in game
Read More: Best Real Time Tactics Roguelite Games.
A delightful roguelite real time tactics game.
What I enjoy about this game:
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Cute graphics and sound effect.
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Remarkable details. See this wonderful article from Rock Paper Shotgun for how the devs design their little soldiers in this game.
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Very friendly to newbies in RTT games like me. It has only three unit classes and seven enemy types. How each unit class/enemy/trait/item/skill functions are mostly intuitive and easy to understand after seeing it once or twice in real action. Also, you deploy your units on a grid-based map and they plan the route and fight automatically. And the game even slows down time when you select a unit to give you more reflex time. You can almost play it as a turn-based strategy game.
– Real player with 43.7 hrs in game
Bugvasion TD
Needs some improvements on lag ie. loading but it is a truly fun and addictive tower defense game. Hope it continues to improve and expand. I’m on board!
– Real player with 18.3 hrs in game
Information / English
Bugvasion TD is a classic tower defense developed by Full Screen Games.
https://www.youtube.com/watch?v=s88wdd-9oeM
Gameplay / Story
Insects where the world is moving? Exactly, you read that right because that is the content of this game. The invasion begins from the planet Zardoz. This planet is ruled by the alien race and is under the command of train rapoids. One day she came down from heaven, who likes her, disgusting, nasty insects. But it’s not just insects, because they can mind control over all insect rights, in order to wage them and against us, to gradually deposit the planet. The first battle takes place in our house. You have to feel yourself room by room against all kinds of crawlers and flying enemies. As in every classic TD, waves wave weirs and the level consistently gold-plated with 3 stars. You collect technology points that are used in your towers to be gold-plated, to enjoy new special attacks or other bonuses. This means fight and make sure they haven’t even thought about hearing the phase phase over. Destroy the problem before it becomes a problem!
– Real player with 12.2 hrs in game
King Pins
I saw this game being played by a popular youtuber, so I gave it a try. The campaign was short and sweet tutorial. The races seem simple, yet fun to play. I cannot give this game a perfect review because I feel that the build was poorly optimized. Every time I play my game skips and drops frames, making micro intensive battles impossible. Great for casual play. Towers + Siege = Overpowered. 4/5
– Real player with 20.1 hrs in game
I wasn’t sure whether or not to give this a negative or positive review. Overall its a great game with a great concept, however, the units never seem to get the idea of an order. Sometimes when initiating an instruction for a unit, it doesn’t respond. When your unit is attacking a building and an enemy unit attacks it, the unit stops attacking the building and chases the unit that attacked it! It really is frustrating when you have to constantly tell the unit to go back to doing something you want them to do and not get kited by towers and rangers. This is most likely a bug, but its a very major and annoying bug. A game that could’ve lasted 5 minutes turns into a 20 minute game because of this. It really is annoying.
– Real player with 13.3 hrs in game
Critterland
4/10
it gets boring after an hour and has no point, and is unfair
– Real player with 14.9 hrs in game
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– Real player with 1.9 hrs in game
God of Failure
A fake and unfinished product, and can be seen very fast. Graphics and music aren’t bad, but there is nothing more better to say. No control instructions, no tutorial. No story: only groups of poor orcs that attacking a castle without any other motive than… to be orcs. Isn’t a true Tower Defense game as info tags say in the store page, really is a Time Manager based on traps of single use, and their menu texts are so little that are illegible without a magnifying glass, and isn’t a joke. The player get gold from the beginning only just watching how time goes by ( why it dont happens in real world? ) and can dig to find more for replace or emplace more miserable traps or enhanced the castle lifepoints: and thats all. But any interest is totally ruined by the nasty zoom: has been fixed too low, only rotates 90 degrees to left-right; even roll up-down the screen is not easy, and the full map cannot be see. This product is useless even as a gift because the destinatary will think you hate or despise him.
– Real player with 0.7 hrs in game
Interesting looking tower defense game that falls really short. The build traps in time mentality is okay, but combine that with make sure the traps are in perfect location in pathway and traps are really only good for one kill unless perfectly placed and timed and you have a tower defense game that comes off as way harder than it has any right to be.
This sort of master planning may be appreciated by some but I prefer the idea of laying traps and building upon that as the level goes. Here I just throw a grenade down, hopes it kills enough, than hope that my funds refill in time for me to get something else through a build phase and at the correct position to kill another enemy before they mosey on through to my castle. The digging for treasure mechanic was also a bit time consuming when your pressures to properly place and build are time consuming enough under the conditions you have to endure to survive.
– Real player with 0.5 hrs in game
Bloody trains
Ask for tickets, check for bombs, clean the train, Do all sorts of other duties - sometimes people die, sometimes you die. Bit of a mind boggle of a game with crazy unique art.
https://www.youtube.com/watch?v=ICqXG6yALS0
– Real player with 10.2 hrs in game
How to make heads or rails of Bloody Trains…?
I purchased this software on artistic merit alone, feeling an instant affinity towards the aesthetic. i fell aboard blindly, ready to chugga chugga woo woo. The controls are simple — the instructions are non-existent — you’ll scratch your head, it will blood, and you will like it. Although confusing, the lack of direction is not a setback. The simple controls allow for intuitive gameplay, and the smartly designed symbols and signage within the game do unfold with meaning as you progress. This is the perfect game for anyone who likes to think and frown before figuring out a satisfactory gotcha or aha! It may not be for you if you prefer to be spoon fed.
– Real player with 1.6 hrs in game
Scrapshoot
Scrapshoot is the true definition of a party game. While the AI is fun to battle against the game becomes a blast when you get your friends involved. I think this is the kind of game you hop on occasionally and end up sinking hours of fun into it. Super easy to learn, a variety of hat options, and the unique match modifiers offer a lot in variation of gameplay from round to round.
Don’t let this game go under your radar! I’d give it 9 scraps out of 10; super excited to see what the devs whip up in future updates!
– Real player with 6.0 hrs in game
A really fun mix of tower defense and really active gameplay, really fun gameplay loop, visually very impressive and the dynamic environments mid round are actually gorgeous in game
THE MUSIC THO? THE MUSIC GOES FUCKING CRAAAAZY a perfect compliment to the active gameplay
– Real player with 1.9 hrs in game
Strong towers
terribly clumsy game, no joy in playing it at all!
0/10
– Real player with 6.5 hrs in game
A cool game where you need to collect your squad of Vikings and capture magic towers, defeat troll troops and much more, in other things an interesting strategy)
– Real player with 3.4 hrs in game